Classpect - Tumblr Posts - Page 2

ooooohh you want to know about my cool classpect designs look into my eyes

Originally posted by hemo-canons.


2/4 kidsonas I made with the help of FarragoFictions' doll maker. The one on the right is Tedd the page of space and the one on the left is Mal the thief of time. The next 2 will be posted tomorrow!


Second half of my kidsonas! One on the left is Gayle the Prince of Doom and the one on the right is Mark the Bard of Blood. (Gayle is nonbinary btw) Design and little figure in the bottom right made with the help of FarragoFictions' doll maker
taking classpect, flippin it turnways

Hello. My name is Arcturus. I am here to talk about classpect. Why? Hard to say.
I've been percolating this for quite a while now, and I feel I have finally settled on a unified theory of classpect. But I feel I have to do a few disclaimers up front, so if you don't vibe with what I'm laying out, you can hit that back button and be free to go about your day.
Disclaimer One: I am an archive reader of Homestuck, and only consider "canon" to be the actual comic from page one up to the Act 7/Credits flashes. Nothing from friendsim, pesterquest, or any of the """Post Canon""" content will be taken into account here. This also includes the "official" quiz that WP finally put up, because I find it lacking in several metrics.
Disclaimer Two: I strongly consider everyone in HS to be an Unreliable Narrator, and I heavily doubt anything that is outright 'told' to the reader by specific characters. My profiles of each aspect and class come from observation of actions. More specifically: I think Calliope's infodumps in Act 6 are interesting theorycraft but nothing more. Meaning…
Disclaimer Three: I don't give much stock to inversion theory, to gendering the classes, to passive/active classes (and outright disagree with some of Calliope's assessments), and frankly to a lot of the sort of Assumed Truths of classpect. Going into this, you can expect to see some ideas that I think go against the popular fanon.
If any of these are dealbreakers for you, then smash that back button and have a lovely day!
Let's get started! How do you explore this project?
My preferred method of figuring out classpect is the self-doxxing method. I have written some pretty thorough (but hopefully not overlong) descriptions of the common traits of each class and aspect. I would recommend starting with the Classes and begin to navigate through and read them.
This project has been pretty thoroughly beta tested at this point, and the common refrain is someone finding something that feels like a person attack. That would be the correct selection for you, the one that makes you feel particularly seen and observed.
Now, personally, I think its extremely hard to test for classpect. I think Aspect is slightly more feasible but Class is impossible. This is because I believe Class should be understood as what role you play in the narrative. When the audience is handed a playbill with the Dramatis Personae, what is the little descriptor next to your name? That is your class.
As such, it's hard for someone else to tell you what it is; it's about your personal journey and how you interact with the world. In the end, the person who is best going to understand what class you are is you. not me.
Aspect is slightly easier to assign from the outside. For that, I am currently working on a quiz for the people who truly have no idea or who just like quizzes. But for the time being, I would suggest figuring out your Class first, then moving onto Aspect. There have been a handful of people who found it easier to work the other way around, though, so don't feel like you're not allowed to look at Aspect if you want.
That's enough from me! Get started!
CLASSES (tagged here)
MAID: "Burdened by the aspect"
SLYPH: "Heals their aspect in others"
WITCH: "Sponsored by their aspect"
PAGE: "Served by their aspect"
KNIGHT: "Guardian of their aspect"
ROGUE: "Distributing their aspect to others"
SEER: "Knowledge of their aspect to serve others"
THIEF: "Steals aspect for self"
MAGE: "Knowledge of their aspect to serve self"
PRINCE: "In service to their aspect"
HEIR: "Avatar of their aspect"
BARD: "The Facilitator of the narrative"
ASPECTS (tagged here)
BLOOD: the aspect of obligation
DOOM: the aspect of inevitability
LIGHT: the aspect of relevance
SPACE: the aspect of the concrete
HOPE: the aspect of imagination
VOID: the aspect of obsession
LIFE: the aspect of affluence
BREATH: the aspect of freedom
RAGE: the aspect of impulse
TIME: the aspect of opportunity
HEART: the aspect of identity
MIND: the aspect of skepticism
Hey, what about Prospit vs Derse?
Sure, that one's easy. I got a quiz for that here.
Where are Muse and Lord?
Nah. I don't think I can extrapolate the similarities of the class from a single example. The games of Sburb seems to only use Muse/Lord in the event of a two player game, as they don't appear naturally in any of the four other sessions we get to look at. So nope.
Hey this is a lot of information and I'm still struggling to decide my class/aspect.
I'll make a post outlining some similarities and delineations to help you out later.
Final Thoughts
This was a metric fuckton of work. I have struggled with a lot of other analyses of classpect, and every time I go to HS wiki and look at their page on in, I see red, because none of it makes sense! None of it has internal logic! This project has been me throwing out everything I've seen on the topic and trying to create something that makes sense.
If you enjoyed it and want to give me a tip, I have a ko-fi over here.
Thanks to everyone who tolerated me working on this project, especially my Whomstve server. If it were for all y'all going "GASP I'VE BEEN DOXXED" and "WHY IS THIS SO ACCURATE" I would've quit.
For the curious, the hardest class to nail down was Prince. Trying to fucking unify Dirk, Eridan, and Kurloz was a nightmare, but I actually am very happy with the final product. Though admitting that shit about myself wasn't fun.
The hardest class to write was, hilariously, Heart, for the same reason. Unifying the experiences of the characters was difficult.
I am a Prince of Heart, but my favorite class is Page. My favorite aspect is Blood.
Classpect Analysis Definitions Guide Combob
i read a Smashing aspect analysis by @/alicesonions (which this is very inspired by check it out right now the redesigned symbols are awesome) and wanted to revamp my own so here we go shaggy 2 dope classpect guide 2.0 (og draft here)
this is just a rundown on how i personally understand/use classpects even though i love talking my ass off and want to over explain all this i tried to write hopefully easily digestible and to the point definitions using key words and phrases bc thats how i personally learn things (i might make an extended version with further information and analysis later)
this can always be edited too i am So open to discussion criticism etc please tell me every single one of your thoughts about classpects in tags comments whatever I LOVE HEARING IT
anyway fat megapost ahead man the cannons
- - >
Classpects
A “Classpect” is a player’s title in Sburb, which uses the formula [Class] of [Aspect]. Not only does a Classpect dictate a player's reality-bending powers, but it defines a player’s place in their session, their place in reality, and their place within the narrative itself.
There are two components that make up a player's Classpect: their aspect and their class. There are 12 aspects and 14 classes in total. Hypothetically, ANY player could be ANY of the 168 total combos of these, no matter the person, but Sburb will narrow down the options and pick a player’s Classpect depending on how it thinks it can BEST use them in the game/their specific session.
A Classpect is chosen via a sort of “sorting hat” method. The person you are (struggles, goals, gaming strategies, how you interact with the world and others, etc.) inadvertently dictates your Classpect, but that is only BEFORE THE GAME STARTS. Once you’ve entered Sburb, Skaia will ultimately decide your role based on everything it gathered, and you are stuck with it whether you like it or not.
[In total: Classpects are a predetermined in-game role to fulfill as well as a narrative tool.]
Aspects
Aspects are described as “the basic building blocks of everything that exists within paradox space”; a cosmic property that relates MOST to a player and that they have the potential to BEST excel at.
A player’s aspect is always something the player starts out STRUGGLING with in some way. No one ever has total control or knowledge of their aspect right off the bat. It is something that challenges the player and must be learned over time so the player can grow and reach their full potential as a Hero of their aspect.
Aspects are a neutral and nuanced concept- no aspect is inherently good nor bad.
The 12 aspects: Breath, Light, Time, Space, Life, Hope, Void, Heart, Blood, Mind, Doom, and Rage.
Breath: The aspect of freedom and detachment. Breath is impossible to hold down, easy breezy, head in the clouds, go with the flow. Breath is breeze, movement, flight, weightlessness, indirection, and independence. Breath blows whatever way it feels like, not caring about much else.
Narrative connection: Plot development.
Breath’s opposing aspect is Blood.
Light: The aspect of knowledge and illumination. Light exposes the hidden, brightens the dark corners, brings things into the spotlight. Light is relevance, illumination, luck, enlightenment, sight, visibility, definition, and attention. Light brings itself to what is hidden in the dark.
Narrative connection: Plot relevance.
Lights opposing aspect is Void.
Time: The aspect of rhythm and destruction. Time is connected to death, the past and future, taking action, small details, the destination over the journey. Time is repetition, iteration, cycles, pace, patterns, preservation, decay, continuity, and management. Time is the steady tick of a clock, the constant rotation of an ever-turning gear.
Narrative connection: Pacing.
Times opposing aspect is Space.
[Time is one of the fundamental fabrics making up paradox space and is therefore an aspect required to win Sburb. If your session does not have a Time player, your session is doomed to fail.]
Space: The aspect of creation and beginnings. Space is new things, focused on the wait-and-see, the big picture, the here-and-now, the journey over the destination. Space is destiny, matter, physics, making, innovation, and intuition. Space is a vast endless infinity of possibility.
Narrative connection: Setting.
Spaces opposing aspect is Time.
[Space is one of the fundamental fabrics making up paradox space and is therefore an aspect required to win Sburb. If your session does not have a Space player, your session is doomed to fail.]
Life: The aspect of agency and autonomy. Life is foraging your own path, own destiny, self-direction, growing and strengthening. Life is nature, health, resilience, energy, progress, healing, vitality, and nourishment. Life sees its route and fights to take it.
Narrative connection: Agency/action.
Life’s opposing aspect is Doom.
Hope: The aspect of belief. Hope is dreams and wishes, blind optimism, unstoppable force, the "there’s always a way, nothings impossible". Hope is faith, possibility, positivity, will, imagination, and determination. Hope is a clear, enthusiastic "YES!".
Narrative connection: Convenience.
Hopes opposing aspect is Rage.
Void: The aspect of nothingness and the unknown. Void is a blank canvas, an empty page, a dark corner, a shadow concealing darkness. Void is secrets, mystery, invisibility, unexplained, ignorance, irrelevance, and uncertainty. Void obscures what the light can't reach.
Narrative connection: Plot irrelevance.
Voids opposing aspect is Light.
Heart: The aspect of feeling and self. Heart is the core of a person, their identity, passions and interests, the soul, feelings instead of thoughts. Heart is motivation, love, emotions, uniqueness, personal, individualism, bias, and passion. Heart follows itself.
Narrative connection: Inner self.
Hearts opposing aspect is Mind.
Blood: The aspect of unity. Blood is down to earth, grounded and chained, has expectations, forms relationships. Blood is community, responsibility, care, effort, stability, obligation, and connection. Blood is running through everyone's veins and knows it.
Narrative connection: Character dynamics.
Blood’s opposing aspect is Breath.
Mind: The aspect of thought. Mind is unbiased decision making, apathy, black and white, blends in with the crowd. Mind is equality, ration, logic, reason, judgement, calculation, choice, balance, and justification. Mind pushes away feelings and thinks instead.
Narrative connection: Outer self.
Minds opposing aspect is Heart.
Doom: The aspect of fate and constraint. Doom works within the rules, within restriction, follows damands. Doom is burdens, prophecy, acceptance, necessity, limitation, punishment, and misfortune. Doom does not negotiate against the inevitable.
Narrative connection: Conflict.
Doom’s opposing aspect is Life.
Rage: The aspect of refusal and rebellion. Rage is the ugly truth, holding back, immovable object, being stuck, “it’s impossible, there’s no way out”. Rage is cynicism, defiance, fury, negativity, anger, riot and revenge. Rage is a loud, guttural “NO!”.
Narrative connection: Contrivance.
Rage’s opposing aspect is Hope.
Classes
Classes are the second ingredient of the Classpect formula. Since an aspect is a cosmic property that relates most to a player, a class is how that player USES/INTERACTS with that cosmic property & its powers. Classes are NOT something a player struggles with and are just dictated by how they approach/play the game.
Classes are a neutral and nuanced concept- no class is a “worse/better” or “evolved” version of another, no class is gender locked, and no class is inherently good nor bad.
There are six functions of classes: creation, destruction, exploitation, manipulation, knowledge, and relocation.
[Creation: Bringing something into existence.
Destruction: Taking something out of existence.
Exploitation: Having something and using it.
Manipulation: Changing or altering something.
Knowledge: Knowing all about something.
Relocation: Stealing and/or moving something.]
The 14 classes: Heir, Seer, Knight, Witch, Maid, Page, Rogue, Prince, Mage, Sylph, Thief, and Bard, and the two master classes: Lord and Muse.
Heir: One who changes with their aspect or is changed through their aspect. Heirs inherit their aspect and can greatly use it for their session and coplayers.
Class function: Manipulation.
Heirs' counterpart class is Witch.
Seer: One who knows their aspect or knows through their aspect. Seers are knowledge-seekers who obtain information by observing, and guide their coplayers using what they learn.
Class function: Knowledge.
Seer's counterpart class is Mage.
Knight: One who fights for/protects their aspect or fights/protects using their aspect. Knights are set on serving and defending their session and coplayers, using their persona as a shield and their aspect as a weapon.
Class function: Exploitation.
Knight's counterpart class is Page.
Witch: One who alters/bends their aspect or alters/bends using their aspect. Witches utilize their powers to bend the rules and test the limits of their aspect and session itself.
Class function: Manipulation.
Witch's counterpart class is Heir.
Maid: One who serves/repairs their aspect or serves/repairs with their aspect. Maids clean, preserve, and maintain their session with/and their aspect, just as a housekeeper would.
Class function: Creation.
Maid's counterpart class is Sylph.
Page: One who strengthens their aspect or finds themselves through their aspect. Pages start out as weaker underdogs, but once their potential is fully realized, they can use their power to an astounding degree.
Class function: Exploitation.
Page's counterpart class is Knight.
Rogue: One who steals their aspect or steals from their aspect to provide others with it. Rouges take from their aspect and redistribute what they steal to their coplayers Robin Hood style.
Class function: Relocation.
Rouge's counterpart class is Thief.
Prince: One who destroys their aspect or destroys with their aspect. Princes are powerful, blunt forces in their session who once fully realized, will stop at nothing until they reach their goal.
Class function: Destruction.
Prince's counterpart class is Bard.
Mage: One who understands their aspect or understands through their aspect. Mages are the experiencers of their aspect that utilize their experience with it to guide themselves.
Class function: Knowledge.
Mage's counterpart class is Seer.
Thief: One who steals their aspect or steals from their aspect to keep themselves. Thieves are focused on taking from their session and others in it, then keeping that power for their own benefit.
Class function: Relocation.
Thief's counterpart class is Rogue.
Sylph: One who heals/mends their aspect or heals/mends using their aspect. Sylphs are vastly supportive to their coplayers through both backstage influence and personal interference.
Class function: Creation.
Sylph's counterpart class is Maid.
Bard: One who allows the destruction of their aspect or invites destruction through their aspect. Bards can be kind of a wildcard for their session, possibly for the best (or the worst).
Class function: Destruction.
Bard's counterpart class is Prince.
Master Classes
Lord: One who rules their aspect or rules using their aspect. Lords are intensely powerful domineers who command their aspect, session, and everything in it to bow down to them.
Lord's counterpart class is Muse.
Muse: One who inspires their aspect or inspires through their aspect. Muses are completely in tune with their aspect and influence their session with it, leading it like a conductor with their baton.
Muse's counterpart class is Lord.
YES YES YES YES YES LET’S FUCKING GO
I AM EATING UP THIS SHIT RAAAAAGH THIS IS FANTASTIC!!!! I need to draw them in the Homestuck/Vast Error style one day istg
AND YOURE WELCOME ABOUT THE COUNSELOR BEING A SYLPH!!!
"But What If They Were A SBURB Session?": A Mostly Self-Indulgent Analysis of the Source Characters' Classpects
Part 1 of ? of "I Can Run But I Can't Hide From My Past Hyperfixations, Therefore I Will Be Psychoanalyzing All The Source Characters Except It Gets Progressively Less Coherent"
Also shoutout to @digitalclowns for hyperfixating/brainstorming these with me!

Anyway within the Homestuck/SBURB universe, each player has a classpect (combination of class + aspect) which not only determines their superpower in an RPG context but also ties into their personality, values, and hero's journey. There's no one unified theory of classpecting, I take and welcome constructive criticism (both about my understanding of the theory and my characterization of the Source cast).
Class is kind of what you'd think of for an RPG class (knight, bard, rogue, etc). There's lots more different distinctions and such but overall, class describes a character's arc and hero's journey. There's twelve of these (14 if you count master classes)
Aspect is like an element (space, light, heart, etc) and often describes a character's personality, skills, ideals, etcetera. These often have both physical and spiritual facets, like Space refers to literal space and good spatial awareness, but also creation, benevolence, and possibilities. Twelve of these as well.
So, similar to SBURB, the characters of the Source have to escape their planet's apocalypse and seed a new world. Two main Homestuck-influenced headcanons here are that the Source characters spend three years awake on the ship before being able to enter cryosleep/undergo transformation into Forevers (that's how long the trip between universes in HS is... don't remember for sure though). Also the main influence of the Forevers in the humans' world is in constellations.
Okay uhh that was a long introduction I will get on to the extended rambling now
TH-1: Thief(?) of Space
Space makes or breaks a session. It is impossible to achieve the objective without SBURB without a Space player, similar to the way escaping Alpha would have been all but impossible without TH-1 on their side. The Spacebound are powerful, expansive, all-encompassing, they see all the possibilities, they have the best grip on controlling everything that is. Kind of like TH-1. He will grow, know his name. Also symbolized by the color green and I always feel the urge to overlay TH-1 with Source Green™️ so yea
In the interest of not having duplicate classes, I have TH-1 as a Thief. A Thief is in a constant need to prove themself, their powers in relation to their aspect (in this case Space) involve stealing it and accumulating it for themself. I see this as TH-1 maybe... wanting to prove his worth, like he's worth not being shut off. And at the end of his arc, he has nothing more to do than take all their Space for himself and his own purpose, and it (indirectly?) causes the loss of vitality and possibility for the whole session.
Anyway I also like Witch of Space for Lord of Space as potential classpects (Witch being a powerful class that controls their Aspect unbound, Lord being a VERY powerful and embodying master class though - given the sheer computational power TH-1 has over everybody else it's certainly possible although I don't know if I want to throw in master classes)
The Captain: Witch of Time
"Time is short, the hour's upon us!"
Time also makes or breaks a session. The Timebound is the keeper of the timeline and the session's emergency hatch. Time refers to literal time manipulation, also ambition, determination, being tenacious really. The Captain is responsible for the Starblade which is how they all survive anyway so he's very much integral to the plot, in my AU he really is kind of an overachiever kid who just... hits a massive burnout at some point. Also Time is symbolized by the color red, guess which Source character in particular I always draw in red
Like mentioned in TH-1's bit, a Witch is powerful, basically what you might imagine when you think of someone "with time powers," honestly Captain could go multiple ways on this one but yeah he really does embody and manipulate the spirit of Time, or determination. The Witch's setback is overkill, like they do TOO much and it kind of spirals out of hand, I see Captain's arc kind of like that as his unbridled energy just kind of... hits a brick wall on Y.
The President: Knight(?) of Breath(?)
I was stuck on this one for awhile but here goes.
Breath - freedom and personal agency. It kind of seems like the President is the opposite of that (or at least he should be, trying to unify the people and all that), which is how the class Knight ties into it. Also Breath is like the patron aspect of good-natured people who aren't like, overly intense. In many of our headcanons, the President's tenure is like a breath of fresh air compared to past political regimes, even if it all goes to pieces soon after.
Knight is described as a "deficit" class - they start out not really being able to use their aspect or manifesting as the opposite aspect (Blood in this case) - and then grow into it. Maybe he just never becomes fully realized. I dunno. He does try his best to unify everybody but he never really achieves the freedom from the 'Frame that he promises everybody. Anyway in a session, the Knight's aspect is typically what the session lacks, I think it's safe to say the Source crew definitely lost their freedom and personal agency.
The Preacher: Rogue of Blood
Borrowing some headcanons from a mutual here I think? Blood is about unity and bonds between people, I believe his part in Deathcry kind of serves that purpose.
A Rogue is like a Robin Hood archetype, they steal their Aspect (not sure where from though) and redistribute it to their team members. Usually at a cost to themself. Anyway headcanon here that Preacher woke up from cryosleep early, alone really, and his last transmission was what we hear in Deathcry - all the while suffering from a lack of said unity and companionship.
The Biologist: Maid(?) of Light
"I can feel her rays caress my skin"
Light is all about knowledge, certainty, luck, physical light as well as she sings a lot about Sirrah. And honestly, yeah she is the Brain Cell Haver, it seems like her role in the album is to be the vote of confidence, whatever she says or confirms goes. Even throughout 01011001 as Forever Ω she kind of reprises that role, not wanting to lose the progress they've made.
Maid is an active class, one who creates (so not really what it sounds like lol). I'm not totally convinced of this one but it is an active class that seems to fit. As a Maid of Light she would be creating knowledge, illuminating all their steps, forging the way to achieve more.
The Historian: Mage(?) of Void
"Trapped in this void, deprived of dignity and joy"
While Void is about secrecy and the LACK of knowledge you could also say that the Historian is the one who makes sure nothing gets lost to the void. I mean he's the one writing it all down, he's the one who has control of whether it's forgotten to memory or not. Do you see my vision.
Mage is a knowledge class. They know stuff. In my headcanon the Historian knows the Starblade inside and out, he's also very familiar with history (yeah) and almost every flavor of academia. Since the events of the Source he also knows how it is to be without. Nothingness, Void if you will. The Mage of Void, keeper of what is and what passes out of memory. (Also my friend's classpect :D it is a cool one)
The Chemist: Bard of Mind
"The guilt weighs heavy on my mind"
Also this is such a metal sounding classpect omg.
Mind - logic, determinism, understanding, and the facades a person sets up. He is pretty contemplative like that (also Mind would be my aspect and I see myself in him a lot lmao), he seems to be quite lost in his thoughts, and in my headcanons especially he craves logical consistency and peace of mind.
Bard is NOT what it sounds like. Bards are agents of chaos, passive destroyers, they let things go up in flames. Also in many headcanons Chemist is something of an agent of chaos. You could also say that by developing Liquid Eternity, the trade-off for extending their lives and such was incapacitating everybody's minds. "Liquid eternity perpetuates our lives, but does it paralyze our minds?" Man you are so right for worrying about that. It does.
The Counselor: Sylph of Heart
"In our hearts they shall never die"
Heart is about the self, feelings and relationships as well. And that's the Counselor's area of expertise, as she helps everybody work through their feelings and identity it seems. She's more ...personal than the Diplomat, the other emotional support guy, as she validates everybody's emotions and generally seems to relate to everyone on a more personal level.
Sylph is the closest to a healing class. She heals their hearts and feelings. It works. It works really well. Ty Rain for pointing this one out :D
The Diplomat: Heir of Hope
"This is not over, even if it all seems hopeless"
Hope - I don't know if there's a better way to describe the man, he's all like "yeah but trust we CAN make it and it WILL all be better!" Like his weapon is just unbridled optimism in the face of disaster, so much so that you have to wonder where it's all coming from. He's all yellow vibes and warm colors just like Hope
An Heir becomes their Aspect, the most classic "hero's journey". I haven't thought about his arc much but the guy literally is on the Starblade to embody Hope. What a fella.
The Opposition Leader: Prince of Rage
"A cold-blooded war rages on"
Conversely to Hope, Rage is about the tearing down of belief, cynicism and "okay but get real here". OL seems fueled by anger at the system, he's the one who feels the active need to tear it all down and Do It Right. For some reason I associate OL with purple which is also Rage's patron color
The Prince is also a destructive class (yea both Prince and Rage are kind of destructive, didn't have a better character to assign them to), going back to his need to tear down and rebuild the system. As for personal arc I think the Prince's is about coming to terms with themself but not too sure about that one.
The Astronomer: Page of Life
"Is this our destiny, a life forevermore?"
My beloved son whose characterization I've thought of more than any other character in this album, stand by for A Textwall.
Life is about growth and yeah maybe literal life too, my understanding of Life comes from this comment (by Tamago?? idk it's on a Google Doc I have bookmarked):

You ever meet a genuine person who's just like "hey I like astronomy and fantasy" and they like astronomy and fantasy? That's Astro. He, like... doesn't do MUCH on the album aside from validating "Yeap that is Happening," his other core trait in my headcanon is that he is Very Idealistic. It's only later on when he appears on 01011001 as Forever 🕈 that he grows into this role of an advocate for life, vitality, of the planet being able to exist and be "a world that's living." I have random unwritten dialogue in my head between Captain and Astro that can be summarized as Captain telling him "please stop trying to be so benevolent to everyone else and take care of your OWN needs too" which I think also fits. He also sings a whole chorus about Planet Y being alive so there's that too.
Anyway. Page. Is a weird class. They have a long character arc, start out without a lot of skill, but given enough time they're near unstoppable. Astro is one of the two characters we track through the several billion years of Source AND 01, and Biologist/Forever Ω strikes me as more of an active leader through all of it. So it makes sense that Astro/Forever 🕈 could be a Page. Throughout his arc he's taking more and more responsibility (idk if that's the best way to phrase it) as he, unwillingly at first, becomes the advocate for the Forevers' vitality and regaining their life. Developing Time Telepathy, his statement of wanting a "world that's living" - pretty significant to his goal of wanting Earth to live in spite of watching both Alpha and Y fall.
The Prophet: Seer of Doom
Doom is about death and finality and fate and that these things bring positive changes as well. Lowkey the aspect of someone who's doomed by the narrative but persists anyway. Anyway if there's anybody who's in touch with their destiny or metaphysical purpose, it's the Prophet.
Seer is exactly what it sounds like, often passively receiving flashes of insight from an unknown source. Literally the Prophet. Seer of their fate.


Realized I had these refs, the infodump never stops. Both classes and aspects can be divided into dichotomies and different pairings, don't mind me, just more random observations. Who am I if I'm not constantly overanalyzing everything at I-should-be-asleep-o'-clock
"Physical" aspects: The ones in control of physical reality and existence: TH-1 and Captain (fan favorites tbh. the most characterized in canon lowkey) The ones in control of relationships and unity: President and Preacher
"Mental" aspects: The ones in control of knowledge: Biologist and Historian (braincell havers) The ones in control of perception of the self: Chemist and Counselor (they appear together in a lot of the same kinds of songs, I think it tracks)
"Spiritual" aspects: The ones in control of belief or what I can best describe as "gut feeling": Diplomat and Opposition Leader (the two politicians, look at 'em go) The ones in control of progress or finality: Astronomer and Prophet (OH MIGRATOR IT MAKES SENSE THAT THEY HAVE OPPOSITE ASPECTS. THE GIRLS ARE FIGHTING)
Active classes: Biologist, TH-1, Captain, Historian, President, Opposition Leader. The ones who take a more vocal role in the story.
Passive classes: Counselor, Preacher, Diplomat, Prophet, Astronomer, Chemist. They're there, more low-key, still very important.
The ones who create and heal: Biologist and Counselor
The ones who steal and redistribute: TH-1 and Preacher
The ones who embody and manipulate: Captain and Diplomat
The ones who know: Historian and Prophet
The ones who overcome and exploit: President and Astronomer
The ones who destroy: Opposition Leader and Chemist
I've been narrowing down classpects for them, and I've only been able to get Dreamsways found a super good dream sway analysis tho

John is Prospit, and Arthur is Derse. I've been going feral over them!!!!
I am single handedly gonna be a plague to the Malevolent fandom because I cannot listen to a single episode without hearing events and thinking “Okay so what would their homestuck classpect be”
Seer of Light for Arthur and Prince of Void for John btw