Mechanical Hazards - Tumblr Posts

5 years ago
Trap Masters: New Subclasses For The Rogue And Ranger
Trap Masters: New Subclasses For The Rogue And Ranger
Trap Masters: New Subclasses For The Rogue And Ranger

Trap Masters: New Subclasses for the Rogue and Ranger

These subclasses developed in tandem- players are plenty familiar with suffering at the hands of devious dungeon traps, and most editions have had a means of letting players have a go at it. 5e seemed to be behind in that regard, so here’s my take on it.

The Sapper archetype lets Rogues use existing items in ever more devious ways. Thieves may deploy items on a moment’s notice, but Sappers cause devastating damage long after they’re gone, and reshape battlefields and dungeons alike in their favor.

The Trapper archetype puts the Ranger in a position to harrass their foes constantly, and make them fear each step they take. With a set of unique and powerful designs, and the ability to hide them in unexpected places, the trapper takes foes off guard, and presses that advantage until their foes break.

If tumblr wrecks the document, you can view it directly on the homebrewery here.

Check out my full range of content over on The Foundry! If you’ve got any questions, you can email me at 5eforgemaster@gmail.com.


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4 years ago

Week 2: Warriors

As we saw yesterday, warriors don’t always fight fair. The Trapper and Sapper are examplars of dirty tactics. This one’s a repeat with a small update. Mostly, I just removed references to items that didn’t work how I thought they did and replaced them with more appropriate ones.

Tomorrow we’ll be looking at another Conversion Kit article, the Battle Master. I’ve posted a link before, but I’ll be reformatting it to post directly to tumblr tomorrow. 

Trap Masters: New Subclasses For The Rogue And Ranger
Trap Masters: New Subclasses For The Rogue And Ranger
Trap Masters: New Subclasses For The Rogue And Ranger

Trap Masters: New Subclasses for the Rogue and Ranger

These subclasses developed in tandem- players are plenty familiar with suffering at the hands of devious dungeon traps, and most editions have had a means of letting players have a go at it. 5e seemed to be behind in that regard, so here’s my take on it.

The Sapper archetype lets Rogues use existing items in ever more devious ways. Thieves may deploy items on a moment’s notice, but Sappers cause devastating damage long after they’re gone, and reshape battlefields and dungeons alike in their favor.

The Trapper archetype puts the Ranger in a position to harrass their foes constantly, and make them fear each step they take. With a set of unique and powerful designs, and the ability to hide them in unexpected places, the trapper takes foes off guard, and presses that advantage until their foes break.

If tumblr wrecks the document, you can view it directly on the homebrewery here.

Check out my full range of content over on The Foundry! If you’ve got any questions, you can email me at 5eforgemaster@gmail.com.


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