R6 Glaz - Tumblr Posts
How to fix R6 siege operators part 5
Ela
My aim is to give her more choices in her loadout without making her annoying to deal with, in her current state the scorpion has the worst recoil of all the primaries and is not reliable on 10 meters or longer so most people are running her with a shutgun
Here's what I would do
Give the scorpion a normal recoil pattern like other deffender weapons but reduce the magazine size from 40+1 to 30+1 at maximum or 25+1 at minimum. Buff the damage to 26 at maximum. I know that the weapons are supposed to be as close to their real life counterparts as possible but this is for balancing sake (or they could just replace the scorpion with a weapon that we already have and isn't broken)
Her shutgun isn't op and people need to remember that it's her only competitive choice right now, and the spetnaz shutgun is nearly the same but no one complains about it because no one is using it (i personally hate semi automatic shutguns especially if they have more than 7 bullets and reload very fast) if i had to nerf it i would remove the extended barrel but increase the damage from 35 to 40 because it is supposed to be a close range weapon
Her traps do not cause any damage but they can put you at a severe disadvantage. Unlike other traps, ela can hide them anywhere and they're not bound to certain places to be effective, they have a big proximity, and you can't find them unless you have an IQ, so the best thing to do is to give them a beeping sound similar to nomad's air jabs
Although I main ela and I find her speed to be the most fun aspect about her, i think that turning her into a 2 speed like all the trap operators could be a good thing
Frost
Although her win rate (along with kapkan and ela) is at the top i think this is because people usually forget about thire traps at the last few seconds
Her traps are very dangerous but obvious/easy to spot and weak
So I think she could use a small buff and it's simple
Make her traps harder to spot
Like this

Amaru
Her gadget is fun but arguably useless
Her loadout is good
there's only three buffs that she needs
Make her gadget more quiet
Barricades won't break until she goes through them
She won't stop for a split second for whatever reason (idk if it's a bug or intentional)
This will give her more chance of surprising her enemies
Ying
After her candela's cooking mechanic got reversed her pick rate went down
Before players would throw all of her candelas and rush inside, it was overpowered and certainly not a fun thing to go against
Si to increase her pick rate I think she needs a few buffs
Increase Her LMG's rate of fire from 650 to 685 at maximum
Increase the range of her shutgun
Reduce the time it takes to fully cook her candelas
And one of the next buffs
A forth candela
Sutn grenades to deal with ADS
Smoke grenades
Glaz
After his vision nerf he became the worst attacker
Even after recent buffs to reduce the movement penalty he's still at the bottom of the board with a win rate of - 5% which is lower than tachanka, clash and warden
His gadget is well balanced and his DMR is a good weapon but he can't help his teammates unless he has long range so here's what I would suggest
Replace one or both of his secondary weapons with automatic secondaries (the C75 has to be one of them) to allow him to enter the building like other attackers then hold angels
Increase the magazine size from 10+1 to 20+1
Remove frags to keep him in a sniper support role
Please share your thoughts with me on this
Glaz rework idea
If you have been following me or taken a look at my posts, at this point you would know that tumbler has become the place where I talk about my ideas and frustration with some of the current issues with R6 siege. glaz has the worst pick and win rate of all the operators
The reveal of kali reminded me of my frustration with glaz's current position and gave me a few ideas that I want to share with the community
So here's my ideas
His gadget
His scope will be the only one he can use which means that he can't use any close range sight or flip it off like he currently does
The scope would be easier to see with just like the acog. Idk how to explain it but If you payed attention you can see a difference (in the colors?) between the acog and the scope, the acog is much clear, nice and easy to see through
Moving will still cause you to lose vision through smoke, but enemies will be highlighted in yellow to some degree weather you're moving or not
The gadget button will allow you to throw smoke grenades (instead of flipping your scope off) you'll have 2 to 3 smoke grenades
As a secondary gadget smoke grenades will be replaced with a claymore
If needed he will lose his frags
His primary weapons
The dmr will stay as his primary but it'll need some or all of these buffs
Reduce the recoil to match that of the other dmrs and give it access to grips
Give it more soft breaching capabilities to allow glaz to open new lines of sights
Increase the damage from 71 to 80 at maximum (maybe this change is pointless i didn't do the math I'm not ROGUE-9)
Make it fully suppressed by removing all the barrel choices (of course without affecting damage or recoil)
Reduce the RPM that was recently increased
His secondary weapons
Replace both of them with the C75 and the SMG-11 to give him a reliable option for close to medium ranges, this will also allow him to enter the building like other attackers and anchor later, i think it's the thing that glaz needs the most
Summary
I think that the movement penalty was knda necessary but ubisoft's biggest mistake with him was that when they nerfed him they needed to buff some other aspects about him.
Just like they did with lion, they removed the outlines and the scaning time but reduced the warning time of and made it recharge faster.
I think that glaz needs some or all of these buffs but with kali soon to introduced to the game hopefully ubisoft can gather information and get ideas on how to balance glaz, if I'm not mistaken they have stated that they'll keep an eye on him for future charges
Please share your thoughts and ideas with me it's always nice to hear from the community sometimes they give some interesting ideas