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SO I GOT AN ASK FROM @SAVE-THE-SPIRAL BUT TOTALLY ACCIDENTALLY DELETED THE ASK MID ANSWERING IT SORRY
SO I GOT AN ASK FROM @SAVE-THE-SPIRAL BUT TOTALLY ACCIDENTALLY DELETED THE ASK MID ANSWERING IT SORRY
I was asked to write something on the schools after a long battle. Thank u again @save-the-spiral for the ask that my dumbass deleted.
Storm would be angry. Beyond angry. Battles shouldn’t take this long. They’re practically a walking taser, electricity is oozing from their finger tips and any possible teammates are avoiding the crap outta them. But despite the anger, they’re exhausted. They feel low, like a drained battery. It feels like every ounce of magic is costing their skin instead of rushing through their veins. The second they step out of the fight they want to find the nearest wall and crumple up into nothing. But they don’t. They stay with their chest puffed and feet on pedestal. They still did it. They still won. That’s all that matters, even if they feel terrible Fire seems dull. These students have a fire in their eyes and a bounce in their step, they don’t right now. It’s there. But hidden behind walls of exhaustion They’re tired. The last spell flys from the tip of their wand, the enemy dies, and a loud sigh escapes them. They’d probably say something like “I’m never doing a battle again.” But the truth of it is: when the fight ends, and they’ve been there for who knows how long they get this surge of warmth, this surge of accomplishment. And despite the exhaustion, that’s what they chase.
Ice isn’t too exhausted at all. They’ve built up a resistance to these long battles. But these ones, they were extra long. Tons of shields, a l o t of hits being taken. They come out hot. They come out sweaty. Ice students come out with their eyes droopy and palms heated. They probably have a headache but are going to trudge their way towards the next step of their quest. Push through the pain as they slowly regenerate.
Balance comes out… odd. They feel dry, and can’t truly explain the feeling that coats them when the battle ends. They aren’t tired, per say, but they wish to go home. Wherever in the spiral they are, they need peace. They need meditation. They feel imbalanced, and just how unstable they feel depended completely on the battle they had just finished up.
Death is quite the opposite from all the schools in this situation. Their magic revolves around taking to give to themselves. The longer the battle took, they more they were able to gradually give to themselves. They come out of a battle the same way they went in. Just fine. Blank. Though, mid battle they may’ve gotten a bit frustrated or a bit mad, they finish the battle well and rejuvenated.
Life, well needless to say it took life a while to finish it. It was a very time consuming fight for them all but even more so for the life students. They leave tired and boiling to the top. The usually kind, calm, and loving students at some point can’t stay an angel when they’ve been in a battle for hours on end. They leave the battle taking deep breathes. They’ll smile at you when they come out, even if a bit tattered. But they’re at their brim.
Myth is the most over dramatic in this situation. They mourn their minions and need one of them or a mount to carry them away from the site. All their hard work payed off but WAS IT WORTH IT? Yes. These students are going to act like they just saved the spiral after they finish this battle only to run to Professor Drake and get the “Why do you think this was at all important?”
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More Posts from 69-cabbages
Using Magic.
Using Fire magic fills the users body with warmth, starting with a slow heating up of the fingertips to a sudden rush of warmth going through the arms- the feeling will spread to the stomach and start to snake it’s way around the muscles in the casters legs. Gradually the feeling spreads to ones head, becoming unbearable to test whether or not the user is ready to cast this spell; if someone fizzles, it means that they were either mentally or physically unprepared to cast the spell.
Using Ice magic has the opposite effect of Fire magic, it freezes the caster to the bone and numbs their body; due to this effect, thaumaturgy is very much a mental magic and one must be extremely focused to be able to successfully cast a spell. Ice magic causes the feeling of being so cold that ones bones and skin begins to hurt, aching and becoming stiff- if the spell is too much for the caster, ice may start to form on their bodies and they must force themselves to fizzle before they do irreversible damage.
Using Storm magic sends electricity through the users nervous system, it as if they are being struck by lightning. The users entire body becomes numb from the shock and their hair stands on end, they’re body becoming static and having the potential to shock people with just a touch of the fingertip. Divination uses the body to cast spells, meaning the wizard must overcome the numbness to cast a spell- while Storm spells haven’t really had any severe cases of damage to a wizard, there have been the rare report of it hurting someone.
Using Myth magic will fill the user with visions, they will see things they never thought they would see. Visions from the past, present and future all blurring into one spell- Myth magic is one of the less dangerous types of magic, the most it can do is give the user a migraine. Conjuring forces the user to sculpt the visions they have into a spell, they must locate the vision that correlates with the spell the most and build onto that to summon what they desire.
Using Death magic makes the caster feel sickly, nauseous and frail- as one may have guessed, Necromancy is in the top 3 most deadly of magics to use. While effects of casting a Death spell varies, they usually consist of making the caster feel drained of life; it is visible on the wizards body as they pale and begin to sweat, looking as if they have a fever. Necromancy is one of the only magics known to kill many people using it- it can feel as if the persons soul is being sucked out of them and there are rumours around the Spiral that the undead the wizards face are wizards that were not strong enough and had their souls sucked out. However, they’re just rumours, right?
Using Life magic is by far the most pleasant, it fills the user with an energy like no other and has positive effects overall. Theurgy makes the caster feel like they have energy, to make sure they do not tire easily- however, this is considered a negative effect by a wide variety of wizards as the caster is filled with a false sense of strength, not knowing if they are wounded or their body is growing tired due to the magic filling their body with energy that will only last till the end of the battle.
Using Balance magic requires the user to be at a blank state of mind, knowing nothing but Balance and tranquility. They must focus on one thing and one thing only: Balance. Every time Sorcery is used, the caster is judged- if they are not in the correct state of mind, they will fizzle and are less likely to survive the battle due to how they are judged. Sorcery makes the user feel calm, in order to be able to cast the spell and that clouds their judgement of the battle- it is in the top 3 most deadly of magics.


NOCTURNAL The Daedric Prince whose sphere is the night and darkness. She is also known as the Night Mistress and “Lady Luck”. Although Nocturnal has arguably one of the largest followings of all the Daedric Princes, she has no form of organized clergy. Worshipers of Nocturnal consist primarily of those who operate in darkness and night, such as thieves and spies. However, Nocturnal’s deception is not usually meant to be harmful or violent in the manner of Boethiah. Rather, the unknowable nature of Nocturnal is the core of her being, and serves no real ulterior purposes beyond being mysterious. Thus, while thieves may consider Nocturnal their patron. Nocturnal has three mortal servants upon Nirn who are known as the Nightingales. The Nightingales serve Nocturnal directly, granted the power over shadow, subterfuge and strife in exchange for their service. Once a Nightingale enters into their contract with Nocturnal, they are bound for life and beyond to serve the Night Mistress in guarding the Twilight Sepulcher and in Nocturnal’s realm Evergloam until Nocturnal feels the Nightingale’s contract with her has been fulfilled.
tes aesthetics | daedric princes
Pattern for RvB/Halo characters
(specifically MJOLNIR Powered Assault Armor Mark VI)

Well here it is! It only took… forever… anyway now you all get to see my very unprofessional techniques and my inability to write patterns. I’ve tried to provide plenty of pictures and I hope this isn’t too confusing. Good luck!
apologies to people on mobile you’re going to be scrolling for about a week this thing is monstrous
@arirashkae converted this monster of a pattern into a nice pdf, thank you!
here’s the pdf version
Keep reading

Story time: so I stay after school because I go to a poor private school and we don't have busses for locals. Since my parents can't get me I hang out at an after school program until my parents get me. I'm listening to music because that's just how I do when I realize I hear a deeper voice than usual(the aftercare is run by three women). I peek up to see that the new fifth grade teacher is helping one of his students with hw. The teacher was quietly listening to the student explaining the problems he didn't understand, and responding with the best advice he could give and reasoning as to why the problem was solved that way. Now this dude, who probably has a shit ton of lessons to prepare because tomorrow is a Thursday, is helping this kid with every problem. Every.single.one. When they finish they both calmly get up and the teacher gives a few notes to the aftercare ladies and explains what problems the student has and how best to fix them to help with future assignments. Now I never really talked to this particular teacher much because I've only known a select group of teachers and my school is very tight-knit. I don't even know his first name but Mr. Hall has restored my faith in the education system.