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Top Baby Names Of The Post-Apocalypse Hellscape
Top Baby Names of the Post-Apocalypse Hellscape
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Baby name: Alara
Gender: Any
Origin: America That Was
Meaning: safe as possible, safety in dangerous place/situation; literally âas low radiation as reasonably achievableâ
Etymology:
English (American)
Government Institutional Acronym for the practice of mitigating human exposure to sources of radiation above background level wherever feasible.
First recorded during the Late Was as increasing amounts of testing and leakage began to intrude on public awareness of the Heat. The name became popular almost a century into the After with the return of the first surface dwellings.
Similar to Old Was names like Prudence (English; Christian) and Temperence (English; Christian)
"ALARA" sounds like it should be a name for a baby girl. Her birthstone is uranium dioxide and her star sign is â˘ď¸.
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More Posts from All-all0s-eyes
ART: I double-dog dare you to tell Amena that you care about her with normal words and not "I'll eviscerate anything that tries to hurt you" like someone who's at least pretending to be well adjusted.
Murder "fights a room full of constructs for its endangered humans, and goes on a rampage when it thought its best friend was dead": hard pass, weirdo.
Asshole "nearly blows up an entire colony when its best friend is captured for about 5 seconds" Research Transport: This is the reason why we can't get along.
Critically distracted by the question of whether any option would have any chance of success. Do you have time to choose? Do you have presence of mind enough to abort (!) your deeply ingrained muscle memory instead of swinging? Can that pitcher get a baby over the plate? Do you really believe following through will get the baby out of the park?
Most importantly of all, is there time to parse whatever social marker is letting you know in that fractured second that this is specifically a Christian baby and thus for you - being an atheist - a mortal(!) enemy?

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I agree with every part of this. Itâs fun to read people writing it like this, but it doesnât really follow the impression cultivated in the books.
Even the agility games would probably bore it - the fun is learning to be better/faster and for the same reason they donât need movement, constructs donât need physical training.
(I used to imagine ART liking management games but it would break them - like a human trying to play a ballgame with a cat toy. But like we do for our small friends, it might like making games for others that can include it.)
MB has always had to do all the active things and be (painfully) responsible for outcomes with no power to actually change what happens, even (especially?) after hacking its governor module. The monitoring that is part of its nature has always been married to stress, impotence, fear, and pain. I wouldnât be surprised if the thing it really hated would be identifying too much with the poor NPCs.
Of course a surveillance-only past time where nothing is real and there are no stakes is irresistible. Its investment in media can be compartmentalized and SAFE and even the worst parts are at a pretty safe distance.
It does like problem solving and being clever and basically good at its function in ways that donât hurt. It might like puzzle games, but then again it might be like human and cat-toy, too.
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Murderbot doesn't really get video games. (Or whatever 'video games' are called in the future. Interactive media?)
Partly that's because so many video games are so violence focused. Take out the enemy, shoot X targets, kill the faceless mooks. Murderbot has Complicated Feelings about that, to say the least.
Plus even when it managed to push past that and actually play 'em, all it could think was how (unpleasantly) unrealistic it was. That's not how you properly storm an enemy facility, for fuck's sake! The PC is meant to be the commander of the space army? Fuck this.
On the other end of the spectrum, you have the games that are about story, about decision making. And that too, was deeply unpleasant to Murderbot's interests. It doesn't want to decide which fraction to side with. It doesn't want to choose whether or not to let the starving families into its fragile colony. And it certainly doesn't want to choose which party member to romance (ugh.)
Murderbot likes media partly because of the passivity. Because it's safety from choices and decisions. Video games are counter to that.
But maybe as Murderbot continues its journey of self-recovery, and if it experiments with other genres, it might find something it likes. I think we should hook it up with a farming game.




Members of carnivora paired with their common ancestor, a miacid.Â
This was exactly as delightful the second time, omfg

I drew this so that @elexuscal would write a fic and so the deal was struck
(Id written by Boppinrobin and slightly biased)
[Image ID: Murderbot stands leaning against a lavender wall, casual, at ease with its arms crossed saying, âWhat.â It is a dark-skinned construct with a built-in neon pink earpiece who is currently wearing a horrible outfit. It has on: bright neon green flip-flop sandals, a pair of ombre bell-bottom glitter pants that fade from periwinkle to pink to mauve to magenta with a black heart with three little neon green hearts in it stitched on over its right knee. As for a top, it is wearing a hoodie with a number of zig-zag, spiral, hippie flower, snake-wavy, argyle diamond patterns in the most garish, ungodly palette all smushed together as if someone had dumped a wide spectrum of shrimp colors in a blender and left off the lid. It is wearing a pair of stunner shades with a pink heart on the right side. Its gun ports say the following: (1) âThis machine kills fascists,â and (2) âMy other car *also* kills fascists,â with a cartoon drawing of ART with an angry smiley face on it. Its fingernails are also neon pink. This is the best Murderbot has ever looked./ end ID]