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Tag The Oc Who Goes Right Towards Creepy Noises Like A Dumb Horror Movie Protagonist
tag the oc who goes right towards creepy noises like a dumb horror movie protagonist
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More Posts from Apocalypsewriters
This is fantastic!!!! I laughed so many times while reading this. Do you have a tag list?? I want to know everything about this story









Just Jane: A Comic Sans WIP Introduction
Here’s a somewhat coherent introduction to the new project I’ve been posting snippets from!
Transcription under the cut.
Keep reading
reblog with the first thing you think when you see the person you reblogged from on your dash
especially when i need but can’t think of the exact right word
I don’t write stories with tons of dialogue in them when other people are in the room because if I did they would see me gesturing wildly at my computer while I think through conversations
*shoots a character with my aro beam* *shoots a character withy aro beam* *shoots a character with my aro beam*
The basics of swordfighting for writers
#1. Types of swords
Cavalry swords, two-handed swords, and cutlasses - these swords are used commonly for hacking and slashing - so they are swung in arcs or from side to side, not thrust forward.
Rapiers and small swords are one-handed weapons that are thin and light, but often quite long. They are used for thrusting and slicing, but as you can imagine they aren't much use in actual battle, but commonly used for sparring.
The third type is a mixture of the two - but less commonly found.
#2. Terminology
Fainting/Feinting - A false attack intended to create an opening for the real attack.
Parrying - When a swordsman uses his blade to deflect his opponent’s blade when he is being attacked.
Advance - A short forward movement
Fuller - A groove down the side of the sword to release suction when stabbed into a person's body.
Hilt - The base of the sword near your hands that isn't the blade
Pivot - Turning 180 degrees while keeping a foot planted
False edge - the "back" of the sword that isn't sharp and what you don't usually fight with.
#3. Common myths
A secret move that leads to victory - There is rarely such a "secret" move. Like chess, swordfighting is won through strategy and careful thinking, as well as physical prowess, not sEcRetT mOveS.
The Dramatic PauseTM - Nope, doesn't happen in real life. No one actually glares at each other in the middle of a swordfighting match when their priority should be, yknow, surviving.
#4. The Learning Curve of swordfighting
Unlike an ordinary learning curve where you slowly get better at something, in swordfighting, an untrained novice is much better than someone practising for a few months. This is because their actions are almost always wild and unpredictable. When a student receives training, their skill will actually decline over the next few months, because they will be trying to fight by the rules and are naturally not good at it. It takes at least two years to become a good swordsperson.
#5. The actual swordfighting itself
Footwork - Forward and back, in a line, in a semi-circle, a pivot. The basic goal of footwork is to give you a balanced center from which you can lunge, advance, retreat, attack, and parry. It also helps maintain the appropriate distance from your opponent and percieve.
Timing - How fast/slow is your opponent? How fast is your reaction time?
Every fighter has a different style. Some may naturally be inclined to use a certain move over and over, and have weakpoints in say, their reaction time. It is important that your character has a proper swordfighting style.
Predictability - How good are your characters/opponents at anticipating and learn each others fighting style? That determines the outcome of the fight!
Sources I used: https://kingdompen.org/writing-realistic-sword-fights/ // https://mythicscribes.com/miscellaneous/swordplay-for-fantasy-writers/ // https://lisashea.com/lisabase/writing/medieval/swords/glossary.html