
Amber | 24 | She/Her | Hetero-romantic/ Demisexual | Instagram @artistic_trashpanda | Currently fixated on TMNT Donatello in all forms.Avid OC maker, I love all of my mind children. OC x Canon lover
216 posts
I'm Going To Introduce The Main Automata In My Story, Then Move Onto The Humans. I Will Also Be Adding

I'm going to introduce the main automata in my story, then move onto the humans. I will also be adding voice claims and/or headcanon actors.
So, the third major automaton in my story is named Odin. Now, Odin is a special automaton, as he has no will or consciousness of his own. He was built to be completely obedient, and to not ask questions. He will obey any order given to him without question, as long as his programming recognizes the person as an authority figure. Programmed to be a hitman, this automaton has quite the set of unique abilities.
To start off, Odin is able to sound like anyone he has heard before. Located within his chassis is a series of miniature wax cylinders, which record and play back any and all sounds. Using these, he can mix and match syllables and words in order to form his own sentences. On rare occurrences, he may use different voices to speak, depending on what sounds he has in his library at the time.
His second ability is to remove and replace any plating on his face and hands, meaning he can literally steal the faces of those he has taken out. Dozens of tiny mechanisms detach and attach to the face plated, granting quick and easy changes. Odin's programming also picks up mannerisms of the person he is posing as, allowing him to blend seamlessly into his role.
He was extremely efficient, being the best agent to send. That was, until he was ordered to take out the leader of the Circle, which ended up being harder than originally planned. Odin was quickly beaten by Pierre and tossed out, believed to be completely destroyed. That is, until a lonely scientist named Zala happened upon his corpse.
Repurposed and revived, Odin became Zala's "brother" of sorts. The automaton now helps the man in his studies, following every order he is given without question. Instead of being told to kill however, he was now being told to learn and adapt.
Zala dressed Odin up and gave him a home, treating the automaton like a beloved brother. A fancy corset vest was added in order to keep the automatons inner mechanisms in place, as his age and damage was too much to keep him upright for very long. Odin went from ruthless killer to gentlemanly brother in the blink of an eye, and if he could experience emotions, he would be thankful. No longer were his hands being used to shoot and tear, but instead being used to study and build.
Main voice claim: David Micheal Bennet (due to Zala, who's headcanon actor is him), but can also sound like anyone you can think of
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More Posts from Artistic-trashpanda


I am finally opening commissions!
IMPORTANT EDIT: I WILL ATTEMPT FURRY CHARACTERS, NOTHING TOO COMPLEX. SAME WITH WEAPONS
Just in case it isn't known, robots/automatons fall under Humanoids in my eyes. So if you have a vaguely human shaped robot character, I will happily draw them!
Any extra characters will be 50% off, and simple backgrounds will be an added 5$.
Feel free to DM me for commissions
Crimson Stained Copper
If I were to describe my story with a genre, it would be cyber/steampunk. This is because there are aspects of my story that seem futuristic, but everything has a steampunk/victorian aesthetic.
The plot:
The story mostly takes place within the city of Brenning, where humans and automata live side by side. It's a city that prides itself in its security and progress, but things have been happening these last few years. People have been disappearing during the night, with the kidnapper leaving no trace behind. There are rarely ever signs of a struggle, and the scene of the crime is always set up to seem like the person had packed up and left. There has been no leads on what could possibly be happening, until someone stumbles their way back to their home.
A detective, a doctor, and a scientist. All three are trying to figure out where the stranger had gone, and why he was the only one to reappear. Something is off about the man however, he was changed somehow, his memory fogged to the point of disorientation. He only remembers his name, but everything else is a mystery. Scars he can't recall, voices he can't decipher, he's taken in by the detective in order to piece together the accident and who may be behind it.
The characters:
Jeter Nyland: A famous automaton doctor in Brenning, skilled in nearly every type of surgery. He is patient and diligent, not resting until his client is healthy once more. Emalia's guardian, Henderson's teacher. (Headcanon voice/actor: Jon Sprocket from Death of The Cog)
Emalia Nyland: A young woman who was orphaned at a young age, and later taken in by Jeter. She is soft-spoken and creative, keeping all of her thoughts in a journal she constantly carries. Jeter's ward, Zala's cousin. (Headcanon voice: Melanie Leishman. Headcanon actor: Phillipa Soo)
Henderson Balgraven: A slummer turned prosthetist, thanks to necessity and Jeter's teachings. He's grumpy and aggressive, but still enjoys helping people with his skills. Jeter's student. (Headcanon Voice/Actor: Peter Keleghan)
Zala Nyland: A scientist who isolates himself in his manor in the woods, alongside his automatonic "siblings". Extremely nervous and intelligent, he loves to study life and death. Emalia's cousin and Jeter's confidente. (Headcanon Voice/Actor: David Michael Bennett)
Pierre Romanski: A detective who works directly under the overseer of the city, tasked with finding out who the stranger is and why he returned. Diligent and cold, he always finds his answers. Son of District. (Headcanon Voice Andre Keith Braugher)
Catalyst: A paranoid man who returned after seemingly vanishing into thin air, unfortunetly he can't recall a thing. He's confused but polite, trying his best to help Pierre solve the mystery of his past. (Headcanon Voice/Actor: TBD)
Some basic notes about the first "human" automaton
District was the first ever automaton to gain consciousness and form a personality, over a millennium ago. Before them, automatons were built only for physical labour or entertainment, never for companionship. Everything changed the day District started to show signs of “humanity”. They had put down their own items in order to help another automaton with a heavy load. This may have been seen as a small gesture, but it was a surprisingly big step in automata development.
As the years went on, a group of scientists had the idea to try and reproduce District’s way of thinking, wanting to create conscious automata. After years of experimentation, they were able to “upgrade” The base programming of newly forged automata. This first set was originally titled the “A-01” or “ancestors”. These first 11 successful conscious automata would later become the Circle, a highly efficient group who oversee the wellbeing of Brenning.
As the years passed, District’s body became nearly unusable due to the hundreds of experiments they endured. In a last ditch effort to keep the automaton alive, they built a large “life support” type machine around them. This later became the Tower that sits in the heart of the city, and appears to be a large clock tower on the outside. Their original body was also scrapped, and now District is a massive being who is able to store and reuse any information and input they receive.
The inside of this clock tower is full of pipes and gears, and can be considered a living building of sorts. District themself is now rather large, built into one of the rooms of the tower. They are constructed using multiple human skeletons, which are constantly replaced and tended to. Despite their age, they always look relatively new. Alongside a multitude of skeletons, District also possesses a multitude of voices. There is no rhyme or reason to which voice they may use for any occasion, as the voices may be used once per sentence, or even overlapping each other when they speak.
District is seen as a god to most automata, as everyone seems to know their name, but are unable to prove/disprove their existence. Only the Circle, and a select few mechanic automata have ever met or spoken to District directly. To the Circle, District is seen as a parent, or as a boss. They receive and follow orders, no matter how mundane they may seem. District only wants the city to prosper and grow, and will use any means available to keep things in order.
The city functions through the eleven members of the Circle, who answer directly to District. For example, any and all chief constables are in communication with an agent of the Tower, who will bring those reports to Pierre. Pierre, regarding the information, will decide whether or not the case is large enough to get the Tower involved. If not, the agent will then return the letters to the chief constables. If Pierre deems the case an issue, he will then converse with District. Every major decision is made by them and their word is final. If District deems the issue a threat to the city’s overall wellbeing, they will get Pierre involved. If not, they will simply deploy a small set of Watchers to handle whatever the problem is.
Once the number of Circle members dwindled, District had to upload some of their own memories and traits into each one. Each member now had more than one aspect to keep track of, and were properly upgraded to do their tasks. District is very careful with their "children", and will constantly make sure they are fully functional and not in danger of breaking or giving way.
District has the ability to manually reset any automaton that they deem appropriate. Most automata with a criminal record will be forced to get their lives reset and rebuilt from scratch, all memories are then passed over to District for storage and later examination.
Just like the ability to cut off one's life, District can also resurrect fallen automata. This is mainly used to aid interrogations or to bring a victim back from the dead. (Of course with no memory of how they died.)
Brief summary of how my steampunk characters speak
I just want to get as much information as I can out, and I want to write something rather easy to describe.
Jeter: Usually fairly flat, but will emote when around friends. He is professional and precise, and will never use slang unless he is quoting someone else. Rarely ever raises his voice, even when angered. Jeter has a high level of patience, and it shows through in his speech. Has a slight accent, though its hard to distinguish exactly what it is. (HC voice: Jon Sprocket from The Cog is Dead)
Emalia: Soft spoken and shy, may speak slowly in fear of accidently stumbling over herself. People may mistake her voice for whispering, as she doesn't necessarily want to be heard all of the time. She never raises her voice, or speaks sternly. Emalia is very passive in both personality and voice, and rarely ever uses slang. (HC voice: Phillipa Soo aka. Eliza from Hamilton)
Henderson: No matter who he is speaking to, he is impolite. Uses slang or curses almost every time he speaks, and has no regard for authority. Slightly more polite towards women though even that is debatable. His low patience impacts his speech, and it doesn't take much to get his voice to raise in volume. Has a cockney accent that only gets thicker when angered. (HC Voice: Peter Kaleghan aka. Agent Meyers from Murdoch Mysteries)
Zala: Speaks quickly and nervously, constantly stammering and stumbling over himself. Uses a lot of scientific terms when talking, especially when conversing with Jeter. His sentences are occasionally broken by nervous chuckles, or he may just slowly falter into silence. He assumes everyone is annoyed by his presence, so he will try his best to keep his statements quick. Unfortunately, his tends to ramble and change topics, trying to get all of his thoughts out before forgetting them. (HC Voice: David Michael Bennett from Steam Powered Giraffe)
Odin: Rarely ever speaks unless spoken to, and even then he will say as little as possible to get his point across. Very polite no matter who he is speaking to, as his programming sees everyone as superior. His sentences are created through cutting up previously heard words and forming his own speech out of them, which may be jarring to some. The most common voice is Zala's due to spending so much time around the man. (HC Voice: Literally anyone you can think of)
Pierre: Monotonic voice no matter the situation, unable to emote at the range a human is able to. He is polite and precise, but also fairly secretive. He has a thick air of mystery surrounding him, and he will not speak about anything not pertaining to the exact task at hand. When speaking to witness' or victims, he lowers the volume of his voice and may use more casual wording. Nothing about his past or about his boss is ever uttered, and refuses to talk about anything pertaining to his own life. (HC Voice:Andre Braugher aka. Raymond Holt from Brooklyn 99)
A couple WIPs of comic panels



I had the urge to draw some unrelated panels from random scene ideas.
The panels will rarely overlap, or take a different shape unless an action scene is taking place. I was inspired by Ava's Demon with this kind of panelling, since I personally find it less confusing to follow. (And I want to make my comic read more like a detailed storyboard for a movie.)
I try to make each character have their own color for the sketches, so that it is easy to identify them, even from a distance. These colors will also be used in their text when they speak, to make things easier when a character is speaking off screen. Each character will also get their own font as well. (Except for Odin, who will be borrowing different fonts while speaking, to show that he is indeed using recorded audio to converse.)