artistic-trashpanda - Wandering Ace
Wandering Ace

Amber | 24 | She/Her | Hetero-romantic/ Demisexual | Instagram @artistic_trashpanda | Currently fixated on TMNT Donatello in all forms.Avid OC maker, I love all of my mind children. OC x Canon lover 

216 posts

Some (Non-spoiler) Facts About Pierre:

Some (Non-spoiler) Facts About Pierre:
Some (Non-spoiler) Facts About Pierre:

Some (Non-spoiler) facts about Pierre:

~ He is able to flatten and fold his body in order to fit into most crevices. His body is extremely flexible, as his inner mechanisms can easily shift and collapse into whatever size is needed. As long as his head can fit through the entrance, his whole body can follow.

~His eyes are a large ring with a circle in the center. This is a model specific trait, and means that the automaton has the ability to record whatever they see. This model of automata have insanely good photographic memories, and is perfect for Pierre’s job.

~Despite his age and appearance, Pierre can hit some pretty high speeds when running. Able to easily outrun a horse when needed, which isn’t a very common scenario. Fences and walls barely slow him down, as he can easily climb/jump over most blockades in Brenning.

~He has yet to change his metal plating, despite it being rusted, scratched and broken. This is because it has yet to hinder his ability to work, and so there is no need to upgrade his body. Unlike more “modern” automata, Pierre’s plating is unable to be penetrated by bullets of any kind. Dented by, yes, but the bullet will not pierce through. This does not mean he is invincible though, as he does have multiple open wounds on his head and body.

~His model is able to record and play back anything he has heard before, and has extremely good hearing. If standing completely still and no one is speaking, Pierre can actually pick up the heart beats of any humans in the room. This comes at a price however, as very loud noises may startle and stun Pierre for a few moments while his programming adjust to the sudden input.

~The voice Pierre uses for himself is actually that of the man who created the plans for his body, and later helped calibrate him. This man, who Pierre never learned the name of, spent hours talking to him in order to have a large library of words to use. A millennium later, and Pierre still uses that same voice. For new names or words, he stiches together syllables of different words and is able to shift their tone. This makes it less jarring and sound more natural.

~Rarely ever uses weapons of his own, finding it easier to take people out using his speed and strength. Pierre is agile and can react suddenly, incapacitating an enemy within seconds. He tries not to kill his opponent, relying on non-lethal take-downs the majority of the time. He does possess a pair of twin pistols, and is equipped with bullets that can take out any automata with ease. (These bullets are only provided to those who work as security for the Tower)

~Pierre’s creator programmed him to “smoke”, despite not having lungs. The creator assumed that having an automaton that shows human habits might be easier to trust, and so Pierre never goes anywhere without a pack of cigarettes in his coat. This “human habit” rule also applies to his attire, since it isn’t really needed for his job. But, his creator liked the aesthetic, and so Pierre dresses like a classic detective.

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More Posts from Artistic-trashpanda

4 years ago
I Am Currently Planning My Own Webcomic, Which Will Take Place In A Victorian-esque Steampunk City. Automatons

I am currently planning my own webcomic, which will take place in a victorian-esque steampunk city. Automatons have as many rights as humans, and are seen as equals. They live amongst the other civilians of Brenning, and can have a job as anything they please.

Jeter Nyland, one of the main characters in my story, is a doctor for the city of Brenning. He is on the wealthier side of things, owning a large mansion outside of the city limits. His name is known by nearly everyone, and he prides himself in that. Showing off his wealth through custome fitted suits and expensive parts, he has money to spare.

Dr. Nyland is a perfectionist, everything must be in its place and accounted for. Intelligent and talented. He has built a smaller building onto the side of the mansion, where he performs surgeries on his clients. This ranges from simple checkups to limb/organ removal and replacement. He has spent decades studying his craft, and it really shows.

When not working, he cares for his ward. A young woman named Emalia Nyland was placed in his care after her parents died to a mysterious disease. He takes this very seriously, and Ema is well cared for and in perfect health. Her wellbeing comes before his own, and he keeps her blissfully ignorant of his scientific/medical studies.

Voice claim: Jon Sprocket (Cog is Dead. Specifically their Hallelujah cover)


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4 years ago

Some Facts About The Automata in my World

These are just a few points. There are some names and terms mentioned that will be elaborated on in future posts.

Nearly all automatons are built around human skeletons, which gives them their humanoid shape. The spine, fingers and bottom jaw are exposed, and that tells you how old an automaton's model is. Older models will have more bones exposed, their plates and mechanisms built directly on top. Mostly relying on the skeleton to keep the frame in one piece. Newer models will have less showing, and may even be made with a fully mechanical skeleton. No matter how new a model is, the spine is always visible. 

They can come in any shape or size, though most are 6’5 and under. The shortest ones are just below 5’, and are mostly nanny’s or other child care workers. Automatons can be thin, stocky, round or lanky. It all depends on their occupation and the capabilities of their model. Changes may be made if needed, and these procedures are rather expensive. Usually they are only done once an automaton passes (in which the husk will become a host for a new personality), or if a company needs a specific body type for a job.

The automata of Brenning are treated as equals, instead of being seen as the lower class. They can get any job, or live in any financial status just as a human can. It also isn’t uncommon for humans and automata to get married, and is embraced by the city. Once an automaton is married, they will receive golden filigree somewhere upon their body that is visible at all times. The most common place is the face, mostly upon the cheek or chin. Hands are also popular, and you may even see an automaton with a completely golden hand. The human has two choices when it comes to marrying an automaton. They can either get molten gold poured upon the skin in lavish designs, or get a special plate implanted into their arm. This plate allows the human to feel the emotions of their automaton partner, and vice versa.  

There is a race of automata called Gardeners, who are bipedal humanoids with multiple limbs. They tend to Brennings plantlife, and are extremely docile. They are very agile and strong, able to climb up the clock tower with ease. The city has multiple gated tunnels that the gardeners use to traverse the city without bothering the human population, or to escape the rain. Emotionless, thoughtless creatures, the gardeners tend to keep to themselves. The only thing they care about is the well being of the plants within Brennings walls, keeping the city green any way they can. Standing at 7’ when straight, they have a large compartment in their stomachs that they use to house dirt and plants for transport. As long as people steer clear, the gardeners are quiet and diligent.

Another special race is the Watchers, medieval knight like automata who patrol the city streets at night. They are protectors, diligent guards that walk the city streets once the sun falls. They were built to protect the people from night time criminals, and they also keep people from sneaking into the city. The civilians of Brenning created a nightly curfew after a few years, due to a multiple deaths that occured due to people messing with the automata. They are extremely violent when provoked, not letting up until the person they are focused on is either incapacitated or dead. There are a select few who are able to evade the watchers' gaze, and those are the ones who work for the Tower. To the automata, a Tower worker is completely invisible, unless physical contact is made. This same rule applies to members of the Circle, but the Circle is able to control the Watchers whenever it is necessary. Usually, a Watcher will walk a specific pre-programmed path, but a member of the Circle may order it to follow them, or to chase a specific person.

Automatons never truly die, but are just reset. Their programming enters a state called “The Phoenix Code” in which the automaton's skillset is recycled and passed onto a new life, giving the new personality a muscle memory of their past skills, but with no recollection of their past life. A single automaton may have multiple lives within their programming, giving them a wider range of skills to potentially use. For example, My character Jeter is on his 8th phoenix. This means that he has lived seven previous lives, all living more than 80 years each. Each one had a different job, and passed on their skills to the next life. Jeter started off as a guardsman, and has been a baker, a businessman, a mechanic, and is currently a doctor. Everything he has learned has been passed on, but he has no idea who exactly he was in a past life. 

Generation 1 automatons are considered “children”, as they currently have no skills to build their lives off of. The first life of an automaton is mostly spent within the Tower, learning multiple skills that will be passed onto their next life. The teacher is another member of the Circle (I will be going more into the Circle and its members in a different post as well), who spends their days making sure each and every newly forged automaton knows how to survive in the city.


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4 years ago

JETER LOOKS SO HANDSOME. I'm in love

ART TRADE!!!

ART TRADE!!!

Aaand heres my part of the art trade with @buff-women-and-dilfs .

This is their robot character, I cant remember the name lol oof.

Hope they like it!

4 years ago

Some basic notes about the first "human" automaton

District was the first ever automaton to gain consciousness and form a personality, over a millennium ago. Before them, automatons were built only for physical labour or entertainment, never for companionship. Everything changed the day District started to show signs of “humanity”. They had put down their own items in order to help another automaton with a heavy load. This may have been seen as a small gesture, but it was a surprisingly big step in automata development.

As the years went on, a group of scientists had the idea to try and reproduce District’s way of thinking, wanting to create conscious automata. After years of experimentation, they were able to “upgrade” The base programming of newly forged automata. This first set was originally titled the “A-01” or “ancestors”. These first 11 successful conscious automata would later become the Circle, a highly efficient group who oversee the wellbeing of Brenning.

As the years passed, District’s body became nearly unusable due to the hundreds of experiments they endured. In a last ditch effort to keep the automaton alive, they built a large “life support” type machine around them. This later became the Tower that sits in the heart of the city, and appears to be a large clock tower on the outside. Their original body was also scrapped, and now District is a massive being who is able to store and reuse any information and input they receive.

The inside of this clock tower is full of pipes and gears, and can be considered a living building of sorts. District themself is now rather large, built into one of the rooms of the tower. They are constructed using multiple human skeletons, which are constantly replaced and tended to. Despite their age, they always look relatively new. Alongside a multitude of skeletons, District also possesses a multitude of voices. There is no rhyme or reason to which voice they may use for any occasion, as the voices may be used once per sentence, or even overlapping each other when they speak.

District is seen as a god to most automata, as everyone seems to know their name, but are unable to prove/disprove their existence. Only the Circle, and a select few mechanic automata have ever met or spoken to District directly. To the Circle, District is seen as a parent, or as a boss. They receive and follow orders, no matter how mundane they may seem. District only wants the city to prosper and grow, and will use any means available to keep things in order.

The city functions through the eleven members of the Circle, who answer directly to District. For example, any and all chief constables are in communication with an agent of the Tower, who will bring those reports to Pierre. Pierre, regarding the information, will decide whether or not the case is large enough to get the Tower involved. If not, the agent will then return the letters to the chief constables. If Pierre deems the case an issue, he will then converse with District. Every major decision is made by them and their word is final. If District deems the issue a threat to the city’s overall wellbeing, they will get Pierre involved. If not, they will simply deploy a small set of Watchers to handle whatever the problem is.

Once the number of Circle members dwindled, District had to upload some of their own memories and traits into each one. Each member now had more than one aspect to keep track of, and were properly upgraded to do their tasks. District is very careful with their "children", and will constantly make sure they are fully functional and not in danger of breaking or giving way.

District has the ability to manually reset any automaton that they deem appropriate. Most automata with a criminal record will be forced to get their lives reset and rebuilt from scratch, all memories are then passed over to District for storage and later examination.

Just like the ability to cut off one's life, District can also resurrect fallen automata. This is mainly used to aid interrogations or to bring a victim back from the dead. (Of course with no memory of how they died.)


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3 years ago
I Am Finally Opening Commissions!
I Am Finally Opening Commissions!

I am finally opening commissions!

IMPORTANT EDIT: I WILL ATTEMPT FURRY CHARACTERS, NOTHING TOO COMPLEX. SAME WITH WEAPONS

Just in case it isn't known, robots/automatons fall under Humanoids in my eyes. So if you have a vaguely human shaped robot character, I will happily draw them!

Any extra characters will be 50% off, and simple backgrounds will be an added 5$.

Feel free to DM me for commissions


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