artistic-trashpanda - Wandering Ace
Wandering Ace

Amber | 24 | She/Her | Hetero-romantic/ Demisexual | Instagram @artistic_trashpanda | Currently fixated on TMNT Donatello in all forms.Avid OC maker, I love all of my mind children. OC x Canon lover 

216 posts

Another Quick Art Trade With @airatherobot ! This Time Of Their Character Mr. Filinski!

Another Quick Art Trade With @airatherobot ! This Time Of Their Character Mr. Filinski!

Another quick art trade with @airatherobot ! This time of their character Mr. Filinski!

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More Posts from Artistic-trashpanda

3 years ago
The Circle Is Made Up Of A Small Group Of Ancient Automatons, Who Watch Over The City Of Brenning. They

The Circle is made up of a small group of ancient automatons, who watch over the city of Brenning. They each have their own job, maintaining every aspect of the city's wellbeing. This ranged from warfare and defence, to simple financial statuses of each family. Nothing was too small of an issue, as they wanted nothing more than to keep Brenning alive. The civilians however, are not aware of the Circle's existence, believing that they are nothing but old wives tales to keep children from misbehaving.

This group used to have over ten members, but the centuries of work caused that number to slowly dwindle. Now only five remain, and the survivors continue to work just as hard as when they were first forged.

One such member, a male identifying automaton by the name of Pierre Romanski, was there since the beginning. He was the first one forged into the Circle, the first son of the Tower. His job is to keep tabs on every Brenning resident, and to keep them in check. He's emotionless, calculating and efficient. His programming causes him to focus solely on his mission, completely ignoring anything that doesn't relate to the task at hand. Standing at 8 feet tall, Pierre is an intimidating being. His body is riddled with scars, dents from bullets, rust and puncture wounds. His clothing matches his ancient plating, being covered in tatters and centuries worth of blood, grime and grease. Within his outer shell sits a millennium old skeleton, the same one that he was built around in order to have his humanoid shape.

Much like a detective, it is Pierre's job to handle murders and dissapearances of high ranking civilians, or when outside forces meddle with the lives of the city. He only travels at night, once Brenning has fallen asleep. There are some, however, that have spotted Pierre during one of his rare hunts. They call him the Reaper, an omen of death and disaster. A dark figure stalking the streets with eyes of blinding gold, the rancid stench of death following him like a shadow. Scary stories have been crafted around Pierre over the years, and the civilians have learned to close their windows and blinds at night. Lest the Reaper adds you to his list.

Voice claim: David Bateson (Agent 47)


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3 years ago

Some Facts About The Automata in my World

These are just a few points. There are some names and terms mentioned that will be elaborated on in future posts.

Nearly all automatons are built around human skeletons, which gives them their humanoid shape. The spine, fingers and bottom jaw are exposed, and that tells you how old an automaton's model is. Older models will have more bones exposed, their plates and mechanisms built directly on top. Mostly relying on the skeleton to keep the frame in one piece. Newer models will have less showing, and may even be made with a fully mechanical skeleton. No matter how new a model is, the spine is always visible. 

They can come in any shape or size, though most are 6’5 and under. The shortest ones are just below 5’, and are mostly nanny’s or other child care workers. Automatons can be thin, stocky, round or lanky. It all depends on their occupation and the capabilities of their model. Changes may be made if needed, and these procedures are rather expensive. Usually they are only done once an automaton passes (in which the husk will become a host for a new personality), or if a company needs a specific body type for a job.

The automata of Brenning are treated as equals, instead of being seen as the lower class. They can get any job, or live in any financial status just as a human can. It also isn’t uncommon for humans and automata to get married, and is embraced by the city. Once an automaton is married, they will receive golden filigree somewhere upon their body that is visible at all times. The most common place is the face, mostly upon the cheek or chin. Hands are also popular, and you may even see an automaton with a completely golden hand. The human has two choices when it comes to marrying an automaton. They can either get molten gold poured upon the skin in lavish designs, or get a special plate implanted into their arm. This plate allows the human to feel the emotions of their automaton partner, and vice versa.  

There is a race of automata called Gardeners, who are bipedal humanoids with multiple limbs. They tend to Brennings plantlife, and are extremely docile. They are very agile and strong, able to climb up the clock tower with ease. The city has multiple gated tunnels that the gardeners use to traverse the city without bothering the human population, or to escape the rain. Emotionless, thoughtless creatures, the gardeners tend to keep to themselves. The only thing they care about is the well being of the plants within Brennings walls, keeping the city green any way they can. Standing at 7’ when straight, they have a large compartment in their stomachs that they use to house dirt and plants for transport. As long as people steer clear, the gardeners are quiet and diligent.

Another special race is the Watchers, medieval knight like automata who patrol the city streets at night. They are protectors, diligent guards that walk the city streets once the sun falls. They were built to protect the people from night time criminals, and they also keep people from sneaking into the city. The civilians of Brenning created a nightly curfew after a few years, due to a multiple deaths that occured due to people messing with the automata. They are extremely violent when provoked, not letting up until the person they are focused on is either incapacitated or dead. There are a select few who are able to evade the watchers' gaze, and those are the ones who work for the Tower. To the automata, a Tower worker is completely invisible, unless physical contact is made. This same rule applies to members of the Circle, but the Circle is able to control the Watchers whenever it is necessary. Usually, a Watcher will walk a specific pre-programmed path, but a member of the Circle may order it to follow them, or to chase a specific person.

Automatons never truly die, but are just reset. Their programming enters a state called “The Phoenix Code” in which the automaton's skillset is recycled and passed onto a new life, giving the new personality a muscle memory of their past skills, but with no recollection of their past life. A single automaton may have multiple lives within their programming, giving them a wider range of skills to potentially use. For example, My character Jeter is on his 8th phoenix. This means that he has lived seven previous lives, all living more than 80 years each. Each one had a different job, and passed on their skills to the next life. Jeter started off as a guardsman, and has been a baker, a businessman, a mechanic, and is currently a doctor. Everything he has learned has been passed on, but he has no idea who exactly he was in a past life. 

Generation 1 automatons are considered “children”, as they currently have no skills to build their lives off of. The first life of an automaton is mostly spent within the Tower, learning multiple skills that will be passed onto their next life. The teacher is another member of the Circle (I will be going more into the Circle and its members in a different post as well), who spends their days making sure each and every newly forged automaton knows how to survive in the city.


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3 years ago

A couple WIPs of comic panels

A Couple WIPs Of Comic Panels
A Couple WIPs Of Comic Panels
A Couple WIPs Of Comic Panels

I had the urge to draw some unrelated panels from random scene ideas.

The panels will rarely overlap, or take a different shape unless an action scene is taking place. I was inspired by Ava's Demon with this kind of panelling, since I personally find it less confusing to follow. (And I want to make my comic read more like a detailed storyboard for a movie.)

I try to make each character have their own color for the sketches, so that it is easy to identify them, even from a distance. These colors will also be used in their text when they speak, to make things easier when a character is speaking off screen. Each character will also get their own font as well. (Except for Odin, who will be borrowing different fonts while speaking, to show that he is indeed using recorded audio to converse.)


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3 years ago
Three Practice Panels For My Comic, Starring Jeter, Henderson, And Zala.
Three Practice Panels For My Comic, Starring Jeter, Henderson, And Zala.
Three Practice Panels For My Comic, Starring Jeter, Henderson, And Zala.

Three practice panels for my comic, starring Jeter, henderson, and Zala.

In this specific scene, Zala has just returned from studying the stranger that was found on the outskirts of town. Zala conducted multiple tests on the man, and was met with some strange results. It was if the man had died weeks ago, but was still alive somehow. He is able to walk and talk, but he lacks the necessary physical aspects of life. If he has a heartbeat, it is strong enough to be heard, but too weak to be felt when adding pressure to different points of the body. Long, abnormal scars run down his back and shoulders, but they look like they have been healed for years. It's strange, and no one is sure about what may have happened, and how this man is alive.

Zala immediately visits the Nyland household, wanting to talk to the pair of doctors living there. The man may be a scientist, but he wants the input of the only other people he trusts enough to discuss such a strange topic.

Henderson is rather put off about the idea of a "walking corpse", while Jeter is rather intrigued. It's not every day a scientific marvel stumbles into the city.

Both Jeter and Zala are interested in learning more about this stranger, but at the same time, they are worried about other people learning about the event. If the city were to hear about the walking dead, there would be widespread paranoia.


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3 years ago

JETER LOOKS SO HANDSOME. I'm in love

ART TRADE!!!

ART TRADE!!!

Aaand heres my part of the art trade with @buff-women-and-dilfs .

This is their robot character, I cant remember the name lol oof.

Hope they like it!