
They/Them || OC's / fandom stuff || current fandoms: BG3, DMC || !no spardacest!
338 posts
They Are SO Gay I Want To Chew On Stones I Wish Capcom Gave Them More Moments Like This
they are SO gay i want to chew on stones i wish capcom gave them more moments like this

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More Posts from Basil-does-arttt

This!!! 100% this!!
Devil May Cry 2. The pimple-faced teenager of the series, widely regarded as the worst game in the franchise.
While yes i agree with this viewpoint to some degree, and i think all the jokes about it being the worst one are funny... i honestly dont think the game is THAT bad. In fact, i think people give it too much shit.
Ill start out by saying this: no, the game isnt amazing. Its under-developed, rushed, and in no way is it up to the same standard as the other 4 games. Im not saying its this perfect game, but its not as horrible as some make it out to be.
Ive played through the game on the original PS2 version and the remastered version, and although im yet to complete Lucia's campaign, i can confidently say the game is mediocre at worst really.
First the gameplay: Boring? Yes. Definitely. Do you like standing in one place and shooting everything for 15 minutes untill it drops dead? This is the game for you. But you dont have to do that, it just happens to be the easiest option because the controls are so jank. I spent (some) time myself learning the combos, turns out it depends on the way you angle the joystick, and once you get the hang of it, its not that difficult to S rank combat encounters at all. Its annoying, but not impossible, and the combos can honestly look pretty cool imo.
The movement is also another thing, the dodge animation takes way too long to perform but i do like the forward dash. Its a nice alternative to using stinger as a makeshift movement dash, i wish they kept it for furture versions of Dante. (Yes i know theres the trickster dash, but he doesn't do a flip)
I also really love the flying mechanic with aerial heart, and the different kinds of core thingies you could combine as a whole. A unique feature that kinda got combined into other things in Dante's design.
A few of the bosses, if they had been fleshed out and maybe balanced a bit better, could've been just amazing too. Furiataurus for example. One boss i feel was done well though was The Despair Embodied, and although you can just stand around and shoot it to death like everything else, you do actually have to put effort in to not get hit and die. (Trismalga is also kinda in that boat too, a well(ish) done fight you actually have to put effort into, but i personally didn't like it.)
Next, level design: You have to admit they did some cool things with the level design. *some*. The whole "grungy city" vibe is something i found very interesting, and the trippy purple iteration of lower town was, while infuriating to navigate thanks to the camera and graphics (esp on the ps2 version), was actually quite neat. I also really liked the clock tower in Lucia's campaign.
And also, the music. Can i just say, i think dmc 2's soundtrack is my favorite one out of all 5 games. The ambient background tracks are almost dreamy, especially Lucia's ones, the boss themes honestly go hard and the piano track that's repeated throughout the whole soundtrack just sounds good. If you take anything away from this post, its that you should listen to the soundtrack. (I reccomend the tracks "Unholy Relics", "Cry for the Moon", and "Shoot the Works")
The character designs are another thing i think they did well in this game. In my humble opinion, Dante's dmc 2 style is the best looking one in the whole series. Lucia also looks quite cool, her devil trigger form especially.
The characters themselves, Dante especially, need work, but might i remind you the developers were rushed when making this game. They didn't have enough time to do everything they wanted to do, 6 months before the game was supposed to release they didn't even have it in working condition. It was only thanks to Itsuno stepping in as the director that we got this game in the first place, and all he could do was salvage what the team had already created and get it in a releasable state before launch.
If only they had a bit more time (and maybe resources), dmc 2 couldve been quite the cool game. Though, on that note, if it werent for dmc 2's catastrophic faliure and Itsuno's prompt pestering for a sequel so the franchise didn't die outright, we wouldn't have gotten dmc 3. Though i think Capcom would've made a 3rd game regardless of the scenario.
All in all, i dont think dmc 2 is that horrible of a game. If you have the remaster collection, or even the original PS2 version, at least try it. Give it a go, play through the first few missions and kill one or two of the bosses.
Don't take it seriously, just have fun and enjoy the game in all its janky half-finished glory. If you look at dmc 2 that way, i think you'll enjoy it a whole lot more.
Or dont. Yknow, its your choice.
Devil May Cry 2. The pimple-faced teenager of the series, widely regarded as the worst game in the franchise.
While yes i agree with this viewpoint to some degree, and i think all the jokes about it being the worst one are funny... i honestly dont think the game is THAT bad. In fact, i think people give it too much shit.
Ill start out by saying this: no, the game isnt amazing. Its under-developed, rushed, and in no way is it up to the same standard as the other 4 games. Im not saying its this perfect game, but its not as horrible as some make it out to be.
Ive played through the game on the original PS2 version and the remastered version, and although im yet to complete Lucia's campaign, i can confidently say the game is mediocre at worst really.
First the gameplay: Boring? Yes. Definitely. Do you like standing in one place and shooting everything for 15 minutes untill it drops dead? This is the game for you. But you dont have to do that, it just happens to be the easiest option because the controls are so jank. I spent (some) time myself learning the combos, turns out it depends on the way you angle the joystick, and once you get the hang of it, its not that difficult to S rank combat encounters at all. Its annoying, but not impossible, and the combos can honestly look pretty cool imo.
The movement is also another thing, the dodge animation takes way too long to perform but i do like the forward dash. Its a nice alternative to using stinger as a makeshift movement dash, i wish they kept it for furture versions of Dante. (Yes i know theres the trickster dash, but he doesn't do a flip)
I also really love the flying mechanic with aerial heart, and the different kinds of core thingies you could combine as a whole. A unique feature that kinda got combined into other things in Dante's design.
A few of the bosses, if they had been fleshed out and maybe balanced a bit better, could've been just amazing too. Furiataurus for example. One boss i feel was done well though was The Despair Embodied, and although you can just stand around and shoot it to death like everything else, you do actually have to put effort in to not get hit and die. (Trismalga is also kinda in that boat too, a well(ish) done fight you actually have to put effort into, but i personally didn't like it.)
Next, level design: You have to admit they did some cool things with the level design. *some*. The whole "grungy city" vibe is something i found very interesting, and the trippy purple iteration of lower town was, while infuriating to navigate thanks to the camera and graphics (esp on the ps2 version), was actually quite neat. I also really liked the clock tower in Lucia's campaign.
And also, the music. Can i just say, i think dmc 2's soundtrack is my favorite one out of all 5 games. The ambient background tracks are almost dreamy, especially Lucia's ones, the boss themes honestly go hard and the piano track that's repeated throughout the whole soundtrack just sounds good. If you take anything away from this post, its that you should listen to the soundtrack. (I reccomend the tracks "Unholy Relics", "Cry for the Moon", and "Shoot the Works")
The character designs are another thing i think they did well in this game. In my humble opinion, Dante's dmc 2 style is the best looking one in the whole series. Lucia also looks quite cool, her devil trigger form especially.
The characters themselves, Dante especially, need work, but might i remind you the developers were rushed when making this game. They didn't have enough time to do everything they wanted to do, 6 months before the game was supposed to release they didn't even have it in working condition. It was only thanks to Itsuno stepping in as the director that we got this game in the first place, and all he could do was salvage what the team had already created and get it in a releasable state before launch.
If only they had a bit more time (and maybe resources), dmc 2 couldve been quite the cool game. Though, on that note, if it werent for dmc 2's catastrophic faliure and Itsuno's prompt pestering for a sequel so the franchise didn't die outright, we wouldn't have gotten dmc 3. Though i think Capcom would've made a 3rd game regardless of the scenario.
All in all, i dont think dmc 2 is that horrible of a game. If you have the remaster collection, or even the original PS2 version, at least try it. Give it a go, play through the first few missions and kill one or two of the bosses.
Don't take it seriously, just have fun and enjoy the game in all its janky half-finished glory. If you look at dmc 2 that way, i think you'll enjoy it a whole lot more.
Or dont. Yknow, its your choice.

hello dmc fans am i insane or does vergil push dante out of the way here. like unless its an animation error his body moves as if vergil pushed him with the handle of the yamato. yknow.

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Britain is already one-upping the Wonka scam by making the LEGO Dashcon ballpit real

an extra hour in the brick pit