He/him mid 30's hobby nerd. Norse Heathen, and to be clear, Fuck nazis. Pro LGBTQ.
357 posts
Just To Mix Things Up And Give Myself A Break I Decided To Paint A Dwarf This Weekend. So Here's My First
Just to mix things up and give myself a break I decided to paint a dwarf this weekend. So here's my first Fyreslayer, the Auric Flanekeeper
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More Posts from Bloodsweatandresin
what's the scariest thing in this world?
Dracula... But he's got a gun!
the first forest.
follow me on instagram! :)
Slow progress is still progress and I have to remember that on big stupid projects like this... Uggh so close to the finish line on the body at least.
Why do Drop Pods get so little love from Games Workshop?
The recent weeks I helped a friend build up their Space Marine army. As they play Deathwatch it's a horribly complicated matter, but we considered using the Teleport Homer ability from the Proteus team as a strategy: get something into the enemy zone T1, then warp in right behind it T2 with 700p worth of troops.
Generally the first impulse for that would be a drop-pod, as they can arrive T1 despite starting in reserves, our second solution was something with Concealed Positions that just walks into the zone.
But then I looked at the Drop Pod's data sheet, which mind you, is the MOST UNIQUE THING SPACE MARINES AS AN ARMY HAVE OVER ALL OTHER FACTIONS - and all I got to ask is... why?
Why does the most iconic transport of the faction is so heavily restricted and why does it have almost nothing synergizing with it rules wise? And why is that one basic drop-pod the only non-forgeworld option? There's one specifically for Dreads, except its design is utterly redundant as you just need to take the guns of a regular pod, and then there's the Deathstorm Pod which essentially is an EMPTY pod with a totally garbage turret in it.
See, THAT'S the weird shit I expect from forgeworld, but the dread-pod not being a variant of the same box as the regular one just is weird.
Meanwhile there's like 4 other options for conventional dedicated transports that get supported better, and NONE of them have ANY of the unique element that the drop pod has. Every faction except for the Nids has "car with guns where you put dudes in". So why do Marines get four of those.
But you see, GW actually has found a way to make drop-pods cool with the Chaos DREADCLAW DROP POD:
It's a pod posessed by a demon, which makes it walk around after landing and try to stab people with its legs or burn their faces off with its engine exhaust. It has versatile transport capacities (10 Astartes, 5 Posessed, 1 Hellbrute) and once it landed a movement of 12'' and <Fly>. It's a cool twist on the regular old pod, one that for a moment made me consider scrapping my current new army plan and go for Alpha Legion, and you know what the problem with it is?
IT'S A FORGEWORLD MODEL THAT COSTS A 100 EUROS A PIECE.
Can't even aim for a local store discount with these. Who the fuck pays that much for failcast only to have just the transports for your army?
How is one of the conceptionally best models of the recent decades so overlooked that it is not part of the regular plastic release? Why were the "regular" pods not explored more to make them more interesting? I can only explain that by GW in general disliking the pods, and I seriously can't figure out WHY. It's the most unique and in-flavour thing for the whole faction, and Space Marines, the blandest of all factions that has 80 datasheets that boil down to "marine powerarmor with a gun" and who's vehicles are all "here's a BRICK in your faction colors" is in dire need of that.