Link's Awakening: Variations On A Theme - Part Of A Tribute To Minako Hamano

link's awakening: variations on a theme - part of a tribute to minako hamano
finally got this little fucker out of storage and back in my hands. welcome home link's awakening placemat!!!!!!!!! once i finish remaking the wind fish sculpture, i might post more of the collection
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More Posts from Caramel-catss



Prologue pt. 2
Previous page
queen rutela and prince ralis? :)

Day 39: "I sent my young one, Ralis, to Hyrule Castle to inform Princess Zelda of our fate."


funny little island
Reverie Devlog - 2024 August

Intro
It’s been 2 months now since the last dev log and ending of summer break, which means it’s time for another!
This one will be kept concise as a list of things, as there isn’t much special thing that happened in the timeframe that need additional explaining
Progress
Progress has been made generally in all sectors this time, to list:
Enemy sprites are all finished! (Some extras were added later)
Basic gameplay battle started to be done
Writing started on flavor text
Some extra music is done (As previously mentioned, due to plan changes)
Early progression is somewhat playable
Miscellaneous small things like equipments sprites
More map works
There is also more indirect work like organization like usual, especially in breaks where some are busy.
What’s Next
The list here might seem short, but some tasks are quite a large task, like cutscenes.
Writing finalization
Cutscene work in RPGMaker
Polishing maps
Slight changes to previous chapters
Playtesting
Balancing
Out of the list the main bottleneck here is now RPGMaker side of things, specifically cutscenes. Unlike Chapter 3, pixel art and mapping are done fairly early on, as that chapter just had so much work on the pixel art side that the momentum makes it pretty fast when it comes to this chapter with far less work.
So far with current planning, proper side quests and puzzles are very minimal. There is still plenty of side content in terms of battle and an optional area, but other than that, those events tend to be time consuming to make and maintain in RPGMaker.
Final Notes
Overall, it’s a very usual progress, nothing out of the ordinary. Decent amount of progress, but still a decent amount to go as well, especially with RPGMaker side.
Thanks for reading this far, here's battle music for Metro B2 for checking out!
Full Link: https://youtu.be/g5XUpkyO6f4