
TTRPG enthusiast from Germany, rolling dice since 1988. As an eternally online player and GM I create games for easy VTT use in various genres.
74 posts
Finally, A New Beta Is Available!
Finally, a new Beta is available!
I spoke about this a bit ago, but I was lucky to have some free time to power through a large part of d12Core. This new Beta is already an improvement, but still so much to do. I would love to hear what you think about it. It is free forever and might be a fun read while we are not at Gencon. More details on Itch.

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More Posts from Chaosmeistergames

New update on my d12 TTRPG.

I decided to make a Street Wolves Players Guide pretty late in the game. It's going to be about 43 pages and it's basically a really stripped down version of the core book, to aid Players in making characters (mostly).
I just need to do some light editing and fix the document links and we're good to go. The best part about it, for you, is it'll be included with the download of Street Wolves as a free bonus to share with players.
Theoretically, you could give them the whole book to do that, but there's all the lore and stuff in there! You don't need them to see those juicy secrets!
I don't see DnD providing this kind of value!
Working to get my game out, however I must face the fact I have no budget for commissions so will either make it artless or will have to use stock. Fellow budget constrained designers, any tips on stock art? Or other frugal art tips that don't involve AI?
Hello all, as a fan of light and fast RPG I have suggested Outgunned in various places as it's my favourite TTRPG out there. Player facing, easy and fast rolling mechanics with stakes using push your luck mechanics. The core game is written with classic action movies in mind, and for me it did what it set out to do and excels at fast based action play. They have an expansion called Action Flicks that supplies small genre info and rules tweaks to simulate that genre with the Outgunned rules. It covers a lot from Star Wars to Aliens and Musketeers, Magic School, Cyberpunk and many more. There is also a dedicated World book to play John Wick/Assassin's Creed style games.
For me it has effectively replaced Savage Worlds as the genre flexible RPG. SWADE is too tactical for me, too board gamey and swingy. Outgunned is currently on sale on DTRPG, almost criminally cheap considering the quality of the game, layout and art. They are also running a crowdfunding right now for a stand-alone expansion to Outgunned called Outgunned Adventure that covers more pulpy Indiana Jones/Uncharted/Tomb Raider style adventures. To be clear, the players are supposed to protect the treasure from a villain, not steal it for themselves. You can play it on its own or mix and match rules from the core Outgunned book. It also has more Action Flicks for more genres. Like Dinosaurs, Wild West, Duck Tales and just unlocked a Fallout/Mad Max style Action Flick.
If you are looking for a rules light to medium TTRPG with modular crunch that you can play many different genres with I highly suggest you check it out.






New on the store: Fantasy-themed expansion to the printable Modular Character Sheet Kit!
Digital asset version coming soon.
