TTRPG enthusiast from Germany, rolling dice since 1988. As an eternally online player and GM I create games for easy VTT use in various genres.
74 posts
Today's Mood : "Hand Me An Axe! Chopping To Be Done."
Today's mood : "Hand me an axe! Chopping to be done."
I am writing a Technicolour Post Apocalypse expansion for 6Q, it was going so well, and at almost 50 Pages my brain finally went: Hold it, 6Q doesn't need fully fleshed out item crafting, community upgrades or a bloody point crawl. So today is "kill your darlings" day. đȘ
Before I had four different random tables to generate the setting, plus the point crawl. Now it's one 6Q table. I had a core/body/mod crafting system with three d66 tables for parts. I even had three tables to generate characters. Why do you do this brain?
Chopped it all away and went back to what 6Q is all about: Answer six questions to play.
All that content will come back in some form, but not for basic 6Q. Not wasted effort, just not efficient effort.
Have any of you read 6Q already? It's free and just two pages. Would love to hear what you think, especially how you would like specific world and settings expansions to be presented.
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More Posts from Chaosmeistergames
I made a little something. Trying to keep this idea up and around.
We really need to get better in telling those stories. And we really need to do away with the idea of Solarpunk just being these chill utopian fictions. A fight about getting to that Utopia can be Solarpunk to.
We also need to do away with the idea that there are no conflicts in an utopian setting. Because there are.
A one-page Player Character Emulator
Second release in a week, somebody STOP ME
'Triple-O' is my take on a one-page Player Character Emulator
â Run published adventured modules as a solo GM! â Test-run your world-building, adventure, or prep â Emulate allies or hirelings
Spread the word! đđ
Since this post was popular but my other post with the free update didn't get traction, I'll try re-blogging this one so you all don't miss out! Here is the updated primary page and added GM Page. Have fun!
Enjoy this free game! If you like it, please consider purchasing it through itch to support my further work. Would love to hear your thoughts in any case, is this interesting? What's missing? EDIT: Since it's a popular post, a new update out on Itch or here on my Tumblr.
https://chaosmeister.itch.io/6-q-system
Changes to d12 Core incoming
Hey everyone,
As many suspected, d12Core is evolving into "The Flux Engine."Â The polls in various online spaces helped me narrow down which direction to take, and "The Flux Engine" is the winner!Â
When the change happens, I will keep the d12 Core Itch page open "As is" but disable new downloads from there. I will set up an entirely new page for The Flux Engine. I struggled a lot with this decision as people who already have d12Core will be disconnected from TFE. But I haven't found a way to switch the Itch page to a new name while keeping the old links all over the web active and working. So a new page it is. Lesson learned!
With the change, the latest Beta 1.14 will be released and bring some significant improvements:
Revamped character creation with Origins and Archetypes
More dynamic combat using the enhanced Zones system
Expanded rules for group challenges and conflicts
Refined Adrenaline and Bond mechanics for more dramatic moments
Many examples
Based on your feedback, I've kept the core of what made d12Core fun while refining the system. The Flux Engine aims to be more flexible, inclusive and approachable, whether you're exploring ancient ruins, dodging asteroids or navigating futuristic cityscapes.
Stay tuned for more details and the official release date! You can also keep in touch with all the latest on Discord.
As a teaser, here is a sneak preview of the new cover style:
Hope my submission makes the cut, going to be a fun bundle.
Supernatural TTRPG Bundle
Recruitment is currently open (until 8/22/24) for an itchio bundle themed around supernatural TTRPGs.
Profits split evenly.
If you'd like to join or you'd like more information, it's contained in the form.