chibishortdeath - What A Horrible Night To Have A Curse…
What A Horrible Night To Have A Curse…

☀️The morning sun has vanquished the horrible night☀️21, any pronouns. Trying to be an artist. Currently trying to use RPG Maker. Commissions not open. Please read my intro post, it’s more comprehensive :3.

279 posts

Ok So I Ran Into A Post On Reddit A While Ago About The Undead Parasite Boss From Lament Of Innocence

Ok so I ran into a post on Reddit a while ago about the Undead Parasite boss from Lament of Innocence and what it looks like and it’s been bothering me for a looooong time because I think it looks like something else.

I’m putting a cut here because there will be pictures of medical diagrams and brief mentions of sexual implications so those who are discomforted by that can scroll past d(^^ ).

Ok So I Ran Into A Post On Reddit A While Ago About The Undead Parasite Boss From Lament Of Innocence

So the post was basically saying that the whole boss is very uh a certain private opening shaped and has worms going into the holes meaning it could be some kind of a sexual implication.

But looking closer at it, I really think that’s supposed to be something else. Shapes and patterns are often repeated in nature, especially in anatomy, so I can see how someone might think of that first, but that green hard structure in the inside looks wayyy more like something else to me that is also a tube in the body: the trachea.

Ok So I Ran Into A Post On Reddit A While Ago About The Undead Parasite Boss From Lament Of Innocence

Flip this image upside down and suddenly the layers around the hole start to line up, and that characteristic cartilaginous looking green structure makes more sense. But why would this area have references to neck and throat anatomy? For that answer we have to look at the context clues in the rest of the stage.

Ok So I Ran Into A Post On Reddit A While Ago About The Undead Parasite Boss From Lament Of Innocence

Oh wow, ok that is almost certainly brain tissue. The folds especially give it away, but the little node looking clumps that pop up are also evidence towards it. Those little things shoot out electricity!!! Like what the neurological system does! Not exactly sure what these might be specifically in anatomy because they don’t really look like anything, but they could just be a cluster of neurons of some sort. And well the neck is kinda situated right below the brain and houses the spinal cord, so it makes sense that references to its structures would be here.

Idk, this area just immediately screamed brain parasite horror to me. Which is interesting since it takes place in the church area, the house of sacred remains. I’m sure there’s probably some kind of symbolic reason for it, but I don’t know what it is tbh. General cynical poisoning the mind stuff? A metaphor for manipulation or brainwashing? Something about corruption? Who knows, just throwing out some ideas that might fit with other themes in the game. There’s also the chance that this might be referencing both anatomical things!!!

Anyway, just random thoughts, hope this makes sense :3

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More Posts from Chibishortdeath

1 year ago

Ok weird opinion of mine I guess idk how to start posts aaaa

I think Simon’s “barbarian” design really works story and character wise.

Yeah, it’s silly and absolutely not historically accurate whatsoever, but it kinda makes sense in a certain weird way.

We know from Lament of Innocence and Dracula’s Curse that the Belmont family is generally on rough terms with the public. Leon gets his title taken away and, even though he gets his sword back at the end of the whole Walter situation as confirmed by how Belmonts onward have that sword, he’s still generally kinda shunned for going against the church’s wishes and the tail end of the crusades happening at the time. And Trevor is straight up banished from the country for fear of his strength. He’s much isolated from other people off in the house in the woods until he’s called to help fight against Dracula and gets some friends on the way.

And this kinda sets up the situation that the family was living in during Christopher’s time. The Belmonts are social outcasts; their existence is acknowledged, but they’re not really associated with or thought of very highly at this point. So, it wouldn’t be unlikely that they just wouldn’t really care for or be caught up with social expectations like fashion. When people are going to be wary of you regardless of what you do, why not dress however you want? Especially if you know no one’s going to do anything about it! Especially if it’s practical; the longer, looser sleeves and pant legs of the time would be restrictive in a combat/acrobatic context. So Christopher probably just wore whatever he wanted, and to be fair he doesn’t really seem to interact with anyone besides family very much.

First I wanna mention that I am completely aware that Simon was designed way before any of these other characters. But these characters are chronologically before him and can explain where he gets these design choices from in universe.

So, what about Simon then? Well, Simon has a lot of themes of wanting to be like his ancestors. Christopher is directly mentioned as someone he wonders he’ll ever compare to. Judgment shows him looking up to Trevor as well, and even though that game is of interesting canon status lol, it’s an example of that character element being used again. And this is reflected in his barbarian designs! The cape he wears in the manual drawings resembles the cape Trevor throws off in the opening of CV3. The general light armor and skimpy clothing is reflective of both some of Christopher and Trevor’s designs. The metal armor in Simon’s Quest being reminiscent in shape to Trevor’s on the CV3 box art. It just makes sense that Simon would be trying his damnedest to emulate the guys he’s been looking up and comparing himself to his whole life.

And the sudden transition from the barbarian look the family had for years to the more with the times fashion that Juste has makes a lot of sense considering Juste grew up in a time when the family was highly respected and in the middle of town, somewhere where keeping social expectations and appearances would be expected of him.

Idk if any of this makes sense, but aaaaaa random stream of an idea I guess. I like Simon getting to being weird and out of place for his time period and country lol. Also I’m not saying that other designs are bad!!! I like all of Simon’s game designs tbh, Ayami’s is really cool too and works for some of these points cause it’s also kinda barbarian esque but just in black and red, I’ve cosplayed it before lol. Yeah idk that’s it and I am sleepy goodnight—


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1 year ago
They Order These Fucking Seasons Like Hot Cakes And Then Cancel Their Actually Good Shows

they order these fucking seasons like hot cakes and then cancel their actually good shows


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1 year ago
I Have A Castlevania OC >:3c. He And His Story Are Still Very Work In Progress Stuff, But Hes Got Some
I Have A Castlevania OC >:3c. He And His Story Are Still Very Work In Progress Stuff, But Hes Got Some

I have a Castlevania OC >:3c. He and his story are still very work in progress stuff, but he’s got some rough concept doodles! And when I say rough I mean ROUGH cause one of his arms I erased so many times some of the layers of the paper were tearing so I had to just leave it as is and it looks a little short whoops— but yeah

His name is William “Billy” Danasty :3. I think I’m gonna have his story be set sometime around the height of the Satanic Panic with music and stuff, he’s kinda a bit of a metalhead. He seems all tough and scary, carries a switchblade at all times, and keeps everyone at a distance, but it’s not because he’s mean, he’s just afraid of people. He does make some friends eventually, but I don’t have drawings of them yet. I need to make a nice full color concept page for him someday hehehe.

Also, NES Castlevania style sprites are fun to make!!! :D


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1 year ago

Alright I’ve thought about it a bit, let’s rant about just how horrifying the curse Simon was afflicted with would be! Consider this like a part one of sorts for Simon’s Quest analysis stuff cause I could talk about this one game for hours on end—

I’m gonna put a cut here because warning ⚠️ descriptions of decay, gorey stuff, disease, and some pretty bad mental effects. Stay safe guys, don’t read further if you can’t handle those topics!

Alright Ive Thought About It A Bit, Lets Rant About Just How Horrifying The Curse Simon Was Afflicted

I’ve seen multiple different descriptions of it from different media and manuals, but, just from this little line alone, this is already a pretty awful fate for the guy. High emphasis on the word decay. That in itself can imply a lot of different things, sometimes all at once. And keep in mind too, he’s had this over the course of 7 years. Simon is probably already an absolute wreck from this wayyyyy before the game even starts.

First of all, getting hit on the back is a bad spot for any kind of infection or spreading disease (closest irl counterpart). That’s awfully close to a lot of vital things you don’t want something spreading to including the spine, lungs, heart, etc etc. Especially for deeper cuts because we’re talking Dracula level injury here, not like a paper cut or something. Hell, too deep of a hit on the back might cause some nerve damage, not to the extent of paralysis in his case, but general chronic pain from a wound that won’t heal properly is uhhh… not great. :( I’ve also seen some media say that the curse causes wounds to not heal, bleeding, the American manual even mentions it effecting the soul, awful stuff. I generally like to think “Bloody Tears” is referring to Simon tbh.

Another thing, with afflictions that cause decay generally the smaller appendages start getting hit hard with it first. It’s the same way for a lot of other conditions; fingers, toes, earlobes, anything protruding like that because the body considers them lowest priority in a survival situation like that and it wouldn’t kill you to lose them. Necrosis especially has things start turning ruddy colors, blacken, and start forming holes in the layers of skin (@ @ ;). Obviously this alone is excruciating. Poor dude has to walk for days on end like that…

And slowly deteriorating could also imply some form of wasting. Fats usually go first, then muscle, which is also very not good when you’ve gotta beat the clock to survive. Scary thing is that the brain is like 60% fats and not immune to any of this whoops—

Something I don’t really see anyone consider very often when talking about the curse (not that I’ve seen many people talk about this 💀) is how absolutely mentally fucked up Simon would be from it. Just the terror of knowing you’re slowly rotting to death would be enough to drive most people into some kind of despair or panic, but seeing and feeling all the gruesome details of it is even worse. Being in constant pain and stress isn’t good for anyone, especially someone who is already weakened from illness. But the sheer mental deterioration this guy would be having from the decay itself oh my god (0_o ). Looking up widespread brain shrinkage like that and uh some of the early signs are already stuff like seizures and extreme headaches. Add the fact that he doesn’t really sleep much for upwards of 7 days and it’d be an absolute miracle if this guy wasn’t hallucinating and/or completely hysterical by this point among other things. I mean, no wonder so much of this game is running around lost and confused, not only are people lying to his face, Simon is probably just barely keeping his shit together the whole time.

So just imagine for a second all of these things combined. No wonder people were terrified of him, he probably genuinely looked like a corpse. Eeeee yikes yikes ouch, poor guy :’’’’’(.

Anyway, Konami where is my horror focused Simon’s Quest remake you cowards—


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