
Fan of Homestuck, Steven Universe, Owl House, ISAT, and many other things (Check out In Hopes and Constellations, New Chapter every thursday (It'll be good, I hope)) AKA that one gay wizard
282 posts
Upon Revisiting This Post, I Only Covered Half This Post. Seers Aren't Terrible At Combat, But They Are
Upon revisiting this post, I only covered half this post. Seers aren't terrible at combat, but they are Passive. Think about how Terezi had to write out the plan for John to fix the timeline, When she gave the very long plan to get Dave, all of the money (all of it).
Seers are planners, who, if they can get people to listen, can chart the course to where they need to go, however, they themselves lack the power needed for the plan (Terezi needed John's Retcon and Dave's Time Travel), thus cannot do it themselves and must tell their plan to another (Could be seen as the Seer's Prophecy)






i want everyone who writes classpect guides that insist seers are passive and not any good at combat to check this shit out
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More Posts from Consultantsorcerer


Chapter 3 of In Hopes and Constellations is up
This one follows the other two people from the beginning
Two things, I don't know how this'll affect your theory, but the 2nd one is Mindfang's Grimoire
Second, I have a feeling that if Vriska does face an alternate version of herself, it just has to be the version that was with Meenah in the Dream Bubbles
Here's my guess for how the routes will go

The first route is already revealed, so I can use it to set the pace for the rest. I think it's important that Aradia showed up in it, establishing that more than just the sprite component characters can appear.
Eridan and Sollux make sense to show up as a duo, not just because they were fused into Erisol, but also because the lessons they would focus on would be similar. Both of them were 'used' by vriska to benefit her own pursuits. Sollux became a weapon in her revenge scheme. Eridan provided a consistent stream of orphans for Vriska to feed to her lusus. It's been stated that shes not necessarily being "punished" for her actions, but these are still things to acknowledge. I can not place what that box shape actually is, but they have to fit somewhere and hopefully it confirms my reasoning.
Route three I put Equius and Terezi, possibly in a meteor setting. They seem like odd fits when there's been no implication that we would see them, but they are both important people in Vriska's life. They also have a strong association with the cueball representing the route. I'm not sure what specific lesson they would be there to teach, other than possibly discussing doc scratch and the trauma of predestination.
Route four, I think will be a penultimate setup with Davepeta, represented by the feather. Vriska refines what she learned in preparation for the final figure she has to acknowledge.
Route five, Vriska faces herself. Maybe she'll see herself as a kid just starting the game, or younger and still learning to keep her lusus fed. She could meet (Vriska) or other versions of herself from different timelines. All flawed the same way, all making mistakes that she now understands but they don't. The context critical rationalization of every move she made. The misguided attempts to fix what couldn't be fixed. Every mistake dismissed as an unavoidable byproduct of the alpha timeline. Every essential trauma built up from deeper more fundamental trauma. She has to come to terms with her past.
Vriska has to realize that she did nothing wrong.
25% of 0 is still 0
