
248 posts
"gordon Freeman Was 27 He Should Have Been At The Club" Before Getting His Black Mesa Job Dr. Freeman
"gordon freeman was 27 he should have been at the club" before getting his Black Mesa job dr. freeman spent a chunk of his twenties in europe in the late 1990s. the reason half life 1's soundtrack is all industrial techno is because that's what's playing in his head 24/7
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More Posts from Crypticcanidae
Is there anything in Inquisition that gives some insight on what happened to the Fereldan branch of the Grey Wardens, based in Amaranthine? Like the whole Vigil’s Keep got under Clarel’s command? Why were they merged with the Orlesian branch? I know the HoF is on their super secret mission (should they be alive), but like… the rest? If the Awakening end slides were retconned (looking at you Justice and Anders), does it mean the rest as well? Is it why Alistair/Stroud/Loghain went rogue? Did it mean Howe and Bethany/Carver also goes rogue? (Okay I can see Velanna leaving, but Sigrun? Even Oghren? No.)
What the hell happened?! Or is it only recent and can be explained by what we see during Here Lies the Abyss??
The fact that we’ll be at Weisshaupt at some point and there will at best only be a generic reference to the Hero of Ferelden is really funny though. You die to end the Fifth Blight and the First Warden is like “damn, anyway” and they don’t even write your name down. You survive killing an Archdemon - a feat never before achieved - and the First Warden is like “damn that’s crazy” and then ignores you for the next two decades. If they found a cure for the calling, it won’t even be attributed to them. You fixed the fact that your order is basically a weird death cult and they just pretend you don’t exist. This is in fact perfect for my canon worldstate, where I’d already decided that Weisshaupt fucking hates Tabris because she’s always doing weird shit and they basically just pretend she doesn’t exist and ignore the fact that she’s also been ignoring any communications they’ve ever sent to her about how she runs her branch of the order.
Origins Timeline
Origins is epic in scale, and we know it takes place over the course of about a year (Ostagar happens in 9:30, the Archdemon is killed in 9:31).
I wanted a good reference for how long my Hero had been on the road at each part of the game (partly because this would inform their relationships to companions, partly just for reference because I'm a nerd).
So, without further ado:


(click to see the pictures in better detail)
So I've estimated that the whole journey from the moment you leave Flemeths Hut to the moment you reach Denerim and begin preparing for the landsmeet to take about 9 months and two weeks. That's accouting for a total of 6 months of travel (you're on the road a LOT in origins, I think way more than the game can accurately give you a sense of) and 3 months and two weeks doing the various quests you actually play through in the game (with about a month and a half spent in Orzammar).
I used the following resources to help me work things out, as well as focusing on the gameplay and lore (it doesn't make a lot of sense that you'd be spending days and days in Honnleath, for example).
Lavalampelfchild's timeline
Grogblogging Origins Travel Times
myrandacousland's Ferelden Travel Distance and times
Please be aware you may need to make your own maps and timelines to get an accurate idea as the way you go will definitely affect how long it takes your warden (if you cluster activities to one region or if you go back and forth loads). But I would say 9 months and two weeks is a good rough estimate for how long that part of the game takes.
I would then say a further two months are spent on the Landsmeet and everything running up to it/you being captured/the Alienage/everything in Denerium.
I would then reckon the end of the game would take a further month-ish from there, considering you have to travel to and from Redcliffe.
something about origins darkspawn + darkspawn designs that is lost in future games imo is like... a sense of a strange, unknowable form of "culture". you fight their forgemaster/blacksmith, the strongest ones get a better set of armor and weapons, they add somewhat pointless gory decor to areas theyve overtaken, etc etc
you can definitely argue its the power of the archdemon in that game, use its control to make them act in a more "human" manner, but considering the sentient darkspawn in the expansions, theres definitely more to it
which to me is totally lost in the knock-off-bdsm-most-of-them-dressed-the-same darkspawn of 2 onwards
tldr origins darkspawn designs and behavior are more in line with their "spawned from sentient races" nature than future media, which makes them kinda feel like generic monsters to me
This shot of Snake is from Otacon’s POV. Erm… Kojumbo? What were you getting at?