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So I Had This Idea To Make A Videogame
So I had this idea to make a videogame
🔻Interested? More below!🔻
Okay, so this game is something similar to BATIM or Poppy Playtime.
You worked here before, and after being fired, the facility soon shut down. Years have passed, and now you decided to pay a visit to your old place of memories, perhaps to find something. You meet something you shouldn't have seen before, and now you're stuck here until you defeat that thing.
So first, to get to the actual production line, you have to go through the bugs. There are three sectors: Main, for Spiders, for Ants and for Bees. Be it any normal exploration, you'd go straight to the facility, through the main exibit, but oh no! The thing's locked. So, in order to progress, you'll have to open exibits, find keys, solve a few puzzles and escape the main rulers of the sectors! Sounds easy.
So, this facility will not just be a toy/cartoon making building, it also doubles as an animatronic bug exibit for the little kids! Kids love mechanic toys, some enjoy bugs, so why not mix it together?
On your way back, you meet Father. He's a big mantis animatronic, made not just for the children, but to help workers as well! He looks less appealing due to that exact reason. Father is in charge of the main area, he keeps the glitched animatronics in their designated area, to keep those who enter safe. At first, he junges at you, mistaking you for another bug or an intruder, but Flou quickly comes to save you. After that, Father explains a few things to you, then allows you to progress. Don't forget him, he'll come up later.
First comes the Ant section. The queen, Martha, is the ruler here. After getting the key from this section, you meet Flou (pronounced like "flew"). She's a small ladybug animatronic with an ability to fly! Just like a real bug. In one of the glass cases, you can see her friend - Flick. He's dead. What a shame. Around the same time, you find out that bugs here have broken code due to a glitch that nobody was able to fix. The bugs have started to eat eachother, and the only few that were left untouched by the glitch are Flou and...
After you get the key, you meet the ruler of the area - king Archebald, one big tarantula. He doesn't attack you immediarely, like Martha did, he instead tries to lure you in his trap with Flou as bait. But you're smarter than that. You get Flou and dash for the exit, successfully escaping Archebald and his disgusting, dark palace.
Next up is the Spider area! Ew. Flou gets stolen from you here, so you have to progress on your own. Again. Here you can go through the backdoors area, meeting the "Beetle" room and a beetle plush, perhaps a resident of this room.
The last before the least, the Bee exibit. The bugs refer to it as "Golden Kingdom", and it's rightful ruler is Queen Elizabeth (no, not the british one). You meet her right after you enter, but she seems chill at first. Even offers you gifts from what her servants found in the further areas of the game. But you're here for only one thing - the key to the facility. Once you get it, Elizabeth gets angry that you don't want to stay, then sends her faithful servants after you. Once they fail, the queen lets you go, saying that "she has a few heads to sever".
Now, the last area of the game - the Facility itself! Father goes with you on this one, since he doesn't know himself what's down there. However, as you progress, Father starts to give into the glitch. To stop him from chasing you around, you turn the production on, which tragically murders Father. You now successfully made Flou sad. Father's head is the only thing left intact, so you take it, in hopes of fixing him later. Flou suggests that you should find the source of the glitch and kill it off like a roach, so nothing bad happens anymore. That means going deeper into the facility.
Descending down below, you notice how that roach statement becomes more relevant. Little hologram roaches run around by your feet, sometimes messing with the light sensors neccecary for opening doors. Though, there's nothing that can stop you. Even deeper in, you find the source of all the glitches: a generator in a shape of a roach. You find a weapon and bust the thing open... finding out it containds a keycard. Where does it lead? To the blueprint room! The source of every bug. In hopes of fixing Father, and destroying anything relevant to the roach, you go there, noticing how the holograms dissappeared. You fix Father, return with him to the Main area, then wave a goodbye to the friends you made along the way, as you leave back home, satisfied with your success in killing the glitch. A nuce cup of coffee should do.
Now, that is all! The game is supposed to be in 3-D, perhaps with some gimmicks to top it off. Though, here's a few problems that make it impossible:
1. I'm a 14 year old girl, so nobody will take this project seriously.
2. I don't have money nor courage to ask for a few VAs for the game.
3. I'm not a writer, so it won't be all that good
4. I have nearly zero programming expierence, all I can do from this is 3-D models.
So, if you enjoyed, please leave a like, perhaps a good ol' reblog will do, maybe even tell me your thoughts on this idea! I'm happy to receive any feedback. Have a great time of day!
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