
Hello beautiful online people! This is my accessible place where I'll share worldbuilding and characters that are part of my personal writing projects. Please be respectful and not rudely judgemental! As a heads up, this blog contains heavy topics in regards to my stories, characters, and worldbuilding!
82 posts
Hello! This Is Your Monthly Positivity Mail :)
Hello! This is your monthly positivity mail :)
I hope your month is starting well, and that it only gets better! If you're having nice weather, I hope you take the time to enjoy the outside and get some fresh air. You deserve nice things, and that includes taking care of yourself! See you next month!
Hi! This month has been somewhat rough mentally, but I'm powering through!

-
finleyforevermore liked this · 10 months ago
-
nunezs-stuff liked this · 11 months ago
-
positivitymail liked this · 11 months ago
More Posts from Cypriathus
Updated: October 2, 2024
Reworked Character #1: Marco Rossi
POTENTIAL TRIGGER: Viewer discretion is advised due to references to neglect, self-harm, SA, death, and torture.
Real name: Marchrius Dennis Rossi
Alias: Intelligent Soldier
Occupation: Major of the P.F. Squad
Retirement plans: Foster a bunch of kittens and start a computer company that designs and develops functional computer models, artificial intelligence, and cybersecurity programs for both military and civilian usage
Special skills: Leadership, proficiency in lightweight firearms, computer science, intimidation tactics, and drunken-style boxing
Hobbies: Creating artificial intelligence and technological viruses from scratch, calculating complex mathematical equations and running times of computer programs in his head, taking naps at his desk, completing crossword puzzles, and stargazing
Likes: Cat cafes, his quick mental calculation, the warm glow of campfires, going on smoke breaks with Tarma, Eri, and Tequila, and subway rides where there are little to no people around him
Dislikes: Large lines in front of restaurants, being wrongfully distracted from work, spending vast quantities of time away from Perifa, computer crashes paired with slow Internet, and torture
Favourite food: Chinese noodles (preferably its mildly spicy) and barbecued burgers and hotdogs with onions and honey-flavoured carrots
Sexuality: Sex-repulsed, aromantic asexual
Gender: Male
Age: 17 (in 2022), 23 (in 2028), 25 (in 2030), 27 (in 2032), 29 (in 2034), 36 (in 2041), 38 (in 2043), 39 (in 2044), and 42 (in 2047)
Blood type: A-
Weight: 162 lbs. (73.48 cm)
Design: He's a 5' 7" (170.18 cm) Italian-American ectomorph with average musculature, broad shoulders, ivory skin, a cleft chin, and dull turquoise eyes. Marco has wavy strawberry blonde hair with a large forelock, sideburns, a chinstrap beard, and a left glass eye that's a lighter shade of turquoise. He has accumulated several battle scars: a few stab wounds on his right shoulder; vertical cuts on his chest; a deep slice mark extending from the left side of his nose bridge to the back of his trapezius muscle; multiple lacerations and severe burns on his back; a large patch of scar tissue on his right lumbar region; and bullet wounds on both calves and one on his left thigh. To cope with his emotional pain, he has a history of self-harm, which has resulted in the horizontal scars visible on his right forearm, hips, and inner thighs.
He's well-known for his cutting-edge, cybernetic left arm crafted from sleek, high-strength metallic alloys and advanced, artificially intelligent flexi-circuits, allowing for enhanced strength, agility, dexterity, and precision. It also has micro-sensors and neural interfaces seamlessly integrating with Marco’s nervous system for intuitive control. It possesses a high-strength, serrated blade made of tungsten, capable of extending up to 12 inches (30.48 cm) from the forearm. It can temporarily deploy an energy shield that surrounds him, providing protection from incoming attacks. This shield is powered by advanced capacitors and optimised for maximum efficiency using AI technology.
Marco's military gear consists of a white headband, a metal dog tag necklace with his name, a platinum grey sleeveless shirt, a crimson vest with four pockets, and khaki-green army cargo pants tucked into his combat boots. He also wears olive green paratrooper boots, a leather belt, mahogany gloves, a sheath for his combat knife, and a gun holster for his trusty handgun. His vest features two hidden strapped compartments, capable of holding up to two firearms, and boasts an embroidered logo of the P.F. Squad on the back. The pockets of Marco's army cargo pants carry two boxes of cigars, while his vest contains a gilded lighter he found in Gerhardt City, a black case for his garnet-hued reading glasses, and an old photograph of pre-teen him, his father, and his childhood cat.
Over his shirt, he wears a Soldier Plate Carrier System (SPCS) with a MultiCam pattern, which carries his walkie-talkie and ammo for other firearms. His right forearm is wrapped in worn gauze, and he wears two black bandoliers that form an X-shape, holding bullets for his handgun. Marco carries a khaki-green load-bearing backpack containing camping equipment, tactical explosives, portable ammo boxes, a canteen full of water, a Gatling shot, and a thunder shot. He's always carrying around a red-orange laptop, used to create viruses to breach enemy cybersecurity, other technological assignments for the military, and personal computer software projects.
He wears his father's circular, gilded watch on his right wrist, using it to check the time as a reminder of his father's enduring presence and an opportunity to seek guidance from the past. The timepiece features an ivory dial with burgundy hands and black Roman numerals from I to XII, interspersed with four thin etchings. Additional details include a secondary display bar showing the time and AM/PM indicator, while a leather strap is secured with a matching gold buckle.
Character summary: He's a charismatic and cautious leader who takes immense pride in his high intellect, computer expertise, and masculinity. He's a self-reliant introvert who prefers to accept help and emotional support from others when absolutely necessary. His stoic demeanour is a constant, making it challenging for him to show humour or vulnerability. Due to being a workaholic, he has developed a harmful habit of neglecting his own basic needs, including eating when necessary. He mainly struggles with loneliness because he finds it difficult to form meaningful connections due to his exceptionally high intellect, which can make it challenging for others who may not be able to keep up with his level of understanding. He also struggles with major depressive disorder, trust issues, a fear of abandonment, and unresolved trauma stemming from past experiences. While Marco tends to internalise his emotions, he has learned to open up to trusted individuals when his burdens become too overwhelming to bear alone.
Despite his gentle and taciturn nature, he's capable of being ruthless and will fly into a deep rage when General Morden's name is mentioned near him. When interrogating others, he employs a menacing tone, his aloof demeanour making those on the receiving end feel uneasy and intimidated. He doesn't hesitate to wield threats of violence or exploit vulnerabilities, and with Trevor by his side, his intimidation factor is amplified. He's a socially awkward loner who doesn't tolerate distractions and has a strong fear of losing his current friends. When experiencing great distress in relation to past trauma, he's prone to having a full-blown mental breakdown and indulging in suicidal ideation. Marco tends to get stressed easily, which has led to him developing a chain-smoking habit. He occasionally struggles with self-harm and secretly binge drinks, consuming one or two packs of beer at a time, while hiding his alcoholism and suicidal tendencies from others.
He has a dry sense of humour that he rarely showcases, and when he does, his witty remarks often blend English and Italian. Having learned some Japanese from Tarma and Eri, he occasionally sprinkles Japanese phrases into his jokes. He deeply cares about his friends and will stop at nothing to protect them, even if it means putting his own life at risk. He finds great comfort in the presence of his best friend, Tarma, thanks to his breezy and optimistic attitude. Additionally, he cherishes his calico shorthair cat, Perifa, a heartwarming birthday gift he received from Fio prior to the Survival Island Occupation. He’s in a polyamorous queerplatonic relationship with Fio and Tarma, a bond that satisfies his deep-seated longing for emotional intimacy.
Prior to the Earth invasion by the Invaders, he lacked experience in raising children and was uneasy about assuming a paternal role with others. However, that changed when Celaphios entered his life, beginning to treat her like the daughter he never had, ensuring she felt safe, loved, and cherished. He often mistakes Sophia Greenville for his mother due to their similar appearance, and he's always embarrassed when he accidentally calls her "mom". Nevertheless, he's deeply grateful for the maternal affection she shows him, treating him like a son and unknowingly becoming the kind of mother he wishes he had. He finds comfort in spending quality time with his cat, affectionately referred to as his "dramatic little princess”. He enjoys engaging in playtime, giving gentle pets, and even using soothing baby talk to calm his feline companion. He's easily offended by people who rudely insult cats, going as far as to comfort the insulted feline and silently glaring at the person who uttered such words.
Whenever he's had too much to drink, he starts to act rowdy, easy-going, overly affectionate, and clingy. When sexual activity is mentioned, he reacts with extreme discomfort as he finds it to be disgusting. He’ll either become nauseous or start gagging, displaying expressions of strong distaste towards the person discussing the topic. If he unexpectedly encounters someone engaging in sexual activity, he often experiences a panic attack, feeling lightheaded and overwhelmed. In such situations, he usually tries to seek comfort and support from a trusted individual to talk to and receive a reassuring hug. This experience may also trigger unpleasant thoughts related to sexual matters, leading him to fear that he's somehow perverted and disgusting. He'll only lose his temper with others if they say something extremely rude to him or his friends, intend to hurt his loved ones or tell him blatant lies. Although he tends to have a pessimistic outlook on life, he sometimes manages to see the brighter side of things.
He has a sleepwalking habit, often accompanied by vivid dreams of fighting or killing someone, which greatly annoys and frightens Tarma, who’s frequently the target of these nocturnal episodes. He resents being hailed as a war hero due to his intense aversion to fame and his conviction that conflict should prompt sombre reflection, not glorification. He dislikes flirtatious advances and has low tolerance for complaining, bullying or excessive talking, which can trigger irritability and extreme defensiveness. He has a commanding presence that demands respect, and his consistently serious demeanour can make him seem intimidating and unapproachable to others.
He's incredibly introspective and prone to questioning the intentions of his friends and his own worthiness of having meaningful friendships. He's a consequentialist who believes that all life forms are more capable of destruction, ultimately prevailing the act of creation. He also believes that all conflicts are gradually moving towards the equitable unification and collective strength of humanity. In his perspective, it'll pave the way for a new era free from violence, hate, and political corruption.
Backstory: Marchrius Dennis Rossi was born on April 13, 2005 in Twin Falls, Idaho, United States. Marco's mother, Katalina, was a researcher for a secret government project, and his father, Salvatore Rossi, was stuck in a dead-end office job. His parents had a distant relationship and had Marco, hoping that a child would bring them closer together and fix their broken marriage, but they often ignored each other and argued. Katalina had never wanted Marco, viewing him as an unplanned consequence and a responsibility that hindered her career. His father provided unwavering support and care, while his mother was neglectful and emotionally absent, hiding her true behaviour behind closed doors. But despite this, Marco shocked his parents by exhibiting a fast-growing intelligence at a very young age.
From the moment he opened his eyes, he muttered his first word, "daddy". He learned how to walk at 3 months old and showed advanced motor skills by 5 and a half months. He skipped object permanence altogether and completed his first crossword puzzle at just 1 year old, astonishingly understanding political terms. By the age of 2, he had memorised all 50 U.S. states and read two books in their entirety, demonstrating a profound understanding of their documented subjects: moral philosophy and psychoanalysis. By 4, he was answering calculus-level questions and describing his feelings about endangered animals in zoos with sophisticated vocabulary.
From the age of 2, he would occasionally see a pair of glowing red eyes in darkened corners or places drenched in darkness. He described them as always watching him and swore that they belonged to a living, breathing creature that seamlessly blended into the darkness. When he turned 5, he created an imaginary friend as an excuse to enjoy his alone time and avoid befriending the children who frequented the local park. This imaginary friend was named "Thomie", and Marco often drew him, depicting him as an anthropomorphic snow leopard with golden eagle wings and Komodo dragon legs.
Before he turned 6, his neglectful mother, Katalina, grew fed up with how "weird" he was. She was also annoyed by his persistent fear of a glowing pair of red eyes that watched him occasionally and his uninterested attitude towards forming connections. While Salvatore was away from home, Katalina took matters into her own hands and packed her belongings. Before leaving, she noticed Marco standing before the basement door, which was wide open. She investigated and saw the same glowing pair of red eyes, which terrified her.
Believing that Marco was attracting an evil spirit, she pushed him down the basement stairs and locked the door, hoping to contain the perceived threat. Abandoning Marco, she left the house, leaving him absolutely terrified. Marco tried to cope with the trauma by imagining Thomie, but according to him, Thomie never came to his aid. When Salvatore returned home and discovered that Marco was trapped in the basement by Katalina, he was infuriated. His father attempted to track down Katalina, but it was too late. This traumatic event instilled in him a lasting fear of heading down into dark basements alone.
During his time in grade 1, Marco struggled to make friends and often looked sad when he saw other children with their mothers, a concern his father noticed. To cheer him up, his father brought home a Turkish Angora with a black, orange, and white fur coat, which sparked Marco's love for felines. As a result of his childhood cat's fondness for eating bugs, he affectionately named her Grubley. At the age of five, his father introduced him to the world of computing, igniting a passion for computer science that would last a lifetime. Salvatore was always supportive of Marco and his passions, encouraging him to excel in school, chase his dreams, and make the most of the opportunities life has to offer.
Marco knew he had an uncle, but his father forbade him from seeing him. Salvatore had warned him that his uncle was untrustworthy due to his con artist lifestyle and struggled with alcoholism. However, he was permitted to visit his aunt and grandparents, who were incredibly kind. They encouraged him to appreciate nature and the simple things in life, rather than spending all his time on the computer. He has fond memories of his grandfather teaching him how to barbecue. His grandmother, an immigrant from Italy, taught him some Italian and often shared photographs she had taken in her home country before moving to the United States.
His father unknowingly sparked his interest in the Tuatha Dé Danann, an ancient race of demigods that existed before all life, and two antediluvian places, Atlantis and Ultima Thule. He would silently observe his father spend a short amount of time researching these fascinating topics when not working. Marco would eventually discover that he has a slight hint of Tuatha Dé Danann DNA, leading him to wonder if others might also have ancestral ties tracing back to the Hadean Eon. Later in life, he would learn that Tequila, General Morden, Tyra, Sagan, and Logan share this same heritage, also possessing Tuatha Dé Danann DNA.
He was bullied by many students for being perceived as "friendless" and for having an abnormally high intelligence, leaving him feeling isolated. A few students attempted to befriend him, but he rebuffed their efforts, fearing they would eventually abandon him. He also struggled to connect with them on an intellectual level, feeling like an outsider. During high school, he was involved in a few physical altercations, but he typically managed to defuse the situations with his words or, if necessary, defend himself relentlessly. Despite his school troubles, he excelled in all his classes, achieving outstanding grades in mathematics and computer science courses.
Before graduating from a state technical high school, Salvatore died due to health complications caused by an incurable disease, and Grubley peacefully passed away in her sleep shortly after, which devastated him. The last gift his father gave him was a red-orange laptop, intended as a graduation present. Instead of letting this tragedy bring him down, he channelled it into motivation to strengthen his resilience and independence. He began developing artificial intelligence to engage in online debates and sophisticated computer software, including anti-viruses and error-checking tools, as a means to earn a living and hone his programming skills. Marco decided to attend officer's school at the Academy of Special Technologies and subsequently joined the prestigious Peregrine Falcons Squad shortly after graduation.
Unlike many of his peers, he quickly distinguished himself through his exceptional leadership skills and computer expertise, earning him a spot as 1st Lieutenant of the P.F. Squad. This was also when he met Tarma, forming a fast friendship after discussing their interests, reminiscing on their childhoods, and having a couple of beers. Tarma was his first real friend, whom he holds dear, despite viewing him as a “maniacal gearhead”. Through his friendship with Tarma, he discovered the value of having friends and stepped out of his comfort zone to befriend the other members of the P.F. Squad and Regular Army. He would also gradually develop a queerplatonic relationship with Tarma as he deeply cherished their friendship and came to realise that it filled a void of emotional intimacy left by his father's passing.
During his time in the P.F. Squad, Marco created a computer virus for fun, which inadvertently spread to the Regular Army's mainframe server. The virus destroyed several security systems, compromised the lowest echelons of the Regular Army, and nearly triggered the launch of a nuclear missile. Fortunately, a military scout named Trevor, whom Marco would meet years later during his recruitment into the P.F. Squad, managed to stop it. Marco refuses to discuss this potentially disastrous incident, even after a few too many beers.
When the Amadeus Syndicate served as the scientific and medical branch of the Regular Army, Marco met Doctor Amadeus, the organisation's founder and Nadia's clone mother. They had a cordial relationship, and Doctor Amadeus was particularly impressed by Marco's exceptional computer skills. She wanted to utilise his talents for a bioengineering experiment, aiming to create super soldiers using abandoned Martian and Invader technology.
During a battle against a terrorist attack, Marco suffered severe injuries and was taken to one of the original Amadeus Syndicate's medical facilities to recover. Doctor Amadeus seized this opportunity to force herself upon him to collect semen and DNA samples, leaving him deeply traumatised. The experience was so distressing that Marco tried to suppress the memory, inadvertently forgetting much of the history and purpose of the Amadeus Syndicate in the process. He also swore his revenge to kill Doctor Amadeus one day for what she did to him. As a result of this event, he began to act strangely anxious and slightly aggressive when in a hospital or near Nadia for prolonged periods of time.
During the first coup led by General Morden, he scraped together the remnants of the Regular Army government forces to reassemble the P.F. Squad. He became the leader of the governmental resistance against General Morden but at a great cost. As he, his comrades, and his friends were approaching the last known base of the Rebel Army, disaster struck. General Morden and his soldiers ambushed them, seizing the opportunity to decimate the remnants of the P.F. Squad, leaving Marco with mental and physical scars that would haunt him forever.
Marco endured unimaginable suffering at the hands of General Morden, Allen O'Neil, and the Rebel soldiers, who brutally tortured him, gouged out his left eye, and severed his left arm. After experiencing a strange tingling sensation of familiarity, General Morden realised that Marco possessed Tuatha Dé Danann heritage. Intrigued, he discreetly collected DNA samples from Marco, which would later be utilised by the Amadeus Syndicate for experimentation in bioengineering and advanced military technology. The cruelty continued as Morden forced Marco to witness the slaughter and torture of his comrades and friends. Devastated by the losses and horrors he experienced, Marco teetered on the brink of giving up. He was even convinced that his best friend, Tarma, had perished, plunging him into a deep depression.
However, Tarma managed to escape the Rebel Army's clutches and staged a daring rescue, reuniting with Marco. With Tarma's emotional support and his own newfound rage, Marco found the strength to keep fighting. Before confronting General Morden, Tarma built his prosthetic left arm from technological debris, but it took a couple of weeks to adjust to this new limb. Together, they became legendary heroes, ultimately defeating Morden and restoring world peace. Marco's bravery earned him the rank of Major, but he soon grew to resent his war hero status as he realised that the media often glorifies conflict.
Marco continued to lead the P.F. Squad together with Tarma, who is the true linchpin of the elite task force of the Regular Army. Marco joined forces with Tarma, Fio, and Eri for a second mission to thwart General Morden's second coup. Although the mission technically failed, as they captured a Martian troop from the Pipovulaj Army disguised as General Morden, the Regular Army's higher-ups deemed it a success nonetheless. This moment got on Marco's nerves as he deeply desired to see General Morden brought to justice and face the full consequences of his actions. Following this success, Marco attempted to resign, but his higher-ups quickly denied his request. They insisted on his participation in a mission to eliminate the remaining remnants of the Rebel Army and other operations addressing threats to global peace such as the Pipovulaj Army.
I wanna hug you and give you cookies!
- @thetidesare-everchanging
Awwww that's very kind of you! I love hugs and cookies. You deserve hugs and cookies too!


If you notice me reblogging the same post from my Metal Slug blog again and again, it's because I updated the contents within them. I don't want to share something that isn't up-to-date!
Hello! This is your monthly positivity mail :) Is August going nicely so far? If it's going well, try to take the time to really take in the nice moments. And if you're having a harder time, try to do at least a little something to make yourself feel better from time to time! Even if it can't fix everything, there's worth in any small bit of happiness. See you next month!
Not gonna lie, my August is going well. My mother is adamantine about me attending college in winter. However, I'm procrastinating with finding a job, even though my mom has some money saved for me. It also doesn't help that I've been preoccupied with working on an AU for Metal Slug. Metal Slug is my latest obsession, so I have to satisfy it somehow.
Updated: September 17, 2024
Reworked Group #3: Peregrine Falcons Squad
Overview
Shortly after the establishment of the Regular Army, the Joint Military Police Headquarters assisted the Regular Army in dismantling a transnational drug trafficking organisation led by a corrupt North American politician. Recognizing the benefits of a strategic partnership, the Chief of the Regular Army and the Joint Military Police Headquarters formed an agreement to establish an elite task force. This specialised unit would handle high-risk situations requiring indirect or covert intervention, beyond the scope of conventional military operations. The newly founded elite task force branch would be called the Peregrine Falcons Squad and became the Regular Army's first special forces unit.
As part of their affiliation with the Joint Military Police Headquarters, they serve as highly trained soldiers supporting global law enforcement. They assist police officers from various countries with transnational criminal issues and global security threats. They also aid in preventing global terrorist threats and combating warfare waged by highly dangerous groups.
Insignia
It features a two-engrailed shield outlined in gold, divided into three columns: saffron-yellow on the right side, emerald green in the centre, and crimson on the left side. The initials "P.F." are rendered in dark silver, separated by a gold bullet, and surmounted by a downward-facing sword with a ruddy blue hilt, positioned behind the shield. A circular wreath of laurel leaves encircles the shield, evoking the image of the sun rising over the horizon. Two stylized peregrine falcons with ruddy blue eyes stand guard on either side of the shield, adopting a heraldic pose.
P.F. Squad Base
The Joint Military Police Headquarters is situated adjacent to the S.P.A.R.R.O.W.S. base, nestled deep within a dense forest in Northern Russia. It’s a high-security, hexagonal-shaped facility equipped with an advanced camouflage system that can adapt and change its exterior appearance to blend seamlessly with its surroundings, mimicking rocky, snowy, and greenery hues. he compound is reinforced with multiple surveillance posts, each manned by expertly trained snipers. Additionally, it features security cameras integrated with non-lethal deterrents and advanced perimeter defence systems, equipped with intrusion detection and rapid response capabilities. Within the compound lies the following facilities:
A Defence Department that serves as a centralised hub for strategic planning, operational command, and tactical control.
A well-maintained barracks for military personnel, providing a safe and functional living environment.
A Combat Academy, led by Sophia Greenville, featuring advanced combat training centre, a simulated warfare environment, a tactical operations centre, a physical conditioning gym, and a medical and recovery wing.
A secure storage facility for firearms, ammunition, and tactical gear with strict access control and inventory management.
A maintenance and storage facility for military vehicles, ensuring readiness and operational capability.
A secure conference facility for senior leaders to conduct high-level briefings, financial planning, and strategic sessions.
A restricted briefing area for P.F. Squad commanders and elite operatives to plan missions, share intelligence, and coordinate tactical operations.
A self-sustaining military city, fully equipped and trained to respond to emerging threats with rapid deployment capability.
Marco’s Base
It's worth noting that the P.F. Squad operates multiple bases worldwide, all of which are named after birds of prey, such as Condor Operations Base, Hierofalcon Operations Base, or Goshawk Operations Base.
Owned by the P.F. Squad, the Sparrowhawk Operations Base, hidden in a forested mountain in an unoccupied area of Britain, serves as the residence for Marco, Eri and her team of rebel Ptolemaic troops, Tarma, Fio, Trevor, Nadia, Ralf, Clark, Tequila, Gimlet, and Red Eye. It’s camouflaged to blend seamlessly into its surroundings, serving as the nerve centre for their operations. They have a nearby landing pad, camouflaged by a thicket of trees, allowing aircraft to land undetected. The base features multiple facilities:
A large, circular room equipped with eighteen business chairs, a holographic display table, a large cork board for investigative purposes, and multiple maps for various missions, serving as a central hub for tactical planning and military briefings.
A private workspace for Marco and the others, which is equipped with a mini fridge, work computers, twenty file cabinets, sixteen rosewood desks, secure communication devices, a business phone to call friends, family, and other military personnel, and a vast library of military strategies and historical texts.
A heavily fortified room storing an arsenal of firearms, ammunition, and tactical explosives.
A well-stocked storage room containing uniforms and tactical gear.
A laundry room equipped with two washing machines and two dryers where they can wash and dry their dirty clothing.
A spacious dormitory features numerous comfortable beds and a secure safe for storing the soldiers' phones and wallets, each labelled with its owner's name. In a cozy nook perfectly suited for Perifa, Sparky, and Mr. Kibleton, their feline-friendly setup awaits, complete with a cat tower, three plush beds, a variety of toys, three food bowls, and a filtered water dish.
Three clean and well-maintained bathrooms with showers, toilets, and sinks.
A secure, climate-controlled garage houses their primary vehicle, the SV-001, maintenance equipment, a couple of motorcycles, and a small oakwood table for Tarma’s boombox and assortment of alternative and metal rock tapes.
A kitchen equipped with a dishwasher, a sink, a marble top counter, a cabinet full of plates and cups, and a built-in breakfast bar and eight stools for quick meals and planning sessions. The kitchen features a refrigerator with a freezer, a secure, locked pantry, a discreetly hidden coffee maker, and modern, high-efficiency appliances with advanced features like automated meal prep and cooking A large, sturdy table made of smooth oak wood serves as a central hub for meal planning, tactical discussions, and mission briefings. Additionally, the kitchen includes hidden compartments and drawers for storing snacks and energy bars.
A cozy recreational space with a plush couch, coffee table, wall-mounted wide-screen television, cabinet full of board games, dartboard, and nostalgic decor featuring posters of 80s action movies and 90s anime. For entertainment and stress relief, the room is also equipped with four classic arcade machines (CarnEvil, Shinobi, Contra: Hard Corps, and Dance Dance Revolution).
Extra Information
Members of the P.F. Squad are commonly known by the monikers "Peregriners" or "Falconists", distinguishing themselves from other Regular Army soldiers and special forces units.
Despite being an elite task force, Peregriners, regardless of gender, receive only half the salary of an average police officer. Furthermore, underperforming Peregriners face additional financial strain, as they often experience delayed salary payments, waiting anywhere from two to four weeks to receive their compensation.
The P.F. Squad is frequently joined by the Intelligence Agency's special forces unit, S.P.A.R.R.O.W.S., in situations that the Regular Army requires them to handle.
They possess a remote archipelago in the South Pacific, which serves as the final training ground for P.F. Squad cadets. This culminating mission challenges cadets to survive in a hostile environment with scarce resources and limited weaponry, fostering reliance on teamwork, independence, and adaptability. In accordance with a mutual agreement, the P.F. Squad has granted the Regular Army permission to utilise the remote archipelago as a training ground for cadets interested in joining the special forces as regular soldiers.
The handguns carried by Peregriners are the Murder .50AE, which is modelled after the Colt M1911A1 pistol. It’s a semi-automatic pistol that fires .50 calibre Action Express rounds. The magazine capacity is seven rounds with an additional round able to be stored in the chamber.