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Call me D | 18 | UK | Any pronouns | Amateur sprite artist, fighting game enthusiast
112 posts
Urrrrghbrh Why Are Hurt Poses So Awkward In Mugen Arrrrgg
urrrrghbrh why are hurt poses so awkward in mugen arrrrgg
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i finished them but it drained me and now i'm dead for the rest of the day
Started working on my first M.U.G.E.N. character!!
I don't actually have a computer in the house, so I have to use a USB and the library computers, but they've already got all their movement sprites working, and I've written up a readme!
It's my OC, Shun!
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It might take a while to complete her, because of the computer situation, but I'm looking forward to it, regardless! It's fun, to finally see my sprites in action...
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More Posts from Ddddd-pixels
Great news!
I may have figured out how to share the Shun demo character! Here's the link, let me know if it works or if there are any problems with it!
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This OC right belonged to @ddddd-pixels
I enjoyed her in Mugen, but it's still in its Early Demo Stage, so I'm looking forward to his expansive sprite sheet with his completed Character, Shun Gan. :)
The library may be closed for weekends, but I am still updating my Shun M.U.G.E.N character! Editing characters is quite a bit harder on Notepad than it is on Fighter Factory, but I managed to make the changes I wanted!
First off, I changed her back dash yet again; while Kung Fu Man's back dash was a short hop that you could do aerials out of, I made Shun's more like a backwards slide, which was closer to what I wanted, but looked a little stiff. So I changed it back to the hop, with two modifications: she stays a lot closer to the ground now, and the ability to do aerials from it is removed.
I've also changed the input of her stance move, Luo Bu. Originally, it was down and both kick buttons, but I was finding it hard to pull off without accidentally doing her crouch kicks, so I changed it to down twice, then a single kick. The move can also now be cancelled into from her normals, and I also fixed a bug where she would softlock upon winning a round while in Luo Bu – she now leaves the stance as soon as her enemy is K.O'd.
As a much more minor addition, I added her win quotes! She has five, which I think is the standard, and I feel like I encapsulated her personality quite well in them. I also added a unique, character-specific win quote against another character (not one that I've made, obv.), but that was mostly to see if I knew how (I do 😎).
(No screenshots this time around, as most of the changes aren't really visual. I don't even know if it's possible to add new sprites to a character without Fighter Factory, lol.)
Pretty good progress with the Shun character today!
I've given her two basic moves so far (standing and jumping light punch), and one unique move (kind of? it's an alternate stance move, like what Hotaru has in KOFXI).
I have also found out how to do screenshots in M.U.G.E.N.:
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(ft. her movelist, just a little peak at what she'll be like. the moves that haven't been coded yet are put in red)
I forgot to mention this earlier, but I've now set up a YouTube channel for my M.U.G.E.N stuff! I just uploaded my first video today: