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Call me D | 18 | UK | Any pronouns | Amateur sprite artist, fighting game enthusiast
112 posts
I Know I've Just Released My First M.U.G.E.N Character, But I've Already Started On My Second, Lol (and
I know I've just released my first M.U.G.E.N character, but I've already started on my second, lol (and my third but ssshh):
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I don't think it's all that surprising that I'd make a Raz character next - she is Shun's rival, after all. This character is either going to take a lot less time to make or a whole lot more - I've had a much more solid idea of her moveset than Shun's, but making sprites of her feels significantly more difficult. :/ Hopefully those two cancel out and she comes out just as fast as Shun!
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Obviously, she's a long way from completion currently...
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More Posts from Ddddd-pixels
Pretty good progress with the Shun character today!
I've given her two basic moves so far (standing and jumping light punch), and one unique move (kind of? it's an alternate stance move, like what Hotaru has in KOFXI).
I have also found out how to do screenshots in M.U.G.E.N.:
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(ft. her movelist, just a little peak at what she'll be like. the moves that haven't been coded yet are put in red)
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This OC right belonged to @ddddd-pixels
I enjoyed her in Mugen, but it's still in its Early Demo Stage, so I'm looking forward to his expansive sprite sheet with his completed Character, Shun Gan. :)
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"Now, Fight your Rival!!"
This OC right belonged to @ddddd-pixels
Please support his content and his talent for creation!
"Shun Gan... A nice Mugen OC that would compete with my Fanhua."
"We'll see who is stronger..."
Btw, haven't mentioned it yet, but I have actually been using Zan Evolution Butouden for making Shun rather than any basic M.U.G.E.N screenpack, purely because the current one I have downloaded is too big for my brother's laptop to run. I'm probably gonna try and download a simpler one, soon, but for now at least I can have my character fight against the roster.
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Showed up in the same outfit? One of us will have to change...
Did more Shun stuff today (I've been going to the library every day it's open, lol). I've actually reached the point where I'm ahead in my coding now; I can't really add anything new to her until I make more sprites.
Some of the new things that have been added are: two special moves; her Shang Xian Yue and Er Qi Jiao (I actually added Er Qi Jiao yesterday, then completely recoded it today), her heavy punch + an alternate version when done after light punch (it's too slow to combo normally, so it skips a few frames. I actually added this version entirely in Notepad, lol), a taunt/intro animation, and a few extra alternate colours.
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(ft. a simplified palette based on the colour restrictions of the Neo Geo Pocket!)
The library may be closed for weekends, but I am still updating my Shun M.U.G.E.N character! Editing characters is quite a bit harder on Notepad than it is on Fighter Factory, but I managed to make the changes I wanted!
First off, I changed her back dash yet again; while Kung Fu Man's back dash was a short hop that you could do aerials out of, I made Shun's more like a backwards slide, which was closer to what I wanted, but looked a little stiff. So I changed it back to the hop, with two modifications: she stays a lot closer to the ground now, and the ability to do aerials from it is removed.
I've also changed the input of her stance move, Luo Bu. Originally, it was down and both kick buttons, but I was finding it hard to pull off without accidentally doing her crouch kicks, so I changed it to down twice, then a single kick. The move can also now be cancelled into from her normals, and I also fixed a bug where she would softlock upon winning a round while in Luo Bu – she now leaves the stance as soon as her enemy is K.O'd.
As a much more minor addition, I added her win quotes! She has five, which I think is the standard, and I feel like I encapsulated her personality quite well in them. I also added a unique, character-specific win quote against another character (not one that I've made, obv.), but that was mostly to see if I knew how (I do 😎).
(No screenshots this time around, as most of the changes aren't really visual. I don't even know if it's possible to add new sprites to a character without Fighter Factory, lol.)