decafnerd - Nerdecaf
Nerdecaf

507 posts

!Trumpeting RingRing, Uncommon___

 !Trumpeting RingRing, Uncommon___

💍 𝗡𝗲𝘄 𝗶𝘁𝗲𝗺! Trumpeting Ring
Ring, uncommon ___

This ring looks like a miniature trumpet that’s wrapped around your finger. While wearing it, you can use an action to hold your hand in one of three ways, as if pantomiming holding a larger trumpet, to magically create a unique effect.

𝘽𝙪𝙜𝙡𝙚. While holding your hand to your mouth, keeping your thumb closed in a circle with your index and middle fingers and slightly splaying the rest, anything you say is spoken at up to three times the normal volume.

𝙀𝙖𝙧 𝙏𝙧𝙪𝙢𝙥𝙚𝙩. While holding your hand to your ear, as if holding an ear trumpet, you have advantage on Wisdom (Perception) checks you make that rely on hearing. In addition, if you’re deafened, you can hear about half as well as normal while holding your hand in this way; you make any check that relies on hearing for the duration with disadvantage.

𝙏𝙧𝙪𝙢𝙥𝙚𝙩. While holding your closed hand to your mouth, as if holding a trumpet, you can recreate the sounds of a normal trumpet or similar instrument. If you are proficient with wind instruments, you are proficient with this trumpet, and if you’re a bard, you can use it as a spellcasting focus for your bard spells. ___

✨ Patrons get huge perks! Access this and hundreds of other item cards, art files, and compendium entries when you support The Griffon’s Saddlebag on Patreon for less than $10 a month!

  • audioandart
    audioandart liked this · 9 months ago
  • inkedsunshine
    inkedsunshine reblogged this · 10 months ago
  • madmarchy
    madmarchy reblogged this · 11 months ago
  • rowansfrogpond
    rowansfrogpond reblogged this · 11 months ago
  • verdantbear
    verdantbear liked this · 11 months ago
  • liveinink
    liveinink reblogged this · 11 months ago
  • anddiceversa
    anddiceversa reblogged this · 11 months ago
  • pcs-dont-interact
    pcs-dont-interact reblogged this · 11 months ago
  • broughttoyoubytheletterfive
    broughttoyoubytheletterfive liked this · 11 months ago
  • unicornwithachainsaw83
    unicornwithachainsaw83 liked this · 11 months ago
  • drwatsonsong13
    drwatsonsong13 reblogged this · 11 months ago
  • drwatsonsong13
    drwatsonsong13 liked this · 11 months ago
  • the-i-of-the-jeremy-bearimy
    the-i-of-the-jeremy-bearimy reblogged this · 11 months ago
  • the-i-of-the-jeremy-bearimy
    the-i-of-the-jeremy-bearimy liked this · 11 months ago
  • chaoticduke
    chaoticduke reblogged this · 11 months ago
  • chaoticduke
    chaoticduke liked this · 11 months ago
  • furb-yeah
    furb-yeah liked this · 11 months ago
  • stubbornsheepcow
    stubbornsheepcow reblogged this · 11 months ago
  • katologist
    katologist liked this · 11 months ago
  • doglover639
    doglover639 liked this · 11 months ago
  • i-am-against-being-touched
    i-am-against-being-touched reblogged this · 11 months ago
  • thedicepaladin
    thedicepaladin reblogged this · 11 months ago
  • raaafl
    raaafl liked this · 1 year ago
  • absortio
    absortio liked this · 1 year ago
  • maturon
    maturon liked this · 1 year ago
  • pkcrane
    pkcrane reblogged this · 1 year ago
  • thelibraryofthacey
    thelibraryofthacey reblogged this · 1 year ago
  • mischievousadventures
    mischievousadventures reblogged this · 1 year ago
  • j0llyb3rnzy
    j0llyb3rnzy liked this · 1 year ago
  • immortalarizona
    immortalarizona liked this · 1 year ago
  • chronicew
    chronicew liked this · 1 year ago
  • shaathenonebeliever
    shaathenonebeliever reblogged this · 1 year ago
  • shaathenonebeliever
    shaathenonebeliever liked this · 1 year ago
  • drvonchickenstein
    drvonchickenstein liked this · 1 year ago
  • vexillologyisenjoyable
    vexillologyisenjoyable reblogged this · 1 year ago
  • achyyoungbones
    achyyoungbones liked this · 1 year ago
  • main-antag-onist
    main-antag-onist liked this · 1 year ago
  • kjsartandanime
    kjsartandanime liked this · 1 year ago
  • santiaguete072
    santiaguete072 liked this · 1 year ago
  • littledigitalcircus
    littledigitalcircus liked this · 1 year ago
  • whateveniiiiis-this
    whateveniiiiis-this liked this · 1 year ago
  • raygard-elvets
    raygard-elvets liked this · 1 year ago
  • paleasamoon
    paleasamoon liked this · 1 year ago
  • draconic-feathers
    draconic-feathers liked this · 1 year ago
  • jawbone-xylophone
    jawbone-xylophone reblogged this · 1 year ago
  • mastabas-and-mushussu
    mastabas-and-mushussu liked this · 1 year ago
  • arsenic-the-fae
    arsenic-the-fae liked this · 1 year ago
  • kamtassium
    kamtassium liked this · 1 year ago
  • phoenixfire210
    phoenixfire210 liked this · 1 year ago
  • rairai5
    rairai5 liked this · 1 year ago

More Posts from Decafnerd

1 year ago

Gratuitously evil spells for villains to learn

Mordenkainen's Highly Problematic Political Opinions

Spell that causes someone to experience the entirety of The Big Bang Theory in 6 seconds

Spell that causes a needlessly painful death. It figures out the maximum amount of pain it's ethically permissible to inflict based on context and inflicts twice that much on purpose

Fireball but it expands the area of effect to specifically hit all your teammates.

Mildly Upset Person.

Disintegrate but it bestows any object it hits with full human sapience just before the ray hits.

Locate Object but every time you cast it, it kicks a random guy in the nuts for no good reason.

Hellish Rebuke but it hits anyone who isn't attacking you.

Ray of Deforestation

Transmute Food To Food That's Produced Unsustainably And Using Unethical Labor Practices

Nullify Union

1 year ago
 !Bangle Of The Arcane AssassinWondrous Item, Rare (requires Attunement By A Spellcaster)___

💎 𝗡𝗲𝘄 𝗶𝘁𝗲𝗺! Bangle of the Arcane Assassin
Wondrous item, rare (requires attunement by a spellcaster) ___

Once per turn while wearing this bangle, you can deal an extra 3d6 damage to one creature you hit with a spell attack if you have advantage on the attack roll. The damage is of a type dealt by the spell attack. If you’re a rogue, you can choose for the amount of extra damage you deal to be equal to your Sneak Attack damage instead; you can still only deal Sneak Attack damage once per turn. If a spell would allow you to attack multiple times over the course of its duration, this extra damage can only be dealt on the turn the spell is cast.

In addition, you can ignore the verbal component required for any enchantment or illusion spell you cast while you’re in total darkness and wearing the bangle. ___

✨ Patrons get huge perks! Access this and hundreds of other item cards, art files, and compendium entries when you support The Griffon’s Saddlebag on Patreon for less than $10 a month!

1 year ago

Oh gods, my players would use the Spell Burst ability for any and all concentration spells

Spellbook Bomb

Wondrous Item, legendary (requires attunement)

“A unique spellbook that absorbs spells cast into it. The arcane runes and gems on the front cover glow and pulse as more power is transferred into its pages. When at full capacity, it’s a deadly magic item regardless of the hands that hold it.”

This magic spellbook can store up to 12 levels worth of spells at a time. Any creature can cast a spell into the spellbook by touching it as the spell is cast. The spell has no effect, other than to be stored in the spellbook. If the spellbook can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

Book Bomb. As an action you can throw this spellbook into a space you can see within 30 feet and speak the command word. Any creature within 20 feet of the book must make a Dexterity saving throw or take 2d6 damage per level of spells stored in the book, or half as much on a success. You can choose the damage type from one of the spells stored in the spellbook. This does not destroy the spellbook. The spellbook is emptied of all spell levels following this action and you cannot store spells in it for 24 hours.

Spell Burst. When detonating the spellbook you can instead choose to unleash all of the spells stored inside at the same time. Any creature within range of a spell is subject to the effects. A spell with a single target is determined at random, so long as all other prerequisites of the spell are met. Touch spells affect a random creature within 20 feet of the spellbook. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. Spells that require concentration, do not, lasting their full duration. The spells cast from the book are done so in a random order, and are no longer stored in it. After using this action, roll a d20, on a result of 1-5, the book is destroyed. Otherwise you cannot store spells within it for 7 days.

LOOK! I know what you're thinking, and yes, this thing is ridiculous. Give to your players at your own RISK! But the Twitch Chat wanted a Book Bomb, so they got a Book Bomb.

Spellbook Bomb

Wondrous Item, legendary (requires attunement)

“A unique spellbook that absorbs spells cast into it. The arcane runes and gems on the front cover glow and pulse as more power is transferred into its pages. When at full capacity, it’s a deadly magic item regardless of the hands that hold it.”

This magic spellbook can store up to 12 levels worth of spells at a time. Any creature can cast a spell into the spellbook by touching it as the spell is cast. The spell has no effect, other than to be stored in the spellbook. If the spellbook can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

Book Bomb. As an action you can throw this spellbook into a space you can see within 30 feet and speak the command word. Any creature within 20 feet of the book must make a Dexterity saving throw or take 2d6 damage per level of spells stored in the book, or half as much on a success. You can choose the damage type from one of the spells stored in the spellbook. This does not destroy the spellbook. The spellbook is emptied of all spell levels following this action and you cannot store spells in it for 24 hours.

Spell Burst. When detonating the spellbook you can instead choose to unleash all of the spells stored inside at the same time. Any creature within range of a spell is subject to the effects. A spell with a single target is determined at random, so long as all other prerequisites of the spell are met. Touch spells affect a random creature within 20 feet of the spellbook. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. Spells that require concentration, do not, lasting their full duration. The spells cast from the book are done so in a random order, and are no longer stored in it. After using this action, roll a d20, on a result of 1-5, the book is destroyed. Otherwise you cannot store spells within it for 7 days.

Join us on Twitch every Mon\Wed\Fri to create new Homebrews and check out our Patreon for 500+ magic items, tokens, maps, and more.


Tags :
1 year ago
Camping in the Desert at Night  audio atmosphere
ambient-mixer.com
Rocks tumbling, insects chirping, distant howls, wind blowing, and a crackling camp fire add to this desert ambiance. Is that a dragon in th

I might not be able to share any WIP of the project I'm currently working on but I can share the soundscape I'm listening to that fits the biome it's focused on. I imagine myself camping along a ridge overlooking the landscape, sketching the day's travels.

This is one of my favorite things to do to help me focus on what I want the map to convey and sort of gets me into character. Do have I have scented candle lit to match the mood? Damn right I do!

Do I also have a "fire flickering" lamp on my desk to give that campfire feel? Yes, yes I do.

Do I have a fan blowing on me to mimic the desert wind? No, because that shit gets annoying but when the thermostat kicks on I imagine it's the wind picking up.

1 year ago

Resonant Crystal - CR4 Hazard

An environmental hazard to put in a boss room in a crystal cave.

image

Artwork by Kev Walsh at Corehammer.

Traps and environmental hazards are often best-used in combat encounters.  Here’s one that only functions in a combat encounter.  Unless a powerful enemy (at least 1 CR higher than the average party level) is attuned to this crystal, the hazard is CR 0 and worth no experience.

Although it gives no XP in an encounter with multiple smaller enemies, my goal was for this to still be an interesting hazard to include in such encounters.  It can be used tactically by both the PCs and the enemies, so it doesn’t particularly make the fight easier or harder, but it makes it different.  If you plan on using some of these crystals in a boss fight, it’s a good idea to sprinkle them around the rest of the dungeon too, so players get to play with them before they reach the boss.

You can make a resonant crystal any size you want, but somewhere between Small and Large is the most obvious range.  If the enemy attuned to it is bigger than Large, then a bigger crystal might make sense.

Resonant Crystal - CR 4 or CR 0

XP 1,200 or XP 0

Resonant crystals grow out of the stone in certain underground caverns.  A creature with at least 3 Intelligence can attune to a resonant crystal by spending 1 minute touching it.  Only one creature can attune to a single crystal at a time - if another creature attunes to it, the previous creature’s attunement ends.

A resonant crystal creates dim light in a 5-foot radius, but the light appears much brighter to the attuned creature, acting as normal light in a 30-foot radius and dim light for an additional 30 feet which only that creature can see.  As long as the attuned creature is within the 60-foot emanation of dim light, it gains a +2 sacred bonus to attack rolls, spell DCs, AC, and saving throws, and gains 2 temporary hit points at the start of each of its turns; these temporary hit points do not stack.

A resonant crystal has 2 hardness and 3 hit points per inch of thickness.  If a resonant crystal takes any amount of slashing, bludgeoning or piercing damage (even if the damage is reduced to 0 by its hardness), it creates an explosion of sound and light.  All creatures within a 60-foot radius must succeed on a DC 16 Fortitude save or take 1d8 sonic damage and be dazed for 1 round.  After this explosion of light and sound, the resonant crystal goes dark for 1d6+1 rounds, providing no light or benefits to the attuned creature or anyone else, and any further damage to it does not create another explosion of light and sound until it begins to glow again.

If a powerful enemy (at least 1 CR higher than the average party level) is attuned to a resonant crystal, the hazard is CR 4 and worth 1200 experience.  Otherwise, the hazard is CR 0 and worth no experience.