
507 posts
The Metalsmiths Workshop Battle Map

The Metalsmithโs Workshop Battle Map
Our new map is now available for download! The home, forge, and store of a renowned smith. Tell me, what might this place be called?
Download it here!
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More Posts from Decafnerd

Hello, everyone!
Nature is beautiful, and there's nothing quite like taking your caravan of goods from city to city all the while taking in some splendid sights: rivers, mountains and all kinds of forests.
It's too bad then that highway robberies are all the rage among lollygagging aficionados. It's true, no one can enjoy these vistas without someone trying to steal everything you have and more.
Good thing this caravan is full of seasoned warriors!
The creature tokens for this map are a Blood Feasting Beast, a Crow Demon and a Thieving Fairy. Emerald tier gets Crow Demon while Diamond tier gets all three. In addition, Sapphire tier gets extra creature token variants.
You can see a preview of all of this weekโs Patreon content here.
Thank you very much for taking a look and be sure to check out my Patreon where you can pledge for gridless version, alternate map versions as well as the tokens pertaining to this map.
Book of Exalted Deeds -- teaches you secrets of goodness, smites evil readers.
Book Of Vile Darkness -- teaches you secrets of evil, corrupts good readers.
Book Of Neutral Blandness -- teaches you secrets of neutrality, doesn't really care whether you read it or not.
Book of Tedious Forms -- teaches you secrets of law, chaotic characters can read it but they have to fill in Form 13(b) first and take it to Desk A in sub-facility 19, so none ever have.
Book Of Zany Plans -- teaches you secrets of chaos, heists lawful readers using a mascot head, box of mousetraps and a recording of a Justin Beiber concert.
Book Of Mediocre Bullshit -- teaches you unimpressive commoner knowledge, is slightly annoyed if cool people read it but not enough to do anything.
Book Of Gay Shenanigans -- teaches you secrets of gayness, presumably something happens if a straight person reads it but no-one knows for sure because there aren't any in the D&D world.
Book Of Meta Knowledge -- teaches you weirdly personal things about your players. Not sure what that means and there's no effect if you read it, but you feel like someone somewhere just got really sad about what it said.
Book Of Unpleasant Goblins -- hollowed out, an angry goblin is lurking inside to steal your kidneys. The goblin is at least highly egalitarian so will attack anyone who reads it, goblin or not.
Book Of Empty Pages -- doesn't contain anything or do anything. Not sure what you expected.

๐ ๐ก๐ฒ๐ ๐ถ๐๐ฒ๐บ! Trumpeting RingโจRing, uncommon ___
This ring looks like a miniature trumpet thatโs wrapped around your finger. While wearing it, you can use an action to hold your hand in one of three ways, as if pantomiming holding a larger trumpet, to magically create a unique effect.
๐ฝ๐ช๐๐ก๐. While holding your hand to your mouth, keeping your thumb closed in a circle with your index and middle fingers and slightly splaying the rest, anything you say is spoken at up to three times the normal volume.
๐๐๐ง ๐๐ง๐ช๐ข๐ฅ๐๐ฉ. While holding your hand to your ear, as if holding an ear trumpet, you have advantage on Wisdom (Perception) checks you make that rely on hearing. In addition, if youโre deafened, you can hear about half as well as normal while holding your hand in this way; you make any check that relies on hearing for the duration with disadvantage.
๐๐ง๐ช๐ข๐ฅ๐๐ฉ. While holding your closed hand to your mouth, as if holding a trumpet, you can recreate the sounds of a normal trumpet or similar instrument. If you are proficient with wind instruments, you are proficient with this trumpet, and if youโre a bard, you can use it as a spellcasting focus for your bard spells. ___
โจ Patrons get huge perks! Access this and hundreds of other item cards, art files, and compendium entries when you support The Griffonโs Saddlebag on Patreon for less than $10 a month!
Lesser Known Layers Of The Abyss
High school cafeteria where all the popular kids are laughing at you and also they're all Balors.
A fire pit of endless torture, but all the demons are on break. If you won't mind grabbing a red hot poker and torturing yourself, that would be great!
10th circle of hell. They borrowed it before the whole Blood War thing but since the falling-out they didn't really feel like giving it back, you know?
A field but there's, I dunno, lots of spikes there or something. Look, it's infinite planes, they can't all be winners.
Hang on, that's Tumblr HQ! Wow! This explains a lot, right?
Happy pastoral layer that all the demons are mildly embarrassed by.
NegaFrance, it's like France but evil and fucked up.
Oh boy, look, it's another Acid Swamp of Horrors. Sigh. Do you think this one has demons? God they're scraping the barrel.



Campaign Starter: Tales from the Bonecart
Whether it's due to superstition or a distaste for a toilsome and muddy trade, folk tend to pay little attention to gravediggers. This makes for an awfully convenient cover for your travelling troupe of tombrobbers as they tour around the realm's backroads filling their pockets with mementos purloined from the dead.
Planning adventures for "evil" campaigns can be tough, but sometimes you and your players just want an excuse to get your hands dirty. What better opportunity to get DEEP down in the dirt than to hand out shovels and have them start out as a group of travelling undertakers/thieves?
Setup: A handful of crews have run the bonecart scam over the past several generations, tempering their skullduggerous actions with a bit of honest gravemaking. This dichotomy is no better represented in the current heads of the operation: Dour and hardworking Heliana, who minds the cart's reigns and keeps the crew on track, and the knavish academic Benjamin Eelpot who loves delving into things that should best stay buried. These two have taken the party on for a series of jobs that will likely require a cold heart and a strong stomach, stealing from both the living and the dead and hoping not to get caught in the meantime.
Adventure Hooks:
The party's first outing on the bonecart should be a meat-and-potatoes sort of job, used to set the tone of the campaign, which happens to sound like "Someone old and rich and lonely has died, leaving their house haunted and their valuables unguarded".
While being stewards of the dead is a great cover, it sometimes attracts the wrong sort of attention, such as when a nobleman offers the party a great reward to investigate an abandoned necropolis and the source of the terrifying dreams that haunt him. Gold is gold though, and surely this couldn't have too many long reaching complications for them.
Irony of ironies, Shortly after one of their scores the party is setupon by a group of bandits disguised as dead men, who manage to make off with a good portion of their illgotten gain. There's no way to recover their goods through official channels, so they'll have to do it themselves.
Throughout their early adventures the party will need to avoid the attention of the heavy handed sheriff hired by the local nobility to quietly and brutally dispose of criminals like themselves.
You get a lot of weird jobs being a gravedigger, but "limo service" is not usually one of them. Still, money is money, and when a bloodsoaked countess offers to pay the bonecart well to defend and transport her coffin across the lands so she can attend a gathering of the great and the ghoulish who are they to say no?
Heliana will eventually approach the party once they've gotten enough shared time , experience, and nightmarish close calls under their belts. She's got some personal matters to attend to, which involve a list of names belonging to an old secret society and a series of graves across the countryside that may contain clues to the locations of some great treasure. Its a bolder job then the crew usually pulls, and will draw unwanted attention, but they can rely on eachother to pull through, right?
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