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Villain: The Gleebringer Battalions

Villain: The Gleebringer Battalions
Villain: The Gleebringer Battalions

Villain: The Gleebringer Battalions

Gallard Gleebringer only ever wanted to make people happy. By using his skills as a toymaker and inventor he sought to fill the world with devices that would bring wonder, and save people from the drugery of labor to give them more time for play.

Seeking to save his neighbours from the horrors of war, and under the patronage of the battlehungry local margrave, Gallard has a constructed an autonomous army of toy soldiers that in some weeks time will go berserk and begin rampaging across the land, playing out an inexplicable war-game that will leave villages sacked and the entire region destabilized.

It’s up to the party to notice the looming crisis and do something about it before the toys begin their march, As the powers that be are not only blind to the looming crisis but actively dismissive of any

Adventure Hooks:

Scraping together enough coin to fund a construct army has left the margrave’s treasury more than a little tight pursed, leading them to skimp on things like repairing infrastructure, public festivals, and resupplying their garrisons. There’s plenty of opportunities for adventurers as bandits and monsters propagate through the wilderness, and the lesser nobles rely on mercenaries to guard their holdings. Its only so long before the cracks begin to show however, as roads wash out and the realms defenders turn to brigandry. 

The party end up in a tavern drinking with an old military officer previously employed by the margrave. She’s iresome and illtempered, but she’ll crawl out of her cups long enough to tell the tale of how after twenty years of loyal service she was let go for protesting when some of the troops under her command were killed in a training exercise.  If the party press a little she might just let it slip that it wasn’t training so much as a field test of Gleebringer’s machines, which her boss insisted be against real troops. Later on, they’ll find an official bounty posted for the woman, who’s rallied some of her fellow discontented soldiers and started on a campaign of sabotage. 

For his part Gleebringer is quite blind to the looming threat, having been carried by his ever shifting attention to yet another new project once the design and manufacture of the armies were complete. The party might get a chance to talk to him however if they manage to sneak into the excursive exposition he's hosting in the province's capital, either by riding in on the coattails of a wealthy patron, or by sneaking in among the serving staff. Actually getting an audience with the toymaker will be even more difficult as the margrave has set his agents to watch and protect Gleebringer, and it's only so long before they notice the uninvited guest have crashed the private function.

Setup: While many gnomes dabble in artifice, it was early in his apprenticeship with the village toymaker that a young Gallard discovered both his love and prodigious talent for the technical arts. It wasn't just a magical knack, it was an eye for detail that had people saying that the gnome's creations seemed to be alive long before he figured out how to make them move on their own.

Soon Gleebringer toys were in demand across kingdoms, and Gallard found himself not only patronized by innumerable wealthy merchants and nobles but sought out by engineers and craftsfolk of all kinds who realized the genius packed away in his creations.

Gallard didn't let the fame or the fortune go to his head, instead using his growing connections and commission budget to experiment with even more complex designs. For example: scaling up from music boxes to clockwork bands, and eventually an automated opera house.

As a man who dreamed all his life of building a flying town, it was safe to assume that Gallard had his head in the clouds. He hated to see people suffer but seldom thought through the implications of his inventions, Such as when an automated lumber mill intended to supply materials for his projects put an entire town of foresters out of work. This penchant for distraction was only encouraged by the margrave, who saw the military applications of Gleebringer's gifts from the moment a clockwork dragon bought for one of his children ended up badly maiming one of the servants who saught to tidy up the toyblock castle it had been charged with guarding.

Over the past ten years, the Margrave has become Gallard's most generous patron, supplying him with workshops ( staffed by apprentaces who's loyalty can be counted on) and an endless series of new projects ( which always end up increasing the margrave's power and standing at the cost of the common good).

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Adventure hooks: 

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A child’s sketchbook that features named stick figures of various people in a dozen different hands. The cover is marked with a surprisingly ornate rune, almost beautiful, though reading it makes one’s eyes droop.

De Vermis Mysteriis: An eldritch and bizarre spellbook, written by Ludvig Prinn, an ancient alchemist and necromancer who was burnt alive as punishments for his crimes against nature. Its pages are full of spells and rituals that summon strange entities, familiars, and creatures from beyond space and time. It also has a number of rituals for contacting and dealing with Great Old Ones, Outer Gods, and their minions.

A tiny leather bound book that contains a piece of writing such as a story, a poem, a manuscript, or a recipe. Each day, a new piece of writing magically replaces the previous one.

A cookbook, heavily bookmarked and written on, with pictures to accompany each recipe in the book. Licking the pictures allows you to find out how each dish tastes. Writing new ingredients in the recipes alters how the pictures taste. The back of the cookbook has empty pages to allow people to write down their own custom recipes. A few of the pages already have recipes written on them, some of which sound absolutely revolting.

A small novel, in which its 100 pages are used to describe a pebble. It consists of a single run-on sentence, and the description is often repeated throughout the book.

A leather bound book that bursts into flames when opened and extinguishes itself when closed. The book itself is completely fireproof.

A translation manual that teaches the basics for a long lost language. The guide assists the reader in translating basic words and phrases from the lost language into a commonly known language. This manual has significant values in archeological and research circles.

A bible that contains the founding texts of a now extinct religion that was wiped out long ago. This tome chronicles the origins of a murderous and wild sect that broke off from a popular, but now dead, religion. It gives notes on famous individuals this sect claims to have killed, their method in doing so and gives small insight into where more information about this sect may be.

A humble prayer-book bound in homespun cloth. Even with all your knowledge and sophistication, these simple hymns still have an almost supernatural power to soothe your troubled mind.

The Book of The Keeper of The World: A yellow book that is almost as bright as the sun itself. A bloody skeleton is on the cover with a text in an unreadable arcane language, presumably the title. Eating pages of this makes something in the world just disappear out of everyone's mind, a nothingness filling the place it used to be.

A reprint of a banned book, the last copy thought destroyed decades ago.

A ratty journal overflowing with loose sheets of yellowed paper. They are filled with maddened scrawl and diagrams and calculations and degenerate ranting.

A heavy book filled with Holy Scripture from the Loregiver and proclamations of Fate.

A holy text containing the sacred oaths of the first paladins from each paladin order in the multiverse, listing those of Good alignment as examples to strive for while warning against falling to the dark temptations of those who made their oaths for personal gain or other dark desires.

A book containing a list of artifacts designed for dark purposes, primarily those associated with Evil deities, as well as instructions on how to destroy these items. Several items on this list have already been crossed off, presumably destroyed by previous holders of this book.

A large tome that contains what is likely the largest repository of knowledge on healing salves in existence. It lists out materials, costs, where to find each ingredient, and how to combine these ingredients. There is virtually no ailment that cannot be cured by at least one of these restorative mixtures should the text prove accurate.

A small prayerbook that contains a single long incantation that can be used to contact a celestial who specializes in helping unfortunate souls tricked into a contract with a devil find a way out of their unfair bargains.

Book of Ashur: An arcane tome, bound in ancient dragon hide that contains much wisdom on the conjuring and subjugation of spells.

Liber Noctus: A decrepit tome that bristles with dark secrets and eldritch powers. Reading from the grimoire summons dark thoughts and grim deeds.

A blessed tome containing tales of ancient valour, glory, and self-sacrifice are bound to inspire those of noble heart to greater deeds.

A large book, bound in human skin according to the note tied to it, supposedly it was owned by an ancient necromancer during the age of thunder but its impossible to open as the spirits bound by it will lash out at the carrier. At the bottom it reads that it's currently on loan from Candlekeep.

A thick, heavy leather-bound book that contains illustrations and descriptions of over 3000 different kind of animals, plants, fungi, and minerals that can be used as alchemical ingredients, and how to safely collect, preserve, and store them. It was written by a renowned dark elf alchemist and explorer in the north lands. He spent decades studying and experimenting with the various creatures and plants that inhabit that environment, and compiled his findings and recipes in this book.

A worn-out leather book that has a map of the southern land on its cover. It contains detailed descriptions and directions on how to find and harvest rare and expensive alchemical ingredients that grow in remote, dangerous or hidden locations in the southern land.

A green book that has a dwarven hammer as symbol on its cover. It contains detailed secret information on how to use dwarven alchemy, with a specialized focus on creating oils and elixirs to mix into liquid metal alloys during the forging of weapons and armor.

An old yellowish book that has an elegant symbol on its cover. It was written by a legendary elven alchemist who mastered the art of creating healing potions, over the course of more than half a millennia of dedicated focus.

A collection of slim volumes on a variety of topics, including a registry of the nobility, City Watch commanders, and other notable citizens. Blank pages, a vial of ink, a pen. A number of interesting maps.

A single tome that is a combined multi-volumed summa of unified theory of arcane & divine magic, mechanical physics, psionics, and the cosmos.

An old, small, leather-bound, time-worn book with a goat’s head tooled into its cover. The leather is badly foxed and the pages are barely readable. If studied carefully it seems to be the journal of a fiendish cult.

A sketchbook half-filled with disturbingly accurate anatomical studies of various people, the copper plates that cover it etched with a pleasingly abstract rendering of a human heart.

A strange esoteric translation manual that teaches the basics for a long lost language. The guide assists the reader in translating basic words and phrases from the lost language into a commonly known language. This manual has significant values in archeological and research circles.

A hand-written guide by a purportedly self-taught monk on how to manifest and nurture ki powers. Although the information is not grounded in traditional aesthetic principals, anyone with knowledge of ki will recognize some validity to the methods being discussed. It is from an unknown author.

A religious text of an extinct cult that was wiped out long ago. This tome chronicles the origins of a murderous and wild sect that broke off from a popular, but now dead, religion. It gives notes on famous individuals this sect claims to have killed, their method in doing so and gives small insight into where more information about this sect may be.

A bound set of written texts, recording the beliefs of a famous lone wanderer and philosopher. The individual is well-known throughout the land for his beliefs and exploits but it was previously unknown that he had personally committed any of these things down on writing.

A book of spells with particularly elaborate verbal components written in an unknown but important-looking script. Arcane PC's can determine that only one or two minor spells actually work. Extremely close inspection will reveal that the rest of the "incantations" and "magic words" are actually disguised and encoded reports from a deep-cover spy

A worn, leather-bound journal filled with notes and sketches, offering insights into the daily life of its previous owner. There are many blank pages. Reading from the journal causes miniature illusions to appear for others showing the details of the event written, whether truthful or fanciful.

An alchemical codex containing the formulae for various poisons.

A dusty, ancient tome filled with arcane knowledge and forbidden secrets, written in a strange serpentine language and illuminated with intricate flowing illustrations.

A notebook that contains private notes from a psychiatrist about a patient. The first two pages are banal and clinical; by the fifth, they are inscrutable ramblings.

An identifiable book with a dozen assorted silver nails impaling it. The nails look disorderly and haphazardly hammered, with many bent in strange angles. The book is constantly wet, and the title is illegible.

An arcane spellbook that doesn’t seem to have belonged to a single wizard, bearing many different hands and styles across undoubtedly centuries. Many pages are damaged, arcane scribblings made illegible by time and deterioration. On the pages that remain, it seems that many of the spells appear modified in some way.

A well-worn and obviously fake booklet on how to talk to ghosts.

A bound journal filled with sketches of plants and animals.

A medical journal written in a dead language. It's filled with diagrams and drawings of medical dissections of inhuman alien creatures.

The Book of Fate's Mercies: A book that details incidents where people were saved from death by random chance. For example, a barking dog caused someone to walk just a little quicker down the street, which moved them out of the path of a stampeding horse. The last story in the book is about you, potentially causing you to be extremely aware and reactive but utterly paranoid and agoraphobic.

An inconspicuous diary of a young girl named Fyla. At a young age Fyla's talents allowed her to see into the abyss and corrupted her mind. She wrote in detail about the monsters under her bed and her fears of what awaited her when they would finally come for her on her 18th birthday.

The Book of Wisdom: A tome that contains a collection of sayings, stories, poems, and hymns from every known culture, religion, and philosophy. New entries appear at random, as new Wisdoms are collected and recorded by other disciples carrying a copy of the Book of Wisdom.

A spellbook made from high quality blank parchment is covered in tiny runes. When one of these small inscriptions is pressed the parchment changes color.

Tome Of The Spellblade: A soft-covered leather bound treatise containing writings describing, in the most basic terms possible, methods of magical fighting. Even so, the material is fairly dense and requires definition and reiteration of various terms and ideas. Fortunately, it also contains many detailed diagrams.

Fearful Codex of Ancient Wisdom: A weighty volume bound in pale, scaled leather of unknown origin. This magical tome contains a wealth of knowledge both mundane and esoteric, and is inhabited by an archival spirit that will direct the reader to their desired content on request. Unfortunately, the spirit has undergone a great deal of trauma over the millennia and the "fearful" part of the title is now literal. Attempting to simply open the codex and read normally will reveal nothing but blank pages, with perhaps a fleeting glimpse of text slithering away to pages deeper in the book. Only through persuasion can you access the codex. The book has definite dislikes, some of which follow: Being read by firelight is terrifying - paper burns! Natural light is better, but being read outside in the weather is undignified and risky. Magical illumination is best, preferably indoors and someplace quiet. Any kind of liquid nearby is alarming - ink runs and paper is ruined! Don't even think about eating while you peruse the codex. The book doesn't really like to travel either and would prefer to tucked away safely in a library somewhere when not in use. It enjoys the company of other books but isn't fond of other magical tomes, even non-sentient ones. It's also really, really phobic about the number eight, and invariably uses constructions like "two cubed" or "nine less one" in its own text when needed.

1 year ago
I Accidentally Spent 80 Hours Painting My Own Take On A Mimic. Please Take A Look.
I Accidentally Spent 80 Hours Painting My Own Take On A Mimic. Please Take A Look.
I Accidentally Spent 80 Hours Painting My Own Take On A Mimic. Please Take A Look.
I Accidentally Spent 80 Hours Painting My Own Take On A Mimic. Please Take A Look.
I Accidentally Spent 80 Hours Painting My Own Take On A Mimic. Please Take A Look.
I Accidentally Spent 80 Hours Painting My Own Take On A Mimic. Please Take A Look.
I Accidentally Spent 80 Hours Painting My Own Take On A Mimic. Please Take A Look.

I accidentally spent 80 hours painting my own take on a Mimic. Please take a look.

Can see higher res here