decafnerd - Nerdecaf
Nerdecaf

507 posts

Fist Of The Elements By Goblin Coach

Fist of the Elements by Goblin Coach

Fist Of The Elements By Goblin Coach
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More Posts from Decafnerd

1 year ago
A Simple Idea, A Common Magic Item, A New Way To Deliver Messages Or Dead Drop Some Secret Plans. This

A simple idea, a common magic item, a new way to deliver messages or dead drop some secret plans. This one is courtesy of Darkflux from our Twitch chat! Thanks for the inspiration buddy!

Message in a Bottle

Wondrous Item, common

“An old rustic antique glass bottle. It once bore some words or images on the side but they have long worn off. It’s corked closed and empty.”

You can use an action to speak up to 25 words into this magic bottle and cork it. Whenever the cork is pulled the message is repeated back. Unless another message is spoken into the magic bottle it will always repeat the same message when uncorked.

Join us on Twitch every Mon\Wed\Fri to create new Homebrews and check out our Patreon for 544+ magic items, tokens, maps, and more.


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1 year ago
 !Stardust HatWondrous Item, Uncommon (requires Attunement By A Druid, Warlock, Or Wizard)___

💎 𝗡𝗲𝘄 𝗶𝘁𝗲𝗺! Stardust Hat
Wondrous item, uncommon (requires attunement by a druid, warlock, or wizard) ___

This wizard’s hat is split into a starburst pattern along the bottom. Small star pendants hang from each of its points. While wearing this hat, you always know which direction is north. At night, you can’t become lost by nonmagical means, provided you can see the sky.

In addition, while wearing the hat, you can use an action to cast the “moonbeam” spell from the hat, using your spell save DC. Between dusk and dawn, this version of the spell creates a wave of radiant energy when the moonlit beam crashes onto the ground; until the start of your next turn, the cylinder has a radius of 10 feet, instead of 5 feet. Once this property of the hat has been used, it can’t be used again until the next dawn or dusk. ___

✨ Patrons get huge perks! Access this and hundreds of other item cards, art files, and compendium entries when you support The Griffon’s Saddlebag on Patreon for less than $10 a month!


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1 year ago
 !Verdant BreastplateArmor (breastplate), Rare (requires Attunement)___

🛡 𝗡𝗲𝘄 𝗶𝘁𝗲𝗺! Verdant Breastplate
Armor (breastplate), rare (requires attunement) ___

When found, this breastplate resembles a leather cuirass covered in large, dried leaves. Once you wear and attune to it, however, it springs to life and flourishes; its leaves remain pliable and flexible, but harden against incoming harm to protect you. Sleeping in this armor has no adverse effect on you.

While wearing this armor, moving through nonmagical plants that impede movement (such as by creating difficult terrain) costs you no extra movement, and you don’t take damage from nonmagical plant hazards such as thorns or spines. In addition, the “entangle” spell has no effect on you, and you have advantage on any Dexterity (Stealth) check you make to hide in areas of dense foliage.

𝘾𝙝𝙖𝙧𝙜𝙚𝙨. This armor has 7 charges and regains 1d6 + 1 expended charges daily at dawn. If you’re a druid or ranger and have cast the “plant growth” spell from the armor within the last 24 hours, the armor regains all expended charges instead.

𝙎𝙥𝙚𝙡𝙡𝙨. While wearing this armor, you can use an action to expend some of its charges to cast either the “entangle” (1 charges) or “plant growth” (3 charges) spell from it, using a spell save DC of 15. If you’re a druid or ranger, you can choose to cast the spell from the armor using your spell save DC instead.

When you cast “plant growth” using this armor, the plants affected by the spell are enriched for 30 days. The plants yield twice the normal amount of food when harvested. ___

✨ Patrons get huge perks! Access this and hundreds of other item cards, art files, and compendium entries when you support The Griffon’s Saddlebag on Patreon for less than $10 a month!


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1 year ago
Greetings!

Greetings!

Long ago a hard-fought battle took place here. A group of heroes from all over the the world teamed up to take down a massive colossus animated with ancient magic.

The heroes were victorious and the colossus fell. Over the centuries the landscape changed, but the remains of the giant construct still serve as a remainder of how those heroes of old saved the kingdom.

Still, anyone evil enough and knowledgeable enough can reanimate the stone giant once more to wreak havoc across the land.

Will these rookie adventurers be able to put a stop to those plans? Or will the colossus eventually destroy everything across its path?

You can see a preview of this map’s Patreon content by clicking here.

If you liked the map I’d be extremely thankful if you considered supporting me on my Patreon, rewards include higher resolution files, gridless versions, alternate versions, line versions, PSDs and more. Thank you!


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1 year ago
Campaign Starter: Tales From The Bonecart
Campaign Starter: Tales From The Bonecart
Campaign Starter: Tales From The Bonecart

Campaign Starter: Tales from the Bonecart

Whether it's due to superstition or a distaste for a toilsome and muddy trade, folk tend to pay little attention to gravediggers. This makes for an awfully convenient cover for your travelling troupe of tombrobbers as they tour around the realm's backroads filling their pockets with mementos purloined from the dead.

Planning adventures for "evil" campaigns can be tough, but sometimes you and your players just want an excuse to get your hands dirty. What better opportunity to get DEEP down in the dirt than to hand out shovels and have them start out as a group of travelling undertakers/thieves?

Setup: A handful of crews have run the bonecart scam over the past several generations, tempering their skullduggerous actions with a bit of honest gravemaking. This dichotomy is no better represented in the current heads of the operation: Dour and hardworking Heliana, who minds the cart's reigns and keeps the crew on track, and the knavish academic Benjamin Eelpot who loves delving into things that should best stay buried. These two have taken the party on for a series of jobs that will likely require a cold heart and a strong stomach, stealing from both the living and the dead and hoping not to get caught in the meantime.

Adventure Hooks:

The party's first outing on the bonecart should be a meat-and-potatoes sort of job, used to set the tone of the campaign, which happens to sound like "Someone old and rich and lonely has died, leaving their house haunted and their valuables unguarded".

While being stewards of the dead is a great cover, it sometimes attracts the wrong sort of attention, such as when a nobleman offers the party a great reward to investigate an abandoned necropolis and the source of the terrifying dreams that haunt him. Gold is gold though, and surely this couldn't have too many long reaching complications for them.

Irony of ironies, Shortly after one of their scores the party is setupon by a group of bandits disguised as dead men, who manage to make off with a good portion of their illgotten gain. There's no way to recover their goods through official channels, so they'll have to do it themselves.

Throughout their early adventures the party will need to avoid the attention of the heavy handed sheriff hired by the local nobility to quietly and brutally dispose of criminals like themselves.

You get a lot of weird jobs being a gravedigger, but "limo service" is not usually one of them. Still, money is money, and when a bloodsoaked countess offers to pay the bonecart well to defend and transport her coffin across the lands so she can attend a gathering of the great and the ghoulish who are they to say no?

Heliana will eventually approach the party once they've gotten enough shared time , experience, and nightmarish close calls under their belts. She's got some personal matters to attend to, which involve a list of names belonging to an old secret society and a series of graves across the countryside that may contain clues to the locations of some great treasure. Its a bolder job then the crew usually pulls, and will draw unwanted attention, but they can rely on eachother to pull through, right?

Art 1 Art 2 Art 3


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