decafnerd - Nerdecaf
Nerdecaf

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!Verdant BreastplateArmor (breastplate), Rare (requires Attunement)___

 !Verdant BreastplateArmor (breastplate), Rare (requires Attunement)___

🛡 𝗡𝗲𝘄 𝗶𝘁𝗲𝗺! Verdant Breastplate
Armor (breastplate), rare (requires attunement) ___

When found, this breastplate resembles a leather cuirass covered in large, dried leaves. Once you wear and attune to it, however, it springs to life and flourishes; its leaves remain pliable and flexible, but harden against incoming harm to protect you. Sleeping in this armor has no adverse effect on you.

While wearing this armor, moving through nonmagical plants that impede movement (such as by creating difficult terrain) costs you no extra movement, and you don’t take damage from nonmagical plant hazards such as thorns or spines. In addition, the “entangle” spell has no effect on you, and you have advantage on any Dexterity (Stealth) check you make to hide in areas of dense foliage.

𝘾𝙝𝙖𝙧𝙜𝙚𝙨. This armor has 7 charges and regains 1d6 + 1 expended charges daily at dawn. If you’re a druid or ranger and have cast the “plant growth” spell from the armor within the last 24 hours, the armor regains all expended charges instead.

𝙎𝙥𝙚𝙡𝙡𝙨. While wearing this armor, you can use an action to expend some of its charges to cast either the “entangle” (1 charges) or “plant growth” (3 charges) spell from it, using a spell save DC of 15. If you’re a druid or ranger, you can choose to cast the spell from the armor using your spell save DC instead.

When you cast “plant growth” using this armor, the plants affected by the spell are enriched for 30 days. The plants yield twice the normal amount of food when harvested. ___

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More Posts from Decafnerd

1 year ago
Orc Tavern

Orc Tavern

This Orc Tavern may look intimidating from the outside, but it is merely a tourist trap run by two entrepreneurial half-orcs.

This tavern simulates everything that happens in a real Orc mess hall, but makes sure that no one is cooked, stabbed, or eaten.

Download this map for free here.

This map is part of my Dwarven, Elven, and Orc Taverns pack.

Orc Tavern

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1 year ago
Salamander Circlet
Wondrous Item, rare

“A bronze circlet delicately detailed to look like a salamander. Its tail wraps all the way around the head with the body sitting atop and two from paws resting over the forehead. It has small sapphires embedded as eyes.”

While you are wearing this magic item, fire damage that you take is reduced by 5.

Familiar. Using an action you can speak the command phrase and the circlet comes alive and will act as your familiar, it uses the stat block of a frog. Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal.

When the familiar drops to 0 hit points, it returns to its circlet state and must be retrieved. You cannot turn it back into a familiar until you have finished a long rest.

Hand of the Salamander. While a familiar, you can use an action to instruct the Salamander to coil around your arm and exhale fire in a direction you choose. All creatures in a 20-foot line that is 5 feet wide must make a DC 14 Dexterity saving throw, taking 8d6 fire damage on a failed save, or half as much damage on a successful one. Once used, this property cannot be used again until you finish a long rest.

Look at this little fella! Give him to anyone in your party who needs a friend. Give him to the big bad barbarian! Let 'em have this little guy.

Salamander Circlet

Wondrous Item, rare

“A bronze circlet delicately detailed to look like a salamander. Its tail wraps all the way around the head with the body sitting atop and two from paws resting over the forehead. It has small sapphires embedded as eyes.”

While you are wearing this magic item, fire damage that you take is reduced by 5.

Familiar. Using an action you can speak the command phrase and the circlet comes alive and will act as your familiar, it uses the stat block of a frog. Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal.

When the familiar drops to 0 hit points, it returns to its circlet state and must be retrieved. You cannot turn it back into a familiar until you have finished a long rest.

Hand of the Salamander. While a familiar, you can use an action to instruct the Salamander to coil around your arm and exhale fire in a direction you choose. All creatures in a 20-foot line that is 5 feet wide must make a DC 14 Dexterity saving throw, taking 8d6 fire damage on a failed save, or half as much damage on a successful one. Once used, this property cannot be used again until you finish a long rest.

Join us on Twitch every Mon\Wed\Fri to create new Homebrews and check out our Patreon for 537+ magic items, tokens, maps, and more.


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1 year ago

Would you kindly make a table for different things a party might find while searching an abandoned home?

Things To Find In An Abandoned House Rolling Table

We love a good abandoned house around here. They always hold a treasure trove of treasure...or traps.

A Table Top Role Playing Game Rolling Table entitled “Things To Find In An Abandoned House.” Underneath the title is the credit in smaller text that reads “via rollingtablesiguess.”

The table indicates that you should be using a d20 to determine what “Thing” you get.

1. A painting of four people (mostly likely a family) with each of their faces scratched out
2. Dusty old book entitled “History of Armor”
3. A necklace whose pendant gives off a faint, bluish glow
4. A stack of pamphlets, each dedicated to a different deity
5. A collection of antique coins (value of around 5-7 gold)
6. A basket of wooden spools, a scant few with some thread still wound on them
7. Ornate teacup broken into two pieces
8. A set of busted up cook’s utensils
9. a dead mouse
10. A small chest full of various game pieces. None seem to have a full set
11. A half-finished embroidery project
12. A pocket watch whose hands are stuck at the time 6:37
13. A broken hourglass sans sand
14. One bag of 15 silver
15. What appears to be a tarnished, silver signet ring with the head of a deer surrounded by ivy engraved on it.
16. A stack of masquerade masks, dusty and out of fashion
17. A small bag of various, mismatched buttons
18. Two bottles of fine wine
19. A set of nesting dolls whose details were worn off long ago
20. Creepy doll, gross and dirty with the right eye missing

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1 year ago
 !Battlechefs Heated SkilletWeapon (mace), Rare___

⚔️ 𝗡𝗲𝘄 𝗶𝘁𝗲𝗺! Battlechef’s Heated Skillet
Weapon (mace), rare ___

This iron skillet is magically light and wieldy in your grasp, allowing you to swing it as a weapon. You gain a +1 bonus to attack and damage rolls made with this magic weapon. If you’re proficient with cook’s utensils, you’re proficient with the “battlechef’s heated skillet.”

The skillet has 3 charges and regains all expended charges whenever you spend at least 1 hour cooking with it, which can be done over the course of a short rest. The first creature to eat a meal that was cooked in the skillet gains 5 temporary hit points.

When you make an attack with the weapon, you can speak one of its three command words to expend 1 or more of its charges: “hot” (1 charge), “hotter” (2 charges), or “hottest” (3 charges). If the attack hits, the target takes an extra 1d6 fire damage for each expended charge. ___

✨ Patrons get huge perks! Access this and hundreds of other item cards, art files, and compendium entries when you support The Griffon’s Saddlebag on Patreon for less than $10 a month!


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