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Orc Tavern
Orc Tavern
This Orc Tavern may look intimidating from the outside, but it is merely a tourist trap run by two entrepreneurial half-orcs.
This tavern simulates everything that happens in a real Orc mess hall, but makes sure that no one is cooked, stabbed, or eaten.
Download this map for free here.
This map is part of my Dwarven, Elven, and Orc Taverns pack.
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More Posts from Decafnerd
⚔️ 𝗡𝗲𝘄 𝗶𝘁𝗲𝗺! Battlechef’s Heated Skillet Weapon (mace), rare ___
This iron skillet is magically light and wieldy in your grasp, allowing you to swing it as a weapon. You gain a +1 bonus to attack and damage rolls made with this magic weapon. If you’re proficient with cook’s utensils, you’re proficient with the “battlechef’s heated skillet.”
The skillet has 3 charges and regains all expended charges whenever you spend at least 1 hour cooking with it, which can be done over the course of a short rest. The first creature to eat a meal that was cooked in the skillet gains 5 temporary hit points.
When you make an attack with the weapon, you can speak one of its three command words to expend 1 or more of its charges: “hot” (1 charge), “hotter” (2 charges), or “hottest” (3 charges). If the attack hits, the target takes an extra 1d6 fire damage for each expended charge. ___
✨ Patrons get huge perks! Access this and hundreds of other item cards, art files, and compendium entries when you support The Griffon’s Saddlebag on Patreon for less than $10 a month!
Would you kindly make a table for different things a party might find while searching an abandoned home?
Things To Find In An Abandoned House Rolling Table
We love a good abandoned house around here. They always hold a treasure trove of treasure...or traps.
15 Things To See In The Astral Plane
Several dwarf stars are dotted around you, shining with spectral light.
You gently drift towards a dense orange nebula cloud, surrounded by intense magnetic fields that spark lighting across the sky.
You spot a young star incubating in a molecular cloud.
A comet with a tail of ionized gas whizzes past the outer edges of your vision.
Two stars in close orbit, connected by fiery tendrils of energy, light a path ahead of you.
A hypergiant star generates a turbulent solar wind that threatens to blow you away!
A shower of metallic and crystalline asteroids pelts your Party!
A turbulent gravitational wave that rips spacetime apart causes you and your allies to experience some strange warping sights.
A distant star emitting waves of plasma causes you and your allies to begin to feel lightheaded.
A swirling storm of ionized gas, thousands of times more massive than the sun, is on course to collide with your and your allies!
A star that flickers with bursts of intense plasma, creating a brilliant, rapidly moving point of light in a dark night sky.
A giant molecular cloud that burns hot and bright, sending out strange waves of sound and light.
An asteroid that glows with white hot molten metals leaves trails of burning lava in it’s wake.
Chunks of metallic silver wreckage, along with torn off pieces of a blackened purplish rubber-like substance, float past the Party at a speed just slow enough to catch.
A battle scene of years past has left several dead floating, perfectly preserved, along the banks of a dense fog cloud.
The Dwarven Ranch Battle Map
This is the hill-home of a certain hill-dwarf. What sort of animals do you imagine they keep? You can grab the full map now on our website!
→ Download it here!
Look at this little fella! Give him to anyone in your party who needs a friend. Give him to the big bad barbarian! Let 'em have this little guy.
Salamander Circlet
Wondrous Item, rare
“A bronze circlet delicately detailed to look like a salamander. Its tail wraps all the way around the head with the body sitting atop and two from paws resting over the forehead. It has small sapphires embedded as eyes.”
While you are wearing this magic item, fire damage that you take is reduced by 5.
Familiar. Using an action you can speak the command phrase and the circlet comes alive and will act as your familiar, it uses the stat block of a frog. Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal.
When the familiar drops to 0 hit points, it returns to its circlet state and must be retrieved. You cannot turn it back into a familiar until you have finished a long rest.
Hand of the Salamander. While a familiar, you can use an action to instruct the Salamander to coil around your arm and exhale fire in a direction you choose. All creatures in a 20-foot line that is 5 feet wide must make a DC 14 Dexterity saving throw, taking 8d6 fire damage on a failed save, or half as much damage on a successful one. Once used, this property cannot be used again until you finish a long rest.
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