
A fantasy worldbuilding project focusing mainly on elves. This account has been retired, my posting account is now @ilisteria
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I Finally Got My Shit Done Back To Elvaria I'm (temporarily) Free
I finally got my shit done back to elvaria I'm (temporarily) free🙏🙏🙏
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Universal Lore- Part 2, The Realms of Death(The Realm of Endless White & The Realm of Skybeasts)
When observing the order of realms in this existence, it is fair to say that the High Realms are roughly in the same level as The Realm of Endless White, but most denizens of either will never encounter the other.
This realm is, as it is aptly named, pure white. There is no civilization there, and when first entering it may seem that there is simply nothing there at all. It is simply a realm of expansive ground that has no variation in topography- but there is "life", or rather the remnants of life.
To explain the Realm of Endless White, you must first know of the Realm of Skybeasts, where all dead from the Lower Planes must pass through first before they reach the White.
Whether they have sinned or were gracious in life, or were mere children or elderly before their deaths, all life of the Lower Planes is sent here and enters through a doorway known as Telvorshei Ermelorisk, or "From Where We Emerged". No living being*¹ has ever crossed through this entryway or has gazed through it to describe its appearance- but for those nearing death and those who have already died, on both ways there is only a white light within the doorway. High Realms races are unaware of the existence of this realm and none have ever entered it*².
The doorway is located in a fixed spot within the Realm of Skybeasts, but whether the entry into a realm of death is a peaceful or horrifying ordeal is a matter of your own luck. As anyone who has died would quickly find out, the Realm of Skybeasts, also known as The Plateau, is filled with strange beasts known as skybeasts, and the vast majority of them are incredibly aggressive and possess a great many ways to kill a soul, including various venoms, spikes, and teeth.
If a soul did not get mauled by a skybeast as soon as they emerged, they will very quickly also realize that in contrast with the inviting clouds that create the ground of the realm, there are a great many eyes that dot the sky in all sorts of colours and forms that a mortal never would've thought existed. On a calm period, these eyes are inactive and appear to not be present(thought if you look closely they are closed). On an active period, they will randomly emit blasts of energy that can disintegrate any soul they land on. In the distance there is also a giant gaping maw that opens during these active periods and vacuums up souls that happen to be near it.
If you manage to survive this and travel in any direction away from the maw, you will come across rudimentary shelters and outposts surrounded by fences made of various Skybeast parts.
These are the only major signs of civilization and a souls' best chance of making it to the Realm of Endless White.
The outposts are roughly the size of a town and they have very simplistic names, with the inhabitants are a mix of races from across the Lower Planes. There is no major language barrier as souls appear knowing a common language along with whatever is their native tongue, but abstract ideas that are unique to specific worlds are not automatically learned by souls from worlds without them.
As for the condition of the people and whether or not they can die, people who die at the age of adulthood for their kind will appear in the Plateau at their peak strength in life and with whatever they had on their person when they died(if they were stabbed or shot they carry the thing that was stuck into them too), but are incapable of learning new spells from other souls. Children and adolescents will appear at the age they died but will be able to grow up to the age their species considers as mature and can learn new spells. The only ways to permanently die in the realm are to be consumed by the maw, be completely eaten by a skybeast, or be blasted into smithereens by the Eyes. Souls that suffer a temporary death may slowly regenerate if a part of them remains or will reappear at Telvorshei Ermelorisk.
Life in these settlements is considered somewhat tribal, with the main concerns being food(appetites are significantly slower than in life), shelter, hunting and resource gathering, and weapon crafting. Some settlements that are close to each other will choose to specialize in weapon crafting, some in building, and some in medicine. Souls that are known to have a violent nature that cannot be persuaded to become skybeast hunters are kicked out of the settlements and left to fend for themselves.
Banditry does exist in the Plateau but is rare as some settlements may have domesticated the more tame skybeasts. Whether or not a settlement is raided also depends on the actual species(plural) in the settlement and what kind of technology the people have, so a bandit group composed of species without magic would not try to go against a settlement composed of species with magic or with technology sufficient enough to compensate for a lack of magic.
Now, the Plateau does have a sort of leadership, albeit very distant from the regular souls.
The beings are not of any race among the souls of the Plateau, so souls that have encountered them before(and have the concept of divinity on their world) view them as strange gods. Those from races without the concept of divinity have two different views, one being that they are of a long extinct race and have evolved after spending many uncountable years in the Plateau, and the second that they are actually native to the Plateau but evolved to become more intelligent than the skybeasts.
The leaders themselves are known as the 7 Elders by souls and are split into two groups: The Supreme Ones and The Fragments.
From what little souls have heard about them, their names have the prefix "The Elder of" and are something akin to Many Eyes, Many Arms, Many Legs, Fragmented Life, Fragmented Death, Fragmented Time, and Fragmented Space. The maw in the land and the eyes in the sky are part of what used to be an 8th Elder known as Many Mouths, according to souls that have been in the realm from the first few thousand deaths in existence. Now, the 8th is known as The Devourer of the Plateau.
The Elders live in a very out of place citadel with geometric patterning and a large central chamber that few have ever seen, and it is generally accepted that the Elders are strange in that they have never left the Plateau.
Souls are able to leave the Plateau whenever they hit a kill quota of skybeasts, and this number tends to be higher for those that have committed something their society considers to be negative and lower for younger souls that couldn't actually commit anything considered a crime, but it isn't uncommon for souls to have quotas that are unreasonable for what they have done in life.
The Elders, though, have been present for as long as anyone knows, unable to pass on or perhaps unwilling, as the Devourer has consumed some trillions of skybeasts but has yet to disappear.
And so the focus must return to the Realm of Endless White, also known as The White or The Expanse, to complete this description.
When a soul has reached their kill quota in the Plateau, they will appear in The White in simple garb considered to be casual or sleepwear from the species they came from. In The White there is no need to eat or sleep, only to just exist. Desires such as lust or greed do not exist, and so the personalities of the souls that make it there are very watered down. Some souls choose to lay down and sleep until the end of everything, and some others choose to travel around and learn of the many races in existence with there being no skybeasts to fear anymore.
Curiously, some Altersaeans, Spaelculans, and Tilemgians have appeared in this realm before, but not many of them.
Now, the only way to permanently kill a High Realms being is to slay them in their home realm under specific circumstances and methods, which will lead to two outcomes for them: one is two simply cease to exist, the other is to appear in The White. Due to The Tearing, there are a fair amount of Tilemgians there, but all the High Realms races that appear will lose their connection to their creators and thus their abilities, with some also facing severe memory loss.
Voiskanans are believed to also follow these outcomes, however what few Voiskanans that are seen to make it to The White only maintain their existence for a few seconds before fading into nothingness, as their souls will always be incomplete and thus return to their origins.
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¹- The most immediately noticeable case is with Yūregian undead, which are technically not alive but also aren't fully dead. A Yūregian necromancer can raise a body if it's intact enough, but on the soul end, the closer a Yūregian soul gets to reaching the quota, the harder it is to raise them into undeath. If the soul manages to meet the quota, they can no longer be raised as The White fully severs the connection between the Lower Planes and Realms of Death. However, this almost never happens as necromancers are fast acting enough to prevent a soul from being in the Plateau for more than a week. As to whether the necromancers know of the Plateau, the memories of it are wiped from the undead individual and are restored temporarily each time they return to it.
²- Tilemgians may become the first exception to this as they are now semi-mortal after the Tearing of Boriasonde, so it's possible that a few that don't end up ceasing to exist after death will end up in the Plateau. Alternatively, the descendant races of them that are scattered throughout existence could reach total mortality close enough that at some point they'd be admitted to the realm as any other mortal race would.
There will be a short story posted at some point that will explain the origins of the Elders, so look out for it! This post will be linked to it too.
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Taglist for writing-
@aneci
If anyone else would like to join the taglist, feel free to DM me or send in an ask! I will also have a separate taglist for art posts.
Elvarian Legends- The Sky Lords(Avianaen)
High in the sky where a cluster of islands float, there are legends long told of the Lords of the Sky. They say there were three, all with great power, three brothers dear to each other who were united as one…
Aenirel, the Lord of Rain, who brought water to the air-lands, who was as gentle as morning dew but as fearsome as a raging storm…
Enthivar, the Dragon Lord, who ruled over the free dragons, who was as warm as feathers but as tough as scales…
and Ilravoin, the Traveling Lord, who came from beyond and brought gifts to the elves of the air-lands, who was as kind as a spring breeze but as fickle as gathering wind.
They brought much to the elves who were forgotten by their lowland brethren- Prosperity, resources, companionship, and peace- and they crafted a grand terrace high above, beyond the clouds, where the sky-elves would go when they departed from the Realm of the Living.
They were the ones who had protected the sky-elves from the ruthless wrath of the unfiltered elements in the sky, and they were the ones who watched over them in times of uncertainty and strife.
They were dearly beloved by the sky-elves, with priests, mages, shamans and even common folk worshipping them, with prayers of peace with the free dragons of the high sky and blessings of powers that were more than air and weak frost.
But deep within legends, long forgotten, was the name of a fourth…
Thiroaven, the Lord of the High Clouds, who was once a being thought to be fairer than the rest, who blessed the sky-elves with gentle rays of sun, and carried the rainfall brought by the Lord of Rain in soft cascades and shimmering streams from greyed but pleasant clouds.
He was once believed to be a being of greater benevolence than Aenirel, of greater tenacity than Enthivar, and of greater kindness than Ilravoin, and was worshipped by all and thought to be the greatest, fairest, and most honourable of all the Sky Lords…
until all were undone from his betrayal.
He was a deceiver in truth, who wanted more power than he could wield, who wished to become the Lord of all.
He shattered the terrace and hid away what once held it together, his most loyal followers by his side, and weakened what bound the other Lords to the Realm of the Living.
He brought chaos and despair, confusion and strife, and there would be no end until the other Lords fell.
Great clouds gathered over the air-lands, and great darkness fell upon it, and panic spread throughout the sky-elves as they realized what their most beloved Lord had done.
It seemed as if they were doomed to die, to become forgotten by all that existed in the high skies and lowlands and die alone upon their lonely islands, their pleas for help unheard by all.
That was until the tenacious Enthivar made his final stand as his brothers slowly died around him.
He gathered his dragons and brought a storm upon Thiroaven, scales and fangs rending ethereal flesh, beaks and talons piercing the skin of a traitor and his followers, energies of all sorts flashing through the high skies seeking to strike down the betrayer and his deceitful ways- The sky elves were helpless, only able to watch as their newfound power slowly faded with the gradual deaths of the Sky Lords, but Thiroaven eventually fell after a battle of centuries and the sacrifice of Enthivar, though many had fallen within the wake of this slaughter, sky-elven and dragon alike.
In secret Enthivar had crafted a spear, forged from the blood of his fallen brothers, empowering it with one of the quartz eyes of Aenirel, a fragment of the topaz heart of Ilravoin, and an agate scale torn from his slowly dying form, entrusting it to a nameless elf from beyond the air-lands, who struck Thiroaven down as dawn came in a shower of ebony, purple and silver blood.
The sky-elves rejoiced and cheered at the fall of the betrayer, but their Lords were gone, leaving them alone and afraid, questioning and left to wonder what they must do, what they must do restore and return to their former lives, and who they must entrust their fates to in the coming times.
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Taglist for writing-
@aneci
If anyone else would like to join the taglist, feel free to DM me or send in an ask! I will also have a separate taglist for art posts.
Part 1, The High Realms(Tilemgie- Boriasonde) Drafts
The proper Boriasonde(Tilemgie) post is here: https://at.tumblr.com/elvaria-project/universal-lore-part-1-the-high-realmstilemgie/yo1donzt3f70
If I were to assign one word to each of the stories of the High Realms, Altersae's would be fear, Spaelcul's would be frustration, Voiskana's would be vengeance, and Tilemgie's would be hope.
I wanted to convey that the Tilemgians are the ones that will be able to let go and forge a future for themselves, and thus the story ends on a hopeful note, but I'm not sure if I managed that correctly, so here's the versions that didn't make the cut. I'm not going to bother adding the writing taglist to this post since it's very trivial.
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Version 1(Incomplete)
Note: This one got chopped because it would've been too long and also too dramatic. I also felt that the first part was very irrelevant so I just scrapped the whole thing.
Howling sandstorms tore across the dunes of Desaebla, leaving behind swirling grains of sand that remained afloat in the skies.
The skies would remain a burnt yellow in hue as the storms persisted for many days, but not all of the desert was battered by these storms, for far away from the Asurei-shielded Dalirnan cities was a canyon surrounded by strange magic.
To the eyes of outsiders, there was no canyon, and they felt no pull to travel across or near it. To them, it was simply another dune among the many that covered Desaebla. To those more observant, they saw the air ripple ever so slightly when sand grains passed through it, but they assumed it was only a hallucination from the scorching heat and felt a compulsion to leave it be.
But the canyon was no strange phenomena akin to the air-lands that dotted the skies or the perpetually ablaze lands of Emorscal, it was unnatural, carved by the hands and power of many that came from a realm afar.
The strange beings known as Tilemgians were once a grand race that held power over the concept of Time, for their creator Tilisnet was the embodiment of Time and the one that granted each Cycle a beginning and end and the ability to progress.
Without Time, there would have been no start of life or creation to be born upon the Space of Seclir, and there would not have been a definitive beginning of this existence for Avaas to cultivate.
This Cycle, though, was always bound to meet a short end from the circumstances Avaas had seeded. Tilisnet knew of the beginning and end of each existence, but it was not his duty to speak of these, only to ensure that Time would still flow to its natural end. His people would also know of this, and they understood that it was not their place to change fate, as no one could, and that they were not preservers of individual worlds or civilizations, as that was the duty of Avaas and his people. They had foreseen the end of their realm of Boriasonde and the disappearance of Tilisnet, but they were never able to prepare for it or warn the other High Realms of it, as this existence had an ordained fate from the start of this Cycle, and this fate dictated that their race would fall from grace.
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Version 2(Complete-ish)
Note: his was supposed to be a comic but then I realized that I cannot draw in a comic format for my life. I'll stick to single shots thank you very much. The character in yellow is not the same character as the one in the proper Tilemgie post. This would've been titled Clockwork Bird. Also please disregard any issues with the text colouring, I cannot fix it at all. Tumblr is just making it worse each time I try.
"I still hear the whispers carried by time, you know. Not ones that carry orders from Tilisnet, of course, but whispers from people."
"That's not very encouraging considering our current circumstances. Are you certain that you're not hallucinating?"
"Don't be ridiculous, I'm not hallucinating. "But it turns out there's still things to learn. "There's a word mortals have that we don't- miracles. When good things happen without reason or explanation."
"We're long past believing in that sort of thing. Our realm is gone and our powers are diminishing. Many of us are scattered across all points of existence and some of us are unfortunate enough to become sick from the memories we hold."
"But we're still alive, aren't we? Though we don't have much power compared to our past selves, we still have power and we can still survive on these mortal planets. These are miracles, if not to you then at least to me."
"At this point I don't consider our survival as a miracle, more like a tribulation. At any moment we could disappear, and at any moment time could cease to exist and this existence's past, future, and present could collide and end this Cycle."
"But that hasn't happened yet. Time still flows, even if the sands do not flow entirely in the right direction. But living on the mortal plane for the past few hundred thousand years has taught me to focus more on the little things rather than the grim bigger picture. "We're no longer bound solely to our duty- we can afford to care more about ourselves as individuals, if not be a little selfish."
"Selfishness brings irrationality. You are becoming irrational, sister. This is not good for us, and we cannot forget our duties that we were created for, as without us there is no time."
"I never said to forget our duties entirely, just that we have more "freedom"- another idea I learned from eavesdropping on mortals. "Boriasonde being destroyed and TIlisnet disappearing at first seemed like tragedy when I looked into our future eons ago. But to be honest, I've forgotten a lot of what came after. I've chosen to let go of many memories in order to live like this."
"But I have chosen to remember."
"And you've become sick as a result. "Fate is a strange thing, and I know there's no one that embodies it since it's the natural progression of entropy, but I don't see this fate as our end. "I think of it as our signal to change. It's going to hurt, but maybe change will redefine our place in this existence."
"And you think the memory overload is a "miracle"? The permanent death of many billions of us, the impending doom of our kind, and the loss of Tilisnet? "This was not a good change, and you saw how change led to our current predicament- in fact the whole of existence's predicament! The Abyss was never meant to exist, Avaas' desire for change doomed us all. The change you suggest, there is no guarantee that it will not end us."
"Tell me, when I release this clockwork bird, does it matter if it remembers me after I die?"
"Our situation is not comparable to a clockwork bird."
"Just humour me."
"...No, but birds are not bound by-"
"-When I set it free and let it pass through the barrier, this being of clockwork will become a real bird that breathes and bleeds. It has no duty other than to survive, and whether or not it does shouldn't be determined by me. When I am left in the past, the bird will have a choice to remember or forget and to stay or go. "If it stays, it will die without knowing the world outside and never realize what it could've been. If it goes, it will learn of the many wonders of life outside this canyon and be able to live a life of it's own choice. "Our fall from grace was a tragedy, yes, but we are the clockwork bird with the choices in front of us."
"...If we change, who will be left to maintain time when we become a new race?"
"As long as we still exist, Time will endure. We will never bleed red like the elves on this planet, but we'll always be connected to the Sands of Time, and so will the race that comes after us. "The bird is still a clockwork being in its heart, and the essence of clockwork will be carried by its children if it chooses to have any. "We should fly freely in order for Time to live on, we can't be afraid of mortality forever. Even if flying defies parts of our duties, we will still carry on the essence of them. "No one has to be sick anymore from the memories. Actually, we don't even need all of our memories for our duties- we just need to know how to fix and maintain Time, not all the details of said Time."
"And what if the day comes where our memories will prove crucial to whether or not this existence will outlast the Abyss?"
"Write them down and give them to the Altersaeans and Spaelculans. We can warn them now without the duty stopping us. "This is the miracle all of us have been looking for since our creation. Even if some of us never wanted to fly, we've all wanted to be able to warn others in the hope that maybe, just maybe we could change fate. We don't all have to die. This existence doesn't have to end this way."
"...Then for once I will believe in your irrationality and "miracles"...but are you certain that the sickness will end if we forget the future and past?"
"I'm not going to say certain, because I gave up foresight for my life. "But just take the chance so we can live for the first time since our creation- and that clockwork bird will be our guide."
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Okay so one last notes section. I chose to not(and also kinda forgot to) mention the whole "there's pretty much no one managing time right now except like a very small population of Tilemgians" thing. Time may or may not get messy when I work on the present and future of Elvaria itself.
Also felt the need to slightly elaborate on line "We now can evolve as the drakes on the elven planet and the crystalline structures on the pseudo-planet have done." in the proper post, mainly the crystalline part because the drake stuff is in the Dust Era post.
So I'm probably never going to talk about the pseudo-planet since that draws away from the focus on Elvaria(which the realms posts are already doing so I need to do less of that), but basically Elvaria's solar system has six planets, and of those six two of them have life, being Elvaria itself and the pseudo-planet. They'll pretty much never interact so it's very irrelevant, but the life on that planet is crystalline time-crystals and the planet itself is in a phase state because of it's composition also being mostly time crystals. Tilemgians on there are doing pretty good in comparison to the ones on Elvaria since the pseudo-planet is closer to sands of time than any other.
this will be relevant soon :)
This is a note to myself Elementals- foreign beings from the elemental planes Primordials- beings that sprung from Elvaria when elemental energies started bleeding into the world Elementals aren't like fully sentient beings from the view of a regular person, they're more than that but sort of in a lower dimension way(?), like if people think in 3D(concept of length width and depth so having a tangible idea of space and being limited to what can be seen from a point on a 3d object like a globe), elementals think more like 2d where they're missing the idea of "limits" and inherently will not understand strictly 3d concepts unless they fuse with something 3d(so like half elves on Elvaria just think normally but with a different perspective of existence compared to before they became half elves) Abstract ideas to us are not abstract to elementals, that's how they think normally and vice versa with regular beings
They're not simple and have different needs than Lower Realm beings so they don't need ideas like distinct cultures or individuality, but rather the desire to spread influence Bringing elemental energies to Elvaria to them was extending a gift to the elves and embracing the world's "potential" as it now had the energy(asurei) to "reach" and break through limits, while the elves at the time saw it as making their problems worse and the elemental energy as bleeding into the world instead of a gift for them to prosper The elves in the modern day think of elementals as cryptic and foreign beings but elemental energies are now widely used and there is definitely more appreciation towards it
Primordials are not that smart and were never meant to be, they're basically when things in the world have the spark of "potential" and elemental energies will seep into them to create a core in something, which will spring out a primordial from similar structures(ie volcanoes created the fire giants but the main core was in Embylviska) Since they lack the kind of spark elementals have, they're very simple and think like animals even if their thoughts are "3d" Half-elementals are right in between, since by technicality they're from the world but were created from outside means that didn't come from the elementals. Their intelligence also varies since it's determined by whoever created them
So what is the "potential"? Honestly I have no idea yet, but for now the idea is ability to adapt or if it's at a certain threshold that makes it distinct from others of the same kind The ability to adapt doesn't necessarily have to have been there from the start, it can be triggered from a specific event that gives everything in the world "potential" and that "potential" will attract elementals to it naturally Not every world in the Lower Realm will have "potential", so not every world has an elemental presence. There still may be elements, but they're just regular elements like in the real world Half elves aren't necessarily elves with more "potential" than others, but rather what's most convenient for an elemental seeking to assimilate because of its core losing energy
So now that the high realms are done we're going downwards in this order:
Part 2: The Realms of Death- Realm of Endless White + Realm of Skybeasts Part 3: The Mortal Realms- Lower Planes + Lesser Realms
Part 4: The Elemental Planes- Realms of fire, air, stellar, and earth(all in one go) Some of these will be more lore heavy, some will just be explanations of how they work. These are also paired by if one is necessary to explain the other or if there's just not enough info to justify making a whole separate post.
Also yes I'm going to be posting throughout this week now that I'm finally able to fuck around(temporarily). Just not daily posts because I'll probably go crazy or hit writer's block again if I do that.
Big question though: What would you all like to see when the focus goes back to Elvaria as I finish up the universe building?