
A fantasy worldbuilding project focusing mainly on elves. This account has been retired, my posting account is now @ilisteria
92 posts
Elvaria-project - Elvaria - Tumblr Blog
Ballads & Songs- Åskorhal
On nights where the winds threaten to blow wanderers off the sides of the mountains, the Åskorhaia Elthir stay indoors and tell tales to their children of the Watcher of Storms and Lady of the Mountains, the strange primordials that they call their gods. Sometimes you may hear these ballads sung in front of bonfires during the few festivals that the storm half-elves celebrate, and they may reach the ears of the keen by the base of the mountains.
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The Ballad of the Lady of the Mountains
Hark, child of storm, Listen closely to the rumble of the earth- Each rumble is the breath of the Lady, She who mothers the thunderous mountains.
Hark, child of mountain, Do you not feel the lighting in your veins? By currents that run through our vitreous hearts, She who created the crystals of storm.
She who shelters us from the Watcher's anger, She who breathes life into our partly stone forms, Of Gyvorkal range is her mighty form, The illuminated Lady from whom we were born.
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The Ballad of the Watcher of the Storm
When the sky is growing dim, When his lightning pierces cloud cover, The cry of thunder is His call- Our sire and Lord to the Lady, Behold the words of the Watcher of Storm.
Do not cower from his arrows athunder, Feel fear only when the sky is torn asunder, Should the winds not swipe us off our feet, He is pleased, our mighty Lord.
When the skies howl and great arcs strike, When the dragons flee and towers crumble, Our Lord has shown his great displease, And you must kneel and to the Lady plead.
She will calm his howls of requite, She will quell the tempest's night- She, our Lady, brings reason to the Watcher, And the gales will cease as He is at ease.
Praise to the might of our great Watcher, He who gazes to his children on the mountains, He who empowers our lightning spears, He who quells foreign threats, The Watcher of the Storm, Lord of Thunder.
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Taglist for writing-
@aneci
If anyone else would like to join the taglist, feel free to DM me or send in an ask! I will also have a separate taglist for art posts.
Elvarian Tales- Delkhiir's Worthy
In a cave sunk by time once lived a being who ascended five times.
Once upon a distant era, they were another elf from the remains of civilization, one of the many that were born in a time when the world was ravaged by volatile power and shrouded by a false night.
The first time they ascended, they received a core of stars that shone as a sun would in the ashen skies and ruins of empires.
The second time they ascended, they received a core of fire that scorched the ground they landed upon, leaving only scorching lava and a flaming wasteland.
The third time they ascended, they received a core of water that caused the tides to swell and ferry a small fleet to land.
The fourth time they ascended, they received a core of wind that swept land into the skies and seas and joined together stray islands.
The fifth time they ascended, they received a core of nature that brought forth seeds of goodwill for the new kingdoms to attain prosperity.
For an elf to survive not one but five ascensions allowed them the respect of the otherworldly elementals, and thus they were given a choice never before afforded to a mortal- to become a Potentate and see the Elemental Planes with mortal eyes but only if they forfeit the mortal realms, or to remain as a mortal soul but at the cost of renouncing their existence when the power of their cores fade. They chose to remain among the elves and life, desiring a death on their own terms and to leave mortal disciples before they passed.
The elementals seemed to understand their choice and would grant the ascender two gifts- to shift time as many times as they had cores, and a name that befit the first mortal deemed worthy by them. The ascender would receive the new name of Delkhiir, "valiant" in their strange language.
Delkhiir would meditate in a cave upon an island, emanating faint traces of elemental energy through the corners of the world in order to seek those with the sensitivity to sense them. Of the repopulating world freed from artificial night, 25 would come before Delkhiir, some that followed through strange crystals that guided them to the island, some that came of their own merit, some that stumbled upon the island by mere chance.
Of those 25, 13 would lie and 12 were sincere.
The 13 that lied were struck down with a ray of pure starlight for the audacity to lie in the face of an ascender. Of the 12 that spoke the truth, Delkhiir would choose four to be their disciples, the rest swearing an oath of secrecy and turned away kindly.
These disciples would take on pseudonyms drawn from syllables of the elemental language, the first, a Flaernan, taking the name of "Vaj", the second, a Floernian, taking the name of "Lemn", the third, an Avianaen, taking the name of "Nin", and the fourth, a Dalirnan, taking the name of "Kor".
The first disciple, though he spoke the truth before Delkhiir, had intentions far from pure. He desired the world and perhaps more, and when he received the core of fire he scorched many in war. When he died, he died as an arrogant fool- the face of a man who knew only greed and bloodlust still plastered upon his face when the lightning struck. He left a legacy of terror and slaughter, his existence scorned by the elementals. His name was Derevysk-Vajkarr, and then he became little more than ash.
The second disciple was oblivious but only had well-wishes for the world, diffing from the first in his insidious nature. She wished no more than for the world to be given a brighter future and thus was she sent to the time of Floernia's birth with the core of water to nurture. She was overwhelmed by the power she failed to understand, and soon was she misguided and created rains that flooded coasts and raised tides. In these tides did she sink below, consumed by great sorrow. She left a legacy of failure and regrets, her existence pitied by the elementals. Her name was Adolia-Lemniin, and then she became little more than sea foam.
The third disciple was most similar to Delkhiir in intention- he too wished to take on disciples and grant them the power to alter the course of the world, but also worthy of having people to call his own through ascension. He would be sent to a time only a few millennia before with the core of air, and three would become four as he became the fourth of a kingdom's Lords. He fell to the same covetous desire of the first disciple and betrayed his ascender brothers, their kingdom spiraling into war with the deaths of their sires. When he died, he did so in shame as the remains of his brothers struck him true. He left a legacy of betrayal and ruin, his existence forgotten by the elementals. His name was Thervos-Aninaar, then Thiroaven, and then he became little more than a breeze.
The fourth and final disciple was unambitious in terms of fostering or conquering- Kor desired little more than to learn and understand what was beyond the lands and seas to wander. They would live upon the island and learn of the age lost in shadow and ideals of the elementals, declining to see the past or future in order to learn all of the present outside of the world. Delkhiir thought Kor to be strange, but there were not unwelcome to a life as a teacher rather than a master, deeming it better than to witness their fourth core be used for the domination or destruction of people. Delkhiir would pass on as much of their knowledge as they could, both tales of the past and tales of the Elemental Planes, but they knew their memory was failing as time wore away at their existence and there was only so much they could still recall.
Delkhiir once had five cores sustaining their existence, and now they had two, mortality looming over them. But they did not say this to their fourth disciple, only wishing for Kor to attain some form of happiness after seeing the folly of the preceding disciples.
The first part of Delkhiir to fail was their legs, and they could not be moved from the position of the lotus. They smiled and told Kor not to worry, but Kor was not so unlearned that they could be fooled by Delkhiir's reassurances.
Kor knew they lacked the power to slow the progression of Delkhiir's gradual descension, so they chose instead to lessen Delkhiir's grieving of their loss in the only way they could.
In the cave, where Delkhiir sat was only able to see the very top of the opening but was otherwise in darkness from sunset to sunrise. Before their legs failed, Delkhiir often would arise to view the passage of the celestial bodies and absorb traces of stellar energy, but now they could not, and it seemed to slightly quicken time's effects on their body.
Kor would chisel away at the entrance of the cave and carve openings into the sides to allow light to reach Delkhiir, and they would also scour the world for the shedding and cores of half-elemental beasts to imbue into crystals to bring light and energy into the cave.
Without the other 3 cores, Delkhiir could not be sustained on any energies save for stellar and nature, and both were rare to find from willing beings or in natural occurrence.
Once, Kor stumbled into the cave suffering from fatal injuries, as they had tried to steal a celestial artifact from the vault of a kingdom and were caught and nearly executed. Delkhiir felt great sorrow for allowing Kor to end up in this state, as Kor had spent their youth with Delkhiir instead of seeking happiness in the prime of their life, and so Delkhiir would grant the core of nature to them.
Kor would awake from a coma after the acceptance of the core and was to interrogate Delkhiir on why they had chosen to sacrifice one of the few things sustaining them for a mortal like themselves, only to find that Delkhiir was unmoving and did not draw a single breath.
Though Delkhiir was not to die yet, they had chosen to fall into stasis for whenever the absolute last being considered worthy would come before them, both to preserve their own existence for as long as what was still possible and also to relieve Kor of the burden they had put upon them.
The core of nature was small and fragile after being worn down by many millennia of existence, and Kor would perish after only a century, finding that their only happiness was as the student of Delkhiir. They did not leave a legacy to the rest of elvenkind, but their passing was mourned by the elementals that still remembered Delkhiir. Their name was Koriinaan, "gift" in the language of the elementals, and then they were little more than a single budding flower on the island.
When the island inevitably was consumed by the tides, no fifth disciple was ever able to receive the core of stars. With time, the core would finally fail, and so Delkhiir would cease to exist.
Those that observed the stars witnessed five stars blink out of existence on the day Delkhiir died, but they would never know why nor the story of the four tragedies that came before. By mere coincidence, these stars were named Vana, Lanae, Noien, Kaio, and Delhir, and there was no one left that could grieve for these stars.
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Taglist for writing-
@aneci
If anyone else would like to join the taglist, feel free to DM me or send in an ask! I will also have a separate taglist for art posts.
Just had an idea for a zine where each issue begins with a short description of an original fictional world and each artist has to create something from that world. Whether it’s a grand landscape piece, a scientific article about one of the world’s strange creatures, or a short personal story from one of the inhabitants, every artist would contribute something to the collaborative fiction of the new world.

Astray
Sneak peak for the next post legends post
One bolt that struck the arrogant first true,
Two pearls that drowned with the second's sorrow.
Three tendrils that dissipated with the third's regrets,
Four petals that sprouted from the learned fourth.
The one they called 'master' is no longer in this world,
Five stars blinked out when they disappeared.
Lore Post Masterlist
This will be updated whenever needed.
Oversimplified Elvaria
Dust Era(before the Cycelian Empires): https://elvaria-project.tumblr.com/post/701918504380661760/okay-so-may-as-well-start-with-a-very-bad
Classical History-
Age of the Cycelian Empires(before The Fall): https://elvaria-project.tumblr.com/post/702579281401954304/oversimplified-elvaria-lore-part-2-classical
Age of Shadows(post-Fall, before modern kingdoms): https://elvaria-project.tumblr.com/post/702769161697378304/oversimplified-elvaria-lore-part-2-classical
Creation Era(beginning of the modern kingdoms): https://elvaria-project.tumblr.com/post/702773927220592640/oversimplified-elvaria-lore-part-2-classical
Modern History-
Warring Era- Minor Wars: https://elvaria-project.tumblr.com/post/703233019527544832/not-oversimplified-elvaria-lore-part-3-modern
Warring Era- Ember War: https://elvaria-project.tumblr.com/post/703951269062197248/not-oversimplified-elvaria-lore-part-3-modern
Era of Orders(current era): https://elvaria-project.tumblr.com/post/703955151357165568/the-current-state-of-elvaria
Kingdom History-
A through F: https://elvaria-project.tumblr.com/post/704024010136207360/oversimplified-elvaria-lore-part-4-kingdom
H through Z: https://elvaria-project.tumblr.com/post/704560268013879296/oversimplified-elvaria-lore-part-4-kingdom
Universal Lore
Civalthax(Voiskana): https://elvaria-project.tumblr.com/post/704568530086051840/universal-lore-part-1-the-high-realmsvoiskana
Anarexen(Altersae): https://elvaria-project.tumblr.com/post/704772914731515904/universal-lore-part-1-the-high-realmsaltersae
Derizaren(Spaelcul): https://elvaria-project.tumblr.com/post/704968067239886848/universal-lore-part-1-the-high-realmsspaelcul
Boriasonde(Tilemgie): https://elvaria-project.tumblr.com/post/709767137490796544/universal-lore-part-1-the-high-realmstilemgie
Realms of Death(Realm of Endless White and Realm of Skybeasts): https://elvaria-project.tumblr.com/post/709927201541423104/universal-lore-part-1-the-realms-of-deaththe
Mortal Realms(Lower Planes and Lesser Realms): https://elvaria-project.tumblr.com/post/712277912575950848/universal-lore-part-3-the-mortal-realmsthe
Elemental Planes: https://elvaria-project.tumblr.com/post/714264400696066048/universal-lore-part-4-the-elemental-planes
Other
Organizations on Elvaria: https://elvaria-project.tumblr.com/post/708409826648129536/organizations-on-elvaria
Universal Lore- Part 4, The Elemental Planes
All life has the drive to evolve, whether they know it or not. Some are fated to lose the race of genetic and intellectual superiority, some never achieve the creation of civilization, and it is debatable whether or not some will ever even achieve sentience.
Some beings are beyond evolution in the High Realms they isolate themselves in, beings that perceive themselves as the closest to the ideal of perfection and thus are stagnant so long as they believe so.
Some beings are the purest form of evolution, elemental beings that can alter the shape and thought of life through assimilation but could be mistaken as mindless to those that fail to understand a simple truth: the purest defiance of fate is evolution.
If the High Realms represent the driving hand of fate, the Elemental Planes represent the breathing will of life.
These elementals, of course, have their own realm, or rather level of existence, that they are born in- physically it is beneath the Lower Realms, but is as deeply intertwined to the other's existence as are the High Realms and Lower Planes, and is (if anything) closer to mortals than High Realms beings are.
The purest of elements are Stellar, Flame, Air, Earth- the first elements that drive evolution before water and nature come forth, and thus these elements are the ones that make up each sector of the planes where the first elementals came.
The planes form as a vast cave system would, the four largest chambers each holding an elemental core, and from these cores do the energies coalesce and birth new elementals into the current Existence.
The elementals, though beings of pure energy, are unstable lifeforms in their first century of existence, and there is a high chance for their forms to separate into core and body.
The body is capable of developing its own core through the energy created by the division, and so it becomes a physical elemental. The core does not develop its own body, but in exchange gains greater intelligence, and so it becomes an ethereal elemental. On occasion, one half may not become an elemental at all and collapses back to a basic energy state that lacks consciousness. Some elements are more prone to splitting compared to others, and some may only form as a specific type by default.
Air is closest to the ideal of formless freedom, and thus they may only become ethereal elementals.
Stars are second closest to the ideal of steadfast perpetuity, and thus they may become both physical and ethereal but have a greater tendency to form as the latter.
Flame is closest to the ideal of mastery through trial, and thus they may equally become physical or ethereal.
Earth is the closest to the ideal of corporeal self, and thus they may only become physical elementals.
The few elementals that remain whole in both physical form and ethereal mind become Potentates that anchor the Planes, voluntarily falling into eternal stasis until their cores burn out to maintain the existence of the realm.
But what of the impure elements that too drive evolution, and what of hybrids of the four?
They do not exist on the Elemental Planes, instead being born upon individual worlds in the Lower Planes and the in-betweens of space.
Some are "natural" in a sense, water and nature elementals while not being true elementals are at least considered half-elementals and naturally come into existence upon worlds with Potential, although they are a sort of byproduct of evolution. Due to this, they can freely choose between a physical or ethereal form.
Some are created unnaturally, being hybrid elementals born from the collision of pure elementals and/or half-elementals. Whether they are physical or ethereal is dependent on the property of the material they resemble, with storm elementals being ethereal and crystal elementals being physical.
All, however, are capable of assimilation and all share the drive to evolve and become greater beings. They seek Potential and to spread their influence, either being born from said Potential or drawn to it from the Elemental Planes.
When a world meets the threshold of Potential either through an event or natural evolution, Elementals will cross into it and fuse with certain mortals to their whim, merging their ideals and thought and spirit and form in order to create an "evolved being".
These evolved beings become almost a separate race from the race they came from, with some being genetically different(or may not even have genes left) and some still having genetic similarity to their original race but difference in ability and appearance, though all will now have a core akin to an elemental's, and so their lives become intertwined with the power of the core and the ability to pass onto the Realms of Death is forfeited.
When the core's energy fades or the core shatters, so will their consciousness, and they too will meet the same fate as an elemental that fails to return to their birthplace should they have one- reversion to their element's base material.
Such was the fate of the Sky Lords of Avianaen that became no more than the passing breeze, and so did the silent Åskorhaia sentries that became stone and Mountainheart.
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Taglist for writing-
@aneci
If anyone else would like to join the taglist, feel free to DM me or send in an ask! I will also have a separate taglist for art posts.
Whenever I finish the stupid elemental planes post I'll pretty much be only posting shorter content and stories because writing what's basically a thesis about realms is giving me horrible burnout on top of actual thesis essays for school. Fun.
Guess what, the bots are evolving They sent crap to my askbox you've got to be kidding me
Wow reading elder scrolls lore has done no favours to my writing, I think I'm getting more incomprehensible each time I come up with lore or something substantial to post about.
I don't think I'm going to do fourth wall breaks or any absurd time travel shit unless I feel like it really benefits the lore and doesn't break the pre-established rules of the existence(or would not even be possible because of High Realm shenenigans)
If anyone needs a less absurd version of any specific post, please don't be afraid to ask on the posts or in my ask box.
Universal Lore- Part 3, The Mortal Realms(The Lower Planes & The Lesser Realms)
A Cycle consists of the beginning and end of an Existence and the nothingness before and after. An Existence consists of the universes and realms that are born and die within it.
This Existence was born with the gleaming light which pierced through nothingness, with that light having brought forth the flow of time as a seemingly endless stream of sand, the tapestry of strings that formed the expanses of space, and the possibility through alternatives that allowed the creation of new branches on the tree of universes. But of course, you've heard the whole story by now.
In that light was a force of creation that stretched throughout all the universes of existence, swathes of iridescent cosmic gas that quickly formed the first stars and planets.
To the beings that lived and remembered many previous Existences, this all came at what felt like the blink of an eye, and this plane that would belong to true life would become known as the Lower Planes.
What distinguishes the mortals from the denizens of the High Realms is what eternity is to them. To mortals, their lives are finite but what comes after is infinite- they have souls that can pass on to somewhere beyond the reach of the High Realms, an existence where there is no end other than when they feel it should end. To immortals, their lives seem infinite but what comes after is nothingness- they lack souls, with their options being to reform back in their home realm and toil once more or cease to exist; an existence where the end dictated to them is the one of all nonliving things.
Those of the High Realms lack a concept of a soul, and most do not understand what one is, save for Nix- but even he does not fully understand the origins of souls and thus can only create imitations of them, false lives that are unstable and lack a true free will.
In the Lower Planes are countless souls of civilizations and species that once or will or do exist, and thus with souls comes a force called "potential". This "potential" gives them the ability to evolve, and some by slim chance become more than mortal, but less than immortal. These evolved beings may have been created through manual evolution, magic, technology, or a fusion with elementals(should the world have them), and some are born through pure chance, but these beings often have the ability to faintly see the threads of Space.
Through these threads do they slip into a space in-between, above the Lower Planes but below the Realms of Death, and here can they thread their own strings into the grand tapestry of existence and create Lesser Realms.
These Lesser Realms are only able to be created in relation to a place in the Lower Planes, such as a city above the clouds or a mirror of the environment reflected by a lake, but some more powerful beings may create a Lesser Realm bound to a unique concept or state of conscious, such as a realm of dreams or a realm that is only accessible to those that understand a fundamental concept of a belief.
As such, some species may consider these evolved beings to be "gods", or at the very least an embodiment of some aspect of their world or civilization.
Lesser Realms are often inaccessible to High Realms beings, but if the location one is bound to or if the concept it relates to is fathomed or influenced by a High Realms being, the Realm can be subject to the influence of a force of creation, such as corruption from the Abyss' nothingness.
These realms can persist after the evolved being dies so long as they willed it, but when they die, the Realm begins to unfurl its "strings", and thus can be destroyed by another evolved being that comes across it.
In the grand Order of this Existence, the High Realms house both outsiders and creators, the clockmaker watching the clock and only reaching down to repair cogs and gears-
To the Lower Realms, the face of the clock is all they perceive, and every atom that composes the face is another world and civilization.
The hands move because Fate dictates as such, and the numbers that are raised above the clock face can observe the space above the face and the movement of the hands.
These numbers are the evolved beings, and with their differing perspective on their place in existence, they may alter the face of the clock ever so slightly to leave a scratch or dent that can slip past the eye of the Creator.
These dents are the Lesser Realms, a miniscule puncture on the grand tapestry of Space, and the way for mortals to alter Creation's truths akin to ants on an endless field.
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Taglist for writing-
@aneci
If anyone else would like to join the taglist, feel free to DM me or send in an ask! I will also have a separate taglist for art posts.
this will be relevant soon :)
This is a note to myself Elementals- foreign beings from the elemental planes Primordials- beings that sprung from Elvaria when elemental energies started bleeding into the world Elementals aren't like fully sentient beings from the view of a regular person, they're more than that but sort of in a lower dimension way(?), like if people think in 3D(concept of length width and depth so having a tangible idea of space and being limited to what can be seen from a point on a 3d object like a globe), elementals think more like 2d where they're missing the idea of "limits" and inherently will not understand strictly 3d concepts unless they fuse with something 3d(so like half elves on Elvaria just think normally but with a different perspective of existence compared to before they became half elves) Abstract ideas to us are not abstract to elementals, that's how they think normally and vice versa with regular beings
They're not simple and have different needs than Lower Realm beings so they don't need ideas like distinct cultures or individuality, but rather the desire to spread influence Bringing elemental energies to Elvaria to them was extending a gift to the elves and embracing the world's "potential" as it now had the energy(asurei) to "reach" and break through limits, while the elves at the time saw it as making their problems worse and the elemental energy as bleeding into the world instead of a gift for them to prosper The elves in the modern day think of elementals as cryptic and foreign beings but elemental energies are now widely used and there is definitely more appreciation towards it
Primordials are not that smart and were never meant to be, they're basically when things in the world have the spark of "potential" and elemental energies will seep into them to create a core in something, which will spring out a primordial from similar structures(ie volcanoes created the fire giants but the main core was in Embylviska) Since they lack the kind of spark elementals have, they're very simple and think like animals even if their thoughts are "3d" Half-elementals are right in between, since by technicality they're from the world but were created from outside means that didn't come from the elementals. Their intelligence also varies since it's determined by whoever created them
So what is the "potential"? Honestly I have no idea yet, but for now the idea is ability to adapt or if it's at a certain threshold that makes it distinct from others of the same kind The ability to adapt doesn't necessarily have to have been there from the start, it can be triggered from a specific event that gives everything in the world "potential" and that "potential" will attract elementals to it naturally Not every world in the Lower Realm will have "potential", so not every world has an elemental presence. There still may be elements, but they're just regular elements like in the real world Half elves aren't necessarily elves with more "potential" than others, but rather what's most convenient for an elemental seeking to assimilate because of its core losing energy
I finally got my shit done back to elvaria I'm (temporarily) free🙏🙏🙏
Elvarian Legends- The Sky Lords(Avianaen)
High in the sky where a cluster of islands float, there are legends long told of the Lords of the Sky. They say there were three, all with great power, three brothers dear to each other who were united as one…
Aenirel, the Lord of Rain, who brought water to the air-lands, who was as gentle as morning dew but as fearsome as a raging storm…
Enthivar, the Dragon Lord, who ruled over the free dragons, who was as warm as feathers but as tough as scales…
and Ilravoin, the Traveling Lord, who came from beyond and brought gifts to the elves of the air-lands, who was as kind as a spring breeze but as fickle as gathering wind.
They brought much to the elves who were forgotten by their lowland brethren- Prosperity, resources, companionship, and peace- and they crafted a grand terrace high above, beyond the clouds, where the sky-elves would go when they departed from the Realm of the Living.
They were the ones who had protected the sky-elves from the ruthless wrath of the unfiltered elements in the sky, and they were the ones who watched over them in times of uncertainty and strife.
They were dearly beloved by the sky-elves, with priests, mages, shamans and even common folk worshipping them, with prayers of peace with the free dragons of the high sky and blessings of powers that were more than air and weak frost.
But deep within legends, long forgotten, was the name of a fourth…
Thiroaven, the Lord of the High Clouds, who was once a being thought to be fairer than the rest, who blessed the sky-elves with gentle rays of sun, and carried the rainfall brought by the Lord of Rain in soft cascades and shimmering streams from greyed but pleasant clouds.
He was once believed to be a being of greater benevolence than Aenirel, of greater tenacity than Enthivar, and of greater kindness than Ilravoin, and was worshipped by all and thought to be the greatest, fairest, and most honourable of all the Sky Lords…
until all were undone from his betrayal.
He was a deceiver in truth, who wanted more power than he could wield, who wished to become the Lord of all.
He shattered the terrace and hid away what once held it together, his most loyal followers by his side, and weakened what bound the other Lords to the Realm of the Living.
He brought chaos and despair, confusion and strife, and there would be no end until the other Lords fell.
Great clouds gathered over the air-lands, and great darkness fell upon it, and panic spread throughout the sky-elves as they realized what their most beloved Lord had done.
It seemed as if they were doomed to die, to become forgotten by all that existed in the high skies and lowlands and die alone upon their lonely islands, their pleas for help unheard by all.
That was until the tenacious Enthivar made his final stand as his brothers slowly died around him.
He gathered his dragons and brought a storm upon Thiroaven, scales and fangs rending ethereal flesh, beaks and talons piercing the skin of a traitor and his followers, energies of all sorts flashing through the high skies seeking to strike down the betrayer and his deceitful ways- The sky elves were helpless, only able to watch as their newfound power slowly faded with the gradual deaths of the Sky Lords, but Thiroaven eventually fell after a battle of centuries and the sacrifice of Enthivar, though many had fallen within the wake of this slaughter, sky-elven and dragon alike.
In secret Enthivar had crafted a spear, forged from the blood of his fallen brothers, empowering it with one of the quartz eyes of Aenirel, a fragment of the topaz heart of Ilravoin, and an agate scale torn from his slowly dying form, entrusting it to a nameless elf from beyond the air-lands, who struck Thiroaven down as dawn came in a shower of ebony, purple and silver blood.
The sky-elves rejoiced and cheered at the fall of the betrayer, but their Lords were gone, leaving them alone and afraid, questioning and left to wonder what they must do, what they must do restore and return to their former lives, and who they must entrust their fates to in the coming times.
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Taglist for writing-
@aneci
If anyone else would like to join the taglist, feel free to DM me or send in an ask! I will also have a separate taglist for art posts.
Universal Lore- Part 2, The Realms of Death(The Realm of Endless White & The Realm of Skybeasts)
When observing the order of realms in this existence, it is fair to say that the High Realms are roughly in the same level as The Realm of Endless White, but most denizens of either will never encounter the other.
This realm is, as it is aptly named, pure white. There is no civilization there, and when first entering it may seem that there is simply nothing there at all. It is simply a realm of expansive ground that has no variation in topography- but there is "life", or rather the remnants of life.
To explain the Realm of Endless White, you must first know of the Realm of Skybeasts, where all dead from the Lower Planes must pass through first before they reach the White.
Whether they have sinned or were gracious in life, or were mere children or elderly before their deaths, all life of the Lower Planes is sent here and enters through a doorway known as Telvorshei Ermelorisk, or "From Where We Emerged". No living being*¹ has ever crossed through this entryway or has gazed through it to describe its appearance- but for those nearing death and those who have already died, on both ways there is only a white light within the doorway. High Realms races are unaware of the existence of this realm and none have ever entered it*².
The doorway is located in a fixed spot within the Realm of Skybeasts, but whether the entry into a realm of death is a peaceful or horrifying ordeal is a matter of your own luck. As anyone who has died would quickly find out, the Realm of Skybeasts, also known as The Plateau, is filled with strange beasts known as skybeasts, and the vast majority of them are incredibly aggressive and possess a great many ways to kill a soul, including various venoms, spikes, and teeth.
If a soul did not get mauled by a skybeast as soon as they emerged, they will very quickly also realize that in contrast with the inviting clouds that create the ground of the realm, there are a great many eyes that dot the sky in all sorts of colours and forms that a mortal never would've thought existed. On a calm period, these eyes are inactive and appear to not be present(thought if you look closely they are closed). On an active period, they will randomly emit blasts of energy that can disintegrate any soul they land on. In the distance there is also a giant gaping maw that opens during these active periods and vacuums up souls that happen to be near it.
If you manage to survive this and travel in any direction away from the maw, you will come across rudimentary shelters and outposts surrounded by fences made of various Skybeast parts.
These are the only major signs of civilization and a souls' best chance of making it to the Realm of Endless White.
The outposts are roughly the size of a town and they have very simplistic names, with the inhabitants are a mix of races from across the Lower Planes. There is no major language barrier as souls appear knowing a common language along with whatever is their native tongue, but abstract ideas that are unique to specific worlds are not automatically learned by souls from worlds without them.
As for the condition of the people and whether or not they can die, people who die at the age of adulthood for their kind will appear in the Plateau at their peak strength in life and with whatever they had on their person when they died(if they were stabbed or shot they carry the thing that was stuck into them too), but are incapable of learning new spells from other souls. Children and adolescents will appear at the age they died but will be able to grow up to the age their species considers as mature and can learn new spells. The only ways to permanently die in the realm are to be consumed by the maw, be completely eaten by a skybeast, or be blasted into smithereens by the Eyes. Souls that suffer a temporary death may slowly regenerate if a part of them remains or will reappear at Telvorshei Ermelorisk.
Life in these settlements is considered somewhat tribal, with the main concerns being food(appetites are significantly slower than in life), shelter, hunting and resource gathering, and weapon crafting. Some settlements that are close to each other will choose to specialize in weapon crafting, some in building, and some in medicine. Souls that are known to have a violent nature that cannot be persuaded to become skybeast hunters are kicked out of the settlements and left to fend for themselves.
Banditry does exist in the Plateau but is rare as some settlements may have domesticated the more tame skybeasts. Whether or not a settlement is raided also depends on the actual species(plural) in the settlement and what kind of technology the people have, so a bandit group composed of species without magic would not try to go against a settlement composed of species with magic or with technology sufficient enough to compensate for a lack of magic.
Now, the Plateau does have a sort of leadership, albeit very distant from the regular souls.
The beings are not of any race among the souls of the Plateau, so souls that have encountered them before(and have the concept of divinity on their world) view them as strange gods. Those from races without the concept of divinity have two different views, one being that they are of a long extinct race and have evolved after spending many uncountable years in the Plateau, and the second that they are actually native to the Plateau but evolved to become more intelligent than the skybeasts.
The leaders themselves are known as the 7 Elders by souls and are split into two groups: The Supreme Ones and The Fragments.
From what little souls have heard about them, their names have the prefix "The Elder of" and are something akin to Many Eyes, Many Arms, Many Legs, Fragmented Life, Fragmented Death, Fragmented Time, and Fragmented Space. The maw in the land and the eyes in the sky are part of what used to be an 8th Elder known as Many Mouths, according to souls that have been in the realm from the first few thousand deaths in existence. Now, the 8th is known as The Devourer of the Plateau.
The Elders live in a very out of place citadel with geometric patterning and a large central chamber that few have ever seen, and it is generally accepted that the Elders are strange in that they have never left the Plateau.
Souls are able to leave the Plateau whenever they hit a kill quota of skybeasts, and this number tends to be higher for those that have committed something their society considers to be negative and lower for younger souls that couldn't actually commit anything considered a crime, but it isn't uncommon for souls to have quotas that are unreasonable for what they have done in life.
The Elders, though, have been present for as long as anyone knows, unable to pass on or perhaps unwilling, as the Devourer has consumed some trillions of skybeasts but has yet to disappear.
And so the focus must return to the Realm of Endless White, also known as The White or The Expanse, to complete this description.
When a soul has reached their kill quota in the Plateau, they will appear in The White in simple garb considered to be casual or sleepwear from the species they came from. In The White there is no need to eat or sleep, only to just exist. Desires such as lust or greed do not exist, and so the personalities of the souls that make it there are very watered down. Some souls choose to lay down and sleep until the end of everything, and some others choose to travel around and learn of the many races in existence with there being no skybeasts to fear anymore.
Curiously, some Altersaeans, Spaelculans, and Tilemgians have appeared in this realm before, but not many of them.
Now, the only way to permanently kill a High Realms being is to slay them in their home realm under specific circumstances and methods, which will lead to two outcomes for them: one is two simply cease to exist, the other is to appear in The White. Due to The Tearing, there are a fair amount of Tilemgians there, but all the High Realms races that appear will lose their connection to their creators and thus their abilities, with some also facing severe memory loss.
Voiskanans are believed to also follow these outcomes, however what few Voiskanans that are seen to make it to The White only maintain their existence for a few seconds before fading into nothingness, as their souls will always be incomplete and thus return to their origins.
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¹- The most immediately noticeable case is with Yūregian undead, which are technically not alive but also aren't fully dead. A Yūregian necromancer can raise a body if it's intact enough, but on the soul end, the closer a Yūregian soul gets to reaching the quota, the harder it is to raise them into undeath. If the soul manages to meet the quota, they can no longer be raised as The White fully severs the connection between the Lower Planes and Realms of Death. However, this almost never happens as necromancers are fast acting enough to prevent a soul from being in the Plateau for more than a week. As to whether the necromancers know of the Plateau, the memories of it are wiped from the undead individual and are restored temporarily each time they return to it.
²- Tilemgians may become the first exception to this as they are now semi-mortal after the Tearing of Boriasonde, so it's possible that a few that don't end up ceasing to exist after death will end up in the Plateau. Alternatively, the descendant races of them that are scattered throughout existence could reach total mortality close enough that at some point they'd be admitted to the realm as any other mortal race would.
There will be a short story posted at some point that will explain the origins of the Elders, so look out for it! This post will be linked to it too.
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Taglist for writing-
@aneci
If anyone else would like to join the taglist, feel free to DM me or send in an ask! I will also have a separate taglist for art posts.
Do you ever read a fic so interesting you want behind the scenes lore, ten pinterest moodboards and one of those fancy .gif edits but none of that exists bc it's a fanfic?
Anyone begging you seriously please comment, the only things I have on hand are tales(not even a large amount of them), old info I may or may not have to edit(and even then content to recycle isn't a lot, it's maybe two or three posts), and artifact lore which never got anywhere when I started thinking about it four years ago
So now that the high realms are done we're going downwards in this order:
Part 2: The Realms of Death- Realm of Endless White + Realm of Skybeasts Part 3: The Mortal Realms- Lower Planes + Lesser Realms
Part 4: The Elemental Planes- Realms of fire, air, stellar, and earth(all in one go) Some of these will be more lore heavy, some will just be explanations of how they work. These are also paired by if one is necessary to explain the other or if there's just not enough info to justify making a whole separate post.
Also yes I'm going to be posting throughout this week now that I'm finally able to fuck around(temporarily). Just not daily posts because I'll probably go crazy or hit writer's block again if I do that.
Big question though: What would you all like to see when the focus goes back to Elvaria as I finish up the universe building?
So now that the high realms are done we're going downwards in this order:
Part 2: The Realms of Death- Realm of Endless White + Realm of Skybeasts Part 3: The Mortal Realms- Lower Planes + Lesser Realms
Part 4: The Elemental Planes- Realms of fire, air, stellar, and earth(all in one go) Some of these will be more lore heavy, some will just be explanations of how they work. These are also paired by if one is necessary to explain the other or if there's just not enough info to justify making a whole separate post.
Also yes I'm going to be posting throughout this week now that I'm finally able to fuck around(temporarily). Just not daily posts because I'll probably go crazy or hit writer's block again if I do that.
Big question though: What would you all like to see when the focus goes back to Elvaria as I finish up the universe building?
Part 1, The High Realms(Tilemgie- Boriasonde) Drafts
The proper Boriasonde(Tilemgie) post is here: https://at.tumblr.com/elvaria-project/universal-lore-part-1-the-high-realmstilemgie/yo1donzt3f70
If I were to assign one word to each of the stories of the High Realms, Altersae's would be fear, Spaelcul's would be frustration, Voiskana's would be vengeance, and Tilemgie's would be hope.
I wanted to convey that the Tilemgians are the ones that will be able to let go and forge a future for themselves, and thus the story ends on a hopeful note, but I'm not sure if I managed that correctly, so here's the versions that didn't make the cut. I'm not going to bother adding the writing taglist to this post since it's very trivial.
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Version 1(Incomplete)
Note: This one got chopped because it would've been too long and also too dramatic. I also felt that the first part was very irrelevant so I just scrapped the whole thing.
Howling sandstorms tore across the dunes of Desaebla, leaving behind swirling grains of sand that remained afloat in the skies.
The skies would remain a burnt yellow in hue as the storms persisted for many days, but not all of the desert was battered by these storms, for far away from the Asurei-shielded Dalirnan cities was a canyon surrounded by strange magic.
To the eyes of outsiders, there was no canyon, and they felt no pull to travel across or near it. To them, it was simply another dune among the many that covered Desaebla. To those more observant, they saw the air ripple ever so slightly when sand grains passed through it, but they assumed it was only a hallucination from the scorching heat and felt a compulsion to leave it be.
But the canyon was no strange phenomena akin to the air-lands that dotted the skies or the perpetually ablaze lands of Emorscal, it was unnatural, carved by the hands and power of many that came from a realm afar.
The strange beings known as Tilemgians were once a grand race that held power over the concept of Time, for their creator Tilisnet was the embodiment of Time and the one that granted each Cycle a beginning and end and the ability to progress.
Without Time, there would have been no start of life or creation to be born upon the Space of Seclir, and there would not have been a definitive beginning of this existence for Avaas to cultivate.
This Cycle, though, was always bound to meet a short end from the circumstances Avaas had seeded. Tilisnet knew of the beginning and end of each existence, but it was not his duty to speak of these, only to ensure that Time would still flow to its natural end. His people would also know of this, and they understood that it was not their place to change fate, as no one could, and that they were not preservers of individual worlds or civilizations, as that was the duty of Avaas and his people. They had foreseen the end of their realm of Boriasonde and the disappearance of Tilisnet, but they were never able to prepare for it or warn the other High Realms of it, as this existence had an ordained fate from the start of this Cycle, and this fate dictated that their race would fall from grace.
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Version 2(Complete-ish)
Note: his was supposed to be a comic but then I realized that I cannot draw in a comic format for my life. I'll stick to single shots thank you very much. The character in yellow is not the same character as the one in the proper Tilemgie post. This would've been titled Clockwork Bird. Also please disregard any issues with the text colouring, I cannot fix it at all. Tumblr is just making it worse each time I try.
"I still hear the whispers carried by time, you know. Not ones that carry orders from Tilisnet, of course, but whispers from people."
"That's not very encouraging considering our current circumstances. Are you certain that you're not hallucinating?"
"Don't be ridiculous, I'm not hallucinating. "But it turns out there's still things to learn. "There's a word mortals have that we don't- miracles. When good things happen without reason or explanation."
"We're long past believing in that sort of thing. Our realm is gone and our powers are diminishing. Many of us are scattered across all points of existence and some of us are unfortunate enough to become sick from the memories we hold."
"But we're still alive, aren't we? Though we don't have much power compared to our past selves, we still have power and we can still survive on these mortal planets. These are miracles, if not to you then at least to me."
"At this point I don't consider our survival as a miracle, more like a tribulation. At any moment we could disappear, and at any moment time could cease to exist and this existence's past, future, and present could collide and end this Cycle."
"But that hasn't happened yet. Time still flows, even if the sands do not flow entirely in the right direction. But living on the mortal plane for the past few hundred thousand years has taught me to focus more on the little things rather than the grim bigger picture. "We're no longer bound solely to our duty- we can afford to care more about ourselves as individuals, if not be a little selfish."
"Selfishness brings irrationality. You are becoming irrational, sister. This is not good for us, and we cannot forget our duties that we were created for, as without us there is no time."
"I never said to forget our duties entirely, just that we have more "freedom"- another idea I learned from eavesdropping on mortals. "Boriasonde being destroyed and TIlisnet disappearing at first seemed like tragedy when I looked into our future eons ago. But to be honest, I've forgotten a lot of what came after. I've chosen to let go of many memories in order to live like this."
"But I have chosen to remember."
"And you've become sick as a result. "Fate is a strange thing, and I know there's no one that embodies it since it's the natural progression of entropy, but I don't see this fate as our end. "I think of it as our signal to change. It's going to hurt, but maybe change will redefine our place in this existence."
"And you think the memory overload is a "miracle"? The permanent death of many billions of us, the impending doom of our kind, and the loss of Tilisnet? "This was not a good change, and you saw how change led to our current predicament- in fact the whole of existence's predicament! The Abyss was never meant to exist, Avaas' desire for change doomed us all. The change you suggest, there is no guarantee that it will not end us."
"Tell me, when I release this clockwork bird, does it matter if it remembers me after I die?"
"Our situation is not comparable to a clockwork bird."
"Just humour me."
"...No, but birds are not bound by-"
"-When I set it free and let it pass through the barrier, this being of clockwork will become a real bird that breathes and bleeds. It has no duty other than to survive, and whether or not it does shouldn't be determined by me. When I am left in the past, the bird will have a choice to remember or forget and to stay or go. "If it stays, it will die without knowing the world outside and never realize what it could've been. If it goes, it will learn of the many wonders of life outside this canyon and be able to live a life of it's own choice. "Our fall from grace was a tragedy, yes, but we are the clockwork bird with the choices in front of us."
"...If we change, who will be left to maintain time when we become a new race?"
"As long as we still exist, Time will endure. We will never bleed red like the elves on this planet, but we'll always be connected to the Sands of Time, and so will the race that comes after us. "The bird is still a clockwork being in its heart, and the essence of clockwork will be carried by its children if it chooses to have any. "We should fly freely in order for Time to live on, we can't be afraid of mortality forever. Even if flying defies parts of our duties, we will still carry on the essence of them. "No one has to be sick anymore from the memories. Actually, we don't even need all of our memories for our duties- we just need to know how to fix and maintain Time, not all the details of said Time."
"And what if the day comes where our memories will prove crucial to whether or not this existence will outlast the Abyss?"
"Write them down and give them to the Altersaeans and Spaelculans. We can warn them now without the duty stopping us. "This is the miracle all of us have been looking for since our creation. Even if some of us never wanted to fly, we've all wanted to be able to warn others in the hope that maybe, just maybe we could change fate. We don't all have to die. This existence doesn't have to end this way."
"...Then for once I will believe in your irrationality and "miracles"...but are you certain that the sickness will end if we forget the future and past?"
"I'm not going to say certain, because I gave up foresight for my life. "But just take the chance so we can live for the first time since our creation- and that clockwork bird will be our guide."
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Okay so one last notes section. I chose to not(and also kinda forgot to) mention the whole "there's pretty much no one managing time right now except like a very small population of Tilemgians" thing. Time may or may not get messy when I work on the present and future of Elvaria itself.
Also felt the need to slightly elaborate on line "We now can evolve as the drakes on the elven planet and the crystalline structures on the pseudo-planet have done." in the proper post, mainly the crystalline part because the drake stuff is in the Dust Era post.
So I'm probably never going to talk about the pseudo-planet since that draws away from the focus on Elvaria(which the realms posts are already doing so I need to do less of that), but basically Elvaria's solar system has six planets, and of those six two of them have life, being Elvaria itself and the pseudo-planet. They'll pretty much never interact so it's very irrelevant, but the life on that planet is crystalline time-crystals and the planet itself is in a phase state because of it's composition also being mostly time crystals. Tilemgians on there are doing pretty good in comparison to the ones on Elvaria since the pseudo-planet is closer to sands of time than any other.
Universal Lore- Part 1, The High Realms(Tilemgie- Boriasonde)
"We had always known that we would not be forever. We could see all pasts and all futures, and we could see which of those was most likely to be the true path of time. This "absolute time" was what we were created to control, to ensure that the sands of time would always flow in one direction and never loop back.
"We could see the futures of many civilizations both new and old and the future of the dimension-travelling Altersaeans and space-weaving Spaelculans, but we did not see one for us. In all the threads of fate and each of the grains of sand that held a destiny, we did not have one. No endless expanse of black or white, but a simple nothing- we were fated to never have a future.
"We could not prevent this, and we could not flee- after all, without our home realm or Tilisnet, there was nowhere we could survive in- no realm held the exact conditions that could sustain our beings. More so was that none of us were able to warn Avaas or Seclir of Nix's hand in our destruction- Tilisnet said that it was not our place to do so, as we were never made to defy time- only protect it- so we could only accept our fates and live while we still could.
"Now, Tilisnet had created us to have some semblance of free will- more than the Spaelculans, but less than the Altersaeans, as he foresaw that it would one day be necessary that at least some of us would be able to sever ties with him. This had also meant that we were capable of arguing, but some of us did not want to and clung onto the hope that there was one path that could lead to the preservation of Boriasonde. Some of us argued that this was folly and that absolute time cannot be defied, and that we must endure for surely we will persevere in some other form.
"I was part of the latter group. I knew we had no future as the Tilemgians of Boriasonde and the Peoples of Time, and I too feared that The Tearing was our end, but a part of me knew that we would change, that at least a few of us would survive and become something new.
"I was correct, but there was no joy in this as my old friends that were of the former group are all deceased. So, so many of my brethren are dead and cannot be brought back even if Tilisnet were to return and Boriasonde to be rebuilt. Those that have died had their clockwork hearts be torn apart by the tendrils of the abyss or shattered by the piercing shockwaves from the very fabric of Boriasonde's reality being torn apart.
"If their hearts were still intact, they had a chance of being restored, but there is nothing left of them besides memories, and even those are becoming fainter with each day that passes.
"We are scattered throughout this existence- some flung into a distant future, some in the present, and some in the past; some were fortunate enough to make their ways onto planets with strong magic that could preserve us though not save us, and some were able to muster enough power to travel to Derizaren or Anarezen-
"-But our fate has been sealed, and what was once our greatest power has become our greatest detriment.
"The Altersaeans are meant to only remember for as long as the celestial body they guard exists. When that body is destroyed through unnatural means, they are "reset". The Spaelculans gardually forget as time passes as they were never meant to remember every detail of the Lower Realms' lives and worlds. Us Tilemgians were special in that we were never meant to forget, as this inherently violated the duty we were created to perform. We could not suffer from memory overload due to our close bond to time itself, which made us the exceptions to the rules all else in existence must abide by.
"Thus, our memories were our pride until The Tearing. With The Tearing and our scattering throughout time and the High Realms and Lower planes, we have been reduced to a lesser form for the lack of a better term. Our memories that count to almost an infinite amount of years are now a disease, and these memories cause us to become sickly as our now near-mortal minds cannot handle the burden of infinity.
"Many of us have both willingly and unwillingly forgotten some of these memories so that we could preserve our lifespans, some have also gone as far as to give up some of their abilities such as foresight.
"But the remainder groups...they still cling tightly to these memories, as they believe that to abandon them is to abandon our duties. They feel mortality so keenly in their sickness and yet they are stubborn in believing that we are still infinite. I envy them in that regard, but they too will die if they continue to live in this way.
"But enough of wallowing in our misery and mourning what was lost. The existence of the Tilemgians is now in the past and we cannot change this- but we can change ourselves. We now can evolve as the drakes on the elven planet and the crystalline structures on the pseudo-planet have done.
"Though we have lost much, we have been reborn to a trial by flame, and I hold hope that we will endure and become a new species that will carry on the duties of time while being both Eternaveilan and Mortal."
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I'll release the drafts for the alternate versions of what this was going to be later, and yes this story is supposed to be a lot shorter because it'd otherwise reiterate what was already stated in the other High Realms posts.
Previous High Realms lore posts- Derizaren(Spaelcul): https://at.tumblr.com/elvaria-project/universal-lore-part-1-the-high-realmsspaelcul/910zw5urt2xv
Anarexen(Altersae): https://at.tumblr.com/elvaria-project/universal-lore-part-1-the-high-realmsaltersae/1far5pd63wga
Civalthax(Voiskana): https://at.tumblr.com/elvaria-project/universal-lore-part-1-the-high-realmsvoiskana/w8dawu2zblez
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Taglist for writing-
@aneci
If anyone else would like to join the taglist, feel free to DM me or send in an ask! I will also have a separate taglist for art posts.
I NEED YOUR HELP TO SPREAD THIS

This blog in the photo accompaninstuo91 does not have a proper blog. When you click on their blog, an image pops up asking you if you're 18 and if you say yes or no, it directs you to a virus/porn site that isnt on tumblr
The bots are evolving to actively redirect you/ give viruses to you
Please reblog this so you dont fall victim. Do not click follow or try to go onto their blog, instead the only way to report them is to click the little three dots and click report
@staff please stop shit like this
Of the Trifold Eclipse and a Bygone Era, an Elvarian Short Story
The sky was not always smothered in ash and debris, and we of the three kingdoms were not always so somber and defeated.
We were once proud and mighty peoples, we that held the power of the three moons and sun of this world, but all that is left of our radiant legacy are ruins and shriveled bodies.
All we have left to hope for is to remember the past and pray for a future to carry on our memories, and so do I leave this story on this wall to preserve for whomever finds this some thousands of years from now.
When there was still a sky and celestial bodies in our sight, we would celebrate an event known as the Trifold Eclipse where all the moons of this world would align with the sun and cast a silvery shadow upon this world, and this only happened once every seven thousand years.
We of Lunaris would come out from the night on this rare occasion where we did not have to fear the weakness the daylight brought to us, and those of Solaris would come out from the day on this rare occasion where they did not have to fear the weakness the dark of night brought to them.
Those of Urthalis would prosper most at this time, as both the sun and moons were present, and this eclipse would last one week.
We would hold vibrant and plentiful feasts and festivals in the main city of each kingdom, traveling throughout the world in a sort of drunken pilgrimage in our finest festival garb. Tournaments would be held to test each others’ physical and magical prowess, and cities and villages would shine brightly with the celestial energy that bathed the world in shimmering light.
Though the flow of the violet Asurei was weak during this eclipse, this was a time of celebration for our victory against the Dak-Shan many, many generations ago, and a time to thank the celestial bodies for shining upon us and granting us their power.
We were all at our most powerful during this one week, and on the eve of the final day of the eclipse, every citizen would gather at their capital city and channel their power into crystal vessels.
The vessel of Solarine shone bright gold like the sun that they drew from,
The vessel of Lunaris shone pure white like the pale moons,
And the vessel of Urthalis shone a warm vermillion like the vivid sunrise and sunset.
These vessels represented the empires we had built and the legacy our ancestors left for us to continue, and in these vessels too were our well wishes to the future generations and prayers for our empires to last forever.
On the first light of the last day, Solaris would raise their vessel into the sky and watch as it became another star in the sky.
On the sunset of the last day, Urthalis would raise their vessel into the sky and they too would watch as it became another light in the rays of the descending sun.
On the midnight of the last day, we of Lunaris would raise our vessel into the sky and watch it as it followed the separating moons and disappeared into the blackened night.
As the vessels faded from the sight of the three kingdoms, so too did the eclipse’s corona leave the skies and thus did this time of celebration end.
We never thought that The Fall would occur less than six months after the last Trifold Eclipse.
Now, this is but a distant memory that fades with each year that passes, and over four Trifold Eclipses should have happened by now…
But we no longer have anything to celebrate with a shrouded sky, and so do I entrust this memory, and thus the legacies of our fallen empires, to you from the future.
If we do not survive this age of darkness, please let our memories do so in our stead. -------------------- The Trifold Eclipse is no longer celebrated by the people of Elvaria after the many tens thousands of years of darkness and strife, and there is only one kingdom left that directly draws from celestial power. Of the many traditions of the Cycelian empires left behind in the distant past, this festival is one of such that will never see a revival. The memory endured through stories passed down through the ages, but the spirit of it died with its era. Some believe that there should be a revival of it for the preservation of the past's glory, but the majority believe that those days should be left to time in order to look forward to a new golden age.
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Taglist for writing-
@aneci
If anyone else would like to join the taglist, feel free to DM me or send in an ask! I will also have a separate taglist for art posts.
Will post this weekend
Will it be the completed Boriasonde post? Probably not, I'm at a deadlock at what to write for it and I have two versions.
The other High Realms posts already explain a lot of what happened to Boriasonde and the Tilemgians, so I've been stuck deciding between how the Tilemgians experienced the Tearing of Boriasonde vs what happened to them afterwards.
When the post comes out it'll be shorter than the other three for sure.
Organizations on Elvaria
With the end of the Warring Era, there have been many opportunities for organization to arise than span many kingdoms from safer conditions and better kingdom relations. Many organizations are scattered around the lands of Elvaria, with some allied with certain kingdoms, and some that are strictly neutral. They vary in purpose and skills, as well as in ideals, traditions, and people. This list only includes the most notable of the elven(or mixed) organizations and is very general. Specifications will be provided on a different post, and organizations outside of Elvaria will be excluded. Additional groups may be added in the future and will be added accordingly along with a notifying post.
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Neutral Organizations These are unaligned to any kingdom.
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The Seekers
A group of battle-priests that was formed during the Ember War by the half-Flaernan-half-Dalirnan Kalathiv and Lustarisean Iniko after deserting their respective kingdoms out of dissatisfaction of the warring conditions(War of Shattered Ruby and the Ember War) and politics. They still exist in the modern day but don't get involved in politics unless they are directly threatened. Currently they have an ongoing dispute with the Hidden.
The Hidden
A group you could either call mercenaries, hitmen, thieves, or all of the above, it is comprised of exiles, deserters, and outlaws that make it almost their entire purpose to cause problems for the kingdoms and exact revenge on particular people(if they're still alive). This group formed near the start of the Ember War where some people were being incriminated for even mere suspicions of being involved in the assassinations of rulers and criminals for petty crime were being conscripted for the armies. The founder, Xie Sha'nie, was recently killed during a battle between the Seekers and the Hidden over their current dispute, and the organization has since been handed to the Avianaen deserter Phalikiron and Yukiosan exile Ostoril.
The Accord of Oracles
A small group of, well, oracles that has existed since the Age of the Empires and have been granted diplomatic immunity by all kingdoms(except Jivankova out of circumstances and they have their own oracles). The gift(or curse depending on how you view it) of foresight came from the Tilemgians during the brief time the Eternaveilan races had a hidden presence on Elvaria's surface and was given to 7 bloodlines, one from each kingom(including the minor kingdoms). The Lunarisian Velscira would found the Accord and her bloodline has survived to the modern times, with the current leader being the Zodianan Bas'nurilos.
The Academy of Blades
An academy located on an island between Haliskor, Elorinar, and Yinorael, the school staff are very secretive and highly selective with potential students. Graduates must swear a binding oath of secrecy or join the school as a teacher, and the school itself is neutral unless directly threatened. The staff teach a very peculiar type of magical combat which is reliant on blades(usually swords or daggers) that seems more reliant on willpower and spirit rather than Asurei. The founder is unknown to everyone other than the "headmaster" Walekrian Wei'Mo Tan-Shi, but is alive as far as anyone knows.
The Circle of Speakers
A small group of druids and beast callers, the group was founded after the founding of Floernia. Most of the members are Floernians and a few are Dysheraln, with other kingdoms' people being few and far between. All of the members have an unusual attunement with nature, whether it be being able to commune with fauna or with flora(this also includes understanding the hums of the Dysheraln which is how the group picks out fakers). They do not have a proper leader as it used to be Cirania and they felt no one could act as a replacement(suggesting so is practically heresy), so they have ambassadors instead to deal with politics.
The Vermillion Hand
A small group of blood mages(not quite into necromancer territory) that were the result of the experiments of Ilskorith Mavkoril, a deranged Yūregian scientist who was expelled from the Society of Harvesters for using live subjects in his experiments(further elaboration in the future) during the Ember War. Think Frankenstein but the people are still alive. The group is generally avoided by all the kingdoms and they tend to keep to themselves as well, only appearing if they are directly threatened. The founders and leaders of the group are Zorthex Kax'sarthi, Dal'zythal Akzonil(pseudonym), and Zikir'thal(pseudonym).
Calamity
A city of elves from around the Yiagilian and Elemortian kingdoms that live on an island. All of them have been expelled from their respective kingdoms due to being born with the Harbinger condition that causes their natural attunement with Asurei and the elements to be distorted and lead to incredibly destructive and unpredictable spellcasting, leading to the alternative names for the condition being Nature's Wrath and Wrathblood(note that sometimes it's a case to case basis on whether or not a Harbinger should or shouldn't remain in their kingdom). Regular cities were not built to handle such abilities, so Calamity was specially built to not collapse from all kinds of disasters and special training is given to young and new members so they do not create something unfixable. The founders and leaders all go under pseudonyms and their given names have been stricken from records across the kingdoms they came from. The group of leaders consists of the Zodianan Hollower(creates black holes), the Föllen Alatsan Earthshaker(creates earthquakes), and the Yukiosan Frostbite(freezes blood).
The Cult of the Doomsayers
An apocalypse-prophesying group with an obsession for death well beyond what even a Yūregian considers reasonable. Their main practices include inducing insanity as they believe it "opens eyes to the truth", sacrifices, and "trials of dedication" performed in accordance to a scripture that is nonsensical to anyone outside of the group. It is uncertain if members of the group can read it themselves. The leader is Yl'thirak Shattersoul who has never actually been seen and doesn't have a name that matches any currently existing elven race in the world, so it's generally believed that this is a pseudonym.
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Kingdom-Based Organizations This list excludes royal or noble councils. Organizations that came from a kingdom but expanded to span the continent or the world count under kingdom-based.
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The Lady's Bulwark
Half of the military and guard force of Åskorhal, the Bulwark consists of two sections: the Mountainguard and Heartkeepers. The Mountainguard manage the city and village guard along with being the majority of the footsoldiers should a war ever break out with another kingdom. The Heartkeepers regulate and guard the Mountainheart crystal ore veins and central crystal to prevent outsiders from gaining access to it and prevent overharvesting, as all Åskorhaia Elthir consider them to be the blood and heart of the Lady of the Mountains.
The Watcher's Spear
The other half of the military and guard force of Åskorhal, the Spear consists of two sections as well: the Dragonbreakers and Stormtamers. The Dragonbreakers tame and train the storm dragons native to the Gyvorkal mountains to use in aerial combat and scouting. The Stormtamers are split between those who ride dragons and those that don't, but they are the more proactive group when it comes to preventing outsiders from scaling the mountain. A more accurate description of them would be storm throwers as they harness the might of storms to hurl electrified spears at people that come too close to the mountains.
The Speakers of the Echo
A temple of priests from Avianaen that ritualistically blind themselves so they only need to focus on hearing, as they are the only people that can still hear the "echoes" that come from the sky. Sometimes these echoes are understandable, sometimes they aren't. The general populace assumes that the echo is the remaining voice of the Sky Lords, but a few believe the echo is something more, and some others believe it to be a trick of the mind trying to hear the wind. The Triumvirate of the Skyborne are part of the first group and leave the temple as an official establishment in the hopes that the Sky Lords(excluding Thiroaven) may come back one day.
The Elscorin
The descendants of the Avianaens that followed Thiroaven during the War of the Skylords and refused to renounce their loyalty even after his defeat. They were cursed by the blood of the Dragon Lord Enthivar and his people(dragons) when it touched their skin. Half of the loyalists became Gorasbora, those who cannot fly lest the wind tear their spirit and flesh apart. The other half became Haraspira, those who cannot land lest their hearts cease to beat and their bones crumble to dust. They together would form the Elscorin, which was less a group that wanted vengeance and more needed to rely on each other to survive.
The Board of Scholarship and Enlightenment(BSE)
Originating from Dalirna, the Board is meant to establish and regulate universities throughout Dalirna and any others they founded in conjunction with other kingdoms. They maintain a high quality of education with appropriate academic material and funding in order to ensure that graduates will be at the top of the job market for their major.
The Archivists’ Society
Originating in Dalirna, this society is basically a guild for writers around the world. They have their own weekly newspaper(more like a pamphlet or booklet) called The Inkwell where writers both in and out in the guild(but they have to pay a publishing fee) can submit writing to be published in the booklets.
Guild of the Elemortian Scribes(GES)
The more academic counterpart of the Archivists' Society, they generally deal with publishing and field writing for academic pursuits as well as copying of old texts to be preserved. Many professors are in this guild as it allows an easier passage from post-graduate to a job in the teaching profession.
The Eyes of the Augurer
The mages' society of Dalirna, they encompass all the types of magic professions in the kingdom and their duties may range from managing the barriers around each city and town to actively monitoring and trying to divert major sandstorms into the sea, along with other things.
The Artisans’ Guild of Elemortia
Also originating in Dalirna but quickly became a powerhouse guild of all the Elemortian kingdoms, they deal with all crafted goods and have become an economic power and regulator to ensure fair trade between merchants, buyers, and sellers. Some say they can bypass kingdom regulations if need be, even though the Artisans' Guild didn't stem from the Dalirnan nobility or ruler.
The Pyres of Condemnation
The group that deals with prisoners and crime crackdowns in Flaerna. Public opinion of them isn't the highest, but they do their jobs well and provide large amounts of employment for Toliskvya Flaernans deemed too dangerous(more to themselves than others) for common trade jobs.
The Economic Sect of Flaerna
The sect is filled with rich nobles and businesses that flourished during the Ember War, with the majority being blacksmiths and ration producers(don't ask how a wasteland can make rations I don't have an answer tbh). It has recently made a shift towards more common trades but controls much of the flow of money coming in and out of Flaerna. They are in a sort of competition with the Artisans' Guild when it comes to controlling Flaernan markets.
The Global Trader’s Association For Bejeweled Goods(GTABG)
Coming from Föllen Alatsa, the organization controls the flow of jewelry and quality metals and gems to prevent imitations and ensure that the materials came from legal sources. Jewelers from other kingdoms with land that can produce precious minerals quickly joined the association when it was created, and the association would become close partners with the Artisans' Guild.
Mineral Harvester Coalition/Miner's Union(MHC)
This organization goes under two names for the two sides of it: the side that deals with exporting both common and precious minerals, and the side that deals with internal issues in Föllen Alatsa, namely the disconnect between the nobility and miners in terms of what actually goes on in the tunnels. The Miner's Union can be thought of as the side that deals with the ethics rather than business.
The Jewelrycrafts and Metallurgy Society(JMS)
Originally, they were part of the GTABG until they split off to focus less on the sales part of the trade and more on training and employment side of things, though they're still global. They also encompass smithing and the newly emerging engineering fields rather than only jewelry. For people seeking apprenticeships in any jewelling or metallurgy fields, the usual process is to join the Society stating your desired specialization and region, and then you'd be assigned to a master craftsmen from your kingdom with boarding and pay covered by the trade apprenticeship programs of the kingdom.
Wardens of the Bloodied Grotto
This group exists solely to keep regular civilians away from the Cave of Bloodied Quartz in order to protect them from the almost corruptive abilities of the quartz within. The group occupies the two guard towers at each of the two entrances and consists of trained guards ordered to immediately execute anyone that approaches within a certain distance of the blocked off entrances, as well as mages personally trained by Lustariseans to maintain the barrier that protects the stone around the cave to prevent someone mining into it by accident.
The Cave Watchers
The guard force of Föllen Alatsa's sprawling cave system, they have to deal with crime as well as monitoring the caves at all times to predict a collapse and minimize the potential deaths. Their methods aren't perfect, so it's very common for them to be skilled in healing and earthen magic whenever they fail to reach a collapse point in time to evacuate the miners. They also employ mages known as Earthspeakers whose specialty is to artificially stabilize major ore vein tunnels in order to further minimize risk of collapse points, and though they are more sensitive to tremors, when a tunnel is about to collapse there is little they can do but evacuate the people in it.
The Sentinels of The Archer
The Archer of Light was one of the first of the survivors to begin using light magic after the debris leftover from The Fall started to, well, fall. The accounts from that era of early Hikarinan history say that they would strike the debris in the sky with their arrows in order to expose more of the sky and sunlight, along with protecting those that hadn't adapted yet from the beasts that evolved during the darkness post-Fall. They left no descendants behind, but the Sentinels of The Archer would come around after their death to continue their duties. Nowadays, they're pretty much just the elite guard force of Hikarina. Many members swear an oath of celibacy but it isn't mandatory.
The Selectors
I wouldn't count this as a royal council because they aren't actually involved in political decisions so that's why they're here.
The group consists of 9 members of unknown race(suspected to be elementals by regular citizens) that determine who will be the next Matriarch of Jivankova when the current one is close to her death. The process entails the General Selection of powerful Jivankira Elthir from the general populace, then the Proper Selection where the group of powerful individuals are further filtered through an examination, and then all of the final group are to undergo the ritual to become a Matriarch. The ritual almost always filters the final group to one person that survives, but if another person lives, the two are to duel to the death as there can only be one Matriarch alive at a time. The group that failed the Proper is executed to prevent a potential overthrow of the new Matriarch. The Selectors do not have any say in anything until the Matriarch is nearing death and the cycle continues.
The Assembly of Asuremancy
The Assembly consists of only Lustarisean and Geintori Asuremancers and is led by the Shin'nyo Apolis Asuremant, Suigimano Shinoto. They very rarely have a presence outside of Lustarise's caves, but are incredibly accomplished in the usage of Asurei well beyond what other elven races usually can achieve. There is a special screening done every 10 years from the birth of a Lustarisean up until their 200th birthday(for late bloomers this is usually the latest their talent will express itself) to determine whether or not they have the potential to join the Assembly. They are given the choice to accept or decline(but can join later) if they pass the screenings. Every Lustarisean and Geintori can use Asurei, but not every mage of their kind is a proper Asuremancer.
The Walekrian Guild of Fine and Performing Arts(WGFPA)
They contain most(if not all) the artists of both fine and performance arts in Walekria and aid them in gaining a name for themselves in the professional field as well as exhibiting their work. Similarly to JMS, apprenticeships and immediate employment are offered by the guild. As a side note, they do get offended if people call their musicians bards.
Royal Institution of Biological and Geographical Oceanographic Study(RIBGOS)
While it is a university, it also is an organization for graduate students of the university to further research into the field. They're paid well as is, but are able to take an extra job as a professor if they desire an extra income. Due to the nature of the job requiring being able to travel to the underwater parts of the university and cities, most of the members of the institution are Walekrians, but you may see the odd Zodianan from a water sanctuary here and there as well as other elven races in commissioned vehicles.
The Conservationists of Permafrost-Bound and Arctic Sea Artifacts(CPBAS)
As the(very long) name says, the organization's purpose is to conserve and research artifacts from the past that was frozen beneath the permafrost of Halinskor and under ice floes or floating in the sea. Yukiosans are not built to dive, so the organization is very reliant on the Anctora variant of Avianaens that are able to dive into the sea's twilight zone. They have a strict policy that any artifact they find that can be accurately traced to a living relative has to be returned to them unless they give explicit consent for the organization to keep it for history.
L’ombrene Necrose
A society meant to provide for the extra needs of Yūregian undead, such as repairing of injuries and providing materials to make their bodies last longer.
The Cult of the Black Moon
A Yūregian cult that worships the Black Moon. They are not as extremist as the Cult of the Doomsayers, but are still considered at least odd by general Yūregian society. They believe some sort of being lives inside the Black Moon and will lead them to another world when a great calamity befalls Elvaria. They're allowed to openly worship so long as they don't do anything illegal per se.
The Apothecarium
Yūregian society is currently split into 3 groups- the Apothecarium, the Necrivana, and the Oltharan. This split is occurring over the debate on whether or not necromancy is an ethical and proper "cure" for the curse or plague that affects Yūregian society. The Apothecarium is the side that is strictly against the practice of necromancy, believing that investing more research into alchemy would produce a cure that doesn't require dying first as they view the condition as the result of a disease. Besides politics, the Apothecarium is also a guild that produces the vast majority of medicine and potions in Yūregia.
The Necrivana
The Necrivana are the group in Yūregian society that believe necromancy is the only way to solve the condition which they consider to be a curse. This is the group supported by the majority of noble families.
The Oltharan
These are the Yūregians that are either advocates of both necromancy and alchemy as solutions or do not want to support either side in case the kingdom is torn apart in a civil war over this issue. They are actually the minority in views and have very little political backing as the society usually pushes people towards choosing a side.
The Society of Harvesters
A Yūregian group of necromancers that work towards finding a solution for the "curse" that affects Yūregian society. They are led by the Premiède Patrimonte Mähdrecher, Roderikcht Marcheuse Fantoine, and thus holds a fair amount of political influence as well as noble support.
The International Academia of Astronomical Sciences and Observatories(IAASO)
Founded in Zodiana, the academia is both an actual university and an organization. Unlike RIBGOS, members of other kingdoms are able to attend the academia and join the organization as a researcher(side jobs as professors are also offered) so long as they have the sufficient drive to study astronomy and have completed their basic schooling.
The Royal Zodianian Society of Traditions(RZST)
The Society manages festivals and prepares the kingdom's cities and towns for observances of events significant to Zodianan culture. This organization was created when the Ember War ended, as though tradition dictated that affairs of tradition were given to the youngest member of the royal family, there is only one living member of the direct bloodline left so it would be better to relegate the duty to a separate party.
The 12* Sanctuaries
Zodiana has 13 sanctuaries that each specialize in their own craft or production along with allowing Zodianans to study one element besides the stellar energy they are born with. The main 12 sanctuaries have their own leader that is a member of the Starsword Council, and the sanctuaries themselves are split into 6 elements: flame(Ailes and Laeis), water(Cavenor and Saritoris), earth(Tevara and Secrion), nature(Vogira and Cariscron), ice(Peisica and Aquival), and air(Gimera and Larinen). The 13th sanctuary, Ocphis, is limited to Sarkathian Zodianans as it embodies the purest form of Qilanar's power, and those that feel most drawn to it are rejected by other elements. Elven races from the Elemortian kingdoms are able to attend the universities each Sanctuary contains but the populations are still majority Zodianan.
The Global Committee of the Culinary Arts(GCCA)
A recently formed group that is the board of culinary achievements and consists of top chefs from every kingdom(except Åskorhal, Jivankova, and Lustarise for obvious reasons). It used to exist during the Cycelian Empires Era but had been dissolved after The Fall, and has since been remade for the sake of tradition. Their most recent(and first) activity was the Global Elvarian Cooking Competition, a resurrection of one of the old traditions of the original GCCA. The chefs on the committee plan on creating a special restaurant rating system to identify restaurants and taverns with excellent food and dining experiences to award them in order to bring them the popularity they deserve.
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Taglist for writing-
@aneci
If anyone else would like to join the taglist, feel free to DM me or send in an ask! I will also have a separate taglist for art posts.
No I have no abandoned the account I'm just very tired
I have blocked around 34 bots in the past two weeks and just barely made deadlines for missing work and then I got hit by the Demotivation™ so I will probably only post once this weekend