
Mostly nothing, but every once in a while something will fill the void.
203 posts
When You Try To Get Into The Png Nightclub But You See The Dotted Rectangle Surrounding The Bouncer Stretch
when you try to get into the png nightclub but you see the dotted rectangle surrounding the bouncer stretch him wider to block the entrance cus ur not on his clipboard
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More Posts from Etherwraith
When a “funny” dude likes you and anytime he sees you anywhere he will be like “yoooo wassup it’s Jelissa!” (Or whatever) like “omg Miranda is here whaaaat” for literally no reason why do they do that

Independent bookstores around the country have a particularly clever lifeline, one perfectly suited to the unprecedented moment we find ourselves in. The strange part? It came into being just weeks before the World Health Organization declared the coronavirus outbreak a pandemic, and before the bookstores started closing up shop wondering if they’d reopen at all.
The lifeline in question is called Bookshop.
In simple terms, it’s a super clean, user-friendly online bookstore whose raison d’être is supporting independent bookstores — not simply with exposure or resources (though that’s certainly a factor), but with cold hard cash…
An amazing nest!

I'm getting mega hyped right now over my next D&D campaign just because I've worked on it a tonne more than any game I've run in the past. I only have a couple pages of work lmao.
I keep almost everything in my head but that means nothing when it'll all dissolve in a second thanks to my forgetfulness.

It's often remarked how D&D 5e's play culture has this sort of disinterest bordering on contempt for actually knowing the rules, often even extending to the DM themselves. I've seen a lot of different ideas for why this is, but one reason I rarely see discussed is that actually, a lot of 5e's rules are not meant to be used.
Encumbrance is a great example of this. 5e contains granular weights for all the items that you might have in your inventory, and rules for how much you can carry based on your strength score, and they've set these carry capacities high enough that you should never actually need to think about them. And that's deliberate, the designers have explicitly said that they've set carrying capacity high enough that it shouldn't come up in normal play. So for a starting DM, you see all these weights, you see all the rules for how much people can carry or drag, and you've played Fallout, you know how this works. And then if you try to actually enforce that, you find that it's insanely tedious, and it basically never actually matters, so you drop it.
Foraging is the example of this that bothers me most. There's a whole system for this! A table of foraging DCs, and math for how much food you can find, and how long you can go without food, etc. But the math is set up so that a person with no survival proficiency and a +0 to WIS, in a hostile environment, will still forage enough food to be fine, and the starvation rules are so generous that even a run of bad luck is unlikely to matter. So a DM who actually tries to use these rules will quickly find that they add nothing but bookkeeping. You're rolling a bunch of checks every day of travel for something that is purpose built not to matter. And that's before you add in all the ways to trivialize or circumvent this.
These rules don't exist to be used, that is not their purpose. These rules exist because the designers were scared of the backlash to 4e, and wanted to make sure that the game had all the rules that D&D "should" have. But they didn't actually want these mechanics. They didn't want the bookkeeping, they didn't care about that style of play, but they couldn't just say, "this game isn't about that" for fear of angering traditionalists. And unfortunately the way they handled this was by putting in rules that are bad, that actively fight anyone who wants to use that style of play and act as a trap to people who take the rules in good faith.
And this means that knowing what rules are not supposed to be used is an actual skill 5e DMs develop. Part of being a good 5e DM is being able to tell the real rules that will improve your game from the fake rules that are there to placate angry forum posters. And that's just an awful position to put DMs in (especially new DMs), but it's pretty unsurprising that it creates a certain contempt for knowing the rules as written.
You should have contempt for some of the rules as written. The designers did.