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I Made A Slideshow About How To Create A Fictional Character I Got Most Of The Information From The Start








I made a slideshow about how to create a fictional character… I got most of the information from the ‘start writing fiction’ (free) course on the OpenUniversity website and found it incredibly useful so here’s a visual version for you :)
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More Posts from Getwrit
im so tired of stories that want to be epic and interesting so bad that they think turning friend against friend is the only way.
you know what i find epic? you know what i find really interesting?
stories where friends love each other so much that they search for a way to work together despite disparate beliefs—even though it’s fucking hard.
stories where the bonds of brotherhood and sisterhood and found families are so strong that they fight for each other rather than against each other.
stories where an idealist and a pragmatist recognize and take advantage of the fact that they complement what the other is lacking, instead of getting into a pissing match about which way is better. stories where that partnership fucks villains up and makes the world a better place.
stories where shared history and knowing each other gets the weight it deserves rather than being used to elevate a character’s manpain or to emotionally manipulate a reader into caring about a story arc that is transparently about blockbuster panels rather than any real adherence to characterization and actually, sort of reeks of Patriot Act apologism in places
stories where moral complexity doesn’t mean being a fucking asshole to people who have been your best friends and family for decades jfc
stories where trust matters and stealing someone’s memories or agency isn’t seen as a the lesser of two evils because it’s not used as the only other option when faced with worldwide annihilation IN THE FIRST PLACE
sorry
sorry, i got off topic
stories where characters can be gritty and real and multifaceted because they act out of loyalty, faith, and friendship even when the odds are against them, even when it’s easier to do something else.
JUST GIVE ME THIS: STORIES THAT GLORIFY FRIENDSHIP AND LOVE NOT THE EVIL THAT MEN DO IN THE NAME OF THE GREATER GOOD. SUPERHEROES WHO FIGHT BACK TO BACK. PARTNERSHIPS. TEAMS. FAMILY.
i’m so so tired of the circle jerk of betrayal and angst coming from WITHIN rather than ACTUAL SUPER VILLAINS damn

BASICS:
Genres:
Alternate World: A setting that is not our world, but may be similar. This includes “portal fantasies” in which characters find an alternative world through their own. An example would be The Chronicles of Narnia.
Arabian: Fantasy that is based on the Middle East and North Africa.
Arthurian: Set in Camelot and deals with Arthurian mythology and legends.
Bangsian: Set in the afterlife or deals heavily with the afterlife. It most often deals with famous and historical people as characters. An example could be The Lovely Bones.
Celtic: Fantasy that is based on the Celtic people, most often the Irish.
Christian: This genre has Christian themes and elements.
Classical: Based on Roman and Greek myths.
Contemporary: This genre takes place in modern society in which paranormal and magical creatures live among us. An example would be the Harry Potter series.
Dark: This genre combines fantasy and horror elements. The tone or feel of dark fantasy is often gloomy, bleak, and gothic.
Epic: This genre is long and, as the name says, epic. Epic is similar to high fantasy, but has more importance, meaning, or depth. Epic fantasy is most often in a medieval setting.
Gaslamp: Also known as gaslight, this genre has a Victorian or Edwardian setting.
Gunpowder: Gunpowder crosses epic or high fantasy with “rifles and railroads”, but the technology remains realistic unlike the similar genre of steampunk.
Heroic: Centers on one or more heroes who start out as humble, unlikely heroes thrown into a plot that challenges them.
High: This is considered the “classic” fantasy genre. High fantasy contains the general fantasy elements and is set in a fictional world.
Historical: The setting in this genre is any time period within our world that has fantasy elements added.
Medieval: Set between ancient times and the industrial era. Often set in Europe and involves knights. (medieval references)
Mythic: Fantasy involving or based on myths, folklore, and fairy tales.
Portal: Involves a portal, doorway, or other entryway that leads the protagonist from the “normal world” to the “magical world”.
Quest: As the name suggests, the protagonist in this genre sets out on a quest. The protagonist most frequently searches for an object of importance and returns home with it.
Sword and Sorcery: Pseudomedieval settings in which the characters use swords and engage in action-packed plots. Magic is also an element, as is romance.
Urban: Has a modern or urban setting in which magic and paranormal creatures exist, often in secret.
Wuxia: A genre in which the protagonist learns a martial art and follows a code. This genre is popular in Chinese speaking areas.
Word Counts:
Word counts for fantasy are longer than other genres because of the need for world building. Even in fantasy that takes place in our world, there is a need for the introduction of the fantasy aspect.
Word counts for established authors with a fan base can run higher because publishers are willing to take a higher chance on those authors. First-time authors (who have little to no fan base) will most likely not publish a longer book through traditional publishing. Established authors may also have better luck with publishing a novel far shorter than that genre’s expected or desired word count, though first-time authors may achieve this as well.
A general rule of thumb for first-time authors is to stay under 100k and probably under 110k for fantasy.
Other exceptions to word count guidelines would be for short fiction (novellas, novelettes, short stories, etc.) and that one great author who shows up every few years with a perfect 200k manuscript.
But why are there word count guidelines? For young readers, it’s pretty obvious why books should be shorter. For other age groups, it comes down to the editor’s preference, shelf space in book stores, and the cost of publishing a book. The bigger the book, the more expensive it is to publish.
General Fantasy: 75k - 110k
Epic Fantasy: 90k - 120k
Contemporary Fantasy: 90k - 120k
Urban Fantasy: 80k - 100k
Middle Grade: 45k - 70k
YA: 75k - 120k (depending on sub-genre)
Adult: 80k - 120k (depending on sub-genre)
WORLD BUILDING:
A pseudo-European medieval setting is fine, but it’s overdone. And it’s always full of white men and white women in disguise as white men because around 85% (ignore my guess/exaggeration, I only put it there for emphasis) of fantasy writers seem to have trouble letting go of patriarchal societies.
Guys. It’s fantasy. You can do whatever you want. You can write a fantasy that takes place in a jungle. Or in a desert. Or in a prairie. The people can be extremely diverse in one region and less diverse in another. The cultures should differ. Different voices should be heard. Queer people exist. People of color exist. Not everyone has two arms or two legs or the ability to hear.
As for the fantasy elements, you also make up the rules. Don’t go searching around about how a certain magic spell is done, just make it up. Magic can be whatever color you want. It can be no color at all. You can use as much or as little magic as you want.
Keep track of what you put into your world and stick to the rules. There should be limits, laws, cultures, climates, disputes, and everything else that exists in our world. However, you don’t have to go over every subject when writing your story.
World Building:
Fantasy World Building Questionnaire
Magical World Builder’s Guide
Creating Fantasy and Science Fiction Worlds
Creating Religions
Quick and Dirty World Building
World Building Links
Fantasy World Building Questions
The Seed of Government (2)
Guide to Science Fiction and Fantasy
Fantasy Worlds and Race
Water Geography
Alternate Medieval Fantasy Story
Writing Magic
Types of Magic
When Magic Goes Wrong
Magic-Like Psychic Abilities
Science and Magic
Creative Uses of Magic
Thoughts on Creating Magic Systems
Defining the Sources, Effects, and Costs of Magic
World Building Basics
Mythology Master Post
Fantasy Religions
Setting the Fantastic in the Everyday World
Making Histories
Matching Your Money to Your World
Building a Better Beast
A Man in Beast’s Clothing
Creating and Using Fictional Languages
Creating a Language
Creating Fictional Holidays
Creating Holidays
Weather and World Building 101
Describing Fantastic Creatures
Medieval Technology
Music For Your Fantasy World
A heterogeneous World
Articles on World Building
Cliches:
Grand List of Fantasy Cliches (most of this can be debated)
Fantasy Cliches Discussion
Ten Fantasy Cliches That Should Be Put to Rest
Seven Fantasy Cliches That Need to Disappear
Avoiding Fantasy Cliches 101
Avoiding Fantasy Cliches
Fantasy Cliches
Fantasy Cliche Meter: The Bad Guys
Fantasy Novelist’s Exam
Mary Sue Race Test
Note: Species (like elves and dwarves) are not cliches. The way they are executed are cliches.
CHARACTERS
Read More
resources for spell writing and casting methods
A Guide to Spell Writing by intrepidcrow-girl
Candle Color Meanings from natural-magics
Cannabis Witchcraft by intrepidcrow-girl
Creating a Sigil by intrepidcrow-girl
Cursing Stones from hellboundwitch
Enchanting and Charming Items by cindernook
How I Do Crystal Grids by gardenofthequeen
How to Make a Curse Vessel by intrepidcrow-girl
Important Factors to Consider when Writing a Spell by thiscrookedcrown
Knotwork Guide by nyphele
Magic/Sigil Circles by gardenofthequeen
Quick Curses by intrepidcrow-girl
Tips on Charm/Item Placement in Spellwork from natural-magics
Watercolor Binding Technique by naturalenchantments
Web Weaving How-to by fractalcaster
Witches, Jars, and Burrying ‘em by thiscrookedcrown
Witches’ Ladders by intrepidcrow-girl