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Concept: A Death God That Is Actually Surprisingly Supportive And On The Side Of The Good Guys, Supporting
concept: a death god that is actually surprisingly supportive and on the side of the good guys, supporting actions and promoting policies that will lead to the kingdom growing and thriving instead of being destroyed, because the more the kingdom grows, the more people there are, and the more people there are the more people will eventually die, and when you’re an immortal god of death, you know there’s no need to rush. you’ll get them all in the end
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More Posts from Getwrit
Writing Challenge Prompt List
scrosciare - the action of rain pouring down or of waves hitting rocks and cliffs
aspectabund - letting emotion show easily through the face or eyes
pyrrhic - won at too great a cost
rubatosis - the unsettling awareness of your own heartbeat
trepverter - a witty response or comeback you think of only after it’s too late to use
hiraeth - a homesickness for a home to which you cannot return, a home which maybe never was; the nostalgia, the yearning, the grief for the lost places of your past
resfeber - thrill felt before an adventure
apricity - the warmth of the sun in the winter
messaline - soft lightweight silk with a satin weave
psithurism - the sound of wind rustling leaves
lapidoso - full of stones, said of roads or of the bottom of a river
liberosis - the desire to care less about things
cafune - the act of running your fingers through the hair of someone you love
ignipotent - presiding over fire
balter - to dance gracelessly, but with enjoyment
verklempt - completely and utterly overcome with emotion -
cruore - it literally means “flowing blood”
marcid - incredibly exhausted
temerate - to break a bond or promise
sweven - a dream
petrichor - the pleasant smell that accompanies the first rain after a long period of dry weather
basorexia - the overwhelming desire to kiss
whelve - to bury something deep, to hide
meriggiare - to rest at noon, more likely in a shady spot outdoors
ansare - to hardly breathe, to be out of breath
arcuate - arched; bow-shaped
morituro - of someone who is next or destined to die
noceur - one who stays up late
selcouth - unfamiliar, rare, strange, and yet wonderful
astral - of or relating to the stars
OCTOBER APPROACHES!
And so does Whumptober 2019! Feast your eyes on this year’s gut-wrenchingly glorious Prompt List, and get inspired to create some killer content starting October 1st. There are some changes to the tagging system from last year, so be sure to give the attached Event information a read! If after reading you still have questions, feel free to send an ask to @whumptober2019 or reach out to the event creator, @la-vie-en-whump !
We hope you’re as excited as us to watch the Whump Community come together once again for a month of bone-crunching creativity and collaboration!
-Kat
The official Prompt List, Event information, and FAQs are all transcribed below the cut.
Keep reading
*carefully approaches a word document & opens it while trying not to spook the easily scared muse called Motivation away*
idk if anyone will find this useful, but this is how i go about planning my stories. i mostly write fantasy, so that’s what this is most applicable to. but it could work with other genres too.
so there’s three major components to a story: the characters, the plot, and the world. creating them individually is the easy part, but they all connect and affect each other in different ways. (like you can’t have a character who loves peaches and eats them every day if they live a peasant in a region that doesn’t grow peaches, for example.)
so i created a cheat sheet to help connect all three components together.
1) the world creates the characters.
this is related to the peach example above. the characters should be a direct result of the environment they grew up in and the environment they currently live in.
2) the characters are limited by the world.
also related to the peaches. characters can’t do anything outside of what the rules of their surroundings and universe allow, such as eating peaches when they’re not available. this also applies for magic users. they can’t have unlimited magic, so keep in mind what you want out of both the characters and the world when creating magic systems.
3) the characters carry the plot.
we’ve all heard it before: “bad characters can’t carry a good plot. good characters can carry a bad plot.” but we all like a good plot anyway. try to make sure you’re not giving your characters too heavy or too light of a plot to carry.
4) the plot pushes the characters.
if nothing in the plot happens, your characters will remain static forever. if you struggle with plots, try starting with what character development you want to happen, then go from there.
5) the plot depends on the world.
you can’t overthrow the evil government if there isn’t one. think of what your world needs most and what your plot is centered around, and fit those two together.
6) the world is changed by the plot.
even if your plot is centered around something most of your world would call “insignificant”, the world will still experience some change from the plot. either the evil government will be gone, or maybe that one teacher is now way more careful about keeping an eye on the test key. either way, the world will be different from now on.
final note: usually people will be able to write one or two of the components with ease, but don’t know where to go from there. i personally can’t write plots, but thinking this way has really helped me actually make a story out of the world and characters because i looked at what i needed from what i had. i really hope this can help you too! happy writing!
tl;dr this is a cheat sheet to help anyone who struggles with writing one or two of what i consider the three major components to a story.