I Really Love How Suletta Is Like Very Casually A Super Soldier. Like Not Only Is She An Ace Pilot, She
I really love how Suletta is like very casually a super soldier. Like not only is she an ace pilot, she is unreasonably physically strong and has a startling amount of stamina. But I don't think anyone really comments on how odd that seems, everyone just freaks out over how she can pilot a gundam without having her insides fried.
Like if she were in any other show, she'd just be another protagonist with special abilities. But all she wants is to love her wife, build schools, and be surrounded by her friends and family. She's not only the protagonist ever, she's also the most wifeguy ever.

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More Posts from Gremoria411

Star Wars: X-Wing - Rogue Squadron #28 (Masquerade #1 of 4) Cover Art by John Nadeau
I suppose I should finish off that ramble about Gundam Code Fairy, shouldn’t I?

Gundam Code Fairy is a Videogame billed as the single-player campaign to Gundam Battlefield operation 2. I’ll start with talking about the gameplay, since I want to take my time with the story and characters:
The (story) Gameplay’s….. fine. It’s not really as deep as GB02’s and it genuinely annoys me you can’t select different mobile suits for a level after you’ve beaten it, but there aren’t any real problems with the moment-to-moment gameplay. The skill system’s irritating, because you’ll always have the wrong skills in when fighting bosses, necessitating restarting the level. You can command your allies to target specific enemies which is helpful, but it’s really only used to call out snipers or blunt hordes, as opposed to actual tactics.
The other gameplay modes are fairly hollow, Simulations are mostly nice - a few missions to kill so many grunts are functional. I’d like to call out tank-hunting as quite enjoyable, and Hardcore as an exercise in utter pointlessness. The Cost Matches are just awful. To save me droning on - the AI’s crap, you win by kills and kills alone, you can’t even exploit the enemy by calling in artillery or blowing up the base, as those features aren’t in the game. Finally, in order to get rewards, you have to win the match with a certain number of kills. Win the match without those kills? Waste of your time. Lose the match after soloing the entire enemy team twice, because your AI partners kept getting shot? Waste of time. It is an exterior in frustration, where you just have to keep trying and praying for a quirk of the AI to cause them to lose and you to win.
In a nutshell, it’s a (very, very) hollow reproduction of GB02’s gameplay, with the tactical options replaced by mind-numbing gameplay, a bigger-stick philosophy and putting kills over objectives.
The characters, then.

The plot of Code Fairy concerns the exploits of the Noisy Fairy Squadron, a specialised all-female commando unit under Kycillia Zabi. The three pilots being Alma Stirner (centre left, the squad leader, and the player character), Mia Brinkman (middle right, Tech nerd and support) and Helena Hegel (centre right, Sniper). They are commanded by Killy Garret (middle left, a Zeon Ace canonised from Gundam’s very early side materials, who fought in the Battle of Loum) with Barbara Hahari (left) and Irmela Grubler (right) as further support (honestly, these two are essentially nothing characters, here to give the rest someone to bounce off of). The whole story is framed as a “coming of age” for the main 3 pilots. I am going to spoil the majority of the plot, but in a nutshell, it’s not very good, since the entire cast are a bunch of stock characters.

The main trio first. Alma’s fine, I don’t have any real problems with her. She’s supposedly a newtype, but she can’t use Psycommu, and honestly it feels like the story could have worked just as well if she was an Oldtype. Her arc is that she’s young and inexperienced, and she gets beaten (non-lethally) in a fight with an enemy Gundam, leading to issues with her self-worth. Alma’s struggled with her confidence as a leader and how her encounter with the enemy Gundam affected her are good, it’s just I feel like actual lasting consequences would have lent it more impact. As it is, she fights a strong enemy, and ceases being commander for a few missions. She still goes out and fights though. No Amuro “you can’t make me pilot the Gundam” thing here. It comes across as incredibly hypocritical, since she’s worried about being killed by the Gundam or her friends dying under her command, but not about the (literal) hundreds of Federation Grunts she mows down along the way? Oh, they were the enemy, it’s alright then. Alma’s essentially the fresh rookie that grows into the leader of her squad.
Helena Helgel is the only one of the three I would consider to have an actual arc. It’s not brilliant, but it’s there. She starts out the war as a sniper, and slowly comes around to adopting a more generalist fighting style when she finds that sniping doesn’t work for everything. And then she gets the Efreet Jäger, the best sniping suit in the game. Also, her “growth” is punctuated by her throwing away her sniper rifle. Like, actually throwing it away. A still-working and incredibly rare Zaku Sniper rifle. After they’ve literally been
Grave Robbing
For the equipment. As I said, it’s not brilliant, but it’s an arc. I honestly struggle to remember what her personality was, but I don’t remember disliking her particularly.
Mia Brinkman…… I kinda hate. I’m not really sure why, because it’s obvious that she’s the one I’m supposed to like, being the healer. Part of it could be that getting the Dom Gnomides (which I despise) is what counts as her arc. Part of it could be the
Grave Robbing
Or it could be that I don’t really like a lot of Gundam’s “nerd” characters, because they’re always so one-note, existing to ramble on about technical specs or identify the new enemy mobile suit, and having little else in the way of personality.What I do I know is that early on in the game your squad comes under attack by some GM’s. Mia goes “make sure to move in zig-zags to avoid their beam weapons” and then proceeds to not do that and is shot in the chest pretty much immediately. I laughed out loud and rewound the scene to watch it again, simply because the timing was so perfect. But it’s played as such a serious scene that it makes it funnier.

Killy Garret’s honestly just weird, because the game acts like she’s going to make this big dramatic choice at one point and she just… doesn’t. She’s just “the commander that wants her troops to succeed”. But she never really does anything other than be Mission Control. She even goes out in defence of California base, disappears at the end of the war and then sends Alma a letter years later. I assume it’s supposed to be a hook for her own adventures, but we’re given no real personality to go off of.
Now that I’ve rambled about the protagonists, what about the antagonists?


Lilith Aiden is the Gundam Pilot and at first is a screaming Berzerker maniac, because her family was killed in the colony drop. That’s….. actually a really good angle for Gundam to take. And how does she develop? Well, after nearly killing Alma, Barry Abbot (Lillith’s Mentor) points to the Black Dog Squadron, the villains of the piece and is all “don’t lose yourself to war, like those guys. Those guys are Wack.” So she doesn’t. Huh. Seems like a bit of wasted potential there.

And how about that Black Dog Squadron? It’s essentially an entire squadron of the Earth Federation forces dedicated to warcrimes. Like, actively. An entire division of giggling psychopaths with top-level mobile suits. ……..I’m really not sure how that would be in any way effective? Their leader, Renato Germi (who I would describe as Yazan Gable without the complexity) literally wastes valuable resources because he’s too kill-happy to think in the long term. It doesn’t make sense to me that anyone would sanction this squad unless they had an ulterior motive, and that seems to have been the idea at one point (Pale Rider Units, GM Spartan’s, Renato’s custom unit) but it just never comes up. There’s no actual depth to them as a force, so Gundam’s typical grey morality is completely upended. It makes the central conflict of the game feel incredibly dull.
Also, explicitly no named characters die. Like, call me crazy, but if I was going to make something about the horrors of war, something that involves a lot of death and killing, I would probably feature some of that death and killing. Maybe have a named character die at some point. Because throughout the story, Killy Garrett is depicted (privately) making a big deal about how horrible war is, and she doesn’t want the girls to be affected by it - but it never happens. And as the game goes on, it increasingly seems like she’s not worried about the death and tragedy inherent in war, but of being on the losing side. Which….. isn’t what Gundam’s about? Like, it’s difficult for the game to disguise the fact that it’s being written with the knowledge of Zeon’s defeat and of Operation Rubicon (the events of 0080). So much of what Killy says just foreshadows events to come in U.C. that it gets grating. Because instead of establishing her as someone who has a good read of the situation, it makes her sound like a character who read ahead in the script ahead of time and know how it all ends.
Come to think of it, Gundam’s whole “war is bad” aspect is kind of completely absent from Code Fairy. Yeah, Lillith has a good amount of rage towards Zeon, but that’s never actually resolved, she just…. Stops having it? Yeah, the Black Dog Squadron are horrible warmongers, but it’s so blatant that you feel that they’d just be going around making coats out of puppies in peacetime. Also the original series nailed this, so it irritates me that I have to point it out: Humanise the grunts. If I see a character, in gameplay, custscene whatever, as “Zeon Soldier F”. Then I know that he’s not gonna make it out of the scene. I don’t view him as a human, I view him as a plot device and it makes it meaningless when he dies. It’s just irritating, because it feels like the game expects us to understand these character, but it doesn’t actually bother to humanise any of them, so they’re all just cardboard cut-outs.
In fact, hopping back up to my earlier point about no named characters dying, while there are multiple bosses in this game, I’d like to talk about the second to last one, Renato Germi and the Black Dog Squadron, because it underlines the problem I have with the Black Dog Squadron as an entity. Noisy Fairy Squadron has a confrontation with the Black Dogs in the mountains, where they fight off waves of troops before being attacked by Renato Germi and the two Rider Units. It’s a pretty good boss fight, since it’s a three-on-three, with each unit having different weapons. Eventually a cutscene occurs of Renato getting Noisy Fairy on the ropes. So he has them, here, dead-to-rights, then turns to the rider pilot and says “hey, grab them and I’ll shoot you in the back, just to be sure we get them”. When they reply with the reasonable response of “no, just shoot them you idiot” he attacks them anyway, this enrages the pilot of the Black Rider, who proceeds to tackle him off a cliff. Cue explosion. Noisy Fairy wins, and retreat to California base for the final level. The final level is essentially Alma by herself holding off waves of enemies, with occasional fire support from your squad mates. It ends with a final confrontation with Lillith, and then ceasefire. And after that ceasefire, who should walk up but Renato Germi, who then attempts to kill Alma. So what exactly was the point of that entire boss fight earlier? I’m not going to sit here and say that every boss fight should end in a death, but there’s no point to Renato staying alive afterward.

Ian Greydon’s great thought. He’s another MSV pilot, known for piloting the Zaku Cannon, who shows up here. Yeah, he’s really just a mentor figure and he doesn’t do all that much. But I’ll admit I got a kick out of seeing him leading a team of Zaku Cannons. They only really use him sparingly, so he doesn’t outstay his welcome.
Honestly, the reason I like Gundam as a franchise is that all the elements blend together so well. You have giant robots, you have sci-fi, you have interesting villains and you have anti-war themes (there’s other stuff besides, but you get the picture). It all works because it all blends together. If you take one part of that out, then, yeah it still works, but it’s not nearly as appealing to me as the full thing, if that makes sense. Gundam Code Fairy is missing significant elements, and it doesn’t really bring anything to the table to replace them.
So, Gundam Battle Operation Code Fairy then. The story and gameplay’s fine, but the characters are just so very boring and the non-story content really isn’t worth it. I guess buy it if you really, really want to unlock the new MS (except the GM Spartans, Dom Gnomides and Rider Units) in GB02, but I can’t really recommend beyond that.
Since I did a post talking about all the Mass-Production units I liked in SEED/SEED Destiny, so I should probably talk about the Gundams I did like, especially now that I’m thinking about it with the new movie trailer.
Generally, I don’t have a high opinion of much of the Gundam-type mobile suits in the Cosmic Era, principally because I find they all look rather similar (that’ll happen when they’re all developed from the same five suits by only two factions). I’m also gonna be focusing primarily on suits that appeared in the animated series, since sidestories typically can afford to be a bit more “out-there” with the designs. The first three are the designs that I genuinely like and appreciate, whereas the last two have asterisks attached.

First up, the Infinite Justice. Narrowly makes it into the top spot for me. A good part of it is the novelty of having a bright pink Gundam, I admit. But I do love how, where the Strike freedom decides to add funnels and more guns with which to shoot people, the IJ instead gets a bunch of blades. Like not only is it pink, but it’ll also cut you. It’s still well-armed in the ranged department though, having a beam rifle, “fortis” beam cannons and a bunch of beam boomerangs. I do like the original justice Gundam as well, but the Infinite Justice just feels like a fuller vision of the concept, without being tied into resembling the Aegis too much, in contrast to the Strike Freedom, which felt like they nailed it first time and had to add a bunch of extra stuff on.

The Providence is a solid second, because I like the concept more than the execution. The background for the Providence is that it was supposed to be a heavy assault suit, but they had to retrofit it with the Dragoon tech in a hurry, hence the cabling on its chest and the system’s overall lack of integration. I love the concept of this, and the heavy weaponry it retains makes me imagine a sort of Full Armour Gundam 7th-style unit. I *think* that the whole Dragoon system on its back thing is supposed to give the appearance of a halo? So Rau is a sort of angel of destruction that Kira must stop? It doesn’t work, but I think that’s what they were going for. Providence is a pretty cool name though. I’m not really sure about the integrated beam saber/gun thing on its left arm, but its not bad. The Providence also gets a bump because I quite like Rau as a character, and this is his final unit.

Grabbing third (and bringing an end to the ranking) is the Akatsuki (specifically the Oowashi Akatsuki). The Akatsuki itself is this lovely melding of SEED’s Gundam Aesthetic with the Hyaku-Shiki, and I think it looks gorgeous. You can obviously see the Strike influence, but it’s blended together with elements closer to the Astray series and it all works rather well. Its sensibly armed with a shield and rifle with optional bayonet in addition to beam sabers. I should note that I specifically prefer the atmospheric-based Oowashi pack to the space Shiranui one. This is because the Oowashi pack actually looks like something - wings and two beam cannons evocative of those on the F91. The Shiranui’s just a big box with some funnels stuck on. I do like how the Akatsuki’s great against beam weaponry but crap against physical though, since it’s a nice reversal of fortunes compared to the start of SEED.
Now if only Cagalli actually did anything with it.

The Calamity is a bit of a cheat, since it’s at least partially here because it can become the Sword Calamity. I like a lot of artillery suits, and the Calamity is just my favourite here, mostly because of how sensible it’s weaponry is. Guns in the shield, beam weaponry fitted on the suit itself to take advantage of the generator, then a nice, lovely plasma-sabot bazooka to round out the armament. The only thing it’s really missing is a beam saber. It also makes the most of its integrated weaponry - most of its handheld and the backpack’s replaceable, but that “Scylla” cannon isn’t going anywhere. I also quite like the head. If we had had the Calamity instead of the Buster, I’d probably prefer it.

The Legend Gundam’s here because A) it’s got a nice head. And b) we saw virtually nothing of it in series. It’s here because I end up liking it when it (very-rarely) shows up in side content (like videogames), but it regards to the anime itself, it could charitably be described as “being there”.
Ah! So, I’m a little late here, but since Mobile Suit Gundam The Witch From Mercury brought in a bunch of new fans, there is a recommendation I’d like to make:

Gundam Thunderbolt is, not to put too fine a point on it, rad. It’s a very good introduction to the Universal Century (if a little gritty). It’s fairly short, and the soundtrack’s really good. It provides a good short story set in the one year war to familiarise yourself with the setting (though honestly, the OYW doesn’t require much).
However, there are two points I’d like to bring up
I highly, HIGHLY recommend tracking down the original ONA over the movie, December Sky. While an absolutely baller name, the ONA is paced better, and better fleshes out a lotta things. Some aspects of the compilation movie kinda feel like they come out of nowhere simply because they lack that context.
While the first season/movie (December Sky) is largely self-contained, that second (Bandit Flower) is not. Thunderbolt was supposed to be an adaptation of the manga of the same name, but it was canned after the author had to take a break from the manga for medical reasons. As such, Bandit Flower is largely setup for a series that doesn’t continue (unless you read the manga).

….. I don’t think so?
Just off the top of my head I can’t think of any Particular examples of Zeon as a whole oppressing their own people (IE other members of Zeon, which I’ll get to in a minute).
EDIT: I can’t think of any examples of Zeon *overtly* oppressing their own citizens, other than propaganda.

I would like to call out Desert Rommel from mobile suit Gundam ZZ. He camps out in a small desert town and is implied to be oppressing the people there. Rommel is in charge of a remnant group comprised of some Desert Zaku’s and Dwadges. He smacks one of his own men for caring about his family instead of giving his all in his attempts to revive Zeon, and is implied to be ruling the town with an iron fist, conducting raids on the outer settlements and Federation bases. Thing is, he’s not affiliated with Zeon at this point, since he’s active during ZZ, and his actions seem largely to illustrate just how desperate his remnant group is.

The Manga “The Plot to Assassinate Gihren” does have some depictions of Zeon’s secret police and has examples of how the population was kept in line (I shan’t spoil, not least because I haven’t read all of it). It does however probably fall under the header of “Zabi Plots”.
Generally, when it comes to their own population during the one year war, my understanding is that Zeon didn’t really have to oppress their own people as such, since they had an excellent propaganda ministry and the Zabi family (Gihren) were massively charismatic and didn’t really require much else to keep the general population in line. It’s implied (at least in the Origin) that Kycillia had a lot of pull with the “civilian” police, and presumably she would deal with any major dissenters. It is stated in some side materials that the Zabi’s suppressed certain political dissidents who were vocally opposed to their rule, but it’s never shown.

I would however note that the Iffish Colony Gassing (the Opening Stage of Operation British) could be taken as an absolutely massive case of this, since I understand that publicly Zeon was trying to do the whole “Independence from the Corrupt and Unfair Federation!” thing, which Iffish completely undercuts. Zeon slaughters billions of colony residents, it’s supposed allies, in order to use Island Iffish as a weapon against the Earth. If the Federation hadn’t fought the (very costly) Battle of Loum, they probably would have tried again, doubling the death toll.
Like, in regards to your average Zeon Colony resident, I expect they’d just be seeing an awful lot of Gihren’s speeches and the occasional riot suppression. Maybe some shady secret service guys.
Genuine question that has just occurred to me: to what extent, in Universal Century Gundam stories, are the various iterations of Zeon shown to oppress their own people?
Because that strikes me as an interesting wrinkle to the whole ‘are they really the bad guys’ line of thought. I know the Earth Federation is repeatedly shown to be oppressive towards its citizens (that is how we got into this mess in the first place, after all). And that’s aside from the unethical experimentation and so forth – they are shown to trample on the rights of anyone inconvenient, up to and including instituting a police-state (the Titans, the situation by the time of Gundam:Hathaway).
Whereas on the Zeon side, yes we have the multiple war crimes and mass destruction against the opposing side, but the only solid incident I can think of where Zeon’s own citizens were definitely chafing under their rule is the Cicero uprising in ZZ. Which is … interesting given the issues of legitimacy inherent to Harman’s plot-line.
Like the Federation, I’m sort of parceling off the cyber-Newtype malarkey in its own box, and I’d equally treat the ascent of the Zabis as a separate issue: this is more a question around how the regime they instituted is presented at the level of the ordinary person. I’m curious as to what the overall impression is among people more invested in the UC stuff than me?