gremoria411 - Side 5 Galleries
Side 5 Galleries

Art, Gundam and occasionally gags.

859 posts

What Its Like To Play A Goblin In Lancer

What it’s like to play a Goblin in Lancer

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More Posts from Gremoria411

7 months ago

Might I canvass you for thoughts on the Bigro?

Might I Canvass You For Thoughts On The Bigro?

i hate talking about gundam where I'll say shit like "I hate the seed'gok" without hesitation.


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7 months ago

The unappreciated art of making mecha look inhuman

Something I noticed lately, by browsing lots of lancer homebrew and fanart and comparing it to the official art, is that a lot of third party artists, across levels of artistic competence, made mechs that looked plain to me for a reason I couldn't pin down. Again, this was only weakly correlated with other metrics for artistic quality, like posing, shading, and linework. After comparing them closely with other art that didn't give me that vibe and art from 1st party material, I realized what gave me that feeling: their mechs looked too human; they looked like they could be convincingly portrayed by a person in a costume.

If you look closely at official Lancer art and the best fanart, you will notice there are always details making sure the subject is unequivocably a giant robot and not a person in sci-fi armor.

One strange but effective way this is achieved is the legs: each manufacturer has one or more distinct style of legs, with the only overlap being between SSC and RKF (which makes sense because SSC has close ties tot he Baronies). Let's go through them and see what about them makes sure you know this is a mech:

Smith-Shimano Corpro + Royal Karrakin Foundries: SSC has three kinds of lower limbs: the Horse Leg, which they share with RKF; the Foot Without Heel, and the Anatomically Correct Human Leg With Toes.

The Horse Leg is not only obviously inhuman, but also obviously unnatural, bacause no biped would be able to move properly standing on horse hooves: it would be like contantly doing a ballerina tip-walk using clown shoes; that is something only a mechanical device assisted by top-of-the-line automatic balancing could achieve.

The Heel-less foot, due to being used almost only for their spider-mechs Death's Head and Swallowtail, has little dehumanization work to do, but it does cover that function when used on the Dusk Wink, which *is* in fact a person in power armour, but still the artist took care of reminding us of how mechanical it is, by giving it feet which have little in common with boots or any other footwear. The Toed Leg seems, at first, to be the opposite of dehumanizing: it looks the most like an actual human bodypart, it feeds into SSCs fetishization of the Human Form (phrasing entirely intended). However, that is also the reason why it very clearly shows the Monarch and Mourning Cloak are robots: because no suit of armor would ever look like a naked leg; this level of anatomical fidelity only makes sense for something mechanical, whose skin *is* armor and as such doesn't need to cover itself.

Horus: Horus is mostly the easy one, with how most of the art gives their mechs beastly paws and hooves, gecko-like foot pads, or long, amphibian fingers whose vague semblance to human hands only contrasts with the blatantly monstous shapes of the Pegasus and Gorgon. However, they have four mechs portaryed with human-like legs.

The Hydra has little need to mask its mechanical nature, but the Lich commits the grave sin of being clothed, one of the biggest risk factor in making mechs look like dudes in armor. To counteract this problem, it's feet have two very evident inhuman characteristics: they have only two long, slender toes, and they touch the ground only with their futhest tarsus, in a way that makes it obvious they aren't bearing any actual weight, as if both Lich and Hydra were alway hovering a couple feet above the ground and used their feet only to skip along it, like a venetian boatman might do with their pole.

The other two exceptions are the Calendula, which being an RKF design has their trademark horse legs, and the Kobold, which already looks inarguably like a robot thanks to the barrel shae of its main body, the Horus-patented Pikey Blobs Aesthetic(tm), but still has feet with actual toes, which achieve the same effect as those from SSC.

GMS: For the longest time, GMS did not have art at all, but let's look at the [G] Type Everest from Op. Solstice Rain:

The Unappreciated Art Of Making Mecha Look Inhuman

While the Boot with Auxiliary Side-Toes shape of the foot could potentially belong to a suit of armor, if we look up at the knee it's a different story: look at the slabs on either side of the joint which restrict it to one degree of freedom, as opposed to the frontal protection typical of armor for humans; look at the opposite bends of hip and shin, which almost makes the leg look digitgrade. Inequivocably robotic despite the clearly humanistic design. However, the lower parts of mechs are not the only way their design is dehumanized: we come now to Inter Planetary Shipping - Northstar and Harrison Armory, and in a curious inversion they take the opposite approach.

Although some legs of IPS-N mechs use the above principle (the Blackbeard's angular feet whose toes almost look like retractable claws, Drake's heel-less boots, and Lancaster and Kidd's SPOT-like hooves), a lot of their mecha have quite human-looking armoured boots. HA goes a step further, likely due to a deliberate stylistic choice stemming from the anthrochauvinist ideals: Their mechs look very much like armoured warriors, often even with little skirts like the Iskander or Sherman or reinforced *baltei* like Genghis and Tokugawa. With one important exception: their head.

IPS-N has a very distinctive One-Eyed Cylinder with Another Eye on the Top shape for their mecha, it's probably a deliberate par of their brand; it sees some variation like Drake's looking more liek a helmeted facemask and Stortebecker's tricorn, but even Lancaster and Kidd have a sort of vestigial head on the front with a single eye coming out of a slit.

HA's mecha have greater variation, but nevertheless for all that their body is as human-shaped as possible, their heads are always distinctly not: Barbarossa has a flat prism with a this transparent section on top, looking more like the control tower of an aircraft carrier than a head; Genghis, Tokugawa, and Gilgamesh both have canopies recessed into their bodies; Napoleon also has a barely-extruding canopy with a strange shape and covered in Blinkshield emitters that make it look like a bug-eyed little freak; Sherman is quite literally built around having a cannon for a face; and Sunzi has its drum-looking Blinkspace device. The only HA mech that has a "head" region separate from the rest of the body is Saladin, and even then it's a flat cylinder with a rectangular window in the middle: a design which would never work as a helmet but makes sense as a rotatitng cockpit with a canopy.

The observant among you will have notice that I left out four mechs: Nelson, Vlad, Enkidu, and Iskander. That is admittedly because they are those whose design asserts its inhumanity the least.

Of the first two, despite Nelson committing the sin of clothing, it also compensates hard by leaving a gap in its tabard to show the hatch for the pilot, while Vlad unfortunately does not, and with the weirldy human-looking eye, if there wasn't a pilot for scale one might legitimately not know it's a robot without context.

Iskander is the one mech in the entire Compendium which can be cosplayed without altering its proportion: cyclopism aside, this could be a person in future armor.

Enkidu also has a look which could work just as well for a human-scale cyborg, but given that it's a deliberate statement of intent it gets a pass. At the very least it's elongated head and pad-less feet make it obvious that this is not a person in armor.

Conclusion:

Although I cannot prove it without some double-blind polls, I think one of the secrets to a good mech design is making it look not only obviously like a robot, but also giving it pose, proportions, and details such that it would look big not just on a white background with no context, but that if you tried to shrink it and put it in a scene as though it was more or less the size of a person, people would realize that it's supposed to be larger.


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7 months ago

Y’know, in hindsight pokemon Gen Five (Black and White) were really cooking with that whole “Which do you value more; Truth, or Ideals?” business.


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7 months ago
Haro Art By Tomino

Haro art by Tomino

source: http://kaito2198.blog43.fc2.com/blog-entry-1491.html


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