Guestuser2023 - Random Dude On The Internet
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More Posts from Guestuser2023
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i wonder what Ho'olheyak tongue looks like
What Arknights modules are actually worth taking allll the way to level 3? Just got Saria to level 2, and I had to double check if there was any reason at all to bother with the last tier. (There's not, Saria is the only melee operator in the faction, what the heck.)
There's plenty I would say are actually worth it (though many are bafflingly on units that didn't really need the help). My recommendations would be:
Mostima X - Slow hits 90% at Level 3, Global Slow 18%. one of the most powerful module upgrades in the game
Skadi X - Lowered Redeployment Time critical for using Skadi as an Assassin
Specter the Unchained X and Y - Both of these are just stupid good. X for solo, Y for Abyssal team buffs
Ch'en X - Level 2 is good, but Level 3 makes Ch'en charge her own skills super fast
Dusk Y - Massive improvements to her SP gain and the strength of her Freelings, makes S3 actually usable
Gladiia X - 30% Phys and Arts damage reduction to all enemies for all Abyssal hunter units Omegalul
Rosa X - Literally double damage to enemies with a higher weight than 2 what the fuck, the numerically strongest module in the whole game so far
Hellagur X - Massive survivability upgrades for a guy whose gimmick is pushing it to the limit, incredibly good numbers
Ceobe X - Another massive number module upgrade, this one increases the bonus damage Ceobe gets from the enemy's DEF stat. Enemies with incredibly high DEF get mulched by her S2's new DPS.
Siege Y - Recommended only if you have Bagpipe, Siegepipe with Siege Module Y level 3 is Flagpipe levels of DP generation vs lots of small enemies, while also being able to actually fight
Kal'tsit X and Y - Both are incredibly good upgrades to Mon3tr, which baffles the mind as they are already Kal'tsit and Mon3tr
Dorothy X - 20% chance to deal double damage with a trap is funny, but you want the module upgrade because it literally doubles her bonus damage from +20% to +40%, putting her over 1k ATK without any buffers, so her traps deal massive damage even without crits
Lin X - Level 3 makes Lin completely immune to physical damage with a DPH of <1250 while also boosting her SP gen, making Lin one of the best physical tanks in the game. Disgustingly good. Carnelian cries herself to sleep hoping HG would love her like that
And now for the lower rarities
Andreana X - Abyssal Hunter unit. Duh.
Bibeak X - Increasing her ASPD also increases her SP gen, while also getting +ATK per stack is a very nice damage boost too. A must-have for Unlimited Bibeak Works enjoyers
Firewatch Y - Adding "Enemies that don't attack" to her list of targets she deals bonus damage too is a big deal, as this adds a surprisingly large amount of enemies to her kill list. It's good for both her S1 and S2.
April X - Even more reduced redeployment time for the Fast Redeploy Marksman? Don't mind if I do. Also strangely reduces her DP cost too, making her even more effective. While Level 2 to level 3 only subtracts 3 seconds from her redeployment time, every second counts in harder stages.
Perfumer Y - Perfumer's global regeneration talent is great. Upgrading that talent? Busted. To this day Perfumer's biggest competitor in her niche is Skadi the Corrupting Heart, a limited 6 star.
Ethan X - Most modules upgrade one thing, maybe two things that an operator actually wants. Ethan's upgrades three, giving him an AOE slow within his attack range, better bind chance, AND better bind duration. The strongest 4 star module and one of the best Module Level 3s.
Gravel X - Another powerful module for a unit that never needed it, Gravel's Level 3 module reduces Kazmierz ops redeployment time by 5 seconds every time she deploys, making her a support unit for Nearl the Radiant Knight and Wild Mane. Speaking of which...
Wild Mane X - Reduces redeployment time, a great combo when Wild Mane wants to jump around the map with her S1. Not really worth it most of the time, but if you like to run NTRK then definitely get Iwona's level 3.
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I bet octopuses think bones are horrific. I bet all their cosmic horror stories involve rigid-limbs and hinged joints.
tom scott would absolutely fit in arknights by virtue of how detailed the worldbuilding is in this game. yes this is just about the "im at X" thing he does every video.
"im at an abandoned amusement park in chernobog-"
"im in sami"
"i am about to cross a road in nuova volsinii"
"i am in vyseheim-"
"i am still in sami"
"i am here with dr kaltsit-"
"im at rhine HQ"
"im in front of a shop in county hillock"
"i am here at the ursus-higashi border-"
(loud voice bc windy) "IM AT THE FIELD OF FORGOTTEN WATER"
(whispering) "i am inside the mansfield state prison"
(shouting) "I AM ABOUT TO ENTER A KAWALERIELKI MAJOR ARENA"
"im at the entrance to gran faro-"
"im on a train to kjerag-"
(in kazdel, somehow) "i am here with dr kaltsit again-"
"i am in the golden city in sargon!"
"im at the iron carrot mining platform-"
"i am in laterano-"
"im at the obsidian festival"
"i am in front of the lgd headquarters"
(talking abt zeruertza) "im on top of a city"
"i am at mount hymnoi"
"im in calaisblason-"
"i am back from sami."
"i am in dossoles!"
"im in one of the naval battalions heading towards the sea"
due to how on-the-nose arknights is about real life inspirations, the tom scott of terra would be a feline. BUT it would also be funny if it was a team rainbow situation
How's about some Skadi and Irene, I'd love to see them interacting
Someone is singing.
Irene slowly wakes to this realization, but allows her eyes to fall closed again as she listens.
Clarion, somber, and otherworldly, it lilts through the air.
She remembers doing something like this a very, very long time ago; reading her scriptures by candlelight, laying her head along the open pages, about to drift off, and then hearing her father come into the room. She would pretend to be asleep as he picked her up and carried her to bed and tucked her in.
Just as she is wondering why she's in bed and why she feels so comfortably lethargic, the singing stops. Someone has come in.
"Don't stop on my account! Just wanted to check up on the brave little birdie...Huh...? Oh, alright, I'll keep it down." In a whisper, Laurentina adds, "She's recovering well though?"
"Yes. She woke up a little while ago and is pretending to be asleep."
Mortified, Irene winces and draws the covers up over her head as Laurentina begins to laugh.
"S-Skadi...! If you knew, then-why not say so!?" Irene bemoans from under the covers.
"Because it was cute."
Skadi's reply makes her dearly, incredibly thankful that she can't see the scarlet flush rising in her cheeks. She starts to curl her legs towards herself, but a hand catches her ankles through the sheets and holds her.
"You're not supposed to move around too much." Skadi squeezes her ankles like she's less a human woman and more like a trout she just snatched out of water. "You got hurt during the skirmish."
"You were very brave. I wanted to ask what you'd like from the cafeteria? You too, Orca."
Irene slowly peeks out of the blanket until just the top of her face is visible.
"...Something sweet. Please?"
"You know what I like, Shark."
Laurentina sighs and opens the door, twirling her skirt as she turns to leave.
"Honestly, why do I even ask...? Very well. But no complaints now. Rest well, birdie!"
Laurentina leaves them and after a moment, Irene relaxes into the sheets again.
"...You know," She entreats shyly, "you...don't have to stop singing. If you don't want to, that is."
Skadi's expression is still as undisturbed water, before a ripple of a smile teases the corners of her mouth.
Irene is stunned. It is a mysterious, lovely thing to behold.
"...You liked it?"
"...Very much."
"Alright. I'll sing for you."