418 posts
I Wanna Live Underground. In A Big Cave. Glowing Mushrooms On The Walls And Crystals Like Stars On The
i wanna live underground. in a big cave. glowing mushrooms on the walls and crystals like stars on the roof. no sound but the dripping of stalagtites. warm fire light in a stone house. comfy. quiet. dark.
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More Posts from Hippo-bippo
hate bluetooth headphones that talk. you are a machine you may NOT speak to me
You've spoken at length about how the Lancer setting is just wildly incongruent with what the authors think it is at length, and I agree wholeheartedly. My question is, largely for the purpose of if I ever want to run a game of it again, how would you make the setting carry that tone the authors think it has without too terribly much rewriting? Say, from the point of 'there was a revolution to overthrow seccom'? I love the 'gallant warriors of liberation in giant robots' and would like it if the game actually was that.
But the more the bureaucratic apparatus is “redistributed” among the various bourgeois and petty-bourgeois parties , the more keenly aware the oppressed classes, and the proletariat at their head, become of their irreconcilable hostility to the whole of bourgeois society. Hence the need for all bourgeois parties, even for the most democratic and "revolutionary-democratic" among them, to intensify repressive measures against the revolutionary proletariat, to strengthen the apparatus of coercion, i.e., the state machine. This course of events compels the revolution "to concentrate all its forces of destruction" against the state power, and to set itself the aim, not of improving the state machine, but of smashing and destroying it.
-- Vladimir Lenin, The State & Revolution
In the heady days after the revolution, the air buzzed with potential. The future was today. Hazy, gaseous dreams of liberation patiently awaited their turn to be forged into something you could touch. But those days didn't last for long. The coalition was already a fragile thing during the revolution, and now that it was faced with the levers of Union's imperial machine each hairline crack became a chasm. The corporate armies, who had marched under the banner of the enormous profits locked away behind Harrison Armory's legal monopolies, had reached their personal horizons and refused to move an inch further. The moderates and high-class intellectuals saw the wealth that Union funneled from its edges being distributed generously to the citizens of the Core Worlds and declared a new economic paradigm of post-scarcity and mutual wealth. The anarchist cells with their mysterious reality-hacking mechs were the first to come to the only inevitable conclusion: the revolution was not over.
Now that the old order had been surgically deposed, the new order was finding itself fitting comfortably in its throne. Humbled and stripped of its previous privileges, Harrison Armory was welcomed back into the halls of power under the smiling auspices of free enterprise. Groundbreaking legislation was still being written in the halls of ThirdComm--guaranteeing the right of worlds to self-determination, the rights of clones to live freely, even radical and heretofore-unthinkable proposals laying the groundwork for an end to NHP-shackling. But the old revolutionaries had grown weary and cautious (and, of course, had begun to personally experience the economic benefits of Union's vast hegemony). To enforce this legislation, they argued, would be a de facto redeclaration of war against the corpostates, a disaster for the trade networks on which our wealth depends. To those who still harboued the hopes of revolutionary change, this was a loud and clear signal: the war had not ended. The revolution was not over.
The All-Galaxy Revolutionary Front as it exists now is a set of strange bedfellows. The disciplined combat battalions of the Communist Party fly in perfect harmony, distinguishable by their red battle flags, mass-produced in collectivized forges with reverse-engineered corpo tech. The motley individual oddities that the anarchists call their mechs, their open-source physics-bending HORUS peculiarities, strike unpredictably, in and out of ThirdComm's sight. But the one thing which binds them all, as they fight for the liberation of the peripheral worlds, for the wealth of mines and factories to enrich the people of the planets they're built on instead of fueling ever-replenishing consumption in the distant Core, is that they still have those old revolutionary dreams.
This is what it means to be a Lancer: to be willing to struggle. To acknowledge that the revolution is not over.