
The indie-est of your local serpents. I make traditional and digital art, write fanfiction, and think way too much. no, the profile picture is not a threat. it isn’t loaded. and I do not have fingers.
219 posts
Booted Up Worldless About Ten Minutes Ago To Do Some Combat For Funsies And Now Im Starting My 7th Playthrough
booted up worldless about ten minutes ago to do some combat for funsies and now I’m starting my 7th playthrough
ough. luv this game
-
crystallisedcat liked this · 7 months ago
-
tiredmushroomfrog liked this · 7 months ago
-
octahedral-chaos liked this · 7 months ago
-
a-rabid-snake liked this · 7 months ago
-
sunsetwaffle345 liked this · 7 months ago
-
spectralgecko liked this · 7 months ago
-
imarandomgamer liked this · 7 months ago
-
mystic-131 liked this · 7 months ago
-
miraclesinbin liked this · 7 months ago
More Posts from Indiestsnake
Hello hello my reptilian compatriot, I return unto thee ask game questions!
3. what's your favorite piece(s)?
31. which fandom have you drawn the most for?
ooh, made me walk down memory lane for that one lol. tough choice, especially considering how much my art’s been changing around.
If I had to settle… well, it’d stuff I’ve already posted. the bird, the artisaint. but there is one I haven’t.

the summation of several hours of travel anxieties (delayed (soon to be canceled) flight home from vacation, already exhausted, no car, no luggage, no hope), drawn on the airport cafe table while listening to poison drum by gang of youths on repeat. that song and its album got me through the next 30 hours of travel back home.
I felt so much better after drawing it, it’s easily my best work when it comes to putting my emotions onto a page. that’s why it’s incomprehensible to all but me! it’s a snare drum overflowing with poison. y’know. poison drum. you get it
in short, it means a lot to me :)
for 31? between rain world and worldless. not fully sure since I didn’t get good enough to start making real pieces until after my worldless hyperfixation hit. and I do doodle a loooot a worldless lol. rain world probably edges it out tho
forgot I had such a long ramble in me on that drawing. thank u for asking :)
oh my gosh THEM
“… My dear, what the fuck?” is sending me I love this so much eeek!! <33333333

@indiestsnake
I 100% can believe that Arti would drink paint
all I want to do in life right now is draw arti n Saint kissing and despite two fucking hours of effort all I’ve managed is an empty canvas and it’s PISSING ME OFF
WORLDLESS HAS ONE OF IF NOT THE BEST COMBAT SYSTEMS I HAVE EVER EXPERIENCED AHHHHHHHHHH
I’ll never be able to properly express all of it but I’m gonna try. very long post, here’s a cut. also spoilers for both the combat’s endless depth and some story stuff, this assumes you’ve at least reached a certain almost perfect foe. enjoy!!!! >:)
the perfect timing function is appropriately, perfect. every combo, ranged, close, basic has an addendum hit with bonus absorption damage that only works if you press the button at the right time. Some are told to you, like the melee strikes after ranged combos or the axe and seal. but the midair combos have them too. and the basics. and they work with quick swap. Almost any move can become any other move with enough precision. and knowing which one’s can combo into which adds yet more depth and variety.
but wait a damn minute, it doesn’t stop there! Different addendum hits do different things. Aven’s seal addendum has him dash back, so if you want to stay close, it’s sometimes faster to just combo out of the second seal hit. But Edda’s axe cannot combo out until the end strike, and you can quick swap to Aven at the end of said strike, which causes him to do the same backdash move. that’s like. four different factors to decide mid-combat if it’s a good idea. ON ONE MOVE.
holy fuck, there’s so much more!! Edda’s charged basic does more damage if you perfect time the release, but that same perfect timing launches the opponent. and placing an opponent in the air switches a whole lot of shit around, so sometimes you really don’t want them in the air. so you have to decide if you want to time it right. the perfect release, what was once just a “do more damage” skill check, now has depth and player choice. even if it’s small, it’s remarkably enthralling to play.
good fucking lord, I haven’t even mentioned techniques. both characters get three. all combo out of everything and anything. and they all have different functions. AND BY THE WAY!!! at any time, you could have one, or two techniques ready. not only does that open ridiculously cool and damagaing combos, unified division and glance of tomorrow fucking DOUBLE that depth of choice. save, spend, spam, whatever, it’s your choice!!!!
and I haven’t even touched the defensive turn.
When you first get Aven, he seems useless defensively. why halve damage when you could negate it with Edda’s parry? evade is slow to start and end, parry is automatic. It feels like a safety net, an option to use when you don’t know the parry timing. so is Aven useless defensively once you get good? you know the answer. not even close.
first, deflect. Extra absorption damage for good release timing, making defend more skill-based. healing deflect, which further encourages skillful timing to maximize damage. and assimilation is the cherry on top. with the improved assimilation, you will always be able to fully heal from the damage you took defending, assuming you timed your deflects right. and healing on its own is useful for obvious reasons. and you get massive all-element damage. and a turn interrupt against magic-based attacks (including Summum’s fucking evisceration triangle). AND IT LOOKS COOL AS SHIT. SO THE DAMAGE IS NOW WORTH IT AND DID I MENTION A DEFLECT NEGATES ABSOPRTION METER LOSS
and then you get learning parry timings, learning deflect timings. taking into account elemental weakness, perfecting defense. learning what can be guard-impacted and what can be assimilated. perfecting your timing and maximizing speed through precision. figuring out that seal reveals all block types (get fucked Summum), learning what things are too fast to deflect. it never. fucking. ends.
this game’s skill ceiling has shot so far up it stabbed the ones from above in the eye. you are never too good to keep learning. I have 100%ed this game three fucking times, beat the lightning nightmare as only Aven, beaten Summum more times than any sane human should. and I haven’t truly mastered it. because GODDAMIT, WHEN DO YOU USE THE CHARGED AXE?!?!?!
even after all I’ve done, I am not perfect. I miss my timings, I miss my parries, forget what combos into what. I literally learned like- one month ago that teleporting in after a ranged string is slower than the dashing strike unlocked in the skill tree, and now I can’t hold forward all the time in order to perfect my timing.
this game’s combat is near-perfect. Summum levels of almost perfect foe, maybe more. it is addicting and deep and fluid on almost all skill levels, from spamming Edda’s bow to beating Summum with your eyes closed. I love it with all my heart, and it is the best combat system I have ever played. ever.
thank you for reading. go try to beat that almost perfect foe again ;)
you don’t understand how much I relate to this
*Writes approximately a page and a bit of New Management*
*Goes back because I didn't like how it was coming out, and starts rewriting from a specific spot, intending to link it up with what I wrote already*
*Writes a page and a half in an entirely different direction*