inkdropsonrosequinn - Rose Quinn Writes
Rose Quinn Writes

400 posts

Inkdropsonrosequinn - Rose Quinn Writes

inkdropsonrosequinn - Rose Quinn Writes
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More Posts from Inkdropsonrosequinn

1 year ago

Creating (Fictional) Medicine

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This post is only going to be on creating medication & medical treatment; medical systems, while they will probably be covered in a later post, won’t be discussed during this one. Additionally, this post is going to go over medication that doesn’t involve magic.

Medicine is something often taken for granted in first-world countries, something we feel we always have. As a result, there are many writers — myself included for a while — that didn’t pay much attention to the idea of medicine in their world. So, we’re going to discuss medicine in this post, everything from creation to abilities to opinions to pricing.

Actually Creating a Medicine

Medication of any sort is obtained through science of some sort. Some of them are more or less “simple” to obtain, and others are much more complex. Usually, unless it’s a different type of treatment, medication is created through the combination of different chemicals to create a new, beneficial one.

Therefore, your world’s medical abilities are likely going to depend a whole lot on its scientific abilities. You’ll need people who know what they’re doing and have the ability to do it safely if you want your medication to be effective in a realistic setting. 

If the most experience the leading scientists have with medication is creating a pill to cure a headache, chances are they won’t have reached the level of medication that could cure permanent diseases or afflictions. (Unless there’s a different sort of “hierarchy” in your world where the more complex medications are easier to obtain, which is also a 100% valid path to take.)

So, let’s be honest here: I don’t know enough about medicine to give a run-down on how to create a medication from separate chemicals. However, I don’t have to; that’s your job as the author. Chances are if you’re reading this post, you’re doing world-building research, meaning everything happens at your fingertips. You get to choose how things combine, the exact ratios and what could go wrong if they’re just a fraction off.

Now, creating this medicine comes with a lot of different things to consider. You’ll need to know how to make it and how easily it’s made, which was covered a bit above. Consider also the name. Maybe it has a cool, scientific name, or a name like something you’re hear on commercials, or maybe it’s simply named after what it does. On the topic of your medicine’s function…

Abilities and Limits

Say it with me: medicine is not an automatic cure-all. Most medicines take a little while to work, and the majority of the time you’ll need more than one dose for it to be effective for an extended period of time. This is where we start fleshing it out a little more; we know what our medicine is made of and a bit of what it does, but we want to go more in-depth with that.

So, first of all, start with the main goal of the medicine. Is it meant to help with physical or mental afflictions? What is it supposed to do? Does it help people affected by just one affliction, or multiple within the same “family”? This is your time to choose who it affects, what it does, and how fast it generally starts working. Now is the time to flesh out everything a medicine would generally be advertised for.

Next, select its dangers. How large of a dose could be dangerous? (I would steer away from saying there’s not one here.) Is it addictive? What does it do to a person’s mindset or hormones? Would it be classified as a depressant or a stimulant, and why? How could it negatively affect anyone with a previous affliction? Would affect people who have heart or breathing issues, or are pregnant? These things are all incredibly important to know, especially because these people will likely be affected by the medication as well.

Pricing

This one goes hand-in-hand with the difficulty of its creation. The amount of labor it would take to get this medication will likely be directly proportional to its price. Here we need to keep in mind the idea of keeping the people who create the medicine happy. If they’re not getting paid enough, there’s a few things that might happen, including a workers’ strike and people just quitting. Both of these could be incredibly harmful to the people that would need the medicine because production would be down drastically, meaning there wouldn’t be as much to go around.

Next, consider commercialization. Big businesses will probably take any chance they can get to profit from the needs of their consumers. Think of supply and demand here; the more demand, the higher the price, and vice versa. The same would go for supply, where the less they have the more expensive it would be. You’ll also want to think of how long this certain medicine has been on the market; if it’s something that’s pretty much commonplace at this point, like ibuprofen in our world, the price is probably going to be more stable. The longer a medicine has been on the market, the more constant its pricing will probably be. These businesses have, by this point, already figured out what works and found the balance between sales and prices.

Administering

This section is going to be on the shorter side, but is important nonetheless. So, how do people take this medicine? Is it usually a pill or through a needle, or taken the same way as cough syrup? Can people administer it themselves or is the help of a professional necessary? Do people need a prescription to take it?

The Public Opinion

The way people see this medicine going to be pivotal in its creation. The public opinion is going to drastically affect the medicine’s pricing and reputation, so this is something you’ll need to know well.

Firstly, consider things that would affect a person’s thought process here. Consider pricing (it will be a bit of a loop), effectiveness, personal experience, and any memories that would relate to this medicine. If they needed this medicine when there was a strike going on — and therefore couldn’t get any — they’re probably not going to think very highly of the medicine or the company making it.

How well it’s known would also play a huge role in its reputation. The people you have that know about it, the more balanced and accurate the public’s opinion of it would likely be. Here you might want to think of ways people could discover this medicine so the company can get itself out there and grow.

And finally, think of how these opinions would affect the medicine’s sales. If nobody supports this company or trusts this medicine, it would be ridiculous for the company to try and sell it for a higher price. This is what I meant earlier by it being a bit of a loop; opinions and pricing affect each other directly with pretty much every product out there, not just medicine.

So, there’s a lot that would go into the creation of a medicine in your story. Of course, you don’t need to follow through with this entire process for every single medication — if any — that your story might mention.

Tl;dr — Medicine is something that should be fleshed out a whole lot if it’s going to play a major sort of role in your story. Think of things like its creation and the labor that goes into it, its purpose, what it can and can’t do, its pricing, how it’s applied, and what the public tends to think of it.


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1 year ago
10 Writing Resources: Characters

10 Writing Resources: Characters

From the basics to the very in-depth, these are some of the resources I go to when I’m developing new characters. Have a look at my favorites, and add your own!

1. 25 Things About Creating Characters

As a writer, creating characters is probably the most important thing you do. Get it wrong, and the story will be wrong no matter how well plotted.

2. Lessons From James Scott Bell: Characters That Jump Off The Page  

Readers are engaged by characters who do not always act in a predictable way. Think of how to have your character make decisions or respond in ways the reader won’t see coming.

3. Crafting Memorable Characters  

Successful main characters are the agents of their own destiny, they are someone we root for, and they grow or change during the course of the novel.

4. 6 Must-Know Tricks for Getting to Know Your Characters    

Most of us don’t start writing until we’ve come up with a character we just adore. But how can we make sure this character will also be adored by our readers?

5. Creating Your Hero’s Fatal Flaw

The most intriguing conflicts are the ones that come from within people’s own personalities.

6. Five Unrealistic Character Traits    

These characters have traits that are so unrealistic, the audience starts thinking about the author’s intention rather than the story at hand.

7. 100 Character Development Questions for Writers  

Answer these in character, but only in a situation where your character would be 100% honest with themselves and with the person asking the question.

8. Writing Crutches: Gestures  

What are gesture crutches, and why should we avoid them?

9. The Path to Deepening Your Protagonist

 Protagonists don’t write themselves. No character does. So why leave trait-choice up to the character?

10. Nine Kick-Ass Excercises to Find Your Character’s Voice  

Creating unique voices for each viewpoint character is essential in creating fiction readers want to read over and over.

What about you? What are your favorite blog posts about creating characters?

(cross posted over here)


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1 year ago
Hey Guys! As A Writer Myself, Its Hard To Have A Lot Of Resources For Writing In One Place. Thats Why

Hey guys! As a writer myself, it’s hard to have a lot of resources for writing in one place. That’s why I decided to create this masterpost, and maybe make more if I find future resources. I hope you like it, and expect to see more masterposts like this in the future!

Generators

Character

Appearance Generator

Archetypes Generator

Character Generator

Character Traits Generator

Family Generator

Job/Occupation Generator, (II)

Love Interest Generator

Motive Generator

Name Generator

Personality Generator, (II)

Quick Character Generator

Super Powers Generator

Names

Brand Name Generator

Medicine Title Generator

Name Generator

Quick Name Generator

Vehicle Generator

Town Name Generator

Plot

First Encounter Generator

First Line Generator, (II)

Plot Generator, (II), (III)

Plot Device Generator

Plot Twist Generator

Quick Plot Generator

Setting/World-Building

City Generator

Fantasy Race Generator

Laws Generator

Pet Generator

Setting Generator

Species Generator

Terrain Generator

Prompts

Subject Generator

”Take Three Nouns” Generator

Word Prompt Generator

Misc

Color Generator

Decision Generator

Dialogue Generator

Journey Generator

Title Generator, (II), (III)

Some Tips

Just a few I found from the writing tips tag!

Writing action / @berrybird

How to create a strong voice in your writing / @collegerefs

How to plot a complex novel in one day! / @lizard-is-writing

8 ways to get past writer’s block / @kiramartinauthor

psa for writers / @dasakuryo

”Write Using Your 5 Senses” / @ambientwriting

How People Watching Improves Your Writing / @wherethetransthingsare

Writing Science Fiction: Tips for Beginners / @fictionwritingtips

Creating Likeable Characters / @authors-haven

Vocabulary

Descriptive words / @somekindofstudent

Words to replace “Said” / @msocasey

Obscure color words / @mintsteelpeachlilac

Words to spice up your stories / @busyibee

Words to describe someone’s voice

Words to Use Instead of Very / @gaybybirth

Touchy Feely Words / @gaybybirth

Some Advice

Stephen King’s Top 20 Rules for Writers

”But my plot isn’t UNIQUE or BIG enough!” / @youreallwrite

8 Things Every Creative Should Know / @adamjk

(How To) Get Over Comparing Yourself to Other Creatives / @adamjk

How to Get Over Common Creative Fears (Maybe) / @adamjk

14 Tips From Stephen King On Writing / @i-can-give-you-prompts

Playlists

Electronic Thoughts / @eruditekid

“Mix About Writing” An Instrumental Mix / @shadowofemirates

Shut Up, I’m Writing! / @ninadropdead

Chill / @endlessreveries

Breathtaking Film Scores / @tweedskirts

Music to Write to Vol. 1: Starlight / @crestadeen

Music for Written Words / @ghoulpatch

Dead Men Tell No Tales / @scamandersnewt

Fatale / @dolcegf

All These Things that I’ve Done / @referenceforwriters

Feeling Soaking into Your Bones / @verylondon

I Can Feel Your Pulse in the Pages / @rphelper

Morally Ambiguous / @scamandersnewt

Wonderwall / @wheelerwrites

Pythia / @mazikeene

Ballet: To Dance / @tanaquil

Websites and Apps

For Writing

ZenPen: A minimalist writing website to keep you free of distractions and in the flow.

The Most Dangerous Writing App: A website where you have to keep typing or all of your writing will be lost. It helps you keep writing…kind of. You can choose between a time or word count limit!

Evernote: An online website where you can take notes and save the product to your laptop and/or smartphone!

Writer, the Internet Typewriter: It’s just you and your writing, and you can save your product on the website if you create an account.

Wordcounter: A website to help check your word and character count, and shows words you’re using frequently.

Monospace: An Android app for writing on the go when you feel the inspiration, but you don’t have your laptop on you!

For Productivity

Tide: An app that combines a pomodoro-esque timer with nature sounds and other noises! (Google Play / Apple Store)

ClearFocus: An Android app with a pomodoro-type time counter to let you concentrate easier and stay productive.

Forest: An app with a time counter to keep you focused and off your phone, and when you complete the time limit, a tree grows in your garden! (Google Play / Apple Store)

SelfControl: A Mac downloadable app that blocks you from distracting mail servers, websites, and other things!

Prompt Blogs

@writeworld

@dialouge-prompts

@oopsprompts

@prompts-for-the-otp

@creativepromptsforwriting

@the-modern-typewriter

@theprofessionalpromptmaker

@writers-are-writers

@otp-imagines-cult

@witterprompts

@havetobememes

@auideas

@putthepromptsonpaper

@promptsonpaper

@fyotpprompts

@otpisms

@soprompt

@otpprompts

@ablockforwritersblock

@awritersnook

Writing Tips Blogs

@writeworld

@anomalously-written

@awritersnook

@clevergirlhelps

@referenceforwriters

@whataboutwriting

@thewritershelpers

@nimblesnotebook

@slitheringink


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1 year ago

Your Character’s Personality

Personality is the most important thing about your character.

So, whenever I see character sheets, most people just put a little paragraph for that section. If you’re struggling and don’t know what your character should say or do, what decisions they should make, I guarantee you that this is the problem.

You know your character’s name, age, race, sexuality, height, weight, eye color, hair color, their parents’ and siblings’ names. But these are not the things that truly matter about them.

Traits: 

pick traits that don’t necessarily go together. For example, someone who is controlling, aggressive and vain can also be generous, sensitive and soft-spoken. Characters need to have at least one flaw that really impacts how they interact with others. Positive traits can work as flaws, too. It is advised that you pick at least ten traits

people are complex, full of contradictions, and please forgive me if this makes anyone uncomfortable, but even bullies can be “nice” people. Anyone can be a “bad” person, even someone who is polite, kind, helpful or timid can also be narcissistic, annoying, inconsiderate and a liar. People are not just “evil” or “good”

Beliefs:

ideas or thoughts that your character has or thinks about the world, society, others or themselves, even without proof or evidence, or which may or may not be true. Beliefs can contradict their values, motives, self-image, etc. For example, the belief that they are an awesome and responsible person when their traits are lazy, irresponsible and shallow. Their self-image and any beliefs they have about themselves may or may not be similar/the same. They might have a poor self-image, but still believe they’re better than everybody else

Values:

what your character thinks is important. Usually influenced by beliefs, their self-image, their history, etc. Some values may contradict their beliefs, wants, traits, or even other values. For example, your character may value being respect, but one of their traits is disrespectful. It is advised you list at least two values, and know which one they value more. For example, your character values justice and family. Their sister tells them she just stole $200 from her teacher’s wallet. Do they tell on her, or do they let her keep the money: justice, or family? Either way, your character probably has some negative feelings, guilt, anger, etc., over betraying their other value

Motives:

what your character wants. It can be abstract or something tangible. For example, wanting to be adored or wanting that job to pay for their father’s medication. Motives can contradict their beliefs, traits, values, behavior, or even other motives. For example, your character may want to be a good person, but their traits are selfish, manipulative, and narcissistic. Motives can be long term or short term. Everyone has wants, whether they realize it or not. You can write “they don’t know what they want,” but you should know. It is advised that you list at least one abstract want

Recurring Feelings:

feelings that they have throughout most of their life. If you put them down as a trait, it is likely they are also recurring feelings. For example, depressed, lonely, happy, etc.

Self Image:

what the character thinks of themselves: their self-esteem. Some character are proud of themselves, others are ashamed of themselves, etc. They may think they are not good enough, or think they are the smartest person in the world. Their self-image can contradict their beliefs, traits, values, behavior, motives, etc. For example, if their self-image is poor, they can still be a cheerful or optimistic person. If they have a positive self-image, they can still be a depressed or negative person. How they picture themselves may or may not be true: maybe they think they’re a horrible person, when they are, in fact, very considerate, helpful, kind, generous, patient, etc. They still have flaws, but flaws don’t necessarily make you a terrible person

Behavior:

how the character’s traits, values, beliefs, self-image, etc., are outwardly displayed: how they act. For example, two characters may have the trait “angry” but they all probably express it differently. One character may be quiet and want to be left alone when they are angry, the other could become verbally aggressive. If your character is a liar, do they pause before lying, or do they suddenly speak very carefully when they normally don’t? Someone who is inconsiderate may have issues with boundaries or eat the last piece of pizza in the fridge when they knew it wasn’t theirs. Behavior is extremely important and it is advised you think long and hard about your character’s actions and what exactly it shows about them

Demeanor:

their general mood and disposition. Maybe they’re usually quiet, cheerful, moody, or irritable, etc.

Posture:

a secondary part of your character’s personality: not as important as everything else. It is advised you fill this out after. Posture is how the character carries themselves. For example, perhaps they swing their arms and keep their shoulders back while they walk, which seems to be the posture of a confident person, so when they sit, their legs are probably open. Another character may slump and have their arms folded when they’re sitting, and when they’re walking, perhaps they drag their feet and look at the ground

Speech Pattern:

a secondary part of your character’s personality: not as important as everything else. It is advised you fill this out after. Speech patterns can be words that your character uses frequently, if they speak clearly, what sort of grammar they use, if they have a wide vocabulary, a small vocabulary, if it’s sophisticated, crude, stammering, repeating themselves, etc. I personally don’t have a very wide vocabulary, if you could tell

Hobbies:

a secondary part of your character’s personality: not as important as everything else. It is advised you fill this out after. Hobbies can include things like drawing, writing, playing an instrument, collecting rocks, collecting tea cups, etc.

Quirks:

a secondary part of your character’s personality, not as important as everything else. It is advised you fill this out after. Quirks are behaviors that are unique to your character. For example, I personally always put my socks on inside out and check the ceiling for spiders a few times a day

Likes:

a secondary part of your character’s personality, not as important as everything else. It is advised you fill this out after. Likes and dislikes are usually connected to the rest of their personality, but not necessarily. For example, if your character likes to do other people’s homework, maybe it’s because they want to be appreciated

Dislikes:

a secondary part of your character’s personality, not as important as everything else. It is advised you fill this out after. Likes and dislikes can also contradict the rest of their personality. For example, maybe one of your character’s traits is dishonest, but they dislike liars

History:

your character’s past that has key events that influence and shape their beliefs, values, behavior, wants, self-image, etc. Events written down should imply or explain why they are the way they are. For example, if your character is distrustful, maybe they were lied to a lot by their parents when they were a child. Maybe they were in a relationship for twenty years and found out their partner was cheating on them the whole time. If their motive/want is to have positive attention, maybe their parents just didn’t praise them enough and focused too much on the negative

On Mental and Physical Disabilities or Illnesses

if your character experienced a trauma, it needs to have an affect on your character. Maybe they became more angry or impatient or critical of others. Maybe their beliefs on people changed to become “even bullies can be ‘nice’ people: anyone can be a ‘bad’ person”

people are not their illness or disability: it should not be their defining trait. I have health anxiety, but I’m still idealistic, lazy, considerate, impatient and occasionally spiteful; I still want to become an author; I still believe that people are generally good; I still value doing what make me feel comfortable; I still have a positive self-image; I’m still a person. You should fill out your character’s personality at least half-way before you even touch on the possibility of your character having a disability or illness

Generally everything about your character should connect, but hey, even twins that grew up in the same exact household have different personalities; they value different things, have different beliefs. Maybe one of them watched a movie that had a huge impact on them.

Not everything needs to be explained. Someone can be picky or fussy ever since they were little for no reason at all. Someone can be a negative person even if they grew up in a happy home.

I believe this is a thought out layout for making well-rounded OCs, antagonists and protagonists, whether they’re being created for a roleplay or for a book. This layout is also helpful for studying Canon Characters if you’re looking to accurately roleplay as them or write them in fanfiction or whatever.

I’m really excited to post this, so hopefully I didn’t miss anything important…

If you have any questions, feel free to send a message.

- Chick


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