RPGMaker focused I started when I was 16

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Its Been A While Since I Played Uris Games Too. But They Are One Of My Favorites So I Will Happily Get

 It’s been a while since I played Uri’s games too. But they are one of my favorites so I will happily get into the discussion.

(Although I can’t take sides in Paranoic since I didn’t play it)           

The Sandman

 The familiarity of claiming to have a disability masks the situation that can be measured in classes and types and mainly seriousness. Sophie herself wasn’t making a big deal of the problem, this for someone with the ideology of not wanting to bother her father because he had been ill from stress when she was younger.

 But you have a point, Sophie doesn’t realistically express herself in the situation she is involved with, mentally and physically speaking, but probably for the whole situation to have occurred when she was in a fantasy reality. A poetic license, so to speak.

 I remember Lullaby saying there were other cases of those who couldn’t sleep with the first sleep powder, and that’s why he was there to start with.

 Even with the impression of being the whole key of the game, Sophie didn’t make progress because she had insomnia, but because she made her Lullaby give her the dream of having a chance to stop the Sandman.

 The development of the character went beyond the strategy of using the problem as an element to be broken or won. But to grow on top of it. And in that reasoning, I believe it was done well.

 Bonus for the character with the greatest inability to sleep be the sleeping fairy. If it is to point someone with direct influence to the plot and influenced by insomnia, that would be him.

 And that parallel is also quoted in other examples: The Tooth Fairy has rotten teeth.

I’d like to remember that dialogue. It was better explained there.

The only symptom monsterification in the quadrilogy is one that I will not get into much since you didnt play the game. But The Crooked Man has an allegory.

 I understand what you meant by the placement of the creation order.

 But elements has been emphasized to a point of relevant time of play next to what is already arranged for the information of the main story.

 Besides, I found it interesting that you commented on TBM and THM antagonists when my appointment was (not directly but intentionally) related to the protagonists.

 It’s true that the characters are easily related to their consequences, like Ed and somehow Brendan. There is indeed a lot of psychological game for them.

 But the way Keith holds onto his police posture.. I can detail how good his interaction with Lance (ex-journalist / photographer) was in when he emphasizes how “not humanly” he is responding to what is happening. 

 That along the lapses of listening to a ringing phone, which is why Keith doesnt always answer.

 I dont see this as an increment for the plot, but struggles that the characters are going through even before the events of the titles. It is a sensitive subject, a glimpse of their lives at a certain moment that is shown to us. It is observed that things didnt go bad only when the clear threat arrived.

 Something that sounded a terrible sense of priority was when Keith changed his perspective by continuing to remember the divorce petition in a life-and-death situation. But in a second view, it was human. Something that he was not acting like, and that ended up contrasting.

 About Will, it was to him that I referred to the potentially symptoms of schizophrenia, by his history of interaction with figures that I can say either were not there or were laid on non-rational creature. And how it affected him, mostly.

 Something that also has a past, intertwined with David’s (The Crooked Man) that again I will not delve into it for the sake of being fair.

 I can say that of the four games, THM was one of the less mature in relation to this as a component. But the kid is 14 and we are guided by him.

 When dealing with the genre of these stories, this goes, as you said, in an interest and /or handling principle. It’s a serie and they’re related.

 What I most admire on the platform of RPG Maker is the possibility to any initiative. And Uri had one when she made The Strange Men Serie, and I’m suspected to defend since I’m not impartial.

 I liked how it came to be and I respect your opinion. The game has the right to criticism. This helps developers get an improvement framework.

  Also, a new game is being made. Pedestal 

 ( http://rpgmaker.wikia.com/wiki/Pedestal ) 

 And I’m looking forward to see how this experience will influence, perhaps minimally, the other creation.

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I’m not that familiar with the games. (So if I get some details wrong, please correct me!)

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More Posts from Midnightviewfromspace

7 years ago

Omg the characters have surnames now??? I was wondering if there will be new characters in Clyde's Story, I'd love to audition for one of them!

Yes, they have surnames! There are 6 new characters in the game that didn’t appear in Aria’s Story (1 new main character and 5 secondary characters). And many new NPCs!


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7 years ago

“I don’t want to lie to you… But I…don’t want to tell the truth either… If you need help… I’ll come running… Go on…ahead…“”

— Garry, Ib


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7 years ago

 It was a specific topic. I must have gone in some flow and you in another. It was was my fault for not being clear enough, my apologies.

 And thank you for taking the time to rethink the game critically and give you a worked-out answer. I’m happy to be able to discuss relevant reviews of topics of common interest, such as RPG Maker games.

 Speaking of Uri, I don’t believe that everyone necessarily has a pattern of disorders, but it is inevitable to suspect an inclined tendency to these problems that border the worsening.

 Being one of the first games I played, I wasn’t so restricted with the permanence of a genre. It was something new, a little silly sometimes, but with a message.

(Sorry for the physiological typo) Something that has confused you even more. I didn’t want to run away from the topic.

 I come to agree with your remarks about William, in fact, of all the characters who were surrounded by something strange I was more frightened by his companions. Even the mouse.

And the fact that he had this since he was little, which would be years, is something to worry about. Having a logical sequence of references to traces of his personality as lack of confidence, anger, loneliness and fear.

 It also reminds me of a gate that he thought was locked, but when accompanied by Sophie, the two of them could open.

 Being a defense mechanism, I believe he can’t differentiate from reality and the surreal, however obvious it may be, for a few times.

  In dealing with the serious tone, THM was the final game of the series, and being Will a new character, he wouldn’t appear in another one, that made the end, the end of Will.

 This influences the idea of ​​the doubt of his near future. 

 Even David being present in every game, it is seen that he has improved, Sophie, too, Keith, in his own way, I believe so. And Will?

 This feeling leads me to think that maybe The Boogie Man could be the last, having a meeting of all the characters to a human and caricature enemy. But I’m not against how it was to be.

 And about Mermaid Swamp, I’m not done with it yet, but sure enough it’s Uri’s concentrated terror / mystery, so far. 

image

In relation to this post: (-Link-)

I’m not that familiar with the games. (So if I get some details wrong, please correct me!)

Continuar lendo


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