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The Nerd I Reblogged This From Has A Quality Blog And I Recommend You All Follow Them
The nerd I reblogged this from has a quality blog and I recommend you all follow them
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More Posts from Mysticstarlightduck
for the ask game--💬🗯️✨? :) - @liv-is
Thank you for the Ask, @liv-is!
💬Share your crunchiest bit of dialogue; include zero context.
I don't know what crunchy means in this situation, I'm assuming it means either "very good dialogue I'm proud of".
"What did you do?" Innara asks a twinge of terror in her words. [...] Elyren looks at the bones, unmoved, and scoffs. "I did what I had to do! If I hadn't done what I did -" He pats the pile with the tip of his boot "This Imperial thug would have cut off your head. I would expect a bit of thankfulness - after all, I just saved your life from decapitation and spared your boyfriend that very bloody and traumatic sight, whenever he comes looking for you."
🗯️What do you think is the most divisive or controversial aspect of your WIP?
Wow, uh, I don't know. There are a lot of dark themes explored in the book in some very specific scenes (war, prejudice, harassment, etc.), but such is the role of Dark Fantasy in general, to criticize harsh realities in an exaggerated yet clearer manner. I don't really know how to give a clear answer to this one.
✨What is one totally unique thing that sets your WIP apart from the other stories?
I usually don't do this, lol, because I find it a bit awkward to compare creative works but since I have to answer this question then I would say: The worldbuilding and character relationships, I guess. I'm very proud of the world I created for The Last Wrath, and I consider it rather unique compared to some other stories that I like. I try to subvert expectations/tropes naturally when it comes to character relationships, and am very proud of the current result!
Happy WBW!
What would the world of your WIP look like in a hundred years?
~ @tabswrites
Happy Worldbuilding Wednesday! Thank you for the Ask, @tabswrites
What would the world of your WIP look like in a hundred years?
This is a very interesting, and complicated question.
Let me explain:
The continent of Agrannor has been torn by multiple wars and conflicts for the past few centuries, especially the Agrannorian civil war which was especially damaging (I mean, the Kingdom of Eldon was literally destroyed by the end of it, there was nothing left when the war ended) and the persecution magical folk have faced ever since the rise of the Morosyn Dynasty has also caused serious consequences. The Continent's development - though the kingdoms still thrive in most places - has slowed down considerably, and that is only bound to get worse with the approach of the War of Prophecy in the current events of the story.
This means that, by the time the current story of The Last Wrath ends, most kingdoms (be it Imperial, Free Realmer, or Borderlands) have some serious rebuilding and reestablishing to do, before development and technological growth can even begin to take place.
This is important to know, because such a halt on the continent's development and the aftermath of such brutal wars, means that at least the first half of those 100 years will be spent recovering and rebuilding what was lost, as well as changing unhealthy prejudices and helping those who were once hunted down find a place to safely restart their lives. That is a lot of work, even with the kingdom's efforts combined with the new magical and tech discoveries. Some semblance of technological development should start to be noticeable by the middle and the second half of the coming century.
And that's where the answer to your Ask comes in!
After the continent is done rebuilding, the kingdoms would likely use the magical and technological advancements learned during and after the War of Prophecy, and use it to make their lands thrive. Better housing, more advanced road systems, and expansion of trade relations with new kingdoms and even other continents (which the growth of dragon rider academies - who can fly long distances - and also the creation of better, faster sailing techniques, with the Storm Isles making an alliance with the continent once again)
SPOILERS BELOW THE CUT ✨
Some key political changes also happened during those years, especially in the aftermath of the War of Prophecy, after which the Morosyn Dynasty fell and their lands became once again the Seraphian Empire, with the lost heir of the First Empress being crowned as ruler, and the re-establishment of a friendly relationship between the Imperial lands and the Free Realms, with the Empire stopping its efforts of conquest and the crooked ways of the Temple of Radiance being outlawed for good (a temple should be a place of peace and diplomacy and not a horrifying monstrosity that hunts innocents for their magical blood).
The Hidden Cities of the Elves began to thrive once again, no longer having to live isolated from the world, and trust between human and elven rulers slowly began to rebuild. More importantly, with the end corruption of the ancient magic sources, the elves no longer found themselves ill or cursed by the effects of forbidden magic and were able to live their long lifespans to the fullest once again.
The lost enclaves, where the last Faeborn that managed to survive the Hunts lived, reappeared for the first time in almost 30 years, with the support of the kingdoms to be free to return to their ancient territory. The Faes then shared much of their magical knowledge with a few selected human and elven individuals, who went forth to use said knowledge to try and improve the lives of everyone in the lands.
As for the Free Realms, much of their current structure and political systems remained the same. The kingdoms remained independent and free to thrive as they pleased, without the threat of Imperial Occupation. The Free Realmer lands conquered during the Agrannorian Civil War and the War of Prophecy were restored to their rightful kingdoms, and given independence by the Seraphian Empire. When it came to important decisions and diplomatic solutions, the rulers were once more united in the Primordial Council (which gathered every five years or whenever should it be summmoned, to discuss important matters), which had fallen millennia ago during the Ancient Wars and was reinstated after the end of the War of Prophecy, a century ago, by request of Queen Ellinor and the Dawn Knight. This was meant so that a conflict of such magnitude could be avoided in the coming future.
Due to all of this, a growth in the presence of magically talented populations grew, now that their lives were no longer in danger. Many more people became interested in learning arcane magical arts, and the old sorcerer orders and academies were reopened (both in the Empire and the Free Realms) to train those interested in following a sorcerer path.
Of course, not all was beautiful, nor fun, and games, and the kingdoms still suffered through many minor conflicts and harsh times to get where they would be 100 years later.
(Since the world of Agrannor was heavily inspired by some aspects of IRL late Ancient Times and early Medieval Times - and considering the halt in the fictional continent's development mentioned earlier - in 100 years, it would likely be very medieval-coded but more developed)
The thing I remember you most for is the tragic backstory of Nethen and Elain, and how it relates to the relations between elves and humans in general in your world!
Thank you, @clairelsonao3! I love that part of my WIP, and among the many backstories of The Last Wrath, it is one of the most compelling -despite its tragic nature. Also, I love using backstory as a storytelling tool to bring forth worldbuilding, so I am glad to hear that my attempts to do this paid off! (As in, I'm glad Elain and Nethen's past showcases the relationships between their species in Agrannor, as such is the intention of their story!)
I'm very happy that you remember this part of the story so vividly and that you liked this backstory! (:
Happy WBW!
What's an element of the world of The Last Wrath that you initially wanted to include, but ultimately didn't, and why didn't you?
Happy Worldbuilding Wednesday! Thank you for the Ask, @clairelsonao3!
What's an element of the world of The Last Wrath that you initially wanted to include, but ultimately didn't, and why didn't you?
This is a very difficult question to answer. Namely because, out of what I created for this world's WIP, most of it was intentional and takes some part in the characters' stories and lives as a whole (as in the setting the characters live in has a concrete impact on who they grow up to become), and so, much of the ideas I come up with are - in some shape or form - added and adapted to the existing aspects of Agrannor.
However, when The Last Wrath was still early on in the development/creation process there were two things that would have been included, but were changed/scrapped in the current draft:
The world of Agrannor, initially, would have had a much stronger inspiration in the irl Renaissance period, but, the more I wrote, the more it didn't feel right. So, I decided to scrap that idea, (save for some very vague aesthetics here and there, in Faravvia and Etaruze), and change TLW's inspiration to late Ancient Times and early Medieval Ages. (Chiefly, because some aspects of some ancient empires, as well as some less-known medieval civilizations piqued my interest and served as a huge source of inspiration for the continent of Agrannor, creating the perfect vibe!)
Originally, in the actual story of Agrannor, there would've been actual Mageborn kingdoms in the current timeline. But I found that - for the story I am trying to tell and the lore I built for Mageborn civilizations - it would make more sense for most of the mage population to live amidst the human kingdoms, save for some very specific Mageborn Orders (like the Order of Knights) and some isolated nomadic mageborn groups.
Could you reblog this if you enjoy seeing your writer friends ramble about their wips on your dash?