mysticstarlightduck - ✨majestic✨
✨majestic✨

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You Know What I Havent Seen In Ages? A Fact Swap Game. Here Are The Rules.

You know what I haven’t seen in ages? A Fact Swap game. Here are the rules.

You send me a fact about your story or your oc, and I give you a fact of my own that is SIMILAR IN NATURE when I answer the ask. The goal of the game is to get people talking back and forth about their stuff, so if you reblog this and take part, make sure that you show enthusiasm for the fact that gets sent in, and not just for the fact you share!

Fact senders, Old Game Rules state that you should respond at least once and leave a nice comment or question about the fact that was shared in response to your own!

Let’s get chatting!

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More Posts from Mysticstarlightduck

2 years ago

Great! I'm really excited for all my current WIPs and also have a new idea I want to dabble on which is a grim superhero story mixed with a bit of mystery, sci-fi and drama, alongside my main WIPs such as The Last Wrath (a medieval dark fantasy) and Enchanted Illusions (a gothic victorian fantasy with supernatural elements)

Hi guys, Athena here. How are ya'll doing and how's writing going for you?

2 years ago

Happy STS! If you were to design a deck of playing cards based on characters in your WIP, who would you assign to be the King? The Queen? The Jack? The Ace? And the Joker?

Happy Storyteller Saturday to you too!

This is an interesting question, one that I had to put quite some thought into in order to properly answer, honestly. Now that I think of it, I think I have some characters that would fit those roles quite nicely! (By the way, I did some - albeit rather superficial - research on the symbolic meanings of some of these cards and the opinions I found were varied, so I chose the meanings that best suited my characters of choice)

THE KING:

For the King card, I decided to take a more subversive approach rather than just outright choosing an actual ruler from my story. There are many kinds of King cards in a playing deck (king of hearts, king of spades, king of diamonds, and king of clubs) and each has its own "meanings" if you will. For this in particular, I choose King of Diamonds for my character Lord Nethen Fahris, a young man from the small nobility who is the rival and soon-to-be love interest of Princess Ellinnor Dallantes. It's a card usually associated with cunningness, secret knowledge, and shrewdness, as in someone who is good at finding advantages and navigating the situations they are in - but it is also considered an omen of protection by some, and I find that this is the perfect description for Nethen in The Last Wrath. Another character that I believe fits this card very well is surprisingly, a character with little to no noble blood, Julyan Ashiren - even though he is not actually a noble, he comes from a very ancient and powerful family of Mageborn, and is now their firstborn heir. There is also another reason for this choice, a secret about him that I cannot disclose as it is one of the main plot twists of the book, but one that makes him more than qualified for this card choice.

THE QUEEN:

For this card, the choice seemed kind of obvious, as one of my characters from the main cast is the rightful queen of a kingdom but had her birthright stolen from her (I am referring here to Princess Ellinor Dallantes). So here, I would say I choose Queen of Clubs for my young lost princess, Ellinor. Of course, I think the name of the card speaks for itself, as she is a queen in her own right and is determined to take back what was stolen from her, bringing justice to those who have wronged her family and her people. As a Queen card, it is usually associated with authority, intelligence, and being a fair but powerful leader. Ellinor is not afraid to face a war if it means setting herself and her family's subjects free from her uncle's corrupted rule, and is just as cunning as her rival-turned-lover can be. One other character that could fit the Queen card is Nadinne Ahmirah, a Lady whose family has ascended from anonymity to considerable wealth and have risen to courtiers in the local noble court of Vellamere as their exploits as seafaring merchants have more than granted them prestige and influence. She yearns to be like her ancestors, a tamer of the waves living freely as the tides dictate, but she has now duties and expectations to fulfill that keep her - at first - from achieving her dream goal. And last but still not least, the elusive and endlessly charming mercenary with a heart of steel Morwan Destrin, more than fits this role - not only she is, in all but name, almost a mercenary queen, but she is also a scorned noble (though I cannot yet disclose her true heritage).

THE JACK:

Also known as the Knave (rogue/scoundrel), the Jack card was a tricky one for sure. It's usually associated, as the monicker Knave might suggest, with a tricky or deceitful person. This is a perfect card for a few of my characters, to be precise. Raelen Ashiren is one of them, as she is quite the little rogue when it comes to standing up against unjust authorities and finding freedom in doing what is right, even if she has to be a little bit roguish or tricky to do so, and is currently wanted in several kingdoms after being wrongfully framed. Another interesting character I chose for this card was Emryc Thorne - one of Ellinor's best friends and a skilled thief who uses "street magician" tricks to confuse his opponents and make his heists successful), as he is a witty, highly intelligent, and extremely sarcastic young thief who is not afraid to use deceit to his advantage - in fact, he rather embraces it, as it is a key part of his entire "career" of choice. Emryc has earned quite a reputation as a scoundrel, for several different reasons. Luciya Anynth also fits quite well the role of the Jack card, as she is not only an outlaw to whom the value of life is freedom with no holds barred, but she is the lowborn daughter of a young man with a reputation for being quite the rogue. Last but not least, I chose Cassander Fynn as this card as well - a rebel spy, his entire occupation, as well as his life and that of hundreds of others, depends on his ability to deceive, lie and cheat his way into enemy ranks, though he maintains a strict code of honor even then.

THE ACE:

A card that is associated with the number one, it can be simultaneously the card with the highest or lowest value on a deck depending on the game. Some people associate this position with success, power, and quality, as well as good luck, though it can also be considered quite unstable. Due to certain historical events, it has also come to be considered a "Death Card" or bad luck. So, considering all of this, my characters of choice for the Ace would be Vallerius Zyndrosar, Zephyr Tellian, Bryn Seperi, and Tanwin Lyrandeth. All of said characters are complex but good-intentioned people, and are incredibly loyal to their friends, though often waves of bad luck keep them from achieving their full potential. Vallerius is an incredibly kind and smart young man who despises his magical affinity due to events in his past that made him the most wanted man by the Morosyn Empire, while he is really just a sweet kid trying to make it through the chaos of his life with only blind luck and improvisation to help. Zephyr is a smart and talented sorcerer, as well as a doting older brother, but has fallen prey to a terrible hatred curse that makes using his recently acquired magical talents very taxing and painful. Bryn is a young mercenary turned bitter by past injustices, someone who despises the continent and would rather watch it burn like it did to him in the past, but who, despite all of this, makes the decision to fight for a better future - not out of a sense of altruism or for the continent he hates, but for the people in his life that make it worth fighting for. Tanwin, once a sweet and naive young boy, was captured and turned into a soldier by an enemy warlord, and now is one of the deadliest people on the continent, often struggling between who he was turned into and the person he wishes he could be, being at the same time one of the best friends anyone could have - on a good day, that is.

THE JOKER:

A card that is often used as a wild card in games, it is one that can be extremely beneficial and harmful at the same time. Because of this, it is also often associated with chaos, intelligence, unpredictability, and wit. It is also often depicted in cards as the court Jester, a Halerquin, or a Clown. Characters that fit this card's archetype would be: Azra Moorsworth, Fabian Anynth, Ansell Kallik, and Yuna Thyren. Azra, Raelen and Julyan's adoptive brother and the (adoptive) son of their godmother, is more than meets the eye in many ways - especially when it comes to the real truth about his past and origins, something that not even he knows about. He has a joyfully playful personality and tends to use humor to lighten the mood while underneath it all there is a storm of emotions raging inside his head. Fabian "Anynth" used to be Luciya's closest friend and secretly her half-sibling (though she is not aware of it), but a shocking betrayal on his part broke their bond forever - even though, the truth about this act of treason is far from what she or their friends could have imagined. Ansell Kallik is the best archer on the continent, as well as Princess Ellinor's closest friend and confidant, but he is also a very dangerous person towards anyone who might stand to harm his friends. Also, his unpredictability shines through in combat, as his enemies can never see him coming before they already have an arrow to the chest. Yuna Thyren, another friend of Ellinor, though not nearly as close, and the second to newest member of the Princess' elite group of assassins, is one to keep her secrets under lock and key, along with her mysterious past - no one knows the truth about her or her personal mission but herself.

@writernopal

2 years ago

If the voices in your head are telling you that you suck at writing, write them into your next wip as someone who gets brutally murdered


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2 years ago

I would say that the first thing coming from Agrannor would be, maybe, the magical beasts that lurk in the many forests of the continent, though they are often corrupted by dark or twisted magic. A confused rebel human or an elf may follow soon after, and that’s all well and good. But when the Ash Queen learns about said portal, she will be keen to make our magicless world her domain very soon and would be rather likely to bring along the young Emperor Aerich, with his highly trained and magically talented army in tow. That’s when things will start to get very complicated for us normal mortals from Earth.

@writernopal

You guys seemed to like the last time I did this, so let's try another!

Say a portal from the world of your WIP just opened up on Earth; what is coming out of there? An eldritch horror? A spaceship? That pesky familiar, who you know, has no business being outside? Maybe a friendly woodland creature or a cute little robot? Or something more dangerous, like a giant or an enraged orc! Share in the reblogs or comments! I'll start 💙

The first thing coming through from Oepus is a TON of seawater. Despite being an Earth-like planet, it is more water than anything else. Now, seawater sounds benign enough, except Oepus' waters are known as the domain of Satoyev, Lord of Krakens. Perhaps he himself would come through with his loyal subjects, sirens, medusas, and sea witches in tow. 🐙

2 years ago

"A good story cannot function like a legal brief, which attempts to persuade and lead the reader down a narrow path suspended above the abyss of unreasonable. Rather, it must be more like an empty house, an open garden, a deserted beach by the ocean. The reader moves in with their own burdensome baggage and long-cherished possessions, seeds of doubt and shears of understanding, maps of human nature and baskets of sustaining faith. The reader then inhabits the story, explores its nooks and crannies, rearranges the furniture to suit their taste, covers the walls with sketches of their inner life, and thereby makes the story their home."

The Hidden Girl and Other Stories, Ken Liu


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