
1279 posts
OC In Three (Of Starlight And Beasts Edition!)
OC In Three (Of Starlight and Beasts Edition!)
Thank you so much for the tag, @cowboybrunch!
Here goes an aesthetic for my book's dark prince (and conflicted awkward boi) Bastien!



Plus, have three songs that have his aesthetic:
Icarus by Bastille
Just a Man - Epic the Musical
March by Jesse Abbey
Tagging (gently)! @lassiesandiego, @littleladymab, @oh-no-another-idea, @little-peril-stories, @rickie-the-storyteller, @kaylinalexanderbooks, @thepeculiarbird,@clairelsonao3, @steh-lar-uh-nuhs, @tabswrites, @memento-morri-writes, @moonluringfrost, @writernopal, @saintedseraph, @sam-glade and OPEN TAG
-
rickie-the-storyteller liked this · 1 year ago
-
little-peril-stories reblogged this · 1 year ago
-
blackblooms liked this · 1 year ago
-
oh-no-another-idea reblogged this · 1 year ago
-
littleladymab reblogged this · 1 year ago
-
clairelsonao3 liked this · 1 year ago
-
cowboybrunch liked this · 1 year ago
-
cowboybrunch reblogged this · 1 year ago
More Posts from Mysticstarlightduck
The thing is, when people interact with me about my stories, it gives me the drive to work on them. Even if it’s just a sentence, or a bit of editing. It’s putting enough fuel in the tank to get to the next gas station, so to speak.
a list of 100+ buildings to put in your fantasy town
academy
adventurer's guild
alchemist
apiary
apothecary
aquarium
armory
art gallery
bakery
bank
barber
barracks
bathhouse
blacksmith
boathouse
book store
bookbinder
botanical garden
brothel
butcher
carpenter
cartographer
casino
castle
cobbler
coffee shop
council chamber
court house
crypt for the noble family
dentist
distillery
docks
dovecot
dyer
embassy
farmer's market
fighting pit
fishmonger
fortune teller
gallows
gatehouse
general store
graveyard
greenhouses
guard post
guildhall
gymnasium
haberdashery
haunted house
hedge maze
herbalist
hospice
hospital
house for sale
inn
jail
jeweller
leatherworker
library
locksmith
mail courier
manor house
market
mayor's house
monastery
morgue
museum
music shop
observatory
orchard
orphanage
outhouse
paper maker
pawn shop
pet shop
potion shop
potter
printmaker
quest board
residence
restricted zone
sawmill
school
scribe
sewer entrance
sheriff's office
shrine
silversmith
spa
speakeasy
spice merchant
sports stadium
stables
street market
tailor
tannery
tavern
tax collector
tea house
temple
textile shop
theatre
thieves guild
thrift store
tinker's workshop
town crier post
town square
townhall
toy store
trinket shop
warehouse
watchtower
water mill
weaver
well
wind mill
wishing well
wizard tower
Happy WBW! World map emoji - How many countries are there in your world? Feel free to dive into them as much/little as you want! 🍃 - How many seasons are there in your world?
Thank you so much for the ask, @pluttskutt! I'm sorry for the (very) late answer, these past few weeks have been a bit chaotic!
How many countries are there in your world? Feel free to dive into them as much/little as you want!
Since I'm working more on Of Starlight and Beasts I'll go with that WIP for this answer!
Well, the short version is... I'm not really that sure yet. What I mean by this is that I know the key locations where the story has taken place and will take place so far, but I also know that there's a whole continent of kingdoms, cities, and landscapes in the world the characters are in, and while those places exist in their world, they just haven't appeared in the actual story or been visited by the characters yet, but are mentioned.
Mostly, so far, the main countries/kingdoms that are extremely relevant to the story are the capital city of Tirawen, the former kingdom of Idraven (now conquered by the forces of the Crimson Queen), the provinces of Monbern, the vast landscape known as the Frosts, and the seaside city of Orloch - all which are part of the characters stories, journey and which hold the landscapes which are key parts of the trajectory of their quest. There will be more kingdoms and countries introduced later on, but these are the ones I've got so far!
Now, a little bit of quick lore about those cities:
Tirawen - This kingdom (whose capital city has the same name) rules over a large portion of the realm, its dynasty was known for upholding the current era of peace before the main conflicts of the book threw the world into chaos. Despite being a beautiful marble city known for being the melting pot of the realm, where different cultures could exist in harmony and where knowledge, arts, and magic could thrive, Tirawen also has a complicated/darker side. Beset by strange, ravenous beasts throughout the year, but most strongly during the dark winter months of the city, Tirawen's survival depends on the magic borders around the kingdom, which provide a defense system capable of keeping most of the beasts at bay. But the more distant from the capital, the less efficient the magic, since it is a limited resource - small backwater villages and faraway provinces are more at the mercy of the beasts, while the cities near the kingdom's heart/the capital rarely suffer great losses. But now, with the kingdom's protective magic waning - for reasons yet unknown, Tirawen faces the reality of a dire future that may put at risk its very survival.
Monbern - A duchy deep in the forests of the southern part of the kingdom. It was once one of the most powerful and rich places in the realm, nearly a sprawling merchant empire in a stone-built city, but when the ducal family was betrayed and the throne usurped, Monbern changed. It's sprawling merchant city gave way to one of the most infamous (and largest) black market trading outposts in the realm - with the crime lords being personal friends of the new Duke, having helped him come to power - and many loyalists to the former ducal family were either driven to exile or vanished (killed). The old city now lives under near militaristic oppression, with high taxes and threats, though those loyal to the "new duke" seem to suspiciously thrive. However, there's more to this province than meets the eye - underground, carved into the earth's stone, there are ancient fortresses and tunnels, where another city (reminiscent of the old Monbern) thrives right under the new Duke's watch, which is unaware of the existence of this secret part of the province.
Orloch - This city is home to the largest port in the realm, covering most of the kingdom's coast. It is ruled by a council of naval commanders who answer to the royal family of Tirawen, most notably to the King's sister-in-law, a former captain. It is responsible for trades between cities in the realm but also with cities beyond the sea. Many of the budding captains and commanders dream of reaching and exploring the mythical "Uncharted Lands" that lie beyond a sea of monstrous creatures and deathly enchanted fog that confuses the minds of sailors and drives them adrift forever.
The Frosts are an incredibly large expanse of land beyond the city of Tirawen, a frozen, landlocked desertic tundra in the heart of the continent. It is said that most non-humanoid dragons and giant serpents hail from these lands, and that magic is at its wildest here. The kingdoms within the Frosts are independent of Tirawen, though they hold diplomatic connections and trade relationships with that city, and its lands are divided between five matriarchal, ancient clans - which are said to be the only ones able to master the ginormous creatures of their land, and have existed long before Tirawen was even a village.
Idraven - It was once a "sibling kingdom" to Tirawen, before the two lands were divided into two, centuries ago. Idraven was a powerful kingdom with a warrior's culture and a strong connection to their kingdom's spiritual magic. It was separated from Tirawen by a vast mountain range and had cities nestled in the walls of the mountains and even within the rocks. After the kingdom politically "disappeared" two centuries ago it was said that Idraven fell to at the mysterious curse that was awakened and took hold of the mountains and forever locked Tirawen away from it. This is partially true, there was a curse, but Idraven was actually conquered and isolated by the forces of the Crimson Queen. Much of its population died in the brutal attack (either fighting against the Queen's forces or trying to run from it), and the ones remaining were enslaved by the Crimson Queen. It now looks more like the mix between a ghost town and a military outpost.
How many seasons are there in your world?
All my fantasy WIPs have the same Four Seasons as we do (mostly because that's a system that works and it would be too much additional work for me to great new seasons). At times, the length, characteristics, and strength of each season may vary in certain locations in each WIP, though!
✨🌼❤️🌹✨ this is the you are amazing award! Send it to ten bloggers you think are wonderful or just take a moment to bask in your own awesomeness! ✨🌹❤️🌼✨
Thank you, thank you, thank you for this! You're awesome too!!!!!💜💕
