ndandplayingdnd - ND & Playing DnD
ND & Playing DnD

Personal collection of dnd resources for inspiration // Picrew by @deerinspotlight on twt

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If Youre A Fan Of The Adventure Zone Or Just Want A List Of Creative Magic Items,feel Free To Look Through

Fantasy Costco Item List
Sheet1 Item Name, Price, Description, Episode Alchemist’ s Ring, 500 gp, When the wearer of this ring imbibes a healing potion, they receive an additional 1d6 HP., 17 All-or-Nothing Coin, 700 gp, Once per day, instead of rolling a d20, you can flip a coin. Heads= critical hit; tails= critical...

If you’re a fan of the Adventure Zone or just want a list of creative magic items, feel free to look through this!

Well this post is still going crazy with notifications. Glad everyone likes it. Shame I don’t have something else to work on that’s similar.

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2 years ago
The Hideous Chimera That Is A Deep Blue Devil Combines The Worst Features Of Fish And Fiend, With A Leathery

The hideous chimera that is a deep blue devil combines the worst features of fish and fiend, with a leathery tail, scaly wings, gills where its face should be and a single eye suspended from its head like an anglerfish's lure. Truly, it is hard to imagine a more repulsive creature.

They are deployed as amphibious shock troops whenever the armies of the Hells need to project force into aquatic regions, and spend the rest of their time tormenting sailors and innocent merfolk. Deep blue devils are cunning and creative, and love to come up with exciting new ways to inflict pain and misery.

All deep blue devils hope to one day earn promotion to the rank of ice devil, with true mastery of the elements of air and water. In the meantime though, they serve their superiors only grudginly, always on the lookout for any opportunity to offload their duties onto someone else.


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2 years ago
Flapping Around On Bat-like Wings, The Medic's Misery Is A Foul Parasite That Lurks In Temples, Hospitals

Flapping around on bat-like wings, the medic's misery is a foul parasite that lurks in temples, hospitals and other places of healing. It feeds on magic energy, sapping the strength of clerics and druids as they go about the business of tending the sick.

Their huge, yellow eyes glisten whenever they spy an opportunity to inflict pain and suffering, which they do by projecting sickening rays of necrotic energy at whatever vulnerable targets present themselves. Medic's miseries avoid open conflict and tend to retreat when presented with vigorous opposition, relying on their flight and small size to escape into darkened hiding places.


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2 years ago
This Is A System For Dnd Adventures I Made Thats Been Successful At Keeping A Greater Number Of Friends

This is a system for dnd adventures I made that’s been successful at keeping a greater number of friends in the loop who can’t play all at the same time who all have adult lives and jobs to keep up with so schedules rarely line up.

Welcome to the University Corcyra Isle! One could even call it a Multiuniversity. The university is led by a proud gynosphinx, has a drider librarian, a medical doctor tired of stitching young wizards back together, and more.

Players make a character with at least 2 levels of wizard so they have a school of magic they focus on. Upon finishing their entrance exams they are given:

-2 Health Potions -A pearl of power -A driftglobe -An extra spellbook

There is a course catalogue depicting the multitude of courses players can take ranging from CREA 101: Mimic Safety, to ABJU 101: Circles and Wards, to PLNR 101: Echoes in the Shadowfell. Players vote on what class (what session) they want to take next.

Sphinxes (as lair actions) can take themselves and up to 7 other creatures through space and time letting your sphinx Ms Frizzle take them to the heavens, hells, and everywhere in between. You can even revisit important historical events in your campaign world.

One shots are two parters, so if a player can’t make it or has to drop canonically they have to go back to school to study. This makes it so players can drop in and out as necessary.

The loot system is what makes all this work with this many people. It uses a Milestone progression system. Every one shot is a Milestone, and it takes a set number of Milestones to level up every four levels or so (lvl2 is 1 Milestone, but lvl6 is 3 Milestones). The system also uses Down Days, days spent studying as loot. You can spend down days to do anything: make magic item, learn new spells, learn new proficiencies, even learn class abilities, but most importantly gain Milestones. If you aren’t able to play in the one shot you gain 5 down days, the exact amount you need to gain 1 Milestone so you can keep with the “campaign”’s progression if the session was full.

Loot distribution looks like this:

-1 Milestone -3 Down Days (for playing in the one shot) -Grant of 60 Gold -Your choice of one of the following:

A spell scroll (usable as a free spell above your level or can be added to your spellbook regardless of class) of: Ray of Sickness/Silence/Speak with Dead

OR

A magic item from the following list: Potion of Greater Healing/Eversmoking Bottle/Pipes of Haunting/Crawling Hand

Players may select the same loot options if they wish to (but they haven’t yet).

That’s the system! The idea is it keeps everyone involved session to session, makes inspiration for sessions through the courses that are two parters so dm planning is biweekly, and allows for people to jump in or drop even midsession. D&D has been a great way to keep my friends together, and this system is born in that spirit.


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2 years ago

Death Marks (5e rule)

I’ve been trying for a while to come up with a rule that makes getting knocked out in 5e combat riskier without increasing the burden on healers (as instant death at -Con hp or injuries at 0 hp would). Here’s my idea:

Each time you recover from going to 0 hit points, mark off a death saving throw with a big X (a death mark). That saving throw is already marked as a failure the next time you drop to 0 hit points. Therefore, if you have three death marks, dropping to 0 hit points is automatic death. Remove one death mark each time you finish a long rest.

With this rule, you can go to 0 hp once every day with no consequences, but any more than that and your character is at increasing risk of death.

DMWisdom from this point on.

This is an awesome idea! I feel like this could also allow the games to involve more combat in one rest. The creators said you should be able to fit 6 encounters into a long rest, but that seems a bit much to me. (Yeah, I know it’s encounters, not necessarily fights.)

Questions for you:  - What happens upon “death”? Do you get xdy hit points back? Maybe one hit die, expending it?  - Can a healer get there and heal the felled character, thus allowing the player to not expend a death save? Perhaps if the healer gets there before the player’s next round?

Have at it with the constructive criticism, followers!


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