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ND & Playing DnD

Personal collection of dnd resources for inspiration // Picrew by @deerinspotlight on twt

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Witch Class By Zarieth

Witch Class By Zarieth
Witch Class By Zarieth
Witch Class By Zarieth
Witch Class By Zarieth
Witch Class By Zarieth
Witch Class By Zarieth
Witch Class By Zarieth
Witch Class By Zarieth
Witch Class By Zarieth
Witch Class By Zarieth
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Witch Class by Zarieth

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More Posts from Ndandplayingdnd

3 years ago
In Between New Content, I Plan To Go Back And Make Changes To Some Of My Older Homebrew: Starting With

In between new content, I plan to go back and make changes to some of my older homebrew: starting with College of Mirrors!

I was already very happy with this subclass, but I felt like the 3rd level feature needed some tinkering to make it easier to understand. In addition, the invisibility was toned down a bit.

To get the high-quality PDF, follow the link above. Any feedback or comments are very much appreciated!

(Previous Version)


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3 years ago

Worldbuilding: Religions

Worldbuilding: Religions

Religions have many different aspects that should at least be given thought if not careful consideration. Use these to guide your creative process when developing new religions and deities.

Key Aspects

Deity/Pantheon: Your religion does not need to necessarily have a deity, and it can even have an entire pantheon. I would venture that while a trained priest might perhaps specialize in one deity, a religion can have many.

Dogma: What are the principles and teachings of your religion? What does the deity implore of their worshippers? What is and isn’t allowed? What are the ethics of the religion? Why must we follow these principles?

Symbols: As important as the religion’s dogma are its symbols. How is your religion recognized on flags, tabards, armor, weapons, artwork, and holy symbols? Does your religion have a holy color or color scheme that they could use for their priestly robes?

Temples: Where are the religion’s places of worship? They could be secluded and secret or in/near cities. What do they look like? Are they merely household shrines or grand cathedrals? Do they have any distinguishing features?

Religious Practices

Rites and Rituals: What sorts of special ceremonies do the clerics of your religion practice? Are there any special material components that have meaning for the religion, deity, and ceremony? How long do ceremonies take and what is supposed to come from them? Rituals always serve a purpose, even if that purpose is merely affirming your faith. Rituals are useful as story elements as well as for players to perform.

Affirming Faith: telling your god you’re there and in prayer. It can be as simple as a daily prayer or weekly ceremony or more in-depth like a monthly or yearly ritual.

Proving Devotion: proving your faith to your god, usually meant for those who might be in doubt or who have wavered.

Initiation: rituals for new members to the religion.

Induction: rituals for new clergy members or clergy moving up in hierarchy.

Satiation: your deity demands sacrifice of something valuable to you or to it.

Boon/Blessing: the ritual seeks something of your deity, perhaps a bountiful harvest or victory in battle.

Magic: a ritual might be held to cast certain spells or perhaps to increase the power or scope of a spell. These can also be used in creation of magic items.

Healing: rituals for performing healing magic.

Funerals: ceremonies for the dead.

Marriage: ceremonies for binding individuals together spiritually

Holy Days: Often rituals can coincide with special days or times of the year. Holy days can be predicted and often signify important seasonal or historic events. Harvest, springtime, solstice, and equinox holy days are common, as are those commemorating the deaths of martyrs or important dates in the religion’s history.

Myths/Legends: Are there any stories or parables that your religion teaches? What stories of the gods do they tell? Do they have any specific myths relating to things like the creation of the world, the creation of elements, the invention of everyday things, or perhaps the invention of morality?

Prayers/Sayings: To help you roleplay priests of this religion, you can come up with some common greetings, farewells, and blessings that might be associated with the religion. “Pelor shines upon you” and whatnot.

People

Titles/Hierarchy: What are the ranks of the clergy and do they have any special titles? Are there any notable NPCs in the religion’s hierarchy? For instance, those that worship Mammon, the archdevil of greed are often called Covetors.

Clergy: Do the clergy perform any services for the rest of the population? Usually this involves healing or holding ceremonies, but they could have a broader scope in a theocracy or a narrower scope if secluded or unpopular. What do the clergy look like and wear? Do they favor certain classes other than clerics?

Worshippers: What sort of people are drawn to the religion? Are there certain races, classes, or kingdoms that worship them? What convinces them to follow the religion’s dogma? Is it out of fear, necessity, protection, comfort, or prosperity?

Relations: Does this religion have allies or enemies? These could either be allied or rival churches, deities, or religions. Furthermore, certain kingdoms or people could ally with or oppose the religion. Think of how each faction and religion in your world sees this religion.

Culture

Art: How does your religion express itself? Define your religion’s art, architecture, fashion, and songs and how they compare to other religions and cultures.

Relics: What sorts of holy relics belong to your religion? These can be body parts or objects belonging to important martyrs or high priests or heroes that champion the religion. These might be kept in temples or may have been lost to time. Perhaps some are magic items being used by chosen (or unscrupulous) adventurers.


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3 years ago
Some Undead Creatures. Used Them A While Back, Thought They Were Fun.
Some Undead Creatures. Used Them A While Back, Thought They Were Fun.
Some Undead Creatures. Used Them A While Back, Thought They Were Fun.
Some Undead Creatures. Used Them A While Back, Thought They Were Fun.

Some undead creatures. Used them a while back, thought they were fun.  


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3 years ago
This Is A System For Dnd Adventures I Made Thats Been Successful At Keeping A Greater Number Of Friends

This is a system for dnd adventures I made that’s been successful at keeping a greater number of friends in the loop who can’t play all at the same time who all have adult lives and jobs to keep up with so schedules rarely line up.

Welcome to the University Corcyra Isle! One could even call it a Multiuniversity. The university is led by a proud gynosphinx, has a drider librarian, a medical doctor tired of stitching young wizards back together, and more.

Players make a character with at least 2 levels of wizard so they have a school of magic they focus on. Upon finishing their entrance exams they are given:

-2 Health Potions -A pearl of power -A driftglobe -An extra spellbook

There is a course catalogue depicting the multitude of courses players can take ranging from CREA 101: Mimic Safety, to ABJU 101: Circles and Wards, to PLNR 101: Echoes in the Shadowfell. Players vote on what class (what session) they want to take next.

Sphinxes (as lair actions) can take themselves and up to 7 other creatures through space and time letting your sphinx Ms Frizzle take them to the heavens, hells, and everywhere in between. You can even revisit important historical events in your campaign world.

One shots are two parters, so if a player can’t make it or has to drop canonically they have to go back to school to study. This makes it so players can drop in and out as necessary.

The loot system is what makes all this work with this many people. It uses a Milestone progression system. Every one shot is a Milestone, and it takes a set number of Milestones to level up every four levels or so (lvl2 is 1 Milestone, but lvl6 is 3 Milestones). The system also uses Down Days, days spent studying as loot. You can spend down days to do anything: make magic item, learn new spells, learn new proficiencies, even learn class abilities, but most importantly gain Milestones. If you aren’t able to play in the one shot you gain 5 down days, the exact amount you need to gain 1 Milestone so you can keep with the “campaign”’s progression if the session was full.

Loot distribution looks like this:

-1 Milestone -3 Down Days (for playing in the one shot) -Grant of 60 Gold -Your choice of one of the following:

A spell scroll (usable as a free spell above your level or can be added to your spellbook regardless of class) of: Ray of Sickness/Silence/Speak with Dead

OR

A magic item from the following list: Potion of Greater Healing/Eversmoking Bottle/Pipes of Haunting/Crawling Hand

Players may select the same loot options if they wish to (but they haven’t yet).

That’s the system! The idea is it keeps everyone involved session to session, makes inspiration for sessions through the courses that are two parters so dm planning is biweekly, and allows for people to jump in or drop even midsession. D&D has been a great way to keep my friends together, and this system is born in that spirit.


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3 years ago
Cursemark Tomes! Ill Reiterate The Players And Cursemarks Note: These Arent Meant As Loot Or For Players
Cursemark Tomes! Ill Reiterate The Players And Cursemarks Note: These Arent Meant As Loot Or For Players

Cursemark Tomes! I’ll reiterate the Players and Cursemarks note: these aren’t meant as loot or for players to just find. They’re meant to be plot items, wielded by a powerful NPC or villain. Obviously, you can give them to your players. Do so with caution. I mean, they have pretty long cooldowns between uses.


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