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ND & Playing DnD

Personal collection of dnd resources for inspiration // Picrew by @deerinspotlight on twt

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Witch Class By Zarieth

Witch Class By Zarieth
Witch Class By Zarieth
Witch Class By Zarieth
Witch Class By Zarieth
Witch Class By Zarieth
Witch Class By Zarieth
Witch Class By Zarieth
Witch Class By Zarieth
Witch Class By Zarieth
Witch Class By Zarieth
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Witch Class by Zarieth

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More Posts from Ndandplayingdnd

2 years ago

Worldbuilding: Religions

Worldbuilding: Religions

Religions have many different aspects that should at least be given thought if not careful consideration. Use these to guide your creative process when developing new religions and deities.

Key Aspects

Deity/Pantheon: Your religion does not need to necessarily have a deity, and it can even have an entire pantheon. I would venture that while a trained priest might perhaps specialize in one deity, a religion can have many.

Dogma: What are the principles and teachings of your religion? What does the deity implore of their worshippers? What is and isn’t allowed? What are the ethics of the religion? Why must we follow these principles?

Symbols: As important as the religion’s dogma are its symbols. How is your religion recognized on flags, tabards, armor, weapons, artwork, and holy symbols? Does your religion have a holy color or color scheme that they could use for their priestly robes?

Temples: Where are the religion’s places of worship? They could be secluded and secret or in/near cities. What do they look like? Are they merely household shrines or grand cathedrals? Do they have any distinguishing features?

Religious Practices

Rites and Rituals: What sorts of special ceremonies do the clerics of your religion practice? Are there any special material components that have meaning for the religion, deity, and ceremony? How long do ceremonies take and what is supposed to come from them? Rituals always serve a purpose, even if that purpose is merely affirming your faith. Rituals are useful as story elements as well as for players to perform.

Affirming Faith: telling your god you’re there and in prayer. It can be as simple as a daily prayer or weekly ceremony or more in-depth like a monthly or yearly ritual.

Proving Devotion: proving your faith to your god, usually meant for those who might be in doubt or who have wavered.

Initiation: rituals for new members to the religion.

Induction: rituals for new clergy members or clergy moving up in hierarchy.

Satiation: your deity demands sacrifice of something valuable to you or to it.

Boon/Blessing: the ritual seeks something of your deity, perhaps a bountiful harvest or victory in battle.

Magic: a ritual might be held to cast certain spells or perhaps to increase the power or scope of a spell. These can also be used in creation of magic items.

Healing: rituals for performing healing magic.

Funerals: ceremonies for the dead.

Marriage: ceremonies for binding individuals together spiritually

Holy Days: Often rituals can coincide with special days or times of the year. Holy days can be predicted and often signify important seasonal or historic events. Harvest, springtime, solstice, and equinox holy days are common, as are those commemorating the deaths of martyrs or important dates in the religion’s history.

Myths/Legends: Are there any stories or parables that your religion teaches? What stories of the gods do they tell? Do they have any specific myths relating to things like the creation of the world, the creation of elements, the invention of everyday things, or perhaps the invention of morality?

Prayers/Sayings: To help you roleplay priests of this religion, you can come up with some common greetings, farewells, and blessings that might be associated with the religion. “Pelor shines upon you” and whatnot.

People

Titles/Hierarchy: What are the ranks of the clergy and do they have any special titles? Are there any notable NPCs in the religion’s hierarchy? For instance, those that worship Mammon, the archdevil of greed are often called Covetors.

Clergy: Do the clergy perform any services for the rest of the population? Usually this involves healing or holding ceremonies, but they could have a broader scope in a theocracy or a narrower scope if secluded or unpopular. What do the clergy look like and wear? Do they favor certain classes other than clerics?

Worshippers: What sort of people are drawn to the religion? Are there certain races, classes, or kingdoms that worship them? What convinces them to follow the religion’s dogma? Is it out of fear, necessity, protection, comfort, or prosperity?

Relations: Does this religion have allies or enemies? These could either be allied or rival churches, deities, or religions. Furthermore, certain kingdoms or people could ally with or oppose the religion. Think of how each faction and religion in your world sees this religion.

Culture

Art: How does your religion express itself? Define your religion’s art, architecture, fashion, and songs and how they compare to other religions and cultures.

Relics: What sorts of holy relics belong to your religion? These can be body parts or objects belonging to important martyrs or high priests or heroes that champion the religion. These might be kept in temples or may have been lost to time. Perhaps some are magic items being used by chosen (or unscrupulous) adventurers.


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2 years ago
Codex Draconicus, Race, Prestige Class, Background And Feat For Dragons By Djasonwright
Codex Draconicus, Race, Prestige Class, Background And Feat For Dragons By Djasonwright
Codex Draconicus, Race, Prestige Class, Background And Feat For Dragons By Djasonwright
Codex Draconicus, Race, Prestige Class, Background And Feat For Dragons By Djasonwright
Codex Draconicus, Race, Prestige Class, Background And Feat For Dragons By Djasonwright
Codex Draconicus, Race, Prestige Class, Background And Feat For Dragons By Djasonwright
Codex Draconicus, Race, Prestige Class, Background And Feat For Dragons By Djasonwright
Codex Draconicus, Race, Prestige Class, Background And Feat For Dragons By Djasonwright
Codex Draconicus, Race, Prestige Class, Background And Feat For Dragons By Djasonwright
Codex Draconicus, Race, Prestige Class, Background And Feat For Dragons By Djasonwright
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Codex Draconicus, Race, Prestige class, background and feat for dragons by djasonwright


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2 years ago

New Bard Spells for 5e

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image source: Samurai Jack

I realized while editing class spells for my class compendium that I never made any homebrew spells for the bard. None. Not one. So I decided I should do that and add it to the master posts and whatnot. So here they are, fresh out of the oven. Some are simply converted 3e spells but it was just such a shame they didn’t exist in 5e I statted them anyway.

Animate Instrument

1st level transmutation

Casting Time: 1 Action

Range: Touch

Duration: 24 hours

Components: V, S

A musical instrument you touch animates and plays music on its own. While you are within 30 ft. of the instrument, you can use a bonus action to mentally command it to start or stop playing and you determine what sort of music it plays. You can also have the instrument start or stop playing if a condition is met, but only one such condition at a time. For instance, you can command an animated horn to blare when a creature comes within 30 ft. of it.

Appraising Eye

1st level divination

Casting Time: 1 Action

Range: Self

Duration: 1 minute

Components: V, S

Your eye glints with magical insight for the duration. You can use your action to instantly discern the monetary value of any object you look at. You do not learn its properties or whether or not it is magical.

Blare of the Archon

5th level evocation

Casting Time: 1 Action

Range: Self

Duration: Instantaneous

Components: V, S

You create a short-lived glowing magical horn which you blow to unleash a deafening blast. All creatures in a 60 ft. cone in a direction you choose emanating from the horn must make a CON saving throw. Each creature that fails their save takes 8d6 thunder damage, is pushed 10 ft. away from you, knocked prone, and becomes deafened for 1d4 rounds. Creatures that succeed at their saving throw take half damage and are not pushed or knocked prone.

Art Form

Keep reading


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2 years ago

so remember that worldbuilding website, notebook.ai, that was goin around and everyone was so excited, but it turned out you had to pay a (frankly outrageous) subscription to access any of the best tools? 

well i have exciting news: World Anvil. 

here’s what you get for free: 

So Remember That Worldbuilding Website, Notebook.ai, That Was Goin Around And Everyone Was So Excited,

yeah. all of them. double what notebook.ai offers for pay. yeah baby.

i’ve only been using this site for like half an hour, but i am in LOVE. please check it out and consider supporting the creators if you can! 


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