MusicPhotographyGame developmentBakingWritingBooks Hello! My name is Max!I needed to make this account for a few reasons, to share photos, for posting dev logs, and whatever else I find interesting.
49 posts
Game Development Adventure II
Game Development Adventure II
Unfortunately, I lost a ton of my data and files, so there's not much to say today.
the upload schedule is every other Monday starting today.
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no-semicolons reblogged this · 2 years ago
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no-semicolons liked this · 2 years ago
More Posts from No-semicolons
I have a custom pfp that I made but I'm not sure I should use it
Thoughts?
I strive to achieve both of these!
My old person trait is that I think a website should work in a web browser and not try to open an app
Game Development Adventures 4
fixed the red squiggle
by installing a new OS
I took way to long didn't I
Well, My partner finally started working, and he made our movement script
this code , of course, allows the character to move, but it also makes the character point towards the mouse
I'm not entirely sure how this works, you'd have to ask my partner
I feel the need to show that that is all he's done while I've done this
This is the Mini-map of my code because there's too much to get in one shot
so let me see what I did this time
well as it seems I've showed you about none of my code so here we go!
Here I declare the size of the map, I'm fairly sure I've told you what the export does
I call the Tilemap
onready, I believe, just calls it before it's called
so less problems
This just lets me easily know where each tile is on the tilemap atlas
It's not actually used yet
The big dictionary is still here, I'm just not going to show it to you
Here I just initialize a couple things
We'll get to entropy in a bit
This just takes the location of a tile or cell and returns it's neighbors
there is a better way to do this that I just thought of, I'm gonna write more of this then figure that out
This is the entropy func, it's supposed to make an array/grid that contains each possible tile that could be in that cell
unfortunately i have no idea how to do this
please help me
or at least help me find a different algorithm to use
I am no quantum physicist, I'm just a high school kid
It's 9 (21) and I have a math test tomorrow
o7 cmdr
As it turns out, while I was looking for a document, I found a complete backup of my games, everything that I lost, is now found!
Game Dev Adventure 1
Oh, I'm a week late aren't I!
I’m trying a new style, inspired by @the-seelie-court-official
Well, no time better than the present!
I'm changing the upload schedule to Tuesdays instead of Mondays, as Monday now conflicts with my schedule.
My friend who’s helping me make this game can be found at @whythehellnot5
The game will be open source, you can find the github repo here
You can also find a website containing my notes here
Hey! what's that, I've started using numbers instead of roman numerals! You know what that means, that means I've finally started to work on the game!
As a first order of business, I'll reveal the genre! It's going to be some sort of roguelike/roguelite
I'll need your help (because I'm indecisive) to make a few choices
And seeing as I have access to Tumblr polls, I guess i should use them
If anyone is worried that I can't submit this to my school's graduation project board, don't as I'm going to make a separate version for them
I was late for many reasons, but most importantly Godot was throwing an error that I fixed by downgrading the libx11 library
Here's the one tile my code spawns so far
Game Development Adventures 5
I'M ALIVE!
I got sick yesterday and keystones are this week
damn standardized tests
I've actually made progress on my WFC algorithm
I've rewritten this thing like 3? 4? times now, and I've started leaving funny comments around my code, I'll show you a few but you'll have to find the rest
The movement script is now l o n g e r and contains a roll, which I fixed the bar rolling with the character and also made it roll exactly 360deg
Now back to my code
It's back, ono
This is the _ready() function
randomize() sets a random seed
$TileMap.clear() clears the playfield of any and all tiles that were pre placed on it
the next three lines just make an array that has 0 through 26 (currently)
the next 6 lines initialize the map, a multidimensional array that has the tileIndex array for each coordinate (0, 0) through (16, 16)
the next three lines place the first tile
I need to comment those
Functions are in order of what I made
I made this one with the intention that I could continue to use it even after the first tile was placed
If you see an error in my code, don't hesitate to tell me, I haven't debugged yet
This function takes a tile as a parameter and then picks a random tile from those available
If this is broken please tell me, I wrote it after my adhd meds had worn off so I was falling asleep in my chair, and I'm writing this after my adhd meds have worn off too, so...
Now we get into the real dubious code
This is really hard to understand without seeing entropy(), but it just runs entropy() for each tile as long as it hasn't already collapsed
Here we are
still #Not quite sure how to describe this yet
Remember when I said I thought of a better way to check the surrounding tiles, this was it, I have no Idea if it works, but I think it does
Next I have to comment this stuff and make a sorting algorithm, if Godot doesn't have one built in
If my tags keep changing it's because I keep forgetting what I put last time
o7 cmdr