MusicPhotographyGame developmentBakingWritingBooks Hello! My name is Max!I needed to make this account for a few reasons, to share photos, for posting dev logs, and whatever else I find interesting.

49 posts

Game Development Adventure II

Game Development Adventure II

Unfortunately, I lost a ton of my data and files, so there's not much to say today.

the upload schedule is every other Monday starting today.

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More Posts from No-semicolons

1 year ago

I have a custom pfp that I made but I'm not sure I should use it

Thoughts?

2 years ago

I strive to achieve both of these!

My old person trait is that I think a website should work in a web browser and not try to open an app


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1 year ago

Game Development Adventures 4

fixed the red squiggle

by installing a new OS

I took way to long didn't I

Well, My partner finally started working, and he made our movement script

Game Development Adventures 4

this code , of course, allows the character to move, but it also makes the character point towards the mouse

I'm not entirely sure how this works, you'd have to ask my partner

I feel the need to show that that is all he's done while I've done this

Game Development Adventures 4

This is the Mini-map of my code because there's too much to get in one shot

so let me see what I did this time

well as it seems I've showed you about none of my code so here we go!

Game Development Adventures 4

Here I declare the size of the map, I'm fairly sure I've told you what the export does

I call the Tilemap

onready, I believe, just calls it before it's called

so less problems

Game Development Adventures 4

This just lets me easily know where each tile is on the tilemap atlas

It's not actually used yet

The big dictionary is still here, I'm just not going to show it to you

Game Development Adventures 4

Here I just initialize a couple things

We'll get to entropy in a bit

Game Development Adventures 4

This just takes the location of a tile or cell and returns it's neighbors

there is a better way to do this that I just thought of, I'm gonna write more of this then figure that out

Game Development Adventures 4

This is the entropy func, it's supposed to make an array/grid that contains each possible tile that could be in that cell

unfortunately i have no idea how to do this

please help me

or at least help me find a different algorithm to use

I am no quantum physicist, I'm just a high school kid

It's 9 (21) and I have a math test tomorrow

o7 cmdr


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1 year ago

As it turns out, while I was looking for a document, I found a complete backup of my games, everything that I lost, is now found!

Game Dev Adventure 1

Oh, I'm a week late aren't I!

I’m trying a new style, inspired by @the-seelie-court-official

Well, no time better than the present!

I'm changing the upload schedule to Tuesdays instead of Mondays, as Monday now conflicts with my schedule.

My friend who’s helping me make this game can be found at @whythehellnot5

The game will be open source, you can find the github repo here

You can also find a website containing my notes here

Hey! what's that, I've started using numbers instead of roman numerals! You know what that means, that means I've finally started to work on the game!

As a first order of business, I'll reveal the genre! It's going to be some sort of roguelike/roguelite

I'll need your help (because I'm indecisive) to make a few choices

And seeing as I have access to Tumblr polls, I guess i should use them

If anyone is worried that I can't submit this to my school's graduation project board, don't as I'm going to make a separate version for them

I was late for many reasons, but most importantly Godot was throwing an error that I fixed by downgrading the libx11 library

1 year ago
Here's The One Tile My Code Spawns So Far

Here's the one tile my code spawns so far

Game Development Adventures 5

I'M ALIVE!

I got sick yesterday and keystones are this week

damn standardized tests

I've actually made progress on my WFC algorithm

I've rewritten this thing like 3? 4? times now, and I've started leaving funny comments around my code, I'll show you a few but you'll have to find the rest

The movement script is now l o n g e r and contains a roll, which I fixed the bar rolling with the character and also made it roll exactly 360deg

Now back to my code

Game Development Adventures 5

It's back, ono

Game Development Adventures 5

This is the _ready() function

randomize() sets a random seed

$TileMap.clear() clears the playfield of any and all tiles that were pre placed on it

the next three lines just make an array that has 0 through 26 (currently)

the next 6 lines initialize the map, a multidimensional array that has the tileIndex array for each coordinate (0, 0) through (16, 16)

the next three lines place the first tile

I need to comment those

Game Development Adventures 5

Functions are in order of what I made

I made this one with the intention that I could continue to use it even after the first tile was placed

If you see an error in my code, don't hesitate to tell me, I haven't debugged yet

This function takes a tile as a parameter and then picks a random tile from those available

If this is broken please tell me, I wrote it after my adhd meds had worn off so I was falling asleep in my chair, and I'm writing this after my adhd meds have worn off too, so...

Now we get into the real dubious code

Game Development Adventures 5

This is really hard to understand without seeing entropy(), but it just runs entropy() for each tile as long as it hasn't already collapsed

Game Development Adventures 5

Here we are

still #Not quite sure how to describe this yet

Remember when I said I thought of a better way to check the surrounding tiles, this was it, I have no Idea if it works, but I think it does

Next I have to comment this stuff and make a sorting algorithm, if Godot doesn't have one built in

If my tags keep changing it's because I keep forgetting what I put last time

o7 cmdr


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