MusicPhotographyGame developmentBakingWritingBooks Hello! My name is Max!I needed to make this account for a few reasons, to share photos, for posting dev logs, and whatever else I find interesting.

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Note To All Who Want To Follow Me

Note to all who want to follow me

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More Posts from No-semicolons

2 years ago
And So It Begins

And so it begins…


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2 years ago

Game development III

still not much to report, starting soon, end of January.

Back in a war with my schools tech office.

“Hack the planet!”

2 years ago

Game Development Adventures 5

I'M ALIVE!

I got sick yesterday and keystones are this week

damn standardized tests

I've actually made progress on my WFC algorithm

I've rewritten this thing like 3? 4? times now, and I've started leaving funny comments around my code, I'll show you a few but you'll have to find the rest

The movement script is now l o n g e r and contains a roll, which I fixed the bar rolling with the character and also made it roll exactly 360deg

Now back to my code

Game Development Adventures 5

It's back, ono

Game Development Adventures 5

This is the _ready() function

randomize() sets a random seed

$TileMap.clear() clears the playfield of any and all tiles that were pre placed on it

the next three lines just make an array that has 0 through 26 (currently)

the next 6 lines initialize the map, a multidimensional array that has the tileIndex array for each coordinate (0, 0) through (16, 16)

the next three lines place the first tile

I need to comment those

Game Development Adventures 5

Functions are in order of what I made

I made this one with the intention that I could continue to use it even after the first tile was placed

If you see an error in my code, don't hesitate to tell me, I haven't debugged yet

This function takes a tile as a parameter and then picks a random tile from those available

If this is broken please tell me, I wrote it after my adhd meds had worn off so I was falling asleep in my chair, and I'm writing this after my adhd meds have worn off too, so...

Now we get into the real dubious code

Game Development Adventures 5

This is really hard to understand without seeing entropy(), but it just runs entropy() for each tile as long as it hasn't already collapsed

Game Development Adventures 5

Here we are

still #Not quite sure how to describe this yet

Remember when I said I thought of a better way to check the surrounding tiles, this was it, I have no Idea if it works, but I think it does

Next I have to comment this stuff and make a sorting algorithm, if Godot doesn't have one built in

If my tags keep changing it's because I keep forgetting what I put last time

o7 cmdr


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2 years ago

An improvement! I found some files had been backed up!

Game Development Adventure II

Unfortunately, I lost a ton of my data and files, so there's not much to say today.

the upload schedule is every other Monday starting today.

2 years ago

I now have two, I’ll show them when i get home

I have a custom pfp that I made but I'm not sure I should use it

Thoughts?