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đ¤| 24 yr old Shrimplet |đŚ Animation/TV Film/Media Student. Hijinks and Histeria served with a Boatload of Barnacle Sauce! đż| Bury me in DvD Boxed Sets |đŹđĽ
246 posts
A Little Advice For Aspiring Animation Folks. I Wrote This Response To An Email, But I Thought Id Share
 A little advice for aspiring animation folks. I wrote this response to an email, but I thought Iâd share here. Hopefully someone finds this helpful!
Absolutely focus on a specific area. Choose a MAIN skill, whether thatâs storyboarding, animation, BG design, Vis Dev, etc. Having secondary and tertiary skills is a plus, but you should have a primary skill that is your most honed weapon. Being versed in other areas should inform your primary skill.
Make consistently good work, and post it everywhere online. Get visible. Itâs hard because we live in a world saturated with creators of one kind or another, but you have to put your stuff out there. Also, when youâre ready, reach out to studios as well. Many of them have open submission periods now and again when theyâre looking for new talent. Go to events and conventions to meet people in person if you can. Meeting someone in person always has greater impact than an email.
Personal projects are KEY. Working on something youâre invested in makes all the difference, because it will push you in the direction YOU want to go. Also, it will have your thumbprints all over itâpersonal projects are special because they show potential employers the unique perspective that you have to bring to the table. Lots of portfolios are full of school assignments, but a personal assignment will always stand out.
Keep an eye on your peers. Look at work that is aspirational to youâand measure your own work against it. Are you competing legitimately? Look at the work of others and get ideas about how youâd like to improve your own work. Be specific rather than general. Think âIâd like to make work with fantastic movement like (PICK AN ARTIST)â rather than âmy work isnât as good as (PICK AN ARTIST).â The more specific you are, the easier it is for you to blaze a path forward. The less specific you are, the easier it is to feel stuck and depressed.
Remember that you are not the work you create. You are a person with intrinsic value as a human. So often we get caught up in our work, and it becomes so preeminent in our minds that we begin to associate our own personal worth with what others think of the drawings we make. Being an artist is fun and rewarding, but donât get so caught up in the pursuit of your goals that you forget everything else thatâs wonderful about life.
Good luck as you move forward!!
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More Posts from Pencilprawn
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15 Oct â15, Thursday
I saw my shrink yesterday evening. It was a pleasant session, and triggering â¨at certain topics so we decided to paint & talk. đ¨
key message: see hope even through the grey cloud.
05 Nov â15, Thursday
another paint & talk session w/my shrink this evening. đ¨
It was honestly the most greatest session Iâve had in 5 years going in and⨠out of different rooms and talking to different stupid people until I â¨found the right one last year.
phrase of the day: keep looking at the moon.
basically, seeing beauty in every lil thing in life.
Somebody told me to view the â¨moon one night. I thought it was absurd. That idea. But then I looked at it.
It was profound. đŤ
so my lil beans keeping seeking & looking at the moon. đ
Hey Ross, I'm currently 15, a Junior in high school, and love to animate. I don't think going to an art institute/university is the right move though when I get out of HS - financially or for many other reasons. Community College is a huge possibility though, as it's less expensive and would still teach me more things about animation all together. For the most part, I believe animation can be a self-taught experience, but I'd like to hear your thoughts on this.
Thatâs great dude.  Donât feel like you HAVE to go get an education in animation to succeed.  I tried it, but it wasnât for me.  I found I wasnât really learning enough compared to what I learnt just fiddling and making mistakes by myself.  I mean look at Arin, he didnât even finish high school yet he taught himself  to be an animator.  Some people learn better being pushed by an education system, some are better left to figure things out for themselves.  If think youâre better going it alone then GREAT!  Youâre an autodidact!
Hereâs some stuff Iâd recommend you focus on while getting started:Â
Learn Flash or Toon Boom. Â
Maya/3DS Max/Zbrush if youâre interested in 3D (I have a minor background with it)
Study life drawing and human anatomy. Â Try this if youâre at a loss for material:Â http://www.posemaniacs.com/
Keep an organized folder of art reference (find it by following art tutorial blogs or your favorite artists). Â I have gigabytes of reference in my folders.
Get your head around cinematography.  Watch legendary films and figure out what makes the shots great.  One exercise is to take your favorite shots and make silhouette thumbnails of how things are placed, helps you  break it down in your head.
Composition! Â Itâs crazy and even those who get it sometimes donât get it.. but just look it up online to get your head around it. Â Itâs all about placement and arrangement of shit.
MAKE FRIENDS! Â Talk to other artists like yourself who are starting out. Â I met Arin online through Newgrounds when I was 16/17 and weâve been friends ever since. Â Itâs important to have like minded friends!
Keep a sketchbook, draw all the time. Â If you prefer doing it digitally then thatâs fine, but keeping a sketchbook is a magical thing. Â Also helps with your line confidence, at least I think so.
If you want to develop your own stories to go along with your animations, consider the following books: Screenwriting 101 (I LOVE this book, really great read AND itâs written by someone pretending to be The Hulk), On Writing: A memoir of the Craft (Stephen King! Â Havenât read this one yet but friends recommend it) and also Save the Cat! (this one is more so about selling scripts and writing to a formula, donât take it as gospel.. But itâs interesting).
Voice act! Shit man, just get a decent microphone when you can. Â Make goofy voices, do imitations. Â Get silly! Â Lots of animators have at least some experience doing voice acting!
WATCH STUFF. Â Seriously, I can not stress this enough. Â Everything is derivative from other works and thatâs okay. Â Inspiration comes from everywhere and anything. Â My late friend Monty also preached this, he even proudly told me some of his early influence for RWBY such as Black Rock Shooter. Â Finding influence breeds passion. Â Youâre not slacking off watching cartoons, youâre researching.
ANIMATE! Do it however you can! Â Stop motion lego, flipping paper.. I donât care. Â Just do it. Whatever you learn, It all translates across any version of the medium.
ANIMATORS SURVIVAL KIT. Â This book is a must and most animation schools highly recommend it. Â It was written by Richard Williams the director of Who Framed Roger Rabbit (among other things). Â If youâre not big on reading, then youâre in luck because itâs MOSTLY pretty pictures. Â http://www.amazon.com/The-Animators-Survival-Richard-Williams/dp/0571202284
Lastly but not least.. Just donât stop. Â The people you see online and on TV right now, theyâre not kicking ass because of some god given talent. Â Theyâre there because they didnât stop. Â They persevered through it all and kept going, no matter what anyone else told them.Â
Good luck!
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putting this up, since my website project for university is finished and I donât have to put it on the web anymore.
a very, very basic image guide on how your portfolio should be presented or appear, whether youâre in fine arts, graphic design or illustration, illustrated by yours truly
please do NOT remove the commentary while reblogging, do not reupload anywhere else.
Samurai Jack: Season 5 Behind the Scenes
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1. Ah Fai was a chief animator for McDullâs animated features. Heâs super cool. Ultimate senpai.Â
2. Previous post on breakdowns right hereÂ
Some thoughts on acceleration and force
I presented this in the order of how I slowly understood the trick of delivering force -Â first an abstract concept of impact taught by Ah Fai, then a more complicated discovery on the acceleration pattern, last back to a more abstract concept of breakdowns.Â
Like Iâve previously stressed, 2D animation is everything but one single approach. Thereâs no one rule that rules them all, but interchangeable ideas with math, or physics, or music, etc. Thereâs no âperfectâ animation either, but what is perceived as organic and dynamic. E.g., using the Fibonacci numbers to animate didnât bring me a perfect animation! On the other hand, a tiny change in the pattern could already make the feeling of force so much more powerful.Â
Not so much of a tutorial than a personal experience. I hope you find this interesting hahahaÂ