
𓂋꒰ა ☆ ໒꒱ ˗ˏˋ✩ call me non! ☆ oc + fanart artist, game dev, magical girl ☆ twitter: @robo_nonagon ★ˎˊ˗♡ pfp: @qosic
431 posts
GUEST SPOTLIGHT: NONAGON
GUEST SPOTLIGHT: NONAGON


Please welcome our final guest, our cover artist @robo-nonagon! We're beyond proud to have their art style representing the zine, and can't wait to see how it turns out!
Applications to become a contributor close in just THREE DAYS on July 18th, so we're getting down to the wire now! Make sure you send in your application before it's too late!!
APPLY: https://forms.gle/nZgCCKjFtjhPnfzs9
@zine-scene @atozines @fandomzines @zinefeed
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More Posts from Robo-nonagon
Hi, sorry to bother you! I just wanted to say your art is so so beautiful, the colors are always so mesmerizing! If it's ok, could you possibly share some tips on how you pick colors//shade//anything else for your backgrounds in particular? Thanks a million, and have a nice day (❁ •͈ ꒡ •͈ )
aaaa thank you so much kind anon!! 😭 I take a lot of inspiration from makoto shinkai's movies, the mangaka kii kanna, and ghibli movies amongst many other things (nowadays I find myself being inspired by harusono shou's art a lot as well), but in general I always try to create very warm and comforting environments like them.
in order to achieve that I emphasize the lighting and liveliness of the environment a lot, which can be seen through these sketches of my digimon adventure 02 summer piece


the first sketch was made in 2020 and the updated second sketch was in 2022 - back in 2020 kii kanna was more of my main inspiration so I didn't apply the same techniques and colour palettes that I do now. while the colours in the original sketch aren't necessarily worse, in general my sense of lighting/rendering/shading was weaker. when compared side by side it's clear that I opt for a much stronger blue shade now with my shadows, and that's because I like the way it contrasts the brighter parts of the background and creates a peaceful yet somber mood if that makes sense. it's definitely a matter of preference in terms of the colours, but I think more importantly I learned that painting different textures + understanding lighting + shading are really important to make backgrounds look more fully realized.
I would go more in-depth but honestly I'm really bad at explaining things SDFJKG but I hope this was helpful in some shape or form!!
I wanted to repaint this beautiful, prologue scene from "Tomorrow Will Be Dying"(a visual novel game in the works, by teamrobogames on Twitter) where you meet the character, B, in the rooftop. Except I changed it so that it's her older self, as if she's revisiting the roof from her high school days~ Something about this scene just stuck in my head, with the vibes and colors that I just had to paint. Also, I jump at any chance to paint clouds 😂 Just in time for @robo-nonagon bday too >:D🎉🎂❤️ Your art is incredible non, and I'm so excited for this game that you guys are making. It's gonna be amazing❤️❤️
If you haven't already, go give robo-non a follow and check out the game they're making with alwayspolite on Twitter!! Seriously, their work is beautiful, with huge Makoto Shinkai vibes❤️

your artwork is incredible, and gives me warm fluffy feelings. thank you so much for sharing.
aww thank you so much, that's the exact feeling I want to invoke with my art so that makes me extremely happy to hear!! 💗💕💕

the nostalgic melody fades away 🎐