
Aspiring artist, comic consumer & budding bibliophile. Not to mention a bl enthusiast (and sometimes critic.) I am also a baby ARMY.Here you can expect to find observations on representations of gender and sexuality in books, comics, movies, dramas and pop culture in general. Also, lot’s of fangirling.
276 posts
At GDC I Cited A Study Where Men Exposed To Sexy Women In Games Reacted More Negatively Towards A Recounting
http://femfreq.tumblr.com/post/96713940785/at-gdc-i-cited-a-study-where-men-exposed-to-sexy
At GDC I cited a study where men exposed to sexy women in games reacted more negatively towards a recounting of a woman’s sexual harassment
— Manveer Heir (@manveerheir)
September 4, 2014
If you don’t see the relation to the way “gamers” treat the women on the web and OUR content in...
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More Posts from Rosasusannah
Hi Sam!
Thanks for taking the time to read this letter. As fellow YouTubers, we have much respect for others who put so much hard work into building their channel. It’s not easy, and you should be proud! That said, we’ve noticed that in your success, there has been a lack of...
Not everyone has to deal with abuse and harassment, but enough do that Twitter must take action. In a disproportionate amount of cases of harassment, those individuals are women, LGBT individuals and people of color. These individuals find value in the service, but the problem is their attackers mean as much to Twitter as they do. The weapons to fight abuse must be kept locked up, for the good of the product. This tacit statement that profit comes before people has to stop.
- Ben Kuchera, "Twitter can fix its harassment problem, but why mess with success?" (via femfreq)
Why "adversary" though? Sometimes I hate the sensationalist media, even when they're doing good things.

The latest issue of Bloomberg Businessweek features a cover story about Tropes vs Women in Video Games, gendered online harassment, and sexism in the games industry. It’s available to read online and will be on newsstands Friday November 28th.
I'm not trying to dispute the special white boy problem but I will say that Metz has a reason for being all shocked by the customs. He has some sort of amnesia and doesn't remember anything from before he was found and almost sacrificed to the god of death.
Considering his mysterious background, I sort of get the feeling that Metz is a character that represents our time and through which the modern reader can explore the story's universe. It is pretty sad though that the artist thought he had to be white for that.
Even so, the racial representation in BTOM is better than most webcomics where people of color are often solitary, token characters. Here we have almost an entire cast of interesting, complex Aztecs and one white guy. It's a bit annoying that he's so speshul but I do appreciate the thought that went in to not only the fantastic setting but the other main characters who frankly are a lot more intriguing than Metz.
Special White Boy Syndrome
I have a webcomic rant, but if you’re a postive thinking person who can’t stand to see any artist criticized, then kindly ignore this. I don’t want to be a hater, but I am also an opinionated person with lots of feelings.
Read More
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maplepoutine submitted:
This is not really an Escher Girl, but the LoL cinematic trailer submission on this page made me think of this screencap of an FF XV trailer. Notice how every male character have textured, realist skin while the two female characters have perfect pale skin with makeup on.
This reminds me of a previous post where somebody brought up the lack of wrinkles or facial creases of any kind on a woman character in a League of Legends trailer, and I also posted a picture of the male and female faces in Batman: Arkham City as another example where female faces must be devoid of any lines (even expression lines) while male faces can have all sorts of interesting features and details, and can be exaggerated to give more character to the faces.
This isn’t just about women having to be portrayed as eternally young, or how women’s standards for beauty are so tied with having no lines on our faces, but it’s also incredibly limiting when designing and portraying female characters. If all your female characters always have to have smooth round faces, no wrinkles, etc (and often big eyes and pouty lips too), then it’s going to be that much harder to try to make them look different than each other. And if they also aren’t allowed to show lines on their faces for expressions, then it’s going to limit the range of their expression too, or they’re going to end up with a weird doll look when you do have them emote. The point is, it can end up creating a very limited box for female character visuals, and creating characters that all look very similarly, even if you really don’t mean to. And that in turn limits how much information you can convey about those characters, visually.