
! Multifandom brainrot ! don’t repost my work without permission https://linktr.ee/sashimoii
433 posts
Doodle Of My Minutemen General Ophelia

Doodle of my minutemen general Ophelia
Not finished anything in over a month life is busy af atm but here’s my babyyyyyy! (Also unfinished lol)
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More Posts from Sashimoii
@fallout4-junkie no no please continue I need to know actually

Infact everyone please continue I do infact NEED to know I crave your little lore details and then I hive mind them like a little crow and rob them for my own fallout headcannon-verse it’s a need
Like where are they growing the lumber I’ve never even considered lumber like stone is obviously the quarry but lumber
I love a little Industrial Revolution
Never stop
Fallout 4 experience is quite literally just settlement building like I could and do sit here for hours making up little town dramas and Easter eggs and giving my townies outfits like this is the sims.
Each town and place gets a different story and they all link? Hell yeah
Nothing can compare to the pure joy I get when I place a bridge just right nothing else matters this is it I was born to do this
Thanks for listening and have a wonderful day


Kent Connolly? He’s my best friend, he’s my pal. He’s my home boy, my rotten soldier. He’s my sweet cheese, my good time boy.

im so sane and normal about him i swear
Very important jobs that are ignored in the fallout universe:
These are professions which have been historically used in western cultures - especially british and american - and thus there would be plentiful data able to be found in historical texts on how to at least start the process. Historical reenactment has always been a hobby and entire villages stand as living museums and have since the 50's -- so it's probable in the fallout universe that these things exsist. Especially on the east coast where fo3 and fo4 take place.
Cobbler - relies on skills of multiple other mentioned jobs; tanner, leatherworker, woodworker and often have at least rudimentary skill in said tasks to be more self sufficient.
Leathworker - belts, bags, decor, clothing, animal tack, they can specialize or multiskill.
Tanner - different job than leather working. They actually make the leather for the others to use.
Potter - pots and clayware. Not a confusing thing to understand why theyd be great. Clay is a resource that is reusable, and I'll go on a limb with this but --- not one of the depleted resources that was involved in the war.
Woodworker - so. Many. Things. From clothespins to Furniture. Plates and bowls, tools, shoe lasts, entertainment. Renewable resource.
Sewists - they make clothes and clothing patterns.
Weaver - they weave fibers, animal or plant, into fabric for sewists and cobblers, rugs and blankets. So many things.
Blacksmith - makes metal stuff, from tableware to door latches. Tools, horse shoe blanks, buckles, nails, grommets, and yes we can branch into weaponsmithing but im literally talking nuts and bolts not armor and cleavers.
Knifesmith - often is also the blacksmith, but makes your everyday use tools and utensils. Cleavers, chefs knives, hatchet, machete. Can make weaponry but typically works with the everyday items.
Miller - take grains, turn them i to flour. Now can make food stuffs.
Sheerer - yes, back in ye old times just like today people with wooly animals hired a specialist to come sheer them.
Ferrier - yes for some reason the only farm animal to survive is the cow. This is dumb, and is ignored for much preferred fannon. Also, even cows can use the care of foot specialists. Youtube has so many channels about care of commercial scale cow feets.
The list continues, but these are just like.. my basic "what every region needs at least one of." And by region, I mean every 3-5 settlement span. Of course, that number varies as well, depending on innumerable variables.
Anyway. People need to look to the past, further than just the 20-21st century to get an idea of what would be needed to help the fallout apoc wasteland thrive.


i wanted to take a shot at a minor paintover of hancock to sort of restore bits of his concept design i really liked, but couldnt decide if i liked the noseless version or the one without one more, so... you get both. the outfit remains unchanged because i really just wanted to draw on his face. i tried to make the redness come back but gave up on that REAL quick.. too hard lol